Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: lasersailor184 on May 16, 2005, 12:57:07 PM
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I was just wondering to myself how many would give up the arcadiness for a realism arena.
I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.
I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.
The real poll is just a simple one. Which would you spend most time in?
A Realism Arena
or
Current Main Arena.
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Can you say ToD? ;)
Glove
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No one has to give up anything when ToD gets here. :aok
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Originally posted by Morpheus
No one has to give up anything when ToD gets here. :aok
You hope.
As very little is known about T.O.D. who knows what's coming.
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Not 100% sure exactly what you mean, but I don't think it's an easy Yes or No answer. (would have to try it out to see if I liked it before giving an opinion) From the rolling plane set point. Isn't that what the CT is?
I hear alot of people want this or that to make things more Realistic, but to much realism, if gone to far can make the game bad.
There has to be fine line drawn between realism and fun game play. I don't want the game so realistic that I can't enjoy just upping a plane and going out and finding some good fights.
TOD may bring what you are asking for maybe.
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Rolling Planesets means that as the week (or map) progresses, the planes become available in the order they came out.
I.E. You won't see any P51D's or La7's on the first day. But in 4-5 days there would be no restrictions (except perks).
Almost forgot, night time would be in there.
Also, this poll is assuming there are 2 Main Arenas up at once. Which one would you spend most time in?
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Sounds like the CT to me. Last time I went there there was one other person in it with me. On the same side. It waas no fun. Based on that I would say people could give a squat about realism. Its about shooting! And running!
However I vote realism.
Peace
Pillur
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I would opt for which ever arena has more of the following;
Vulching
HO'ing
Chute shooting
Gang Banging
Cherry Picking
Whining on Channel 200
Horde flying
Whining about not getting check 6 calls
Spits and LA7's to shoot at
Furballs
Puffy Ack
Toolshedders, porkers' and other dweebs
Flying in the MA brings out the more primordial parts of my lower nature.
I certainly wouldn't want to fly in an arena that didn't fit my personality. :rofl :rofl
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I'd have to know what is meant by "realism" before I could answer. In many cases the "arcadiness" is due to many of the players and bugs.
Because this "aint real" in the first place, I would want to see a challenging FM, which in most cases we have, and the bugs worked out as they come up.
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Originally posted by Kev367th
You hope.
As very little is known about T.O.D. who knows what's coming.
I dont hope anything.
Even though I hope that for Hitech, ToD is a great success for him and his company... I dont like taking orders from an on line General though. I doubt very much he will ever close down the MA. He knows what people want... And IMO with ToD hes grabbing another niche in the sim market.
The MA works... And it gives people what they want. For the most part what they want is to be able to do what they want when they want, how the want(in regards to a flight sim).
ToD like I said, will be great for the imaginary WW2 pilot who wants to take orders, act, think, and feel like hes in "real" combat.
Me? I just want to shoot planes down and furball.
Just my 2 cents.
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Originally posted by lasersailor184
Realistic radar,
RL ww2 radar gave more info then we get now.
ww2 radar gave alt, heading bearing, and #s. the clipboard dar represents flight contollers giving u the info. u want to do away with clipboard dar? u gona volunteer to sit in tower the whole
time and give dar info out to the rest who are flying?
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I hear alot of people want this or that to make things more Realistic, but to much realism, if gone to far can make the game bad.
i like the challenge of realism, i like the history of aviation, tweaking history to amazing degrees for the sake of game play seems disrespectful to those who flew and fought.
for the most part i go to other sims to get my realism, there is no doubt that ah has brought alot of ppl into flight combat, alot of us just move on after a while when the realism bug gets us, im betting TOD will keep us around.
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Originally posted by Morpheus
I dont hope anything.
Me? I just want to shoot planes down and furball.
Morpheus is obviously one of those whom have come close to achieving Nirvana.
Such wisdom is achieved by so few. Yours' is the enlightened pathway my friend :)
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Originally posted by lasersailor184
I was just wondering to myself how many would give up the arcadiness for a realism arena.
I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.
I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.
The real poll is just a simple one. Which would you spend most time in?
A Realism Arena
or
Current Main Arena.
Nothing like a completly loaded qustion to poll with,just to list the things you would like changed.
Basicly I call BS on your realism premis.
HiTech
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Arcadiness = A red ball-tipped joystick, a giant FIRE button and a quarter slot.
This game is pretty real based on what WW2 was like when I was there.
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Originally posted by AKFokerFoder+
Morpheus is obviously one of those whom have come close to achieving Nirvana.
