Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Arcades057 on May 17, 2005, 02:40:20 AM
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I just started on Sunday and haven't been having any luck. i used to play Air Warrior and wasn't too bad, but I seem to have forgotten most of what I knew!
What is an easily flyable, fun plane that I can cut my teeth on?
Thanks!
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You can try Spit V ,190A5, Niki and LA5 probably in this order.
If you want to relearn boom and zoom try the typhoon.
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Originally posted by Arcades057
What is an easily flyable, fun plane that I can cut my teeth on?
Spit 9, same as it was in AW.
- oldman
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P51
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Originally posted by Schaden
P51
I thought he didn't want dweeb planes
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Originally posted by straffo
I thought he didn't want dweeb planes
lol and you suggest the N1k....
Try a Spit Xi or an La7. They will get you started. Then you can choose a not so easy plane when you get the hang of those.
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Gives me something to think about.
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Originally posted by Bodhi
lol and you suggest the N1k....
Try a Spit Xi or an La7. They will get you started. Then you can choose a not so easy plane when you get the hang of those.
A typo I swear :)
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Whatever you learn on, DO NOT LEARN ON THE SPITV!
It takes no skill whatsoever, and if you "learn" to fly with no skill you will only ever fly that one plane. You will have about 1/80th the fun that this game can provide, because you are using 1 out of about 80 possible rides.
I know there are lots of easy rides to start with. Try an a6m5. But once you've got the hang of things, try other rides. I'd suggest a 109 a p51/47, and a 190A5/8, just to broaden your horizons.
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109f
50% fuel and drop tank
convergence set at 250
no gonds
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The 109's have some real rudder authority. IMHO you need lots of rudder usage to get the most out of a 109. I would suggest you avoid them if you have carpel tunnel and a twisty stick.
I like the G10 and the F4. Although the style of both are alike, be careful trying to do some of the same moves in both as one will get you in real trouble with the other.
NOTE: Leave combat trim OFF! with this plane. Makes it flop around in extreme manuvers!
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Originally posted by Eagler
109f
50% fuel and drop tank
convergence set at 250
no gonds
Disagree wholeheartedly Eagler.
You don't ever want to learn on a 109. Learn on an aircraft with more benign characteristics. I really like the P-51B. I'm a 190A fan, but if you're trying to learn it's not the best for tight manuvers.
I agree the 109F is a good plane, but not until the pilot has learned the basics.
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Originally posted by wrag
The 109's have some real rudder authority. IMHO you need lots of rudder usage to get the most out of a 109. I would suggest you avoid them if you have carpel tunnel and a twisty stick.
That might explain why I suck in many planes. Twisty stick here. Regardless I still get a few kills now and then in 109s. Just last night got about 2-3 kills in an Emil (and not with 10,000x ammo count either) before being swatted down most harshly.
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i have twisty stick and i do just fine in 109's.
the F is a beauty of a plane, good at everything without excelling in one area - would be good to learn in.
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Originally posted by Furball
i have twisty stick and i do just fine in 109's.
the F is a beauty of a plane, good at everything without excelling in one area - would be good to learn in.
Carpel tunnel was the statement.
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Originally posted by Furball
i have twisty stick and i do just fine in 109's.
Tried sending you an e-mail, but you've got e-mail disabled on this board.
Can you by any chance send me some screenshots of your joystick slider setup? I've been tinkering with mine for years and am NEVER totally happy.
mm-2(at)rocketmail(dot)com
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Originally posted by Krusty
Whatever you learn on, DO NOT LEARN ON THE SPITV!
With the Spit Mk IX, one of the "best" to start with IMO.
Originally posted by Krusty
It takes no skill whatsoever
Very ignorant statement.
Originally posted by Krusty
and if you "learn" to fly with no skill you will only ever fly that one plane.
Same applies for any other AC like LA7, P51D, etc.
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Originally posted by Krusty
Tried sending you an e-mail, but you've got e-mail disabled on this board.
Can you by any chance send me some screenshots of your joystick slider setup? I've been tinkering with mine for years and am NEVER totally happy.
mm-2(at)rocketmail(dot)com
I will, but i think i just use default. Use a MS precision pro 2 USB stick without the force feedback.
