Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1K3 on May 10, 2005, 10:58:28 PM

Title: Spitfire XIV's vices
Post by: 1K3 on May 10, 2005, 10:58:28 PM
at high A-o-A and below 280 mph, does anyone notice 109-like characteristics (hmm like 109G-10) in spit 14 when trying to turn?
Title: Spitfire XIV's vices
Post by: Kweassa on May 10, 2005, 11:03:50 PM
It's probably due to the torque. All planes in AH2 developed some kind of stability issues when nearing stall condtions - much stronger than it used to be in AH1.

 Even the Hurricane or the Zeke can enter a quite violent stall if you push it too far.


ps) make right-hand turns in Spit14s. Them props turn the other way around.
Title: Spitfire XIV's vices
Post by: Stang on May 11, 2005, 12:34:26 AM
The SpitXIV suffers from torque more than any other AH plane, and makes it a very unstable gun platform, especially at low speeds.  I've always felt that more planes should suffer torque effects like the spit, but few others do.
Title: Spitfire XIV's vices
Post by: jodgi on May 11, 2005, 12:57:44 AM
I bet the toning down of the torque effect is intentional, for playability reasons. I'm generally for realism but I admit that I don't mind having less torque in AH.

I seem to remember the torque effect was toned down during the public beta period.
Title: Spitfire XIV's vices
Post by: mechanic on May 11, 2005, 01:15:43 AM
Spit14 in AH is trash.

it would be a good plane if it wasnt perked but the perk tag makes it worthless.

TnB spit : mk1/5/seafire

E-fighter spit: mk9

useless spit: mk14
Title: Spitfire XIV's vices
Post by: AKFokerFoder+ on May 11, 2005, 01:22:32 AM
Quote
Originally posted by mechanic
Spit14 in AH is trash.

it would be a good plane if it wasnt perked but the perk tag makes it worthless.

TnB spit : mk1/5/seafire

E-fighter spit: mk9

useless spit: mk14


I have never seen a worthless Spit in the MA yet.

Most of them are worth several perkies when you shoot them down.  And the Spit14 is worth a whole bunch of perkies... LOL

Spitfire = Target :)

A Slow Spitfire = A better target. :aok
Title: Spitfire XIV's vices
Post by: DieAz on May 11, 2005, 03:55:43 AM
Quote
Originally posted by mechanic
Spit14 in AH is trash.
useless spit: mk14


nahhh nothing wrong with spit14.
you just need to learn how to fly it, batfink. :p
Title: Spitfire XIV's vices
Post by: Flyboy on May 11, 2005, 05:02:47 AM
spit14 is a great plane, and should be perked.

and now with the new icon system, its even batter since they dont know your a spit14 untill its too late :)
Title: Spitfire XIV's vices
Post by: jon on May 11, 2005, 07:18:12 AM
flying along with 5 kills on was home out of ammo look down see spit  several k below me no problem doing about 300 look down agin spit 14 at 400, o sh*t .  my fault but not a prob if it would have been a nine could not have got to me:mad:
Title: Spitfire XIV's vices
Post by: AKFokerFoder+ on May 11, 2005, 12:39:26 PM
Quote
Originally posted by jon
flying along with 5 kills on was home out of ammo look down see spit  several k below me no problem doing about 300 look down agin spit 14 at 400, o sh*t .  my fault but not a prob if it would have been a nine could not have got to me:mad:


Yep, learning is always painful :(

But it does help make you a better fighter pilot. :)

Believing your six is clear is not unlike believing that a gun is not loaded. Both can get you killed if you get complacent.

Learn to spend more time checking all views than just humming a tune and watching your propeller. If you need to sit there on your flight home watching something, make it your tail.
Title: Spitfire XIV's vices
Post by: Urchin on May 11, 2005, 01:10:16 PM
The Spit 14 is actually a hell of an E-fighter, one of the best in the game in my opinion.
Title: Spitfire XIV's vices
Post by: slimm50 on May 11, 2005, 02:42:47 PM
Quote
Originally posted by mechanic
Spit14 in AH is trash.

it would be a good plane if it wasnt perked but the perk tag makes it worthless.

TnB spit : mk1/5/seafire

E-fighter spit: mk9

useless spit: mk14

Fly it like a PonyD, and ya won't be dissapointed.
Title: Spitfire XIV's vices
Post by: eilif on May 11, 2005, 03:11:31 PM
Quote
I bet the toning down of the torque effect is intentional, for playability reasons.


i assume the same thing, and i dont like it. Things like this dont lend AH much credibility in the sim community.  

This is probably why the planes take off by themselves.    

for realistic arenas i think the physics should be realistic as well, in ma it doesnt really matter, but for tod and squad events i sure hope things are pushed more towerds realism.  