Such wisdom is achieved by so few. Yours' is the enlightened pathway my friend :)
I do what makes me happy...what I enjoy.
I gave up caring about what happens with a base a long time ago. If you dont like that, or can't deal with that fact, the fact I dont care about how the "War" is going I'm very sorry.
I log in to enjoy the game the way I see fit. And to play with others on line who play the game for the same reasons as I do.
Edit: Which is why I think the MA is as good as it is.
It allows players to do as I do... Whatever they want, when they want, how they want... Without having to answer to anyone.
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These are the types of polls we need in here.
New Polls (http://www.stripperzone.com/stripperpole.html)
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I think you all missed what LS was saying.
not realism for the flight model etc. not complaining about the graphics or feel of the plane.
just a more realistic war over the MA.
like ToD.
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Also where do you people draw the line as far as realism goes?
Im speaking to those who constantly gripe about an "unrealistic" MA.
If you want complete realism then you also agree that when you get shot down and die... You are never to play again.
You agree with...
Sitting on the runway waiting for permission to take off for 10-20-30 mintues.
Waiting 15 minutes for your plane to warm up
Waiting MUCH longer than 30 seconds for a ground crew to come and rearm and refule your plane.
Flying 2 hours to target only to find no enemy then flying 2 hours back.
Thats only a small part of what "Realism" really is...
The key to all of it is finding the happy medium.
None of you would be able to do that better than it is now... Including myself.
Why?
Because its not our company. We aren't making business based decisions we're making decisions based on what we think would be fun for us. Not what's going to bring in the most players/revenue.
I can tell your right now... If I had to wait 15 minutes for my plane to warm up, fly 2 hours to a target and 2 hours back (and maybe never see anything but clouds) had one life to live and that was it ect ect ect.... There' would be not a snowballs chance in hell I'd ever be crazy enough to play that game.
And I doubt many of you would either.
Seems to me, your ideas of realism and how the game should be is what best suits you're likes/dislikes.
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thats what the special events and snapshots can turn out like
i enjoy that anticipation when im in the mood.
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Realism, Heck-ya, bring it on.
I want to spend the next year training, mostly in a classroom. Then I want to spend the year after that on long patrols where I typically never see an enemy plane. I値l want some random bad weather and mechanical problems. If I ever screw-up and get lost at sea, or am unfortunate enough to have my motor konk-out half way between Iwo Jima and Japan, I値l want my PC to kill me; 110 AC right to the heart. If I manage to bail out over Japan, then just ship me to Baghdad and I値l use some pages of the Koran for TP after I take a big dump in the middle of the street; I値l take whatever I get, just give me a 45.
Any of you sissy痴 who want anything less are just a bunch of poser gamers; I知 embarrassed to share this part of the Internet with you.
eskimo
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Originally posted by mechanic
I think you all missed what LS was saying.
not realism for the flight model etc. not complaining about the graphics or feel of the plane.
just a more realistic war over the MA.
like ToD.
You volunteering to take the squad "hangar queen" every
flight? :) How about letting your 13 year old Wing Commander
order you to attack a flak battery with your nice water cooled
Spit? ;)
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Im not so concerned with what im missing when it comes to realism, im concerned with what im getting.
I dont mind snipping a bit of history, or even creating a bit of history as long as it is believable. things like air spawns, and disengagement despawns can work if they are in a realistic time frame and can not be exploited in a gamey way.
the most faithfull and acurate flight modeling.
correct gunnery balistics
true engine management (over heats, cowl flaps ectra)
challenging navigation, "whats a compass"
mission objectives
team work
strategy
acurate graphics
a decent roster
once a simulation has these elements im set for the most part. Aces high has alot of these things, i hope TOD brings the rest to the table.
what i do see i want to be acurate, like a good story, you jump in for all the entertaining parts.
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Go to Combat Theater -- close enough, and it already has trouble generating enough interest.
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Go to Combat Theater -- close enough, and it already has trouble generating enough interest.
lol never heard that one before :rolleyes:
close enough eh?
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Originally posted by Waffle BAS
These are the types of polls we need in here.
New Polls (link removed)
Nice!
I click on it, IE closed down, and now my browser's home page has been hijacked.
Thanks! :mad:
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lol Waffle what the hell?
Stripperzone.com?
no way Im clicking that after Donzo got worms. :lol
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bah - they stripper poles....
wrap your rascal before you go out wading
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rofl, evil man.
