Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Slash27 on May 15, 2005, 06:08:27 PM
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Fighter Town
Set up is now Axis vs Allies.
Early war stuff is at the following:
Allies
A-9
A-12
Axis
A-3
A-6
Mid War Rides
Allies A-14
Axis A-11
Late War Rides
Allies A-4
Axis A-1
Alt Cap 8k
Fuel Burn 1.5
More Input Welcome and changes can and will be made.
Thank you to Dipstick and Redd for their input.
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nice setup. now if we could just get those who go in there to fight some. :)
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Murk and low nme icon range made it very interesting - should try the same weather and icon setting in MA - makes B&Z MUCH more difficult.
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This is far too much like an abortion of the MA/DA.
Jamusta had the idea of making it Axis vs Allies. That might not be a bad idea.
As it is tho, this offers nothing that the DA/MA doesnt.
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Originally posted by Morpheus
This is far too much like an abortion of the MA/DA.
Jamusta had the idea of making it Axis vs Allies. That might not be a bad idea.
As it is tho, this offers nothing that the DA/MA doesnt.
Couldn't agree more, with this kind of setup there is no uniquity to the arena. I really liked the limited planeset but if that wasn't what you were looking for at least keep the sides segregated as far as aircraft are concerened.
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We definately need a FT map. As it is now the fields are to far but doable for me. I just think that the set up is just a DA with a few differences. We need to keep it axis v allies so we dont lose our identity.
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I can change it to Axis vs Allies. Its the first time for us to run this sort of thing so we can always spend the week fine tuning what works and what doesnt.
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I know there will be growing pains but just throwing ideas around to see what everyone thinks
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Can you please everyone? Maybe:
If you want separation, you could use the map sets of
Early War:
Bish 31,25,19
Rook, 16,8,1
Mid War:
Knit 27, 44, 50
Rook 7,13,17
Later War:
Knit 53,49,43
Bish 35,30,24
-----------------------------------------
If you want Axis vs. Allies x 2:
You could keep it as is and just add the Axis/Allies ET at the N front and Axis/Allies PT at the E front.
Just let people decide where the bestest fights are..........
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Originally posted by Slash27
Its the first time for us to run this sort of thing so we can always spend the week fine tuning what works and what doesnt.
A good point to remember.
It would be helpful if some of you folks who frequently diss the CT because of its limited aircraft choices would stop in a try this out, especially if you're interested in flying early- or mid-war planes without having to contend with 1945-era opponents.
- oldman
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yep, give it a whirl
your constructive feedback is appreciated
my only suggestion, as I have stated already, is stronger ack to prevent vulching of any kind. no one should be able to get within 7k of a base and live long enough to talk about it .
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Just came across this thread.... :rolleyes:
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Originally posted by DipStick
Just came across this thread.... :rolleyes:
You for it or no? I'm guessing the rolleyes mean no =)
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I'll give it a go. The ceiling is a little high for furballing, makes it too easy to be cherried. This is what causes timid attacks, guys are too afraid to commit to an engagement for fear of some alt-dweeb coming in at any minute.
But whatever happens do'nt consider this one-week trial with no MOTD to be conclusive either pro or con. This idea will take some time and some tweaking to perfect it IMHO.
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Originally posted by DipStick
Just came across this thread.... :rolleyes:
Whats with the:rolleyes: anyway?
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Pay no attention Slash, he's a dipstick after all.
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The rolleyes pertained to the fact that if I didn't see it till Monday and I use the BBS frequently and I'm (obviously) also interested in the subject, how would most people find out about it.
It will be a failure as HT wishes it to be ie: basically a waste of time. I do appreciate the effort though.
PS... starofafrica2 whoever you are --- eat me you putz
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SA2's cool:D
Drop in and check out the set up and give me some input if you have time. Im changing some things and using a differant map right now. Im not too sure it will work very well until we get a dedicated map though. But we'll try anyway:aok
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Do plan to try it Slash. Thanks for trying to implement it. What I'd like to see is what I stated but you might get pretty close.
