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General Forums => Aces High General Discussion => Topic started by: FiLtH on May 23, 2005, 08:51:43 AM

Title: Headons and Running
Post by: FiLtH on May 23, 2005, 08:51:43 AM
These are the two most hashed and rehashed topics I see (see this thread) in both the game and in here. These are my opinions.

 Headons- Personally I dont like them. But since I never was a BnZ type, I never longed for them. The guys who BnZed in AW sure did. Now they have them. It is more realistic than not being able to hit a guy headon. The problem isnt that they are an option, its the fact that so many look down upon them.

  Many merges end up with both players nose to nose. This is a shot opportunity. Whether you want to take it or not is up to you. Nine times out of ten the other guy will. If you dont want to put yourself in that position, Id recommend a different setup that doesnt allow the guy the shot on you. If a guy pulls a double immel on you and hangs there, handing you the noose to slip your head into, BUT, you didnt bite..instead leveling off long enough to conserve your tiny bit of E..so that when he drops down on you to get a headon on shot by using up the rest of your E at the last second...HE MISJUDGED YOU. He will generally say "Nice headon . This of course is his attempt to belittle you..on channel 200, for all to see. The last resort of someone who made a mistake, and can't quite come to grips with it.

  The same is for when planes like spitVs, taking a headon against an LA7 (a headon shooter if there ever was one) or other fast planes. Quite often the headon shot is the only one you will get. Take it..its in the game..its up to them to avoid it.

  When I first came here..after years of no-headons in AW..I didnt like it. But Im used to it now. Would 2 planes approaching at 300mph go head to head risking a collision to try for a headon? Probably not. But that was real life. This is a game. Some folks may never get much better than they are in week4. Those guys still want to play, and if they only seem to be able to get headons shots, then so be it. We all want to play, and kill people. The guy who doesnt want to be hit that way should take every pre-caution to avoid it. So remember the next time you see a guy say "Nice headon dweeb!"..remember..he made a mistake, and is trying to cover that up by making his opponent look bad.

RUNNING-
                  Again..some guys may never learn the ability to manage space around him, or learn to TnB. These guys generally use fast planes to stay alive longer. No one likes hearing the wheels come up every 10 minutes. Others, who are very good at all aspects of the game use a faster plane when they want to stay alive a long time and rack up some kills.

                 Each of these guys has every right to use their planes speed to escape. A 51 against a spitv when slow, will likely end up dead if he turns with the spit for a few minutes. That said..the outcome known..why waste the time re-upping, when you can just run away and set up another attack a few minutes later?

                 When a guy runs...you beat him. Either by having the better plane for the situation, or you flat outflew him. In either case..he is out of the fight for a few minutes and you are still alive. There is no need to call out "WTG you runner!!" on channel 200. Hes just doing what he has to, to live. Be it outmatched in plane type, for a slow fight, or outmatched in ability.

                  The other side of the coin, is if you are tired of planes continually out-running you, and frustrating your gameplay...try a faster plane. Go after him. Fly in his shoes awhile. You will find yourself having to run against tighter turning rides yourself at times if you want to live.

                   The main thing is..there is no need to announce to channel 200, that someone headon'd you..or ran away from your fight. Its all in the game. Broadcasting your frustration only pollutes the channel. Think of that the next time you're tempted to vent on channel 200. If you cant resist it..atleast (if you know who it is)..use PM to hash it out. We dont need to hear it.
Title: Headons and Running
Post by: Saintaw on May 23, 2005, 08:58:02 AM
Filth, stop talking like an adult. We're all five year olds* once we enter the MA... or at least, it feels like it.


*- In Furball's case... that'd be 3 year old.
Title: Headons and Running
Post by: Vudak on May 23, 2005, 09:03:53 AM
It's an excellent, well-said post Filth...  Still, while I agree with what you are saying I do have to say that yes, a pony might eventually have to run from a spitV, but that eventual possibility shouldn't stop anyone from at least giving it a good merge & seeing what happens.  They can still get away later.