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Originally posted by Morpheus
I can tell your right now... If I had to wait 15 minutes for my plane to warm up, fly 2 hours to a target and 2 hours back (and maybe never see anything but clouds) had one life to live and that was it ect ect ect.... There' would be not a snowballs chance in hell I'd ever be crazy enough to play that game.
And I doubt many of you would either.
Seems to me, your ideas of realism and how the game should be is what best suits you're likes/dislikes.
I'm with Morph on this one, I prefer to spawn in a heavy 110 in the down vertical over about 12 gvs looking in the other direction. But, I'll take it like it is. :)
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Originally posted by Gloves
Can you say ToD? ;)
Glove
I'm new to AH... what's "ToD"??
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If such a place existed and were populated, I'd come back to this game.
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Originally posted by hitech
Nothing like a completly loaded qustion to poll with,just to list the things you would like changed.
Basicly I call BS on your realism premis.
HiTech
Uploading HiTech a spellchecker!
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Originally posted by lasersailor184
I was just wondering to myself how many would give up the arcadiness for a realism arena.
I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.
I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.
The real poll is just a simple one. Which would you spend most time in
A Realism Arena
or
Current Main Arena.
I'm not sure what you mean by realism or "arcadiness" :) You mention realistic "war" and I thought that was what was available in the CT.
My choice is current MA play. Here's why...(or just skip ther rest :))
Arcade style game play is something another game, in aother time, had. It was called relaxed realism. You could pull 20 g's and not black out, so it was a full arcade game which enjoyed some players. Fields were fairly close so people could take off with 1/4 tank of gas, fight and die inside a minute or so and be right back into the fray within 4 minutes. I suppose some might call that fun but it's kinda seems like a boxed game IMHO.
I like the dar as is. If it's up and you see the enemy, if it's 1/2 up you see your guys on dar but not the enemy. That knida makes it easy too. If a dot appears at yer 3 o'clock, co-alt and no corresponding green dot is on dar you can bet its a bad guy :). If dar is down completely you plan every dot as a fight if you wanna go see who it is.
What ammo would you want to restrict? A yaks? I kinda thot the differences in the planes already made you decide on how you would fly. That kinda makes it more fun for me. Others maybe not.
That also includes fuel available. Some planes get some very severe range limitations when fuel is cut in 1/2. That's not enough?
My 2 cents.
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TOD!!!!!!!!!!!
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Realism would mean 2 sides, restricted planes (no 109 against 190), lots of mechanical failiures and restricions to your assigned mission. That and all what is possible in ah2 to fit realism. Longer flights to the front, no changing of your airfield every 10 mins, weeks without any action.
Not my thing,i rather play MA.
What you say sounds like in the CT, which is still far away from realism but its a lot more than in MA.
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I would say that adding realistic engine management would work wonders in current situation.
i.e.: Prop/Mixture management in planes were it was needed so, & radiator management/cowl flaps.
I hope rolling plane set, limited historically accurate planeset for different sides and, hopefully too, for different rnwys, concrete or field, etc., are coming along within TOD.
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Originally posted by eilif
Im not so concerned with what im missing when it comes to realism, im concerned with what im getting.
I dont mind snipping a bit of history, or even creating a bit of history as long as it is believable. things like air spawns, and disengagement despawns can work if they are in a realistic time frame and can not be exploited in a gamey way.
the most faithfull and acurate flight modeling.
correct gunnery balistics
true engine management (over heats, cowl flaps ectra)
challenging navigation, "whats a compass"
mission objectives
team work
strategy
acurate graphics
a decent roster
once a simulation has these elements im set for the most part. Aces high has alot of these things, i hope TOD brings the rest to the table.
what i do see i want to be acurate, like a good story, you jump in for all the entertaining parts.
what he said - I remember my first online flight with IL2 FB - didn't bother to check out the map before taking off so wasn't too sure where I was starting from - no map icons and 45 seconds after lift off I was totally lost.....finally found a railway line that crossed a river and managed to fly to area the mission was aiming at.......lots of fun!!
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Originally posted by lasersailor184
I was just wondering to myself how many would give up the arcadiness for a realism arena.
I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.
I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.
The real poll is just a simple one. Which would you spend most time in?
A Realism Arena
or
Current Main Arena.
I would spend none of my time in a Full Realisum Arena...!
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No way no how.
Rolling plane set = nonstop arguements and whines. You can set a given series of planes as matchups, like they did last night in the CT. Was some good fights there.
But rolling plane sets sucked in WB, and they'd suck even worse here. They are in a word a mistake. They appeal to people who like to fly a plane that happens to come out fairly early, and that has a significant advantage over everything else out there.