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Understand that Dipstick. We really need a map like you posted.
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Changes made to the set up and a new map is up.
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Was a blast. Map makes it a bit difficult but it was still fun. There were 24 when I left and even the usual CT guys were having fun. If I could make a map for it I would. Thanks again Slash.
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Yeah it is sweet.
The bases are so close that I couldnt tell what was shooting at me... The ack or the dozens of red planes.
But its a very good way to scrub up on that S/A for one, and everything else that comes with fighting.
I had my doubts, but it might work. :)
The axis vs allies thing was a good idea.... Made all the difference.
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Good to hear guys. Keep the ideas coming and Ill keep tweaking it. <
>
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I was a blast for me slash. TYVM.
I managed over 10 K/T and that was with a lot of dying. The early war bases were too close, I think one field gun was shooting at the other. Also the puffy stuff was bad over there, but nobody got over 3K to get shot at much. The axis planeset wasn't very fair for the early war set, maybe if the P40E and the F4F weren't there...I don't know.
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Youre a blast for me too Ed you studly thing.
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Just popped in there, early war bases, grabbed a zeke and took off. Spent the first 5 mins chasing a p40 who missed a cherry pick, then flew back and forth through his puffy ack til someone else showed up to help him. Had 2 fun fights, spent the rest of the time dodging a group of p40s trying to cherry pick those who did engaged. To break the monotony of picking, they tried to vulch.
I like the setup, I love the theory, but the idiots are still the biggest variable. I'd suggest a lower cap, more ack, and more separation of the earlywar bases. Keep tinkering, though, it is appreciated.
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Originally posted by Edbert
I was a blast for me slash. TYVM.
The axis planeset wasn't very fair for the early war set, maybe if the P40E and the F4F weren't there...I don't know.
Originally posted by hubsonfire
Just popped in there, early war bases, grabbed a zeke and took off. Spent the first 5 mins chasing a p40 who missed a cherry pick...
I like the setup, I love the theory, but the idiots are still the biggest variable. I'd suggest a lower cap, more ack, and more separation of the earlywar bases. Keep tinkering, though, it is appreciated.
Had complaints from Allies about everyone flying Zekes. But given the buzzard P40Es described by Edbert and hub, I think it works out okay. Just ended up with the F4Fs and Hurris getting ganged by Zekes which in turn got cherry picked by P40s.
One request:
Get rid of puffy ack. Complaints on both sides about that stuff. Just got in the way.
Thanks for the work,
righty
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Was frantic fun! Get into the fight 20 seconds after being shot down. Had to take periodic breaks it was so hectic. I would describe it as cherry picking the guy who is cherry picking the guy who is cherry picking the guy while being cherry picked by the guy who is being cherry picked by the guy who is being cherry picked. I think the trees had the highest K/D.
Some things never change; in the mad swirling fights there were still complaints about HOs and ganging, but the communications where generally good natured and amiable. Definitely not the place for one on ones or fair fighting but it was much fun for a change.
I like the historical setups a lot but have no problem with mixing in some furballing setups. I like the MA, DA as well, occasionally play H2H and even enjoy the TA when there’s good stick in there to dance with. I guess I’m just easy, I like variety and FT provides just one more flavor of fun.
Another variation would be to do this type of setup with “interesting” 2 plane match ups. 2 different planes that are just a good fun match. Maybe even a night of Jet v Jet. Oh, and if at all possible lose the puffy ack.
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It's a great set up now, lots of fun fast action.
eskimo
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I think everything balances out pretty well. I dont think the zeke upsets the balance. the hurri, spit, f4f are good match. the p40e is not that bad just faster. I map made for this would pretty much make this work IMO.
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Originally posted by XrightyX
Had complaints from Allies about everyone flying Zekes.
Kind of a limited choice, IMHO; 110c, 202, 109E not a good match for hurri1s and F4Fs in the usual fights. Also, maybe a note on the MOTD listing which country is Axis and which is Allied.