I think people forget that too often...  Personally, I blame the help-guide writeups on the fast planes, but that's another topic.
Title: Headons and Running
Post by: dedalos on May 23, 2005, 09:15:58 AM
I will whine about HOs when this is all the other guy is doing.  Not after the merge were you may end up with one guy going up while the other is falling off the sky.  When you see the WTG HO tard on 200 is because that is all the other guy did.  As you said, it is a game.  If you end it in 2seconds with a HO, how mach fun did you have?

As far as the pony or the LA7 extending, again, that is not a problem.  Thats their straingth.  I do however find it hard to believe that a pony needs to extend beyond 6K before the next HO attempt.

Finnally, you have the try to cherry and extend people.  These are the guys that will make a pass while you are fighting a spitV, miss th HO, extend 5K, and repeat.  I think they do deserve the ch200 decorations.

So, not all crying on 200 is unjustified.  In the cases that Filth described is not, but I don;t think thats when you see it.  Then again, some people (hi fubar) will call you a runner when they are D400 on your 6.
Title: Headons and Running
Post by: FiLtH on May 23, 2005, 09:20:43 AM
Definately Vudak..I always give her a turn or two...but when it starts goin south..and unless the spit is new...I will escape. Unless Im drunk and dont care at that point...which could be any given friday or saturday night :)  Seriously...Id say..1 out of 20 flights..if that..I try to live. Usually I just want to get out there and shoot something.  If Im in a perked ride I will try harder...but I never seem to have more than 200 perk points on hand at one time. So that pretty much tells the story. I fly expensive planes and lose them alot.
Title: Headons and Running
Post by: Kev367th on May 23, 2005, 09:22:50 AM
Naw, fubies little gem is to get into a Tiger battle with ya, then have a mate come in, egg ya and take off a track ;).

The extending is where I have found the new icon system a real gem. Funny how an extending Lala will fill his pants when he finds out the chasing Tiffy is actually a Tempest when the tag changes.
Title: Headons and Running
Post by: FiLtH on May 23, 2005, 09:25:59 AM
Dedalos..those are the guys that fall in the "will probably never get any better than they were in week 4" catagory.  Whats in the game design, we cant change. Those pilots arent going to change. So I guess that leaves us. I too hate headons...but unless Im in the DA, and fighting someone you can setup protocal with beforehand..no ho's etc...I expect a face full of double aught every time I turn towards a guy. And..quite often get it :)
Title: Headons and Running
Post by: Kev367th on May 23, 2005, 09:34:49 AM
Lol Filth.
I started pulling out of head ons until I found I was still getting tagged regularly, or I would wait and see if he fires 1st.
Not any more, if someone turns their nose toward me, they aren't getting the benefit of the doubt.
Title: Headons and Running
Post by: dedalos on May 23, 2005, 09:39:27 AM
Quote
Originally posted by FiLtH
Dedalos..those are the guys that fall in the "will probably never get any better than they were in week 4" catagory.  Whats in the game design, we cant change. Those pilots arent going to change. So I guess that leaves us. I too hate headons...but unless Im in the DA, and fighting someone you can setup protocal with beforehand..no ho's etc...I expect a face full of double aught every time I turn towards a guy. And..quite often get it :)


lol, thats a not a problem.  They should expect a facefull on 200 :lol
Title: Headons and Running
Post by: FiLtH on May 23, 2005, 09:39:28 AM
Hehe Kev.. I know what ya mean!  What steams me is when the guy is a really good shot and I dive below his nose, and  I still get my tail blown off. At that point I figure.."Wow..if he's that good a shot..he doesnt need to do anything else!"
Title: Headons and Running
Post by: Kev367th on May 23, 2005, 09:44:25 AM
Quote
Originally posted by FiLtH
Hehe Kev.. I know what ya mean!  What steams me is when the guy is a really good shot and I dive below his nose, and  I still get my tail blown off. At that point I figure.."Wow..if he's that good a shot..he doesnt need to do anything else!"


