Aces High Bulletin Board

General Forums => The O' Club => Topic started by: fscott on June 11, 2001, 01:49:00 AM

Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: fscott on June 11, 2001, 01:49:00 AM
The one thing I've always wanted to do was fire an 8.8cm AT gun.  I don't think firing an 8.8cm will will ever get as real on a computer as it is now with ww2ol.

We were attempting an assault on Namur from Andenne, but were met halfway, by an allied assault.  We spawned at a forward base, tanks, infantry, and a few 88's.  Someone offered me a tow in his Sdz 7 and we planned on flanking the attacking force.  We went to the south of the allies, and popped up over the horizon with numerous trees and bushes for concealment.  I could see the attacking force moving from my left to right on the main road.  

We unhitched and I deployed the 88mm.  I was amazing seeing tanks roll by with 4 or 5 soldiers hitching a ride on top.  Some had their heads down as if sleeping, while others were looking around.I zeroed in on one of the A13 MarkIV's as it was passing every other tank full speed up the road, with 3 soldiers on it.  The first round found it's mark and it continued to roll as fire flew out of its hatches and began to smoke.  I let out a WOOHOO!  I saw as 2 soldiers jumped off and hit the prone position looking for their attacker.  2 other tanks stopped in their tracks after seeing their buddy explode, and I saw as their turrets began spinning left and right looking for me.  They never expected me.  I fired off 3 more rounds and 2 more MarkIV's went up in smoke.  Then I saw numerous soldiers getting up from their prone position and almost instanty they all saw me at the same time.  They were too far away to fire on me, so I began loading HE rounds as I called for my Sdz7 friend on the radio!  Get me out of here, they are coming straight at me!

I started pouding out HE round after round but they were too high and my rounds were going over their heads.  My friend appeared out of the bushes and tried frantically to get me hitched.  Then he was hit my small arms fire.  I was doomed, and all went black.

This wasn't the first time I have used the 88, but it sure was the most fun.  I have found myself doing ground work more than I am flying.  This ground war is just too much fun.  Anyone else got any 88mm stories?

fscott

[ 06-11-2001: Message edited by: fscott ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: mrfish on June 11, 2001, 03:10:00 AM
here's my after action report:

tried 38.7 times to log on, finally succeeded. after 22 minute load time i chose to fly a stuka. i fly about 4 miles and the terrain dissolved into a huge grey sheet of nothingness so i turned south.

ran into some friendlies which caused my fr to fall below 1. every few seconds my plane would leap forward 200yds then freeze upside down til i crashed.

part II

decided to go as a tank. after another eternity of loading i see the tank materialize around me. as i am weaiting for my 466 pii, 256 mgs ram, 32 meg vid card, to stop clicking through data someone kills me on the spawn point.

- fscott i either:

1. want the money they are paying you to report these glowing adventures

or

2. want the game to work.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Mickey1992 on June 11, 2001, 07:54:00 AM
I'll post another AAR as soon as I can log in.  The servers have been full for me for 3 days.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: fscott on June 11, 2001, 10:40:00 AM
Wow, sorry bout your luck. My suggestion is to look to upgrade. PII 466 just ain't gonna get these power hungry machines anymore.

I rarely drop below 15 fps even when flying.  ;)

fscott
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: MrRiplEy on June 11, 2001, 10:48:00 AM
Fscott: I doubt many people will want to spend a fortune on hardware just because some game has a buggy code.

I've seen Geforce3 owners complain about toejamty framerates (and your 10-15 really is not even playable.)

If I'd be getting anything less than 30 fps in aces high in combat, I'd trash the game without a second thought.. Things just get too jerky below that to enjoy the combat.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Udie on June 11, 2001, 10:51:00 AM
I had a great mission yesterday.  I left some town in a t38 and headed to another town that was under attack.  When I get there all I see is smoking buildings.  I had a guy or 2 riding on my tank and they jumped off as I pulled into town.