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Originally posted by wrag
Carpel tunnel was the statement.
ahh....
whats that? :)
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I use MS Precision (not sure it it's a pro) sidewinder non-USB (I had my choice, went with non-USB for the throttle).
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(http://www.comparestoreprices.co.uk/images/mi/microsoft-precision-2-pro.jpg)
i have one of these, am about to go out so will send you screenshots later or tomorrow.
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That's the throttle I didn't want. LOL I like the rotating dial one. Esentially the same stick.
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Hi Arcades,
>i used to play Air Warrior and wasn't too bad, but I seem to have forgotten most of what I knew!
>What is an easily flyable, fun plane that I can cut my teeth on?
If you still remember what you personally considered a fun plane in Air Warrior, you might want to have a look at the same plane in Aces High :-)
If Oldman as fellow AW veteran recommends the Spitfire IX, explore your feelings towards this bird in AW and either strap into one or avoid it in Aces High :-) AW players' opinions tended to be rather polarized when it came to the Spitfire if I remember correctly.
In my opinion, you can't go wrong with the P-51 unless you were a Spit9 or PJ man in AW :-)
Note that I hardly know anything about Aces High and definitely shouldn't be giving any advice :-) But it's too much fun recalling the old AW mindsets for me to resist!
Regards,
Henning (HoHun)
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I have the same stick as Furball, but it's about 3 years old and the base buttons are failing and front-right on my hat has been defective for a long time. There is also a ridiculous amount of center slop in both axes. I've dissassembled the stick once to add some paper strips in the gimball mechanism to try and tighten it but there is just too much. The stick is being replaced by a Fighterstick and Pro Throttle & Pedals when they get delivered.
As for beginner aircraft... I'm a bit of an exception... from my very first AH tour I began weening myself on the P-38. I don't really recommend it though. I spent a few weeks getting consistently blasted out of the sky before I learned how to survive longer, and then it took another couple of tours before I really started learning the finer points of ACM.
My suggestions for beginner aircraft are the Spit IX, then 109F, and F6F a little later when learning flap usage. Finally, only after all of these, one might try the 190A-5, if only to iron out lingering ham-fisted tendencies, because the 190A's have punishing wingstalls.
The important thing for beginner planes is that they be capable of all types of ACM, and have gentle stalling characteristics. All three of these planes are good turners and don't stall or snap-roll easily, but also have good enough high speed handling and dive performance to BnZ with. They also don't have super-deadly quad hispano armaments, which means that you'll be forced to practice gunnery a little to start getting kills, especially with the 109F.
IMHO, super-turners like the Spit V, Hurri II or Zero, are bad planes to learn on, because all they teach is that in any situation, a good option for you is to just yank the stick back and go into a tight lufberry. You won't be prepared to fly faster, heavier aircraft after spending all your time in these. On the other hand, planes like the P-51D, 190D9, and 190G10 will be pure BnZ planes in the hands of new players, and without any TnB experience they won't learn the more advanced ACM required to get into the thick of things with these planes.
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I have been learning in the Yak...teaches you to save your shots. Also been playing with the Ki-84, which I would recommend if you tend to "nose up" in your ACMs. But I am just a dweeb...so take things here I say with a grain of salt :D
Ecliptik, are you the same guy from Eve and I think JG? If so, whats up! If not, whats up anyway! :D
K
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Well, when I played AW I flew the 109 almost exclusivley. What I've learned here is that the 109 does not behave the same in a realistic environment as it did in the RR Europe theater of AW. I also did quite a bit of "milking" in my B-17 for AW but cannot seem to calibrate the bombsight here to hit my target yet--keep in mind I've only been at this for a little while :)
As for the Spitfire, I enjoyed flying them in AW but they went through ammo like JLo goes through hubbies; here I like the P51B so far, followed by the Spit IX. \
I remember the Yak as being fun to fly but slow; is it the same here?
Also I just figured out how to fire rockets and drop bombs in a fighter, so I might start getting some ground kills! :aok
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Originally posted by Arcades057
I remember the Yak as being fun to fly but slow; is it the same here?
