Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: REDDOGTL on May 18, 2005, 05:10:00 AM
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HOPE I AM ASKING THIS IN THE RIGHT PLACE.
WHATS UP WITH THE KEVLAR TANKS AND PLANES.
YOU SHOOT AND SCORE HITS MANY TIMES WITH NO JOY
BUT THE OTHER GUY GETS ONE HIT ON YOU AND.....BOOOOOM YOUR DEAD ONE SHOT ONE KILL.:confused:
I NEED HELP ARE THE OTHER GUYS THAT GOOD OR IAM I THAT BAD :(
REDDOGTL:cool:
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Well tanks ussally take bombs to drop them. I like to use 500lb bombs on gvs, and for planes im sure someone else when reply with an answer for that. I suck at flying lol!
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The other guys are that good - if it makes you feel any better however just remember most of them have no life at all apart from AH.
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Damage depends on what canon you shoot with.
So when you score tons of hits with a .303 it does not do that much damage, one hit of a 37mm canon takes your plane apart.
Sometimes the other guy is directly behind you and gets multiple hits in short order, which seem like one hit to you but in rality you got 10 canon hits which is enogh to take any plane apart.
Often planes have two gun types, a weak mg and a punchy dangerous canon. Its harder to hit the other plane with the canon because shots per minute are less and the bullet is slower. So what happens most people fire both canon and mg but only hit with the mg, see the hits and think "full hit with all i have" wrong, only some of the mg bullets did hits and these do minor damage.
At long range the shots do less damage. So when you get lots of hits from 600yards with an mg not only they do few damage but also they are spread around the entire plane. Consider the plane has 30 hit places, each takes 3 hits to destroy you can hit 60 times doing no visible damage or hit 3 times and make it crash.
Exactly that is what happens, experienced or lucky pilots fly close in to 200yard, land 4 hits on one piece and you are down. You pepper a whole plane from 400 out and land 40 hits, he keeps flying.
On GVs the angle and the point that is hit is verry importand, hit into the driver view slit at the right angle and the tiger goes boom.
Hit a panzer on a sloped place with wrong angle and do 100 bounces. Use HE amunition on a panzer and get 100 hits without damaging him. Need to use AP and hit from behind or one of the verry small weak spots. Some GV experts give training.
To get solid hits you need to have the other plane at course so he will fly into your bullets and not pull the bullet stream over the target. If you pull your tracers over the target it will give you max. 1 hit, if he doesnt fly though. Hold your nose steady at the correct aim point and fire a burst gives multiple hits. Sorry i cant explain it better, but dragging the tracers over the target is bad.
Having 4 canons like in the typhoon or N1k definetly gives you a lot of damage when you hit.
You see the matter of killing with a few hits is not magic but a lot of training and complicated knowledge. I know what i wrote is not perfect english and might be hard to understand. Here some helpfull ideas.
-Shoot from 200 yards distance
-use canons only, 20mm hispano easieset to hit with, other 20mm good too
- cal .50 mg verry easy to hit with and most damage for any MG in game
- try to hit one piece (vert. stab, horiz. stab, tail boom, left or right wing root, left or right wing tip, left or right engine on multies)
-fire one type of canon only, no "mixed salvos" of diffrent canons or canon and mg
- fire only on "gun solution", no dragging
- learn weak and easy to hit places for diffrent planes
- learn weak spots in gvs when going for gv vs gv battle
- if you hit him and he can not hit you you can try as long as you want, attack fighters from upper/lower/rear, not front, bombers not from rear
- dead 6 is hard to hit, try to get a "profile shot"
-hanging in the air at slow speeds makes you a easy target for guys from above.
ciao schutt
PS i personally found for P38 its pretty easy to take the tail booms of with a few hits on the booms,
Spit is pretty easy to take rudder or one wing off, because they are nimble and often pass in full profile,
A6M burst in flames when you hit the fuel,
F6F, P47 and F4F are verry solid... dont expect to kill one on the first pass,
N1k2 i seem to take off the horizontal stab easy
Hurricane Mk2c just fly 1k away and look for another target,
LA7 make em stall and crash.
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I too was getting very, very frustrated with gunnery. Not hitting anything well and when I did not killing them. Then I tried something.
Turned off the tracers!
Went offline and shot the drones. Learned to trust my ginsight and learned the markings on the gunsight for various situation.
My gunnery has improved 150%!
What I was doing was AIMING the tracers. I'd see the first tracer miss ahd then yank on the stick to try to compensate. Now I just setup the shot, get the bandit where I want him and FIRE! Short 1 to 2 second bursts and watch for hit sprites.