Lol yup thats always the problem, by breaking your exposing (oooerrr) yourself and giving him a free shot.
I've become quite good at getting those shots now, regularly pepper the cockpit of guys who try to dive below me at d600+ and watch them go boom.
Title: Headons and Running
Post by: Lye-El on May 23, 2005, 01:37:24 PM
Quote
Originally posted by Kev367th
Lol yup thats always the problem, by breaking your exposing (oooerrr) yourself and giving him a free shot.
I've become quite good at getting those shots now, regularly pepper the cockpit of guys who try to dive below me at d600+ and watch them go boom.


Geez, figures. In another thread a while back it was written that the way to avoid a HO was to dive under it.:mad:    :D

Ahhh...Well..It seems I'm always in the wrong aircraft for the job anyway. If it's a head on I'll be the guy in a Spit V against a Hurricane. If I'm in a 110 to do GV work all the fighters show up. If I'm in a fighter, there is no fighters but the GVs are attacking. If I'm carrying ord I need to be able to fight fighters, if I'm light I need bombs. If I'm in a turner, I need to go fast.

And it continues on the ground. If I'm in a tank a horde of aircraft show up, in an Osti I'm trying to take out tanks. If I'm in a field gun....well, thats a given, 10 seconds, one pass *POOF*

I'll tell ya, it seems like I can't win for losing. I probably need to start another whine thead :)  I could maybe title it "Charlie Brown" with the subject "Why is everybody always picking on me? ;)
Title: Headons and Running
Post by: Clifra Jones on May 23, 2005, 02:17:15 PM
HOs are like fat girls. We've all done it we just don't want our friends knowing about it. :D

Running: Here's my take on running. If your running to stay alive because you've lost the advantage then fine. I ussually will not chase you. What bothers me is the guy who will stay D1000 off my but while I'm trying to get away in my Pony, LA, Typhie, etc.  He is not gaining on me at all. He will not break off so I can't effectively turn and re-engage. Am I supposed to just turn so he can kill me? I should sacrifice my plane just so I won't be called a "runner"? If he survives the trees he usually will follow me all the way back to friendlies and then turn away. Most likely biotching on 200 which I don't monitor so it does him no good.

If I know I'm not going to catch the bandit I will break off the chase and try to regain alt while keeping an eye on him to see if he is going to come back and re-engage. If the guy on my tail does the same I will reposition and re-engage the fight.

The runner dance take 2 to participate. If you don't want to dance then don't dance.
Title: Headons and Running
Post by: doobs on May 23, 2005, 02:21:43 PM
filth ya got me today in your Ki, I was spitv, I decided to try and fight ya tight, with rolls, and ya matched me move for move, but you were a little better,  ya  beat me to the turn and it was all tower for me . The next time i came in and knew it was you, I'd turn fight and if it didn't look well extended 1k and returned, knew I had no chance in tight with ya.

And it was all class bro not a shot fired ho either direction

outstanding flying in that KI filth.  u suk:aok
Title: Headons and Running
Post by: dedalos on May 23, 2005, 02:27:51 PM
Quote
Originally posted by Clifra Jones
HOs are like fat girls. We've all done it we just don't want our friends knowing about it. :D

Running: Here's my take on running. If your running to stay alive because you've lost the advantage then fine. I ussually will not chase you. What bothers me is the guy who will stay D1000 off my but while I'm trying to get away in my Pony, LA, Typhie, etc.  He is not gaining on me at all. He will not break off so I can't effectively turn and re-engage. Am I supposed to just turn so he can kill me? I should sacrifice my plane just so I won't be called a "runner"?  


Alternatively, you could try and reverse on the guy.  But it would require you to know how.  And to know how you will have to try.  And if you try you will die untill you learn.  But when you learn, you will see a guy 1K behind you and start smiling because you will know what is about to happen to him.  I preffer 1.5K for a reverse but 1K is fine too.  Do I die? yes, a lot.  But half the times who ever was chasing is left thinking WTF happened?