The Yak-9U here bears no resemblance to the Yak-9D in AW. The Yak-9U is very fast on the deck, is very forgiving, and has decent maneuvering charactoristics. It handles very well at high speeds and in a dive. Basically, it would be a great plane for new players except for two things: Low ammo, suboptmial ballistics.
Basically, if you are new you may want to consider the guns first, since you have to hit the enemy to kill them. So the Hispano and .50 cal armed planes would be your best bet. Once you get a feel for the game, it might be easier to switch to a more difficult gun like the ShVAK, or the MG-151. The difference between the guns is one of my favorite changes from AW to AH. There is some fascinating **** out there.
The Yak-9T will probably just piss you off if you fly it. The gun on that thing is the best in the game, but you only get 32 rounds.
-Sik
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I started with 109s... then the F4U... shrug.
Don't stick with one plane, that leads to boredom. Try them ALL, die alot, feel good when you land'em. :cool:
Exposing yourself to a wide range of various strengths and weaknesses of many aircraft will be a large help. You won't forget what one aircraft can/can't do. Sure helps when facing them. :)
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Originally posted by Octavius
I started with 109s... then the F4U... shrug.
Yeah, but who the **** wants to be like you?
:p
-Sik
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Originally posted by Karash
Ecliptik, are you the same guy from Eve and I think JG? If so, whats up! If not, whats up anyway! :D
K
Hey Karash! Yeah, that would be me.
How long have you been poking around AH? I've played on and off for the past 3 years or so, subscribing and cancelling and resubscribing... whenever real life eats up too much time to justify the subscription I cancel and then usually end up resubscribing months later. Haven't flown in the MA since the end of last summer. I had to cancel my subscription due to time pressures involving a new job combined with some side work shortly after I had joined killnu's old P38 squad the 475th (sorry about that killn!).
Since then I've been waiting for ToD and flying occasionally in Pacific Fighters or H2H. But I always like to stay on top of AH news and read the forums, especially Aircraft and Vehicles for the trivia, so you can sometimes see me here. Otherwise you can catch me at http://www.sneakybuffalo.com
You might be interested to know that Ulysses can still be found there as well. ;)
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If I were teaching you to fly anything in real life - I would start you on the A20. Its got a huge wing area, rolls like **** so it is stable, weigh's in at a pretty heafty 20,000 lbs.
BUT ... lotta metal around you, twin engine safety factor (despite having the left side critical engine), excellent visability, cooks along at 300, excellent energy fighter because of the tremendous inertia it carries with it, and the guns are all centerline mounted so you can focus yourself a little more on accuracy and landing hits then worring about convergence at xxx meters distance.
From that point, once you have the basics down and seem fairly competent - transition to a Single engine job like a P-47 D25 or D11. Apply the lessons learned with energy management.
From there, a D3A for the furball in you. The fact the guns don't do much damage means you get more useful practice then a .5 second spray to see a guy explode. You see how his evasives work and ways you can counter those moves - and APPLY them to the other aircraft you trained in.
What makes a successful pilot, AH or real world is the application of lessons learned from the pilots experience. The more experience you gain in dissimilar aircraft, the more confident you will be that no matter what plane you fly, you will take it to edge of the envelope and exploit its strengths - fly those strengths aggressively and by the end of the day - WIN.
So long as you do not remain myopic to the vast experiences AH offers you in terms of aircraft performance and mission type - you will grow as a pilot and maybe understand something about yourself that you didn't realize was there.
My 2 cents...
Salutes and happy hunting!
Wolfala
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Originally posted by Sikboy
Yeah, but who the **** wants to be like you?
:p
-Sik
me :(
:D
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Originally posted by Ecliptik
Hey Karash! Yeah, that would be me.
How long have you been poking around AH? I've played on and off for the past 3 years or so, subscribing and cancelling and resubscribing... whenever real life eats up too much time to justify the subscription I cancel and then usually end up resubscribing months later. Haven't flown in the MA since the end of last summer. I had to cancel my subscription due to time pressures involving a new job combined with some side work shortly after I had joined killnu's old P38 squad the 475th (sorry about that killn!).