Another thing is convergence. Convergence is not just horizontal, it's virtical too. If you take a plane with cowel guns and drag them out to D650 they will fire in a higher arc so that they converge at D650 in line with the piper in your gunsight (the little dot). thus when you try to shoot that bandit at D250 and you place the piper on the bandit you are firing OVER the target.
I place most of my guns at D325 so that a dead six shot at D325 is right on the piper. I then compensate for other distances accordingly.
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Turning of tracers did wonders for me as well. Though what I did as well was watch films with BatfinkV and Levi. Combo of the two made me improve ALOT.
Though the main reason why you not killing when shooting would be convergence, if you ask me.
If you have conv set to different distances you will hit stuff more often but never really packing a punch.
Say your in a Pony and have different distances on your 50 cals you will most likely only be landing two at the time in deflection shots. I rather land em all or miss totally, that way at least I know when I hit and when not.
Tex
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Originally posted by TexMurphy
Turning of tracers did wonders for me as well. Though what I did as well was watch films with BatfinkV and Levi. Combo of the two made me improve ALOT.
Though the main reason why you not killing when shooting would be convergence, if you ask me.
If you have conv set to different distances you will hit stuff more often but never really packing a punch.
Say your in a Pony and have different distances on your 50 cals you will most likely only be landing two at the time in deflection shots. I rather land em all or miss totally, that way at least I know when I hit and when not.
Tex
Quite true Tex. It occurred to me one day that the setting were quite far appart. 25 yards. If you think about it, 3 MGs seperated by 25 yards apiece is a 50 yard spread. Even if your tracking perfectly you are most likely missing with 50% of your bullets.
Might work for the spray-n-pray'er but not very effectivly.
As I said, D325 seems to be the perfect compromise for me with everything except Zeke cannons. ('cause they suck) I keep those at D250.
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Sorry double double post.
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Posted in the wrong forums.
This is the 'Bug' forums, not the 'Whine' forums.
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Cripes..
Open mouth, insert foot.
Looks like I was the one who was posting at the wrong forums.
How embarassingly ironical..!!!!
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THANKS TO ALL
YES I AM NOT NEW TO ACES HIGH BEEN IN WELL OVER A YEAR NOW AND NOT GOING ANYWERE SOON.
JUST NEW TO THE MESSAGE BOARD (JUINOR MEMBER) LOL.
THANKS FOR ALL THE GREAT ADVISE AND HELP I WILL APPLY THIS TO MY FLYING AND GUNNERY SKILLS. AND PRATICE,PRATICE,PRATICE:D
I LOVE TO DRIVE TANKS AND ARMORED VECH. ANOTHER WORLD TO WORK ON.
THANKS AGIAN
REDDOGTL IRON DAWGS V-COMPANY DUSTOFF SQUADRON
:aok
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Dont mean to be rude... but please drop the CAPS its hurting my eyes.. ;)
I usually dont even read posts in CAPS as they are most often whines and screams... I know yours arnt but still please uncaps.. ;)
Tex
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Visit the TA and talk to a Trainer.
We can work on various things. If no trainers in there, most others are very willing to help.
Definately off with the CAPS LOCK!!!
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Opps
Sorry please dont beat me wont happen agian :p
did not even notice it was caps. Thanks agian for all the support and help. Oh by the way where is the whinner section anyway I might need to send someone eles there. Never know when a whinner will attack from out of no where.
As for me I try to keep my whinning to a few times a year.
You know Christmas,New Years,most major holidays and spring break.
:D
Reddogtl :aok
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Flying online can be tough at first.....as this cartoon captures.
(http://www.onpoi.net/ah/pics/users/66_1116591920_350_urso.jpg)
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I am curious if other dynamics are in place in regard to successful hits in Aces High. I have films of sitting on a planes six 200-400 yards out running out of cannons, and finaly shooting off a wing with bb's. I have films of shooting a plane 200 yards out with cannons and having that plane ditch on a wing tip. I have a film of a lighting up a p38 to have it fade into the ground with no kill or assist. 5 minutes later I get some killl message and the film shows the p38 -(minus)1300 yards from me.
I also have films of bullets acting as they should. I just wonder how you can tell when you are going to have a normal game or a freaky game. I mean there must be some tips that tell when your connect is freaky, and the best thing to do is log.
The variance thing doesn't seem to be a factor, as it always looks normal after a freak show.
If you want the films- just shout - ill send em.