You want that, go back to warbirds, they still argueing about it over there after some 9 years of tinkering with it.
1-1 maps, with 1.0 fuel burn, sure. In no place will 2 opposing fields be closer than 200 miles to each other, well ok thats realism. If thats what you REALLY want, I'll try it.
No ammo counters, no E6b, no inflight map with GPS indicator. You could have a table that "estimated" fuel burn times based on gauge readings. Navigation would be dead reckoning. Paper map, compass and ruler. You have 5 kills and can't find the base, so you crash in jungle. Well thats realism, sure thats what you want?
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Originally posted by Waffle BAS
bah - they stripper poles....
wrap your rascal before you go out wading
Lesson learned.
Virus scan not up to date, therefore I am hosed. :mad:
Looks like it's time to format C: and reload. (Spybot, Adaware, etc, etc seem to be unable to fix the problem).
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its just not a good flight sim ah or ah2 , go play wiionline at least its logical not carmagedon for squeky voiced yanks. Ill come back and check tod but by the sounds of it hitecg are smoking pot, see you in say ummm 2 years
S!
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Originally posted by Donzo
Lesson learned.
Virus scan not up to date, therefore I am hosed. :mad:
Looks like it's time to format C: and reload. (Spybot, Adaware, etc, etc seem to be unable to fix the problem).
Or use Firefox and dump Internet Exploiter.
Woof
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It Blows. :rolleyes:
Woof
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First, I play this game to escape realism.........I once tryied to play flying fortress sim.......OMG,,had to be easier to fly the real thing!!!!
Secondly, We all play on the same field.......so were's the beef?
Thirdly, Its all tatertot's fault anyway!
Ok To make the game cooler..ie more fun...there have been some neat ideas suggested......
1. subs...like from silent hunter and destroyer idea.
2. GV transport where you could drop/or land a tank or other gv.
3. PBY element to sink subs, or rescue bailed pilot in the water were as the down pilot doesn't lose perks and the PBY guys gets perks for the resuce?
4. any new planes doesn't have to be a B29 well perked for atom bomb!
5. give the bailed pilot 5 grenades with the pistol would be cool!
6. still think hitech could generate advertising $$ with billboards in the town ..with pepsi or coke signs.....or?
7. Free 262 night would be cool...........for us guys who are locked out of the FH's!
anyway everyone has an opion ... and I am not here to tell anyone who's right or wrong...my feelings are simple on FUN FUN FUN! friend and enemies alike!
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Rescue would be really cool like we did in that Sinai Scenario.
If you can get a buddy to come get you and take you home you could get full perks or something.
THAT would be cool.
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>>Ill come back and check tod but by the sounds of it hitecg are smoking pot, see you in say ummm 2 years <<
Hehe, and now we've heard from someone who thinks our game isn't better than an arcade game :rofl
I'll go ya one better pal; how bout never coming back? :cool:
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again.... what is "ToD"??
:)
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Originally posted by Alky
again.... what is "ToD"??
:)
It's a new arena concept HiTech is working on. It will be a historic based arena, where you will have a limited amount of live's. You will flying assigned missions, and the mission directly affects the outcome of the war, or campaign. Others can probably give you more and better info, but thats pretty much the basic idea.:)
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Originally posted by Shifty
Others can probably give you more and better info, but thats pretty much the basic idea.:)
That's great Shifty, that anwers my question perfectly :)
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Originally posted by Alky
again.... what is "ToD"??
:)
Try looking here.....
http://www.simhq.com/_air/air_059a.html
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Originally posted by Ghosth
No way no how.
Rolling plane set = nonstop arguements and whines. You can set a given series of planes as matchups, like they did last night in the CT. Was some good fights there.
But rolling plane sets sucked in WB, and they'd suck even worse here. They are in a word a mistake. They appeal to people who like to fly a plane that happens to come out fairly early, and that has a significant advantage over everything else out there.
You want that, go back to warbirds, they still argueing about it over there after some 9 years of tinkering with it.
1-1 maps, with 1.0 fuel burn, sure. In no place will 2 opposing fields be closer than 200 miles to each other, well ok thats realism. If thats what you REALLY want, I'll try it.
No ammo counters, no E6b, no inflight map with GPS indicator. You could have a table that "estimated" fuel burn times based on gauge readings. Navigation would be dead reckoning. Paper map, compass and ruler. You have 5 kills and can't find the base, so you crash in jungle. Well thats realism, sure thats what you want?