Since then I've been waiting for ToD and flying occasionally in Pacific Fighters or H2H. But I always like to stay on top of AH news and read the forums, especially Aircraft and Vehicles for the trivia, so you can sometimes see me here. Otherwise you can catch me at http://www.sneakybuffalo.com
You might be interested to know that Ulysses can still be found there as well. ;)
Hey good to know man...its always nice to bump into peeps you used to game with years ago. Tell Uly I said whats up. :D
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I use a performance stick also, along with some custom rudder pedals. It's how you use them that counts:aok
(http://members.aye.net/~gharris/blog/atari-10in1.jpg)
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Fighter Analysis - What fighter to choose
Here is my little personal list about the fighters in AH2, its partly compiled from the
kill stats of tour 55 56 57 and partly from what i heard, read or experienced myself.
Also sodas aircraft listing is where i pulled information from, great site but i wanted to put all in one text and shorter.
There you can see more detaild characteristics, but it is split up in multiple pages and therefore dificult to read if you want to read about all.
There are a lot of fighter pilots in ah2 that are better than me and this is not the ultimate list but a start.
AH2 aircraft can be splitted in 5 categories, whereas some planes are in more then one category.
Here i want to think of light fighters only and only in their role of fighters.
Aircraft for air to air combat, use against any other aircraft.
light/medium/heavy fighters could be further specification, i want to look at the fighter best suited against enemy fighters,
where hitting power can be small but maneuverablitiy is importand, thats what i call "light" fighter.
When there are multiple loadouts i would choose the lightest gun/ammo load that includes canons if possible.
On some fighters you can choose more canons, bigger cannons or more ammo (ie 109F,109G,P47) these sure add hitting power but give a serious hit in maneuver capabilities.
Some can take bombs, droptanks, rockets etc. that makes them long range fighters or fighter bombers, but thats another topic i know nothing of.
Considering the MA range is not a big factor in dogfights, only for special missions.
Most of the above fighters can be loaded for ground attack. But there is a big advantage to attackers, once the ordonace is gone you have a decent fighter capable of defending himself,
other aircraft or eaven attacking fighters.
Whereas most fighter bomber dont hit as hard as attack planes they can do good damage and have a good chance to get to defended targets. Late in WW2 most fighter got some bombing attack abilities added.
These are used for ground attack or to attack enemy bomber formations, hard hitting, faster and more maneuverable they are prime choice to pin selected ground targets, can mob up the rest of town after the bombers or destroy enemy field instalations.
In AH2 bomber can take of in formations, bringing lots of bombs on enemy targets. But you need some skill with them, i mostly miss my target. 3 bombers make a diffrence where 1 bomber can only do slightly more damage than 1 heavy attack plane.
Some aircraft in ah2 have special canons to hit ground vehicles, others pack enogh ammo to make a decent attack on weaker ground vehicles. Ground attack is every aircraft which is suited to strafe down groundvehicle (gvs). Some of these are also rated as bombers, attackers,fighters,fighterbomber.
Note among the most common IL2, Bf110, P38, Hurry2D, Yak9T,P47.
I want from a fighter that it gets me lots of air to air kills and the possibility to return back to my base. Depending on the place where i want to go, sufficiant range is necessary.
Taking into account that i dont want to strafe / bomb ground targets i let this capability totally out. Some fighters can take off carriers (c) be equipped with bombs (b) droptanks(d) or go heavy(h), with more ammo or hitting power.
[/list]
When i looked at the kill stats for the last tours i thought of 5 categories to put the fighters in and, despite a few not really fitting, most fitted pretty obvious in one of the categories. Note that i would recommend the "Killer" aircraft to new pilots.
Of course you should always fly what you want to. But having to choose from 39 fighters is not easy, maybe this helps.
Categories
Most of the early war aircraft are outdated in the Main Arena. The provide weak engines, weak guns or low speed.
Dont get me wrong every one of these aircrafts has its advantages and can hold its own in a 1 on 1 fight. Also with and expert pilot they are still dangerous.
Overall they get a bad kills per death rate in the ma, since it will take some time till you get a kill and untill then either someone else shoots you down or someone shoots down the aircraft you have been working on.