I can see why there is less torque; for new users since it is something that might turn alot of ppl away when first getting into ah, but im sure vet pilots would enjoy the more realistic flight model.
Title: Spitfire XIV's vices
Post by: DipStick on May 11, 2005, 03:49:44 PM
Quote
Originally posted by DieAz
nahhh nothing wrong with spit14.
you just need to learn how to fly it, batfink. :p
Hey Bat, I'm sure Nath would be a happy to give you a few lessons. :lol
Title: Spitfire XIV's vices
Post by: pellik on May 11, 2005, 04:35:46 PM
Heh, remember the 109 in the early AH2 beta? If we had that torque model back the 38 would be the only plane in the MA.
Title: Spitfire XIV's vices
Post by: HavocTM on May 11, 2005, 04:50:32 PM
A Swallow is better than a Spit any day....







Bannination in 3, 2.....
Title: Spitfire XIV's vices
Post by: pellik on May 11, 2005, 04:54:06 PM
Swallow or spit, what counts is that she looks like she likes it.
Title: Spitfire XIV's vices
Post by: HavocTM on May 11, 2005, 04:55:53 PM
I know she likes 30mm but all I am packin is a .303

:-(
Title: Spitfire XIV's vices
Post by: hitech on May 11, 2005, 05:00:14 PM
Quote
I bet the toning down of the torque effect is intentional, for playability reasons.


And you would loose that bet. Torque is model  accurately. Unless we have some unkown bug some where.


HiTech
Title: Spitfire XIV's vices
Post by: pellik on May 11, 2005, 05:03:11 PM
Quote
Originally posted by hitech
And you would loose that bet. Torque is model  accurately. Unless we have some unkown bug some where.


HiTech


PWNX0RED!
Title: Spitfire XIV's vices
Post by: HavocTM on May 11, 2005, 05:06:10 PM
Oh no!  Looks like Jodgi has to buy HT a 25-year old MacAllan.

BTW HT,  I have a buddy in Ft. Worth who still has half a bottle from his law school graduation.  He is stingy with it but I am sure he would spare a thimble.
Title: Spitfire XIV's vices
Post by: Kweassa on May 11, 2005, 08:23:09 PM
IIRC, the only thing 'toned down' in the early beta stages were the bugs, jodgi.

 What was happening was, some planes like the P-51D or the Spitfire, was insanely difficult to take off. It'd ground loop like crazy. People had to make super-fine micro adjustments with throttle and rudder, aileron, every second to get their plane to stroll straight and not ground loop.

 Initially, everyone thought that this was representative of the new FM AH2 was going to show us. Some were dumbfounded, others liked it.

 However, HT told us that it was due to a bug of some invisible wing surface was keep hitting the ground, and shortly after it was adjusted. Now, SOME PEOPLE did claim that it was a gameplay concession, and people whined too much and that's why it was changed.

 To tellyas the truth, I did like the difficulty and challenge of having to slowly apply throttle and be really careful at takeoff and landings. It added a bit of more intensity to everything, although people who want to jumpstart into action would probably not understand... Somewhere along the middle point of the that bug, and how it is modelled now, would be probably nice.
Title: Spitfire XIV's vices
Post by: DREDIOCK on May 12, 2005, 08:17:42 AM
Quote
Originally posted by hitech
And you would loose that bet. Torque is model  accurately. Unless we have some unkown bug some where.


HiTech


I just love when HT puts his to cents worth in
Title: Spitfire XIV's vices
Post by: pellik on May 12, 2005, 01:42:19 PM
Quote
Originally posted by Kweassa
IIRC, the only thing 'toned down' in the early beta stages were the bugs, jodgi.

 What was happening was, some planes like the P-51D or the Spitfire, was insanely difficult to take off. It'd ground loop like crazy. People had to make super-fine micro adjustments with throttle and rudder, aileron, every second to get their plane to stroll straight and not ground loop.

 Initially, everyone thought that this was representative of the new FM AH2 was going to show us. Some were dumbfounded, others liked it.

 However, HT told us that it was due to a bug of some invisible wing surface was keep hitting the ground, and shortly after it was adjusted. Now, SOME PEOPLE did claim that it was a gameplay concession, and people whined too much and that's why it was changed.

 To tellyas the truth, I did like the difficulty and challenge of having to slowly apply throttle and be really careful at takeoff and landings. It added a bit of more intensity to everything, although people who want to jumpstart into action would probably not understand... Somewhere along the middle point of the that bug, and how it is modelled now, would be probably nice.


When we got the first 109s in AH2 beta you couldn't fly it at full throttle below 250 or so without rolling from torque. I'd say that was toned down since then.
Title: Spitfire XIV's vices
Post by: SkyWolf on May 12, 2005, 06:26:29 PM
Quote
Originally posted by eilif

This is probably why the planes take off by themselves.    




Hmmm... that actually works online? :eek:


Auto take off, Lgay, all I need is a tutu. :D

Woof