 They moved off to the left behind a building and I continued slowly down the road.  That's when I started hearing the gun fire.  I rotated my turret to the left to cover the 2 grunts just in time to see a limey tank blast them.  He was turned away from me and I was able to get about 20 yards away from him before he started turning to cover his 6.  I put 2 shells into him, then he started smoking from the turret AND THEN his ammo caught fire and flames started shooting out under the turret, it looked realy cool. Then I saw a french guy walking up the road, so I machine gunned him  :)

 At this point I decided to go hide and I parked my tank in a burt out house. Once inside the house I rotated my turret out the openning which was facing the direction the enemy was coming from.  I waited for about 10 minutes when a patrol of french soldiers came over the hill on the side of the road.  I was grinning from ear to ear  :)  I started blasting with the 37mm and the MG and finaly killed all 6+ of them.  Unfortunately I didn't see the tank that came with them and he saw me.  PLUNK!  and everything went red then black!!!! My tank commander was history.  I switched to the driver and put her in reverse to escape, but it was too late and I died in short order.

 Over all it was a VERY immersive experience even with the low frame rates, which I pray to God they fix soon.  I just hope all the pissed off people don't scare too many away, this game will rock once they get things ironed out...

Udie
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: fscott on June 11, 2001, 11:03:00 AM
The vast majority of people on the forums can't even get the game going, or they have some real probs once they get in.  They can't play it so they have nothing better to do than flame the game and CRS.  The others are spending their time playing.

When you sell 20,000 copies, your bound to get several thousand who only want to post flames.

Nice report UDIE! Let's hear some more.

fscott

[ 06-11-2001: Message edited by: fscott ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 11, 2001, 11:31:00 AM
"When you sell 20,000 copies, your bound to get several thousand who only want to post flames."

 That is the single worst "WW2O excusionist" remark I've read since Wed regarding the enourmous problems customers have been experiencing.
 
  -Westy
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Dowding on June 11, 2001, 11:38:00 AM
Quote
When you sell 20,000 copies, your bound to get several thousand who only want to post flames.

Heh - perhaps you are a-okay with the downright fraudulent claims pasted on the box, but it seems others have a problem with it. Not to mention the people who have yet to get online yet.

There is no disclaimer stating 'Some of these features will be added over time'.

If you bought a DVD and it said 'Extra 15 minutes of unseen footage', and instead you got the bog standard film, would you accept it? I don't think 98% of people would.

It breaches any trades description Act in the UK, and I assume you probably have similar in the US.

The WW2OL forum is hilarious. People who are legitimately and quite rightly PO'd are blasted to pieces as soon as they pop their head over the virtual parapet.

Perhaps the game will be developed into something worthwhile - who knows, but things look like they are at least moving in the right direction. But when will the money from sales start to dry up?

[ 06-11-2001: Message edited by: Dowding ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Fatty on June 11, 2001, 11:44:00 AM
There's also a lot of us who could get the game running, only to be confronted with that warm, unfinished feeling at every turn.

I'll try again in six months, they're so far behind I don't see them even getting to the roughly finished stage before then.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: rosco- on June 11, 2001, 12:44:00 PM
Hmmm 7 thousand out of 20 is better than a third of you customers not happy...Im glad your enjoying yourself but I hope your realise your opinion comes off as a wee bit biassed.
 
 All I have heard so far is it is a great tank sim. I havent heard much good about the air war portion, and nothing about the navel aspect. Anyone have any  comments good or bad on these? Bugs aside, its there anything to look forward to in the future here?
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Karnak on June 11, 2001, 01:01:00 PM
I have the following system:

Althon Classic 700
GeForce 2 GTS 32mb 12.41 drivers
256mb PC133 RAM
Windows 98SE
DirectX 8a
ADSL Internet connection

With the detail set to the absolute minimum at a resolution of 800x600 in 16 bit color I get between .5 and 5 fps while online in WW2Online.

Offline I get 20-40 fps.

As it stands now the game is completely unplayable.

I will wait and see if they survive long enough to fix the problems.

BTW, anybody who thinks that I should upgrade forit, keep in mind that my system is at the topend of mid-range systems out there right now.  That means that my system probably ranks in the top 33-25% of their prospective customers.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Nifty on June 11, 2001, 01:12:00 PM
Quote
Originally posted by rosco-:
Hmmm 7 thousand out of 20 is better than a third of you customers not happy...Im glad your enjoying yourself but I hope your realise your opinion comes off as a wee bit biassed.
 
 All I have heard so far is it is a great tank sim. I havent heard much good about the air war portion, and nothing about the navel aspect. Anyone have any  comments good or bad on these? Bugs aside, its there anything to look forward to in the future here?


There IS no naval aspect right now.  It's just not in the game.  They have said all along it will be included after release, but on time frame.