These aircraft are quite good but for some reason few people use them. Mostly this is because they have a flaw or because other aircraft do the same job better. Maybe their not "en vouge" but they can all get kills and would even be good for starters, maybe except the F4u1.
Most kills in the MA and verry good kd rate, these are the easiest to get kills with and have a decent chance to rtb. Of course you have to fly the aircraft right, but thats always the case.
There are the beaten dogs... some aircraft get used a lot for suicide attack, which in my oppinion beats down the k/d rate quite a bit. In addition all aircraft in this group have a serious flaw or two, which makes them dificult to fly for starters. They are no sloughs, as the outdated early war rides, all of them provide the potential to get tons of kills.
Its just harder than in a "killer" aircraft.
These fighters are only available in the ma when putting some of your fighter perks at risk, most of them show better k/d rate than any non perked aircraft (exception being the Spit XVI), but this might be because the pilots try to get it back home and take less risk of loosing it, not upping at a capped field and avoiding engagements against more than 3 opponents. With the changed icon system in AH2.03 it is now easier for perkplanes since they are not distinguishable on distances bigger than 800yards.
[/list]
Challenging, early war
(listed in reverse order of k/d, that means lowest is best in this group)
P40B (medicore guns, weak engine)
Hurricane MK1 (neg g kills engine, guns are a joke, weak engine but verry good low speed)
C.202 (pretty good climber but bad guns)
109E4(B) (weak engine, low ammo)
SpitMk1 (neg g kills engine, guns are a joke, weak engine but good low speed)
F4F4(DC) (ok guns, slow but good turning, small and durable)
A6M2(DC) (Low ammo, slow but verry good turner)
Yak9T (Low ammo, good when you can hit with it)
P40E(DB) (Not that bad, good guns but slow)
FM2 (DC) (Slow but stable)
Underdog
(listed in order of k/d rate, highest rating first)
All the P47s are called "Jug", when you load it full of ammo and ordonance its called a "heavy jug". But then its hard to dofght. Go light with the low ammo load but still use 8 guns and only 50% internal fuel and your golden for dogfights. Some people eaven use the 6 gun pack.
During the 2nd ww i heard there where squadrons dismounting a pair of mgs and only going with 4 instead of 6.
This plane has a good range and is surprisingly maneuverable with the combat flaps. Good k/d rate.
Better prop than D11 but a bit heavier make for better climb but less nimble. Despite that similar to the 11, same about heavy and light guns. Better view and option of up to 3 droptanks for real big range.
Nimble plane with good maneuverability in medium speed range, cowl cannon make shooting at any range devasting.
A disadvantage is that its quite fragile and a bit nervous at slow speeds, nasty stalls. Can surprise lots of enemys but its a tad slow to run home.
An earlier version of the F4U1D it is used verry few but with good results.
Nasty stalls but good high speed handling, hard hitting mgs and great range. It is faster than the later versions.
Best turning 109. difficult in stalls but verry maneuverable it surprises enemys that think of 109s as heavy, powerful climbers with bad turnrates and high stall speed.
One canon with 200 rounds of ammo is not much but enogh to kill enemy fighters. When you want to turnfight better go without gondolas.
Nice fighter with good climb, good dive speed and 500 rounds of canon, it got good k/d rates in the last tours and is fast enogh to rtb out of a furball. It has no droptank option and fuel doesnt last long, so need to watch it.
mostly the pursuers give up the tailchase after a while. Sometimes i wonder why it is not used more.
Good combination of engine power and maneuverability. Pretty fast at the usual, low, MA altitudes. Small and hard to hit.
[/list]
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(continued)
Killer
(listed in order or k/d rate, highest rating first. )
The planes with * are difficult to handle all others in this category have great handling imho.
"Dora" has great speed, good climbing, great high speed handling and amazing roll rate together with 2 canons.
Here is a plane that can give verry good surviveability when used right, once you start turning and getting slow and low it will loose its edge.
Actually more an attack plane but still a capeable fighter, great roll and verry agile.
The Tiffi has 4 canons and good speed, but hard to fly. The stats show that it can get good kd rate and is flowen a lot, but nothing for the furballer type of player.
In the 2nd world war the plane was dubbed "Gustav" by the german pilots.