Oh, and less puffy ack, more field ack, to clarify my earlier remark.
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Was frantic fun! Get into the fight 20 seconds after being shot down. Had to take periodic breaks it was so hectic. I would describe it as cherry picking the guy who is cherry picking the guy who is cherry picking the guy while being cherry picked by the guy who is being cherry picked by the guy who is being cherry picked. I think the trees had the highest K/D.
LoL couldnt have said it better myself.
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it was a bunch of fun, never died so much in my life
I think if you added the 109f, it'd help offset the horde of 40e's in the early war area
thanks DipStick for the original idea and Slash for trying it out
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Had a blast in there last night for the first time in months.
Fields seemed just a smidge close together. Especially when your seeing enemy ground ack tracers as your taking off.
Fights were fast and furious for sure. At one point it was turning into a gangbang. Jumusta & I vs 5 allies.
Thanks to Eskimo for switching over and helping to even it back up again.
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Here's the original post for those coming in late. This is what we were shooting for. Think it'd be a great 'addition' to the rest of AH2.
http://www.hitechcreations.com/forums/showthread.php?threadid=150103 (http://www.hitechcreations.com/forums/showthread.php?threadid=150103)
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I think it is conclusive that our little test was a success. The concept is sound, a place where a guy can get some quick action without having his A2A fun ruined by building battlers and strategerizers. Action was fast and furious, at first there were a number of merges without firing, but that only last a few hours before the HOs started flying. Average time from takeoff to engagement was probably 60 seconds and I only saw a couple of guys up to 3K. The ganging stuff happened but turnover was so fast and furious that you could go from the gangbanger to the gangbangee in about 30 seconds...no lie! It looked like everyone was having a blast to me, even when folks complained it was with an "LOL" thrown in.
There is no doubt some tweaking to be made. In addition to the good advice already posted I'd like to suggest another two-base area where both sides get the same planeset. I did not mind seeing all those A6M2s, they are like Ballpark Franks, they pop when you cook them (easily too).
I was amazed to see there were over 30 people in there on a Monday night, and that was with no advertising or MOTD. If we can get a customized map for FT this could be a long term affair. Maybe alternate on week on one week off with the regular CT (after an arena "rebadge" of course).
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Agreed. It was a blast last night. Seems that a few lamers trailed in towards the later hours, but for the most part it was merges without HOs, no picking nor running. Had some really good fights.
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I never thought the Rangoon map would work that well for a FT idea, but that wasnt bad. Although I would tend to agree that the Emil is a little outclassed by its competitors (especially the P40), I think part of that is the fact that I hardly ever fly it so I spent more time in the trees than I did in the air. I doubt many others get a chance to fly it often either. That, coupled with a real lack of alternatives, is probably why folks were resorting to the zeke so much. I tried a little bit of everything, and I think the concept is very sound. As you say, just needs "a bit of tweaking."
It was up over 30 for awhile. Those kinds of numbers, on a Monday night, with not much advertising beforehand......I'd call that a success. Definitely a nice change of pace. Every time I tried something new and hit the trees, I was laughing my butt off instead of cussing. No matter what it did for anyone else, I can say "I needed that."
Thanks for the effort Slash!
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was a very enjoyable time. ~S~
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Spent some time there yesterday, it was a blast!!!! Needs some more tweaking, but I hope it stays. Gonna bring some of the squad over tonight and have fun killlin each other. :D
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On the planeset, they are supposed to be same for both sides.
I would add that a forth "area" would be cool with a plane vs plane matchup, such as we have done on the sunday thing would be cool. Have to be 1 plane only at each field and change every week.
ie: p-40b vs c.202
d-11 vs la-5
109e vs spit9
etc....
Sure wish a mapmaker cough fester cough could help us out... ;)
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Cut-n-paste from a previuous thread:
We need a simple map as initially described by DipStick. Ideally it would look somewhat like this:
(http://www.wwiirt.com/ahsounds/furball_map.gif)
Note the bases are all on 3 K pedestals (even the GV bases).
