Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Donzo on May 12, 2005, 08:27:00 AM
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What's the concept behind this new map? :confused:
Why are some of the towns so far from the base? In some cases many miles from and even closer to another base making it hard to determine what base they actually belong to.
Is this an attempt to change the method of play in the MA?
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Originally posted by Donzo
What's the concept behind this new map? :confused:
Why are some of the towns so far from the base? In some cases many miles from and even closer to another base making it hard to determine what base they actually belong to.
Is this an attempt to change the method of play in the MA?
i like the idea.
the fights should be over towns, not over the airfields... thats what promotes vulching with most people hate, but love doing :o
however i not sure i like the maps layout overall! lol
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kewl! I like this map. Even asked about it 2 days ago.
I thnk it makes things more challenging.
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Yup, we had lengthy discussions on making towns further from bases. This is a great idea as it makes base capturing more complex tactically for the attacker and more reasonable for the defender. The defenders coming up from the field cannot be attacked by the same force attempting to take the town down. The end result is less vulching and more opportunities to actually fight. Dividing the overwhelming, hord-mongering land-grabbing attacker's attention between a field and a town gives the defenders more time and opportunity to mount a concerted defense and repulse successive waves of attackers...
This can only be good for the gameplay, I hope more maps like this come out, they don't have to be HUGE to work this way.
Zazen
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I kinda like the fact that it changes the dynamics of play.
I would like to see a line drawn on the map from the town to the base it is associated with. Sort of like the zone lines are drawn indicating what zone base a base is associated with.
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Originally posted by Overlag
i like the idea.
the fights should be over towns, not over the airfields... thats what promotes vulching with most people hate, but love doing :o
however i not sure i like the maps layout overall! lol
I agree about the vulching/town deffence thing. Placing the town far from the base is the right idea.
It promotes a fight. Furthermore it forces the horde to use their heads if they want to take a base.
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Originally posted by Zazen13
Yup, we had lengthy discussions on making towns further from bases. This is a great idea as it makes base capturing more complex tactically for the attacker and more reasonable for the defender. The defenders coming up from the field cannot be attacked by the same force attempting to take the town down. The end result is less vulching and more opportunities to actually fight. Dividing the overwhelming, hord-mongering land-grabbing attacker's attention between a field and a town gives the defenders more time and opportunity to mount a concerted defense and repulse successive waves of attackers...
This can only be good for the gameplay, I hope more maps like this come out, they don't have to be HUGE to work this way.
Zazen
it seems only reasonable to defend if a town has its own vehicle hanger and manable guns.
in the current case (though i have not played it, one could only respond to a GV attack with attack aircraft because it would take to long to get GV's out.
doesnt that also change the gameplay?
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Ita dumb map killed me 15 times yester day :mad: :p
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Fighting?
I thought this game was about:
A) Giving everyone a chance to shoot me down
B) Environmental responsibility
C) Booze
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Trac 3 map, I guess that's what it's called. Definitely different.
Played it last night, and along with others was whining and Biatching all the way. Cities too far from base, spawns too far away, distances between base too far, etc. etc.
After I logged last night it dawned on me what was really wrong with the map. HTC has forced us to break our standard MO (Method of Operation).
Standard MO for taking a base........attack and kill the field, capture the city.............day in, day out.......same thing, day after day, after day :( . Now here comes Trac 3. Standard MO doesn't work anymore. Which means, we got to think a little more, and come up with different strategies to take a base now.
WHAT!?!? :eek: No one said ya got to think when I signed up! :lol
WTG HTC :aok I'm hoping the map hasn't been reset by the time I logon tonight. Time to try new MO's.
LTARokit
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well put. good point.
:)
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I am sure this new map will provide me with plenty of opportunities to become fodder for LTARs.
I finally have adopted the strategy when the vehicles start appearing to shriek like a little girl and just auger.
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Originally posted by JB88
it seems only reasonable to defend if a town has its own vehicle hanger and manable guns.
in the current case (though i have not played it, one could only respond to a GV attack with attack aircraft because it would take to long to get GV's out.
doesnt that also change the gameplay?
Yea, in the same lengthy thread where we discussed this I asserted that for this to be a fully functional idea there would either have to be a VH associated directly with the town or a spawn point from the field's VH to the town...
Zazen
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excellent, we are in agreement then.
let's have a cocktail to celebrate.
salud!
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You know it might be a good idea to put a gv hanger in the town on the frac 3 map.
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The map is not bad and it is not great IMO.
The layout is changing the way we attack or defend a city or field, and you know what people think about change:eek:
As we already know AH doesn't have a perfect map to play on. There is almost always a quirk with this or that or the map is too big or too small.
I personally like the medium sized maps, they may get reset earlier but there is almost always intense fighting on all sides, constant action but still allow for 2 sector flights if one doesn't want to fly with the crowd/horde.
My 2 cents