Hard to master but good climbrate, high speed and heavy hitting power. The view out of the cockpit is awfull.
Or LaLa, good speed and tight turning radius at medium speed, 3 cannons. It cant outturn the turners, but flown smart a total killing machine.
It has verry short fuel duration though, i guess the kd is getting hurt by lots of aircraft running dry of fuel.
Great turning and buckets of ammo with 4 canons make for good killing power, a tad slow though and bad roll rate. Verry good in capable hands, but the slow roll rate make it hard to master.
Called "Niki" in the game.
Nearly the same as the spit MkV but noticable worse in fast dives.
Great turner and 2 good canons. This plane is pretty slow though and has limited range, which makes it overall easy to get kills in but hard to land them.
The ammo load is light, a good strategy is to gain speed with engaging lower enemys.
The Mustang, pretty fast and overall a verry good plane with good armament and verry long range. Using the combat flaps and managing the throttle gives verry good maneuverability.
Only twin engined plane that i did put in this group. Good engine power and verry low stall speed together with the torque free reaply throttle. Quite a big target but when flown
right unreachable for the most persuers and deadly canons if anyone makes a mistake. J and L are pretty similar in performance. It uses a lot of fuel, which in turn means that with full fuel it gets verry heavy. So plan accordingly, for low speed dogfights better have 50 percent or less fuel in the tanks. Takes a lot of damage before it goes down.
Good engine power but pretty slow. Still is flowen a lot and gets lots of kills but the kd rate is not to impressive.
Verry easy handling and the engine gets you out of trouble where other turners struggle for power. Excelent climb and dive make it a good energy fighter but its mostly used as turnfighter where it does pretty well.
[/list]
Underrated
(listed in order or k/d rate, highest rating first. )
Good plane but the F4 is more maneuverable and the G10 has way more power and guns.
Nevertheless powerfull engine and ok guns with decent maneuverable make this plane better than it seems at first glance.
Good firepower and maneuverability only topped by A6m5 make this plane dangerous in turn fights and base defence.
The weak engine and slow speed give it bad surviveablity in the ma and make for a long time to and from the fight, obviously lots of patience is needed. Dont chase bombers or tanks, they are faster than you.
Good plane from a carrier but often used for attacks, where it gets killed by the more nimble base defence planes.
This plane can be used in dogfighting verry effectively, its just not that popular. Verry tough, scissors are good.
As G2, but better mgs and the option for 30mm canon. Hard to hit with the canon and worse performance than the other G models.
2 canons make it hard hitting and one of the best turners in game, but fragile and burns fast. Medicore engine and speed make for long travel times, great for defenses.
But since in defence situation the kd is bad due to vulches the stats make this plane look worse than it is.
Good high altitude plane, but a bit worse than the D variant down low. Also only four .50 mgs, less firepower. Since most fights are down low limited use.
Also Called "Hog". Good attack plane, as a fighter the slow climb and nasty stalls demand patience.
When you have the patience to climb up and then use the great dive capabilities this plane is way better than its kd rate and its weak lvl acceleration make it look.
When used light with 50percent fuel surprisingly nimble and good climb.
But most people use it heavy, so kd is in the dust. Best loadout options on the P47 but also heaviest variant.
[/list]
Perkplanes
(listed in order or k/d rate, highest rating first. )
Jet engine for incredible speed and range, heavy hitting cannons. Verry good plane but hard to handle, cost lots of perks but can give tons of kills while nearly untouchable when used right.
Rocket plane, unsurpassed acceleration and speed. Verry short flight time and only at some bases available make up a special plane.
kd wise the best prop plane and reasonable expensive, bad low speed handling but 4 hispano canons chew the hell out of the enemy.
Never flew it, strong engine.
Also Called "C-Hog"Great canons at a reasonable perk price, good plane to rake in lots of kills but a bit dificult at low speeds and slow lvl acceleration and climb.
Great high speed handling.
High altitude plane, heavy canons. Can be used with success low down too but is pretty rare in the arena, cheap perk plane only the CHog is cheaper.
Powerfull spitfire, less of a turner than the other spits. Good power at some altitudes but far below some non perk planes in between, seldom used in MA.