If strat targets are required, they could be shoved in the lower left hand corner; the 8K walls and big downwind should keep them safe.
Note the addition of the Buff Trolling area and the GV Spawn Camper’s Delight area. (Why not since all 5 sectors are completely isolated from each other?)
The 8K walls should provide a good visual reference for the ceiling…
Base distance is critical; minimum time to get back into the fight is desired. I recommend 6, 8 and 10 miles for the different eras.
So, if you are a mapmaker, could ya whip one of these out for us?
Thanks,
eskimo
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Originally posted by eskimo2
Cut-n-paste from a previuous thread:
We need a simple map as initially described by DipStick. Ideally it would look somewhat like this:
(http://www.wwiirt.com/ahsounds/furball_map.gif)
Note the bases are all on 3 K pedestals (even the GV bases).
If strat targets are required, they could be shoved in the lower left hand corner; the 8K walls and big downwind should keep them safe.
Note the addition of the Buff Trolling area and the GV Spawn Camper’s Delight area. (Why not since all 5 sectors are completely isolated from each other?)
The 8K walls should provide a good visual reference for the ceiling…
Base distance is critical; minimum time to get back into the fight is desired. I recommend 6, 8 and 10 miles for the different eras.
So, if you are a mapmaker, could ya whip one of these out for us?
Thanks,
eskimo
Now THAT's something worth drooling over :aok
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Updated with addition of single plane matchup area.
(http://furballunderground.com/blueknights_pictures/userfiles/DipStick/ds-fa3.bmp)
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Bah. Don't you dare diss the Emil. 109E is superior to lousy P40. People say it's outclassed by inferior p40s because they don't know how to fly it. If they DID they'd not be "outclassed".
And don't even think of adding 109F, because it would dominate literally every plane in the early war setup.
Oh, and in the end you mention 1v1 setups?
Correction:
P40E vs C202
Spit9 vs 109G2
La5 vs p47d11
(Note: c202 outflies p40B, 109E ***E*** is no match for spitV let alone spit9, hell if I know how that la/47 matchup would fair)
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Life is cheap in the CT now.
eskimo
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Jumped in the CT last night for a while and all I can say is "it was a blast!" 1st time I've really had a change to fly two of my favorite planes in a fair match-up. The F4F & the A6m2.
One observations though.
Only flew the early war bases but I thought they were a bit to close. I think they should be seperated enough so that enemy AAA doesn't start popping over your own base. (this occured at the near bases) I understand the strong ack is to descourage vulching but a lot of the fights ended up inside the ack at one field or the other. I got pretty tore up by the ack while engaged with a zeke, lucky for me the f4f is a tough bird. I few players ran for the ack when they got in trouble. (shame on you boys)
All-in-all it was a wonderous time. I trully hope this arena setup survives well into the future either as a monthy CT of an arena of it's own.
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yep the map is the best map they could find for the setup
Slash
Can you move the early bases to the middle fields and the mid bases to the east fields since no one is flying the mid-planes. Seems they are either late or early
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OMG Dipstick, this:
(http://furballunderground.com/blueknights_pictures/userfiles/DipStick/ds-fa3.bmp)
is a 1.3 MB bitmap! That's a lot of bandwidth buddy.
eskimo
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Originally posted by Eagler
yep the map is the best map they could find for the setup
Slash
Can you move the early bases to the middle fields and the mid bases to the east fields since no one is flying the mid-planes. Seems they are either late or early
Good idea. :)
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Done:aok
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Originally posted by Morpheus
Yeah it is sweet.
The bases are so close that I couldnt tell what was shooting at me... The ack or the dozens of red planes.
But its a very good way to scrub up on that S/A for one, and everything else that comes with fighting.
I had my doubts, but it might work. :)
The axis vs allies thing was a good idea.... Made all the difference.
I'd appreciate it if some of you folks would mosey over to the CT forum and put your two cents into the AAR thread I started there.
- oldman