It like when xxxx asked me in the DA if I was going to chase him for ever.  He was in a LA7 and I was in a spitV.  He said he was not turning back cause thats not what LA7s are made to do, so I broke off.   30mins latter I killed him in the MA.  He was in a SpitV and I was in a lala and he was 1.5K on my tail.  Point is, give it a try.  Half the guys on your tail don't know what to do anyway.  
Title: Headons and Running
Post by: SPQR on May 23, 2005, 02:31:46 PM
Excellent post! should be a sticky. hehe. I will never fly the way the enemy wants me to. But, most of the time, I will turn fight in my 109 to see how good the turn fighter is and see just how far I can push my 109 outside the envelope and pick up experience about that plane i just fought. That said, I'll take any shot that presents itself and keeps me ALIVE! My rules: outnumbered: HO shot; Countrymen in trouble: HO shot if needed; 1vs1: Fight until best shot presents itself, if HO shot: taking it!
Title: Headons and Running
Post by: Clifra Jones on May 23, 2005, 02:36:32 PM
Quote
Originally posted by dedalos
Alternatively, you could try and reverse on the guy.  But it would require you to know how.  And to know how you will have to try.  And if you try you will die untill you learn.  But when you learn, you will see a guy 1K behind you and start smiling because you will know what is about to happen to him.  I preffer 1.5K for a reverse but 1K is fine too.  Do I die? yes, a lot.  But half the times who ever was chasing is left thinking WTF happened?


I do reverse a lot. I win some and I lose some. About 50% ratio. 1.5, yeah, I will reverse on him. 1k I will at times too. Believe me no fear of dying here at all. If I'm no where near friendlies of a friendly base I will reverse just out of boredom. My point is, don't complain about the runners, just don't chase them. Reposition and be ready when/if they do return.
Title: Headons and Running
Post by: SuperDud on May 23, 2005, 03:10:19 PM
Quote
Originally posted by dedalos
Alternatively, you could try and reverse on the guy.  But it would require you to know how.  And to know how you will have to try.  And if you try you will die untill you learn.  But when you learn, you will see a guy 1K behind you and start smiling because you will know what is about to happen to him.  I preffer 1.5K for a reverse but 1K is fine too.  Do I die? yes, a lot.  But half the times who ever was chasing is left thinking WTF happened?
 



Yup, 1k is plenty of room to turn around a fight.


Quote
Originally posted by Clifra Jones
My point is, don't complain about the runners, just don't chase them. Reposition and be ready when/if they do return.


Only problem I have with this is normally the "runner" only comes back when he has friends and alt. If he does come back without the friends/alt it's only to zoom in again and run off. Taking the La7 vs Spit example, the La7 shouldn't have to run/extend. If the La7 is smart he'll just use his speed in the verticle and rope the spit. Failing that, he is easily sitting above the spit now and can deal with him as he sees best. It's the same arguement that's been going on forever. Furballers hate getting cherried or BnZed while the guys in the BnZ planes get tired of hearing the furballers whine about it. Who's right... well IMO I am:p  And that's all it is, a bunch of opinions.

BTW Clifra, want to make it clear that I'm not saying the "runner" is you. I'm just stating how I see things most of the time in the MA.
Title: Headons and Running
Post by: SkyRock on May 23, 2005, 04:07:06 PM
Quote
Originally posted by SPQR
Excellent post! should be a sticky. hehe. I will never fly the way the enemy wants me to. But, most of the time, I will turn fight in my 109 to see how good the turn fighter is and see just how far I can push my 109 outside the envelope and pick up experience about that plane i just fought. That said, I'll take any shot that presents itself and keeps me ALIVE! My rules: outnumbered: HO shot; Countrymen in trouble: HO shot if needed; 1vs1: Fight until best shot presents itself, if HO shot: taking it!
I was wondering who that HO'ing 109 was!   hee hee
Title: Headons and Running
Post by: DieAz on May 23, 2005, 04:50:36 PM
Quote
Originally posted by dedalos

It like when xxxx asked me in the DA if I was going to chase him for ever.  He was in a LA7 and I was in a spitV.  He said he was not turning back cause thats not what LA7s are made to do, so I broke off.


that guy in the La7 has no idea, what a La7 can do.
Title: Headons and Running
Post by: Furball on May 23, 2005, 05:01:45 PM
Quote
Originally posted by Saintaw
Filth, stop talking like an adult. We're all five year olds* once we enter the MA... or at least, it feels like it.