[/list]
I hope the categories make it easier to understand the character of the planes, want to keep the characterisation short and crisp, of course this doesnt do justice to most planes since they all have the capabilities to do the job, mostly energy management and good sa is the key.
Never get cought in a turnfight in a fast, heavy plane with bad turnrate. If you do get another plane. Its tough to run away in a turn fighter, need to scissor or circle when the persuer come closer.
ciao schutt
PS: missing P38G and Ki84 sorry
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Originally posted by MOIL
I use a performance stick also, along with some custom rudder pedals. It's how you use them that counts:aok
Now what on earth do YO need rudders for ;)
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Originally posted by Krusty
Whatever you learn on, DO NOT LEARN ON THE SPITV!
It takes no skill whatsoever, and if you "learn" to fly with no skill you will only ever fly that one plane. You will have about 1/80th the fun that this game can provide, because you are using 1 out of about 80 possible rides.
What he said. No skill dweebs like Levi, Morph, Slap . . . . . . fly these dweeb rides. If y ou ever see them in a nother plane they are just fresh meat :rolleyes:
With the exception of Morph. He is meat in the SpitV too.
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The first plane I really got into when I started on AH was the A6M5b. Things will run away from you a lot, but at least if you get someone on your 6 you can shake em with a good hard turn. Offensively it turns so well that anyone who turns with you will have a tough time despite you being a total noob. Flying a turnfighter will teach you to actually react to planes on your 6 instead of just pissing yourself and flying straight hoping you don't get shot up too bad.
Learning the offensive side of the game is perhaps best in the F4U-1D. It's not the fastest plane in the bunch but it's more then capable of sticking on someones 6 once you get there. It's not as fast as a pony, but I think it's more stable if flown with a gentle stick allowing for uh, more accurate HOs. This was the only thing I could do really well in back when I was flying with a mouse.
-p.
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Originally posted by MOIL
It's how you use them that counts:aok
(http://members.aye.net/~gharris/blog/atari-10in1.jpg)
....and you use yours as a self pleasuring device?
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No no, that's this one
(http://www.onpoi.net/ah/pics/users/68_1116445408_atari-10in1[1].jpg)
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im not a good pilot, and a poorer shot, so this might bad advise, but i learned to fly from scratch (never flew IRL or in a sim) in the C.205
it has much the charecteristics of all the decent planes, it climbs in the top 10, it can turn real well if flown right, it holds E probably in the top 10, it is fast probably in the top 15, good ammo, and load in quantity.
the only drawback is the limited views, which in part teaches you how to look around better.
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Arcade:
What plane did you start AW in?
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Schutt, how would you classify the Ki-84? I see that you have left it out of your list...I was just wondering as I am trying to fly this plane more often than not...and I am still a dweeb :D
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Hi Arcades,
>Well, when I played AW I flew the 109 almost exclusivley. What I've learned here is that the 109 does not behave the same in a realistic environment as it did in the RR Europe theater of AW.
I'd say the AW Me 109K is probably similar to the Me 109G-10 in Aces High, only that there are many more competitive late-war types around to compete with.
The other two AW Messerschmitts don't really have a counterpart because in AW, the Me 109F and G turned so well. For some mysterious reason, in AW the Gustav far was more manoeuvrable than the Friedrich :-)
You might actually want have a look at the Ki-61 if you're looking for some of the qualities of the AW Gustav.
>I remember the Yak as being fun to fly but slow; is it the same here?
In AW, the Yak was rather under-performing, like an early-war Yak-1. The Yak-9U in Aces High is a much better performer, though I don't know the game well enough to judge how it compares to the late-war planes that dominate the arena.
Regards,
Henning (HoHun)
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Ki84 wasn't in the game when i made the list, same with P38G / j.
As you probably saw i did put the J just with the L, its similar.
Since i did use the number of kills and the K/D rate in the 3 tours named it is not that easy to add. So its either underdog, killer or underrated.
Probably in the underrated category.
Great turner at slow speeds due to butterfly flaps, verry good climb and acceleration with a short duration wep. Falls apart in fast dives and gets verry hard to maneuver. Good fuel duration and reasonable ammo load.
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