Most everyone that's upset over the game expected an all aspects playable game out of the box.  That's nowhere near the case right now.  Infantry and tanks are do-able, flight isn't.  I dropped to under 5 FPS when I got over friendly troops, IMO, NOT playable.  I tried disabling some of the eye candy, but not one setting I changed stuck.  I'll play with it more tonight, but I couldn't tell any discernable difference in the screen at 1280x1024x32 and 800x600x16.  Must mean that setting isn't working right either, even tho it says 800x600x16 in the settings now.  They've mentioned a settings patch and a performance/loadtime patch coming this week, I'll report on the air stuff again after that happens.

Until then, I'll tweak the settings again, and if air is still FPS challenged, I'll stick to infantry/armor.

btw, my system specs are Athlon 900
Asus A7V
384mb pc100 ram
hercules prophet II 64mb (original, not pro or ultra)
sb live! platinum (original, not 5.1)
win 98SE
dx 8.0a
nvidia 12.40 drivers
Saitek 36F, and CH pro pedals USB.  

Not a screaming processor, but it's still a -good- system.  The thing grabs 70+ fps in 1280x1024x32 in AH offline flying against the drones in fighters (don't remember what the AH B17 benchmark scores were.)  Regardless, far better 13FPS (that's what I get when no one is around me in WWII, the 5 FPS is when other people are around).

[ 06-11-2001: Message edited by: Nifty ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Creamo on June 11, 2001, 01:27:00 PM
I rarely drop below 15 fps even when flying.

fscott


Ok, Im used to 50-70fps in AH, but 15, as horrible as the diffrence would be, would still be playable Im guessing.

Regardless, you seem to be the only one with this experience online, so if you would contact the WWIIOL people and tell them what your doing to achieve these numbers and success, instead of writing short stories here, they could publish a "how to" guide and Ill go buy the damn thing for sure.

It sounds like a blast.

[ 06-11-2001: Message edited by: Creamo ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: fscott on June 11, 2001, 04:14:00 PM
How to:

Step 1: Athlon BadAsslon 1.3.Ghz overclocked         to 1.53ghz.

Step 2: 256 MB PC133 CL2 (just upgraded to         512 MB)

Step 3: Gefarce 2 GTS 32MB (soon to be         Gefarce 3)

Step 4: Roadrunner Cable Service (Motorola         SB4100 cable modem)

Ok I got a badass system I know. Not everyone has anything close to this. Sorry perhaps my opinion is a bit biased. But then again, opinions are based upon perspective.  When/if they ever work on the fps issue, Ill probably be running silky smooth 100% of the time.

fscott
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Jigster on June 11, 2001, 06:31:00 PM
I must say I have been having alot of fun "over there".

Seems the servers have finally settled down, and they finally got frame rates up a bit with better net code.

Course my only interest in WWIIOL was AFV's and infantry to a limited extent.


I average about 30 fps OL (everything on, minus FSAA because I can't read the text buffer in higer res), ground units, 40 consistently in aircraft, only exception is near spawn points when there's 100 or more people there at one time. It drops to 5-10.

I have a:
 
1GHZ P3
GF2 Ultra 64MB
256MB RAM
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Fishu on June 11, 2001, 08:15:00 PM
I had got my 88 towed to nice plain area near Andenne, towards Eghezee-Andenne FB.
This was also my first times when I were really in good action with 88.
I saw first A13 come right ahead, I don't know about distance, but enough close to pose a threat for me.
I shot several shots at it and it managed to also wound me, but finally I got him.
Now it had become clear to me that the 88 round goes *through* the tank and what I was thinking as missing (dust cloud after every hit) could been as well a hit.
Next tank came to my side, in th bushes, but didnt fire and I ignited it on first shot. (maybe 200 meters away)

After then, it was quite peaceful there and I told HT driver to shutdown the engine so I could hear if theres any other tanks.
I heard some very distant roam of the engine from Eghezee-Andenne FB area.

After a while, I saw something tiny move left from the forrest where FB is.
I zoomed up and found out that it was a tank, but it seemed to be *way* too far and I had just 17 rounds left. (It was even further than the FB to andenne is)
I raised the gun for one range shot and shot the round, but for my surprise, the A13 caught fire!
It was awesome look to see it burn that far.

