Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: VoX on May 17, 2005, 10:03:44 AM

Title: Dynamic Flight Model linked to Damage
Post by: VoX on May 17, 2005, 10:03:44 AM
Is there anyway of having a flight model that would be effected by damage? i.e. if ur hit in the left wing for that wing then to provide less lift while at the same time be at more risk to G force damage. At the moment if all the major pieces are still there the plane still flies as if it were brand new but it could be being held together by a nats tadger.
Title: Dynamic Flight Model linked to Damage
Post by: Don on May 17, 2005, 02:29:42 PM
Would depend on the amount (kind) of damage, type of a/c how it was constructed, who constructed it, what type of materials were used etc. etc. etc.
Title: Dynamic Flight Model linked to Damage
Post by: Ghosth on May 17, 2005, 03:48:16 PM
Vox, you've never lost a wingtip that you struggled to RTB with for 5 minutes? FIghting for control as you work on trim, and trying to avoid trees & mountains?
All the while trying to keep your plane from turning turtle & lawndarting?

Never lost a elevator and all of a sudden could no longer do those tight reverses?
Had mimimal elevator authority if any?

The big stuff is all there from what I've seen. Granted the holes in your wing might cause a bit more drag than they seem to currently.

I guess I don't understand what your looking for.
Title: Dynamic Flight Model linked to Damage
Post by: Tails on May 17, 2005, 08:03:58 PM
Quote
Originally posted by Ghosth
Vox, you've never lost a wingtip that you struggled to RTB with for 5 minutes? FIghting for control as you work on trim, and trying to avoid trees & mountains?
All the while trying to keep your plane from turning turtle & lawndarting?

Never lost a elevator and all of a sudden could no longer do those tight reverses?
Had mimimal elevator authority if any?

The big stuff is all there from what I've seen. Granted the holes in your wing might cause a bit more drag than they seem to currently.

I guess I don't understand what your looking for.


You forget having your elevators shot off in a 262, struggling for ten minutes to land using flaps for pitch control.
Title: Dynamic Flight Model linked to Damage
Post by: VoX on May 18, 2005, 04:50:44 AM
Yep i follow what you are saying but a cannon hole in your wing should effect the performance of the plane in terms of speed and manouverability, at the moment it does not. Plus at the moment the control wires are not reflected, losing an airleron is one thing losing the controls to the ailerons is another, we have had this conversation before as the B24 is the prime culprit of this simplistic model as you can pump 4 x 30mm into the fuselage and not effect the plane, it just seems to me to be very unrealistic, possibly in another five years then it may be possible to do without major fps contraints for an online Flight sim.

I have to admit that iL2 while being in my opinion very poor in the online stakes has a very good damage mode offline. It all depends where Aces High is going to be aimed and still remain playable for the masses.
Title: Dynamic Flight Model linked to Damage
Post by: SirLoin on May 18, 2005, 05:50:35 AM
Yah..I wish parasite drag was modelled too..bullet holes and fuel leaks would definitely add a little performance loss.
Title: Dynamic Flight Model linked to Damage
Post by: Ghosth on May 18, 2005, 07:41:45 AM
Just how much drag would a dozen mg bullets through an aluminum wing cause?
Airs flowing by those holes at 90 degrees, at speeds of 150 to 350 mph.


I'm just tickled that I can see damage other than just missing wings and tail.