*- In Furball's case... that'd be 3 year old.


if i was old enough to read, you would be in serious trouble now mr.frenchy....!
Title: Headons and Running
Post by: FiLtH on May 23, 2005, 06:40:29 PM
Thanks doobs great fightin ya!  That ki61 is a bear to get to know where the lead is headed though. My aim in all planes is lacking...unless I play everyday in the same plane.

    As for the runners who come back when they get friends in the area...chock that up to SA...perhaps we all should cut and run sometimes..even if we arent in a runner type plane. I know I often put more stock in my flying than my feeble wrist/brain is willing to give...and pay the price. But...if I took the time to glance at the map, and think "Hmm..Ive got 2 kills...and not many friendlies around...and I see enemy dots on the horizon..maybe I should take her to the barn!"... I might live more. Its always the "1 more kill" that gets me. Or a tree :)
Title: Headons and Running
Post by: SuperDud on May 23, 2005, 07:05:56 PM
Quote
Originally posted by FiLtH
As for the runners who come back when they get friends in the area...chock that up to SA...perhaps we all should cut and run sometimes..even if we arent in a runner type plane. I know I often put more stock in my flying than my feeble wrist/brain is willing to give...and pay the price. But...if I took the time to glance at the map, and think "Hmm..Ive got 2 kills...and not many friendlies around...and I see enemy dots on the horizon..maybe I should take her to the barn!"... I might live more. Its always the "1 more kill" that gets me. Or a tree :)



Yeah some like to survive and/or leave when things start looking bad and theres nuthin wrong with that, it's how you play. But I'm that "1 more kill" type. Regardless of whats coming at me, I'll go right into it hoping to get 1 or 2 more before I go down. Some might say that's not flying smart but I have a heck of a lot of fun doing it. About the only time I return to base is ammo, fuel or crippling damage(1/2 a wing). And only if my leaving will not put anyone else on my side in trouble. But as I stated, everyone plays their own way and to each their own.


PS: Filth, you gonna make anymore Pizza guy movies? They are hilarious :aok
Title: Headons and Running
Post by: FiLtH on May 23, 2005, 07:12:54 PM
LOL Dud...u play like me sounds like!  May make some more Pizza Guys later on this summer. Been real busy :)
Title: Headons and Running
Post by: Clifra Jones on May 24, 2005, 09:31:39 AM
Quote
Originally posted by SuperDud

BTW Clifra, want to make it clear that I'm not saying the "runner" is you. I'm just stating how I see things most of the time in the MA.


:D I don't ussually fly planes that can even think about running. I may up an LA7 at a capped field but running in that situation is not an option. Not saying I've never done it, just isn't an option most of the time. My new tactic when in trouble is to head for the trees. Yes, I know it kinda gamey praying on the poor FPS guys but, What the h311.
Title: Headons and Running
Post by: Clifra Jones on May 24, 2005, 09:35:27 AM
Quote
Originally posted by FiLtH
Thanks doobs great fightin ya!  That ki61 is a bear to get to know where the lead is headed though. My aim in all planes is lacking...unless I play everyday in the same plane.