Now it was again quiet for somewhile, but engine roaming fairly close made me nervous, since I knew it couldn't be friendly, but I didn't either have idea where it could come from.
Then I see tracer fly towards the town, then another and then I traverse my turret to the right and see tank almost exactly there where the second tank was before.
I shot it, miss... again, hit, nothing.. then again and nothing.. and he still didnt realise that there was something on his side, but kept firing the AI defences of the town.
Now I had good aim, right in the turret root where 88 would go through right into the engine block from ahead.
but just as I shot, game CTD  :(
(server went down)
Got a screenshot anyway, of the gun muzzle, A13 and the round flying towards the target.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Creamo on June 11, 2001, 08:15:00 PM
15fps with that beast?

That's not a "how to guide" fscott. Thats a "why to Not buy WWIIOL" guide.

Which of course I won't be foolish enough to until it's working.

Btw, why did you just upgrade to 512MB RAM with that awesome system. I can't think of a single peice of software that would need over 256 for good results.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: fscott on June 11, 2001, 08:46:00 PM
WW2OL is the first piece of software that uses all of 512MB ram, or somewhere between 256 and 512.  I put it in today, and now my load times were virtually cut in half.  My harddrive rarely ever runs now once the game is running after the start screen. It really has changed things a bit.

I say 15 fps, minimum.  If you take a look at the post "phnuh.." you will see in those screenshots that I'm getting well above 30 fps and around 23 fps near the city.  When I get in combat with vehicles and troops on the ground, it may hit 15 fps at the lowest.

I haven't even tried the performance enhancement suggestions in the settings.exe file yet.  People are reporting gains from 8 to 23 fps average when they tweak those suggeted settings.  The main thing is apparently the "shadow size" setting which they say will affect performance immensely.  I will lower it to see.

Also, tomorrow they are releasing a patch which apparently fixes a bug where the engine was calculating shadows for objects you couldn't even see in the distance.  That alone should help some since shadows afect performance quite a bit in most sims I've flown.  I'll report on how the new patch fixes FPS.

fscott

[ 06-11-2001: Message edited by: fscott ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Mickey1992 on June 12, 2001, 07:31:00 AM
Here's my AAR from last night:

I log on.  Pick a forward army base as infantry (since I still can not calibrate my joystick or map the throttle to the keyboard).

I spawn and find about 15 countrymen heading to battle.  My FR is about 6.  I hop on a half-track and get driven toward the front.  FR still at 6.  In the distance I can see friendly units, when suddenly an enemy tank appears in the road in front of us.  My driver swerves off the road to avoid its fire, and I jump off and run for cover.

Then I crash to desktop.  I zip up the log files and email them to the Rats.  I will say that this was the first CTD that I have had, but the low frame rate makes the game unplayable.  Even on my PIII 600.

I too am anxious for the patch.  (I just hope that it's not 60MB again   :D )
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 12, 2001, 08:26:00 AM
"I raised the gun for one range shot and shot the round, but for my surprise, the A13 caught fire!"

AHA!!

lol.   Um? Jekyll?

lol

 -Westy
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Gadfly on June 12, 2001, 09:35:00 AM
I have been having a good time in there, FPS or not.  If you can get some guys workng together, you can have some Hellacious battles.  Personally, I like the long respawn times; it is something I have asked for before.

Take a still picture of a television screen sometime.  It will look like crap, much worse than it appears on screen.  The grpahics in WW2OL are similar, in that they look outstanding from in game, but not so good in screens.

In the planes, in the armor or slogging it over hills and through the trees, it looks GOOD online.

Beta for sure, but hey, all online games are perpetual beta, how long have ya'll been paying for AH beta?

WB 2.77 is not beta, all codework on it is done, WBIII, AH, WWIIol and the rest are, and will be, constantly upgraded, so by definition are in a beta state.


Buy WWIIonline, try it, and odds are you will like it.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Wanker on June 12, 2001, 10:21:00 AM
fscott said  
Quote
I rarely drop below 15 fps even when flying.

With your system specs, fscott, that sentence alone sums it all up. The game is just not ready. As soon as it is, I'll be there.

Until then, I'll just limp along on my AH beta, as Lizking(Gadfly) calls it. LOL!
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 12, 2001, 10:30:00 AM
"Buy WWIIonline, try it, and odds are you will like it."

 I intend to, in a few months.  I'll just cheer and spur on the debates in the meantime.