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To answer seriously, most of the time you're probably missing, the hits you see are most likely not cannon shells but rather small caliber rounds.
This is especially true if you're in a spit 9 with .303's - there is a great deal of discussion on the BBS about convergence - what works for me is to set my convergence at d600 for all guns.
Never fire at more than d600 on a target, at d400 place your gunsight pipper so that is grazes the underside of your target.
At d200 fire slightly below your target.
This is for a stable non manouvering enemy. Slight climb or slight turn by your target will mean that you miss.
Try to have a gun solution that places you slightly higher and behind the enemy - not directly on his six, the 30 degree down view will provide a larger target and aiming at the engine will mean that you rake the fuesalage and cockpit if you miss that target.
Don't hose the target trying to drag fire onto him - fire short 10 round burst - no more and then correct as needs be.
Try using the offline drones for practice, come in at various angles, head on, 30 degrees off the nose, below, behind, from above, left quarter, right quarter etc and fire no more than 10 rounds per gun - when you get it to the point that a 10 round burst hits first time you will be sufficiently lethal.
As far as connections in the game - mine a pretty stable and I log in from the UK using ADSL - I do see some warps but not a lot.
Some people once they die alt F4 - the system takes a minute or so to recognise this then when it does awards you your kill.
The key to being successful is to recognise multiple threats and position yourself to deal with them (SA) to place your a/c in a position to obtain firing solution ( ACM) and then hit what you aim at (Gunnery) all take practice - someone can teach you ACM, SA and Gunnery you have to get on your own.
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Thanks for the tips, Schaden.
Maybe I'm having problems with the cannons (20mm hispano).
I load cannons and 50mm machine guns. I have the convergence on the the machine guns set at 350 and 250 on the cannons. I fire them separately. Frequently, I'll have to quit shooting cannons and go to 50 cal when on a planes 6 as the cannons just dont seem to hit.
I'll try setting the convergence further out on the 20mm.
But I have seen times when it seemed like I had real bullets, and hits actually registered. Thats what makes it hard to use the drones offline. Those always register hits. I've had the muzzle of a cannon almost up the tailpipe of an enemy, and still getting nothing. It would almost be impossible NOT to hit him.
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What I do on the Spit9 is I always have the convergence set to the same distance on both cannon and 50 cals.
As I see it shoot to kill or dont shoot at all.
Always maximize your damage when you shoot.
I can see the reasoning behind having a longer "range" on the 50cals to force the enemy into manouvering by pinging him. But the conunter argument of maximizing your damage when shooting with the cannons is much more lucrative to me.
When you land a salvo of both cannons and 50cals almost anything you hit will die in one good salvo.
Another reason to have them at the same convergence, KISS "Keep it Simple Stoopid". Gunnery aint easy and you dont wana make things more advanced then they are.
To keep it simple.
*Never shoot beyond 400d, always try to shoot at 200d.
*Find a convergence that works best for you at the range you shoot the most, that range should be 200d (note the range you shoot the most not the convergence).
*Always shoot to kill or dont shoot at all
*Dont force the shots, if you dont have the shot dont try to force the plane into position as you loose too much E and will miss anyways.
*Set up the easy hit shots by using ACMs.
*Dont jump between US/UK, Japanese, Russian and German/Italian planes, stay with one of the plane groups that have same balistics.
Tex
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WOW
Thanks for all the wealth of info gents and with this I can try it in off line. Pratice and use it in MA.
Thanks agian
Reddogtl :D
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As far as the 'kevlar' planes and vehicles. Certain settings or net lag can cause this.
V-sync OFF for example supposedly causes 'rubber bullet' syndrome where you 'seem' to hit things but actually aren't.
You also can't hit the target over its entire surface and expect damage.
You should try to concentrate the hits on a single point or area to induce maximum destruction.
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Thank you sir
Had this experance last night hit panzer many times
he turned turent one hit one kill (very frustrating).
Dont get me wrong though I get my share of kills.
Just sometimes one hit one kill :mad: can get under my skin lol:lol but I will continue to pratice and work on my skills.
thanks for all the great info.:aok
reddogtl:cool:
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With ground vehicles especially you really NEED to hit a weak point. If your getting richochets [SP?] ... rounds bouncing off his armour they wont damage him there. Move your sight slightly and watch for the hits. GVs do have weak points also. Of course shosts at the back are usually more lethal and I mean at the back of the tank, not the rear portion from the side. Shots to the turret or drivers position are usually more lethal also.
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rgr that sir
pratice,pratice,pratice
I do love this game :D
reddogtl :aok