GHOSTH,
I aggree 110% !
You didn't mention to the FR advocates, about the "spotter guys", that have to spend the night in the tower, relaying what they are seeing on "the in tower radar " , and spending their night on their vox telling their countrymen and squad mates where the CONS are so the guys in the planes can find a fight .
Their is another " circle-jerk " Full realisum attribute that I hated about WB's .......and FR . ..........and yes " RogerWilco " works no-matter where you are in the game .......
Regards to all
CHECKERS
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For those that are looking for more "realism", I'd suggest checking into the scenarios like "Coral Sea" and "Rangoon" which were recently ran in the SEA.
There you have historically matched plane sets, 1-2 lives (depending on how many a/c were allocated to that unit, etc.), semi-historically correct maps, etc.
No p-51 vs. p-51 fights, mission objectives, etc.
I thought it was great funto be part of a team with everybody working towards common goals, in a historical match-up of actuall WWII opposing forces.
Until TOD gets done in two weeks, this may be the closest thing you'll find to the "realism" type are you're asking about.
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join the Air Force,now thats realism.After having flown for a few years its funny how nobody says anything regarding thermal air pockets,cross winds, prop wash,and various other things that have a definite impact on actual flight.Seems most who want realism only want it to the degree that they deem REAL ,and any variation from that degree to them is nothing more than catering to the hordes,gammers,community.I think this game is moving ahead just fine.Remember when there wasnt skins,basic interiors,and no idea if there would ever be any additional planes added.So hats off to HTC for the effort to make this game fit all classes of people,aviation buffs,flight enthuesiest,gammers,weekend warriors, land grabbers,gv fanatics and even my 10 year old son who seen it on the discovery channel 2 years a ago and said "Dad you gotta see this p-51,its awsome"and thus I was forever hooked on AH.
JB12
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How about simulating a full bladder on those long missions...the screen could start to turn yellow when you really got to pee (like a blackout but yellow)! Then just map the relief tube key to a button on yer joystick and AAAAAHHHHHH! Of course you can't manuever while you are peeing so you must be in autopilot. If you have to cut off the stream because your bounced, well, you get permanent pee stains on the inside of your cockpit! Let's not forget the system message in the radio buffer -
System: Magoo just p*ssed himself in a P47D-40 of ~Da Needle D*ck Baby Rapers~
MAGOO:D
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LMAO .... Magoo that's funny :rofl :rofl :rofl :mad: :D :D :D :rofl :rofl
OKeh FR.... No beer ! no mexican food , ......... :(
CHECKERS
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The bladder part is funny but the bottom part of the message is not.
I am the foster parent of an abused child and I don't think it's funny one bit.
I don't want to bring anyone down but maybe you could change the post a little.
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Sorry if your offended HavocTM, was unintentional.
Actually, at least when I was growing up, A Needle d*ck baby raper was what you called some guy, friend or otherwise, who was dating/chasing/lusting after a girl who was too young for him. For instance a Senior in high school dating a Sophomore or Freshman (hence the derogatory comment on the size of his johnson). Whereas the person who abused you foster child is more accurately described as scum.
(not changing the post)
Magoo
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I gotcha.
Sorry for the gut reaction.
I did laugh out loud (at work) thinking about the windshield splattered with yellow instead of oil or blood. I am sure my coworkers think I am losing it.
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Originally posted by Magoo
How about simulating a full bladder on those long missions...the screen could start to turn yellow when you really got to pee (like a blackout but yellow)! Then just map the relief tube key to a button on yer joystick and AAAAAHHHHHH! Of course you can't manuever while you are peeing so you must be in autopilot. If you have to cut off the stream because your bounced, well, you get permanent pee stains on the inside of your cockpit! Let's not forget the system message in the radio buffer -
MAGOO:D
Hey, this is already as real as it gets. Can't tell you how many times I've had to AFK during a long flight to go empty the bladder. (I don't think the wife would appreciate a "pee jar" under the desk)
What's worse is when it happens in the heat of combat. There's just something about a full bladder that interferes with cognative functions.
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1 - Take off in clear sector
2 - Auto climb
3 - RUN to bathroom
4 - Come back and find yourself in the tower with "You have been killed by n00b4123122"
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The combat theater is everything you want in an arena. It's got rolling plane sets and more historical placement of fields. Radar range tends more toward realism, and even icon range is different. If more people were in it consistantly I bet it would draw a decent crowd. When I see 30+ people in the CT when I'm logging on I usually head over that way. Unfortunately that's happened all of about twice in 2 years, that I've been witness to anyway.