 Right now it boils down to being told to be grate full they got the serverss running, shut up and wait for the miracle patch(es) and in the meantime you should be greatful to throw more money at the problem by way of a hyper vid card, massively more ram and get a Pent-a-balls 1ghz cpu. In the word of the rofurmn lice living over on the StratFirst boards "you're not doing enough to make WW2O run on your old, dated and decrepit PIII 800 mhx pc <sycophantic glare>!"

 ;)

 I honestly would love to tank or soldier more in WW2O as the FM leaves alot to be desired. After WB's and the last 1+ years in AH I won't step back to AW-ish like aircraft.  Not now, not ever.  
 I also won't pay to continue to alpha test a program by buying the box although the monthly fee right now, however, is fine.  

 -Westy
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Spitboy on June 12, 2001, 11:14:00 AM
Quote
I honestly would love to tank or soldier more in WW2O as the FM leaves alot to be desired.

How do you know the FMs leave a lot to be desired if you've never tried the game?  :)

But yeah, wait a month or two to buy it if you haven't already. Like Gad said, there's plenty of fun to be had now, but only if you got a lot of RAM (ie, 384+) on a recommended spec box or better.

Spitboy -SW-
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 12, 2001, 11:42:00 AM
"How do you know the FMs leave a lot to be desired if you've never tried the game?"

 I've only said I've not bought the game. I'll not say what I have, where I got it from nor use any names. And it is not warez or a "rippd" copy. When the ticker starts or the game goes to play I'll be s.o.l. but it sure beats having to have plunked down a non-refundable $40.  If it IS fixed by the time it matters then I will purchase my own copy.

  I'm also not the sole voice of dissent on the FM. If the current aircraft FM's are what is to be expected in WW2O, unless we know other wise and can prove the glaring errors to (whats his face), then I'm just walking away from the flight aspect because the FM of the four or five planes is pretty much universally snickered at no matter where I go and read.

  -Westy


p.s. ask Flames who, besides himself, was a BIG pro-WW2O proponant on BigWeek.

[ 06-12-2001: Message edited by: Westy MOL ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Gadfly on June 12, 2001, 12:11:00 PM
Hell, I am not using the game for my flight fix, as you say, what you have here is by far better than WWIIOL CAN be.  However, if you want to do some ground action, or kill things on the ground from a plane(when/if the get some FPS out of it), then WWIIonline is sweet.

Bottom line is, right now there are literally thousands(and 10,000 last night) people playing it, how many are on WB and AH servers combined?
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Spitboy on June 12, 2001, 01:00:00 PM
Fair 'nuf, Westy. My intention was to suggest folks try the game before forming conclusions. You've done that, which is cool.

On the FM, I don't think your statement is accurate. As I said in another post, the Rats are aware there's an issue with drag. Aside from that one issue, the FMs are pretty tight. They want to find out exactly where the error is and FIX it, not just slap in an jury-rigged solution so it meets expectations, be those expectations right or wrong.

Spitboy -SW-

[ 06-12-2001: Message edited by: Spitboy ]
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 12, 2001, 01:34:00 PM
CC Spitboy!

"They want to find out exactly where the error is and FIX it, not just slap in an jury-rigged solution .."

 I hope they succeed. I have plenty of room on my HDD and would love to play it when it is finally "smooth"
 
 I love Rogue Spear and the new one Operation Flashpoint. But nother is MMP and RS only has a WWII mod. Can't play with more than 10-12 folks in a session in RS too.
 
 -Westy
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 12, 2001, 03:53:00 PM
p.s.  how is the collision model??

I ask because it seems to be pretty liberal.

 (http://www.blarg.net/~pete/clipping.jpg)

-W
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Jammer on June 13, 2001, 05:40:00 AM
My .02 cents:

WWIIOL has some annoying FPS issues right now (there ARE workarounds that improve a lot but still), there are several bugs, several game play issues, but IMO there are things that outweigh this:

-Immension (f.e. you might ride on a Panzer on the way to the front together with 20 other people when a couple of stukas passes over your head, then you feel sheer joy and happiness. That's immension to me.)

-Best WWII tank sim without competition.

-Unlimited possabilities for teamwork air/ground and eventually naval.

-WWIIOL actually have recognizeable sides in the conflict.

-Map size. Already VERY large.

I understand it may sound as if I'm a WWIIOL cheerleader, but I do not deny there's some serious issues, I do not deny that there were some incorrect info displayed on the retail box, which is of course unacceptable.

