Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 1K3 on May 10, 2005, 10:58:28 PM
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at high A-o-A and below 280 mph, does anyone notice 109-like characteristics (hmm like 109G-10) in spit 14 when trying to turn?
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It's probably due to the torque. All planes in AH2 developed some kind of stability issues when nearing stall condtions - much stronger than it used to be in AH1.
Even the Hurricane or the Zeke can enter a quite violent stall if you push it too far.
ps) make right-hand turns in Spit14s. Them props turn the other way around.
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The SpitXIV suffers from torque more than any other AH plane, and makes it a very unstable gun platform, especially at low speeds. I've always felt that more planes should suffer torque effects like the spit, but few others do.
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I bet the toning down of the torque effect is intentional, for playability reasons. I'm generally for realism but I admit that I don't mind having less torque in AH.
I seem to remember the torque effect was toned down during the public beta period.
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Spit14 in AH is trash.
it would be a good plane if it wasnt perked but the perk tag makes it worthless.
TnB spit : mk1/5/seafire
E-fighter spit: mk9
useless spit: mk14
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Originally posted by mechanic
Spit14 in AH is trash.
it would be a good plane if it wasnt perked but the perk tag makes it worthless.
TnB spit : mk1/5/seafire
E-fighter spit: mk9
useless spit: mk14
I have never seen a worthless Spit in the MA yet.
Most of them are worth several perkies when you shoot them down. And the Spit14 is worth a whole bunch of perkies... LOL
Spitfire = Target :)
A Slow Spitfire = A better target. :aok
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Originally posted by mechanic
Spit14 in AH is trash.
useless spit: mk14
nahhh nothing wrong with spit14.
you just need to learn how to fly it, batfink. :p
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spit14 is a great plane, and should be perked.
and now with the new icon system, its even batter since they dont know your a spit14 untill its too late :)
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flying along with 5 kills on was home out of ammo look down see spit several k below me no problem doing about 300 look down agin spit 14 at 400, o sh*t . my fault but not a prob if it would have been a nine could not have got to me:mad:
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Originally posted by jon
flying along with 5 kills on was home out of ammo look down see spit several k below me no problem doing about 300 look down agin spit 14 at 400, o sh*t . my fault but not a prob if it would have been a nine could not have got to me:mad:
Yep, learning is always painful :(
But it does help make you a better fighter pilot. :)
Believing your six is clear is not unlike believing that a gun is not loaded. Both can get you killed if you get complacent.
Learn to spend more time checking all views than just humming a tune and watching your propeller. If you need to sit there on your flight home watching something, make it your tail.
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The Spit 14 is actually a hell of an E-fighter, one of the best in the game in my opinion.
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Originally posted by mechanic
Spit14 in AH is trash.
it would be a good plane if it wasnt perked but the perk tag makes it worthless.
TnB spit : mk1/5/seafire
E-fighter spit: mk9
useless spit: mk14
Fly it like a PonyD, and ya won't be dissapointed.
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I bet the toning down of the torque effect is intentional, for playability reasons.
i assume the same thing, and i dont like it. Things like this dont lend AH much credibility in the sim community.
This is probably why the planes take off by themselves.
for realistic arenas i think the physics should be realistic as well, in ma it doesnt really matter, but for tod and squad events i sure hope things are pushed more towerds realism.
I can see why there is less torque; for new users since it is something that might turn alot of ppl away when first getting into ah, but im sure vet pilots would enjoy the more realistic flight model.
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Originally posted by DieAz
nahhh nothing wrong with spit14.
you just need to learn how to fly it, batfink. :p
Hey Bat, I'm sure Nath would be a happy to give you a few lessons. :lol
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Heh, remember the 109 in the early AH2 beta? If we had that torque model back the 38 would be the only plane in the MA.
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A Swallow is better than a Spit any day....
Bannination in 3, 2.....
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Swallow or spit, what counts is that she looks like she likes it.
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I know she likes 30mm but all I am packin is a .303
:-(
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I bet the toning down of the torque effect is intentional, for playability reasons.
And you would loose that bet. Torque is model accurately. Unless we have some unkown bug some where.
HiTech
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Originally posted by hitech
And you would loose that bet. Torque is model accurately. Unless we have some unkown bug some where.
HiTech
PWNX0RED!
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Oh no! Looks like Jodgi has to buy HT a 25-year old MacAllan.
BTW HT, I have a buddy in Ft. Worth who still has half a bottle from his law school graduation. He is stingy with it but I am sure he would spare a thimble.
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IIRC, the only thing 'toned down' in the early beta stages were the bugs, jodgi.
What was happening was, some planes like the P-51D or the Spitfire, was insanely difficult to take off. It'd ground loop like crazy. People had to make super-fine micro adjustments with throttle and rudder, aileron, every second to get their plane to stroll straight and not ground loop.
Initially, everyone thought that this was representative of the new FM AH2 was going to show us. Some were dumbfounded, others liked it.
However, HT told us that it was due to a bug of some invisible wing surface was keep hitting the ground, and shortly after it was adjusted. Now, SOME PEOPLE did claim that it was a gameplay concession, and people whined too much and that's why it was changed.
To tellyas the truth, I did like the difficulty and challenge of having to slowly apply throttle and be really careful at takeoff and landings. It added a bit of more intensity to everything, although people who want to jumpstart into action would probably not understand... Somewhere along the middle point of the that bug, and how it is modelled now, would be probably nice.
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Originally posted by hitech
And you would loose that bet. Torque is model accurately. Unless we have some unkown bug some where.
HiTech
I just love when HT puts his to cents worth in
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Originally posted by Kweassa
IIRC, the only thing 'toned down' in the early beta stages were the bugs, jodgi.
What was happening was, some planes like the P-51D or the Spitfire, was insanely difficult to take off. It'd ground loop like crazy. People had to make super-fine micro adjustments with throttle and rudder, aileron, every second to get their plane to stroll straight and not ground loop.
Initially, everyone thought that this was representative of the new FM AH2 was going to show us. Some were dumbfounded, others liked it.
However, HT told us that it was due to a bug of some invisible wing surface was keep hitting the ground, and shortly after it was adjusted. Now, SOME PEOPLE did claim that it was a gameplay concession, and people whined too much and that's why it was changed.
To tellyas the truth, I did like the difficulty and challenge of having to slowly apply throttle and be really careful at takeoff and landings. It added a bit of more intensity to everything, although people who want to jumpstart into action would probably not understand... Somewhere along the middle point of the that bug, and how it is modelled now, would be probably nice.
When we got the first 109s in AH2 beta you couldn't fly it at full throttle below 250 or so without rolling from torque. I'd say that was toned down since then.
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Originally posted by eilif
This is probably why the planes take off by themselves.
Hmmm... that actually works online? :eek:
Auto take off, Lgay, all I need is a tutu. :D
Woof