    As for the runners who come back when they get friends in the area...chock that up to SA...perhaps we all should cut and run sometimes..even if we arent in a runner type plane. I know I often put more stock in my flying than my feeble wrist/brain is willing to give...and pay the price. But...if I took the time to glance at the map, and think "Hmm..Ive got 2 kills...and not many friendlies around...and I see enemy dots on the horizon..maybe I should take her to the barn!"... I might live more. Its always the "1 more kill" that gets me. Or a tree :)


Yeah, can't tell you how many times I've done that. Twice last night I can say for sure. Had a 3 kill sortie last night I should've took home, got the forth and seconds later BAM I'm dead. Oh well, it was fun that's for sure.
Title: Headons and Running
Post by: Kweassa on May 24, 2005, 09:42:16 AM
Frankly, the only guys that have any right to complain about "runners" is those who use planes that are both slower, AND maneuvers worse than the enemy plane.
Title: Headons and Running
Post by: Saintaw on May 24, 2005, 09:47:19 AM
^^ that's any plane I am flying :D
Title: Now, about them HOs
Post by: Clifra Jones on May 24, 2005, 09:59:12 AM
I stand by my comment about the fat girls.

Last night, not some, not most, but EVERY SINGLE ONE of the enemy I merged with fired on the merge.

Like I said, we all do it, we just don't want to admit it. If you chivalrous warriors are out there, I guess I'm just not finding you.

So therefor, if it looks like I'm not going to be able to avoid the close head on pass, guess what, I'm firing, experience dictates that I can not assume the other will not.
Title: Re: Now, about them HOs
Post by: dedalos on May 24, 2005, 10:02:26 AM
Quote
Originally posted by Clifra Jones
I stand by my comment about the fat girls.

Last night, not some, not most, but EVERY SINGLE ONE of the enemy I merged with fired on the merge.

Like I said, we all do it, we just don't want to admit it. If you chivalrous warriors are out there, I guess I'm just not finding you.

So therefor, if it looks like I'm not going to be able to avoid the close head on pass, guess what, I'm firing, experience dictates that I can not assume the other will not.


Not true.  Will never fire or even think about aiming for the HO, unless I am cornered.  Meaning, no other option (like gear still down, comming out of a turn and seeing the other guy firing, etc).  Now, if you are in 202 and I am in 110, weeeeellllll, what can I say.  Fat girls are not that bad sometimes :lol :lol :lol
Title: Headons and Running
Post by: Alky on May 24, 2005, 10:06:04 AM
Quote
Originally posted by dedalos
Half the guys on your tail don't know what to do anyway.  


Being an AH dweeb and trying to get accustomed to the game, I'm finding myself in HO's without trying. While chasing someone I've found many times that without seeing any kind of change in attitude or altitude, they've somehow reversed and are coming right at me. My surprise usually means they blast me out of the sky wondering... how did they do that?
If someone can explain how you can reverse on someone, still in icon range basicly undetected, I'd really love to know :)
Title: Headons and Running
Post by: WarRaidr on May 24, 2005, 10:20:09 AM
In a "normal" merge i find about 9 out of 10 planes going for the HO lately :(
 
I usually go into a barrel roll to avoid the HO but amazingly i got shot down the other nite in mid-roll, i don't know if he was that good a shot or it was a lucky sprayer :cool:

I usually won't HO unless i'm outnumbered or until the other guy makes a HO pass first. But even when you don't see the tracers you can hear the guns chattering away as you pass each other in the merge  :mad:
Title: Headons and Running
Post by: Swager on May 24, 2005, 10:39:01 AM
Where is that animation of that guy beating the dead horse?

Anyone?

HOs are good!  I used to practice various HO setup maneuvers.  If the HO fails, then my run-to-ack tactic comes into play.  These are the two necessary moves to become successful in AH.

:D
Title: Headons and Running
Post by: SirLoin on May 24, 2005, 10:43:13 AM
I wish HTC would disable HO's for goons though..That was fun in AW3..:)
Title: Headons and Running
Post by: Vad on May 24, 2005, 10:46:49 AM
Quote
Originally posted by Swager
Where is that animation of that guy beating the dead horse?

Anyone?

HOs are good!  I used to practice various HO setup maneuvers.  If the HO fails, then my run-to-ack tactic comes into play.  These are the two necessary moves to become successful in AH.