But, being a realist, I KNOW it's not the first, nor the last time a developer/publisher will let down it's customers - but CRS is in this aspect pleasant people to deal with; responsive, receptive and courteous(sp?), and if money were an unlimited resource they'd most likely not released the game now. But I'm having a lot of fun playing the game, despite some issues, and that's what counts in my book.

Everyone should decide wether the price/value ratio is adequate for them; some will hate the game, some will love it, some will think it's ok.

It's OK to bash it to your hearts content, tried or not, but you might do yourself a bad favor if you pass on the game simply on other peoples rantings.

If you are at least slightly interested, buy the game, make sure they have a return/refund policy, try it and if you hate it, simply return the game.

If $40 is a lot of money to you, wait for while to see how the development goes.

I guess my final point is that people can squeak and moan and rant how much they want (not pointing any fingers); still some people enjoy themselves while playing WWIIOL, and that's what counts, outside opinions on buissness desicions and PR ethics.

Cheers,
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Vermillion on June 13, 2001, 06:54:00 AM
So far I think the game has a huge amount of potential. Some of the combined arms (armor/infantry/half track/trucks/ and AT gun) battles I played in during Beta were simply magnificent. I never could really fly (and I too have a Tbird 1.3Ghz system w/Radeon 32megDDR).

But I can't stomach an 8-12 minute load/spawn time. Thats simply ridiculous.

Once I'm in game, my fps are decent enough to play, but when you get screen pauses because the HD is thrashing trying to load virtual memory, its just as bad as having a slow system. Its WAY too memory hungry, and I highly suspect that its still got  some (probably several) memory leaks.

In 3-6 months time, this will be a incredible game, it won't replace AH in my opinon becuase 6 very early war aircraft just do not satisfy my flightsim desires. But its a great armor/fps shooter game.
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Staga on June 14, 2001, 11:49:00 PM
hmm my load time is about 2,5 mins and spawn times are maybe couple mins, propably less (haven't clock this one, its so short time).
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Gh0stFT on June 15, 2001, 08:19:00 AM
Vermillion i have had same probs with 256Ram,
somehow ww2o is a hughe rame eater, i upped now
to 512Ram and my spawning times are constant 30sec. and zero HD access, absolute no more freezing pic  :)

Gh0stFT

btw. the new 256stick was $60 and its worth
not only for gaming!
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Udie on June 15, 2001, 03:03:00 PM
I'm getting another 256 after work today  :)  I hope it kills the HD stuff, that's what's been killing my FPS.  There was a HUGE and I mean HUGE battle last night that I faught in for about 4 hours at one town.  We took the town under the cover of darkness.  By morning the Germans had about 20 panzers, 5 or 6 88's and GOBS of infantry about 2 miles to the east of the town.

 I could hear the infantry shooting my hull and the occasional panzer round would ricochet off my hull, but I kept going forward to kill those 88's.  I lost my left tread 1/2 way into the field and was immobilized. But that didn't stop  me from killing 2 or 3 truck loads of infantry with my turret mounted machine gun  :)

 It sucks or not depending upon how you look at it, but HT and/or they guys at CRS have caused every single upgrade I have ever made to any of my 4 computers over the last 6 years.  Everything from ram, video cards to whole new systems (the last bought last july when I got into the WW2 beta I was number 13)  :p It is after all why I own a cpu in the first place...

 It's all I have wanted to play this week even with all the issues.  I need to get my sorry arse up in AH before you guys think I quit  :)


 Being on the bleeding edge of technology means you'll get cut from time to time.

Udie
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Staga on June 15, 2001, 10:38:00 PM
That game rocks  :D
 http://koti.mbnet.fi/~staga/scrshots/ (http://koti.mbnet.fi/~staga/scrshots/)

PIII 700@933, 512mb ram, 1 gig swapfile, WinME, Dx8a, GF2MX prophet (oc'd)
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Jekyll on June 16, 2001, 04:57:00 PM
Quote
Originally posted by Nifty:



There IS no naval aspect right now.  It's just not in the game.  They have said all along it will be included after release, but on time frame.

Most everyone that's upset over the game expected an all aspects playable game out of the box.  That's nowhere near the case right now.  Infantry and tanks are do-able, flight isn't.  I dropped to under 5 FPS when I got over friendly troops, IMO, NOT playable.  I tried disabling some of the eye candy, but not one setting I changed stuck.  I'll play with it more tonight, but I couldn't tell any discernable difference in the screen at 1280x1024x32 and 800x600x16.  Must mean that setting isn't working right either, even tho it says 800x600x16 in the settings now.  They've mentioned a settings patch and a performance/loadtime patch coming this week, I'll report on the air stuff again after that happens.