-p.
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Originally posted by Magoo
How about simulating a full bladder on those long missions...the screen could start to turn yellow when you really got to pee (like a blackout but yellow)! Then just map the relief tube key to a button on yer joystick and AAAAAHHHHHH! Of course you can't manuever while you are peeing so you must be in autopilot. If you have to cut off the stream because your bounced, well, you get permanent pee stains on the inside of your cockpit! Let's not forget the system message in the radio buffer -
System: Magoo just p*ssed himself in a P47D-40 of ~Da Needle D*ck Baby Rapers~
MAGOO:D
You could also mount a paintball gun under the desk aimed at your other joystick, and map it to the hit sounds in AH. Every time someone pinged you, you'd take a hit in the nads. That would go a long way towards making the pain of getting shot down a little more "realistic.":D
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AHAHAAHAA!!
:rofl :rofl
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i think ct will be more inhabited once ah starts its advertising campaign to the sim audience not the gamers, since ah seems to be going in the sim direction now with all the talk of realism going on.
for the time ct is mainly a mini ma, this is not to bash the guys who host it, they try to run missions and such and have the gamey stuff turned off, like radar and such and ppl have a fit, even some ct regulars who think they know what realism is throw a wrench in the mix, realism is a touchy thing that takes alot of thinking to deam what is realistic in terms of a simulation, alot of the things we condsidered a simulation change with the advancement of technology.
Aces high is for the most part a very versatile simulation environment, its focus has been entertainment and gathering a wide range of audiences, which ma has succesfully garnered. Now with all the great work that the htc team has done the niche groups are being filled in. Lets face it ma will probably have the numbers when tod comes out, Ma from my stand point is not so much designed to apeal to everyone so much as to not piss everyone off past a certain point, when i played in ma we all had our gripes with it, but we stayed and had a good time since the good managed to out balance the stuff we didnt like.
Tod will fill the niche of the realism folks hopefully. As we have seen in the special event scenarios there are ppl who like participating in a relatively realistic setting, tho the numbers are still in favor of ma since you either like realism and structured environments or you dont, this limits the player base of special events and tod, but the rest of the players are off in ma.
In warbirds from what i hear they tried to apeal to all the audiences by having a ton of different types of rooms apealing to different ppls interests, It seems their main arena didnt have the pool they thought it did to pull from so it stagard and the biggest issue of all when it comes down to it, there were no one there to play in all these specialized arenas.
anyhoo, htc has done it right so far, and i know he is on top of things even if ppl complain alot aces high is still the number one flight combat sim out there in terms of how many ppl are playing it and how much profit its making. aces high is a buisiness succes, and we all have to cope with that if we want to be able to play in a mogg environment that has a solid roster.
Targetware, and other such endeavors are, from a buisiness stand point not even on the map in terms of buisiness succes, these types of games, no matter how apealing they are to the small groups of ppl that play em have to widen their audience by making alot of decisions that may piss off alot of the ppl who alredy play to gain more numbers, or at least chop up the player base to some extent for the greater group of players inhabiting their servers.
having a succesfull mogg that makes money is more of feat in the way of keeping ppl happy and not getting ppl to fight each other 0ver what they believe is the way to have fun. Or at least keeping them "seporate but equal"
im interested to see how one mogg can co exist with two big groups of ppl that believe in a different type of fun.
will aces high survive with a split player base?
game<---------------------------->simulation
or should sim enthusiasts shut up and head else where?
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eilif: I think your concept of game vs simulation description of TOD and AH might be a bit off.
It is my belief that everone wants to play a game, but want to belive it is a simulation. In reality AH makes a game out of a simulator. And TOD will be no different in that respect. But the game will be quite different.
The goal of TOD is not to be more realistic, even though it may have things that many people would consider more realistic, but rather to simulate a military career and to simulate mission, rather than to just simulating dog fighting as is AH's primary purpose.
TOD will just simulate other things to create a fun game for people who's primary interest in flight sims is not just the dog fights.
HiTech
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well said and explained hitech. Thanks
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Originally posted by hitech
simulating dog fighting as is AH's primary purpose.
Hmmph, that's not what the help file says, but OK - maybe things have moved on.
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So Hitech, are you saying we might get relief tubes? I don't want to go through my career with yellow stained khakis.
:D
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Originally posted by hitech
rather than to just simulating dog fighting as is AH's primary purpose.
HiTech
The GV guys are going to see that quote alot . :(