Until then, I'll tweak the settings again, and if air is still FPS challenged, I'll stick to infantry/armor.

btw, my system specs are Athlon 900
Asus A7V
384mb pc100 ram
hercules prophet II 64mb (original, not pro or ultra)
sb live! platinum (original, not 5.1)
win 98SE
dx 8.0a
nvidia 12.40 drivers
Saitek 36F, and CH pro pedals USB.  

Not a screaming processor, but it's still a -good- system.  The thing grabs 70+ fps in 1280x1024x32 in AH offline flying against the drones in fighters (don't remember what the AH B17 benchmark scores were.)  Regardless, far better 13FPS (that's what I get when no one is around me in WWII, the 5 FPS is when other people are around).

[ 06-11-2001: Message edited by: Nifty ]

Then Nifty, if you are serious when you say you get those framerates.. something seriously sucks in your system!

My system.. Duron 650
Geforce 2 MX
512 Mb RAM

Here's an 'in combat' screenshot

 (http://www.users.bigpond.net.au/phoenix/images/maubeuge.jpg)

If I can get 25 fps in combat and you can only get single digits.. well, I suppose some people should stick with pocket calculators  :)
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: R4M on June 16, 2001, 09:23:00 PM
K7 700MHZ
Gforce2 MX 32MB
512mb RAM


 (http://www.airtel.net/hosting/0003d/ebringas/spit2.gif)
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Staga on June 16, 2001, 09:52:00 PM
Heh almost 4000 players online right now  :)
 (http://www.kolumbus.fi/staga/wwiiol/17062001.gif)
Title: Flak 36 - 88cm versus tanks. A WW2OL action report.
Post by: Westy MOL on June 19, 2001, 03:38:00 PM
Well, it's been almost a two weeks since release. A couple of tepid patches. Some folks with sub Cray PC's are loving it. Others are trying to hold on. <S> that tenacity gentleman.
 Here is an AAR that seems to becoming more common on the boards and in some emails I've gotten. There's a a new theme that seemes to be rising from those posting - and who can actually play. Apperas to be many new complaints about a lack of direction, of poor cooperation and next to no organisation. Who would have thunk it, eh?  "WWII 'All Generals, All the time' Online"     ;)   I should open a Palm Reading shop     :)

 I hope you beta testers get these bugs and gameplay worked out soon!


""I just watched Signey on Server 7 get taken and lost 4 times in a row.
 Everyone was real gung ho to take the town but as soon as it was taken
everyone went blazing off to take the next town down the road with only
a couple of people willing to stay and defend it against the inevitable
counterattack. So of course it was lost, then taken back, then lost,
then taken back, etc.
 If people don't realize that this is more than just a "WWII Deathmatch"
then this whole concept of recreating WWII is going to be a really big
flop. For about 10 minutes early on I actually saw a group of tanks
cooperate and they rolled into Signey and took the town in a few minutes.
Of course as soon as that happened everyone scattered to head off to take
something else. The town was retaken in less than 15 minutes by two tanks
and one infantry. I watched as over a dozen people spawned in the town
just before it fell and only one of them bothered to stay and help.
Everyone else was out the gate and heading across the fields towards the
next town as the town they spawned in was being taken right out from under
them. At first several of us were guarding the roads in blocking positions
to watch for enemy counterattacks. Within a few minutes though I guess it
must have gotten boring and most of the others took off to attack the next
town. As a result when the enemy counterattack came there were only two of
us left and none of the people spawning would bother to help. Repeatedly
I sent "Enemy Tank On Road N of Signey" "Enemy truck heading sounth into
Signey on road" As I and one other tank took the Char under fire, I
watched 6 other tanks spawn and go rolling out the gate headed West
towards the next town. Not a single one of them bothered to look around
and see that the town was under attack. So of course the French took
Signey and started spawning tanks and we were history.
 So it fell again. I guess it'll be retaken yet again and then abandoned
yet again. It's really sad to see such a great concept as WWII Online
being wasted and used like a "deathmatch" clone.
 As for me. I think I'll go play Panzer Leader or Operational Art of
War. At least the AI in those games have sense enough to defend what
they seize."

 
   --Westy

[ 06-19-2001: Message edited by: Westy MOL ]