:D


Exactly!
Just one more thing - running low and close to trees is very important! Most of the low rank dweebs have time to play and don't have money for good computers, so I get FPS advantage.
Title: Headons and Running
Post by: dedalos on May 24, 2005, 10:59:32 AM
Quote
Originally posted by Alky
Being an AH dweeb and trying to get accustomed to the game, I'm finding myself in HO's without trying. While chasing someone I've found many times that without seeing any kind of change in attitude or altitude, they've somehow reversed and are coming right at me. My surprise usually means they blast me out of the sky wondering... how did they do that?
If someone can explain how you can reverse on someone, still in icon range basicly undetected, I'd really love to know :)


Not undetected.  I do ocasionaly see that I know something is happening but I am not sure if the guy is comming or going and that results in a HO because I thought I was on his 6.  I think thats cause by my low resolution and having the sliders moved all the way to performance.  

As far as reversing, it is simple really.  Just turn back.  You will be surprized at the results.  90% of the time the bud guy will try to go up thinking you have low E since you just pulled a turn.  Now, if you pulled that turn with your nose pointing a few degrees down, you prolly did not lose any speed at all.  The rest is a matter of watching the bad guy and see where he is going to go and try to have your guns pointing there.  If you are not in a turner, you get 1 shot, extent to 1.5K or so and repeat.  Unless he gives you the alt advantage.

Try it.  You'd be amaized at what people do.  I've seen SpitVs dive to the deck from 10K living me in a Ki84 5K over their heads.  Yeah, they can turn better but for how long after that.
Title: Headons and Running
Post by: RTR on May 24, 2005, 11:34:11 AM
Great post Filth.

Re: running.

I see two thought process's happening (having been on both ends numerous times).

The runner: Generally what is going on in my tiny acorn is:
"this guy is 1K back and not gaining, think I'll keep trucking and see if he breaks off. If he breaks off, I'm gonna reverse, set myself up an advantage, and kill him".

The chaser: My noodle is firing off hundreds of tiny synapsis':
" I'm 1k back and not gaining (but not really losing either), I'm gonna stay with it for a while. If he breaks, I'm gonna try to set my self up with an advantage and kill him".

Worst case scenario for both is I get my butt handed to me by the other, or I allow him to drag me to his bud/ack/ whatever, and get my butt handed to me.  eh...no biggy..the chief says I can have as many planes as I want.

RE Head On's: I generally try to avoid them, as they are a pretty low percentage shot (and I always seem to come out on the chitty end).

Biggest thing I notice about HO's is that most don't recognize them apart from a front quarter shot.  Some see the HO if you are anywhere between a 3 or 9 o'clock position on them, high or low or co-alt.

So, although I rarely will accept a HO shot, I will take criticism or flaming in game if my opponent doesn't understand how or why I took/made that shot, and won't normally reply to it. I will put the scalp in my bag however and take it home with me, with no regret/remorse etc. etc.

cheers,
RTR
Title: Headons and Running
Post by: SkyRock on May 24, 2005, 12:56:31 PM
OK FiltH, cut the crap!   hee hee  (that sounded tough)  Any player that is out there flying hurri's and n1k2's and 190A8's just to HO people is a dweblet butt munch.  Now I have to say that it is part of the learning curve to break out of the "Dont point ur plane at me or you leave me no choice" attitude.  But what you described in your post is not the way it really goes in the MA.  Generally I find that there are quite a bunch of seasoned  players that base all their moves around the HO first attempt.  I dont mean "good" when I say seasoned.  If you have played this game for more than a year and 50% of your kills are face shots, then you are a dweeblet butt munch.
Title: Headons and Running
Post by: Pooface on May 24, 2005, 01:55:18 PM
Quote
Originally posted by Kev367th
The extending is where I have found the new icon system a real gem. Funny how an extending Lala will fill his pants when he finds out the chasing Tiffy is actually a Tempest when the tag changes.


wow kev, i gotta say, i was laughin for 5 minutes when i saw that :)

gonna have to add that to my sig:D
Title: Headons and Running
Post by: dedalos on May 24, 2005, 02:43:46 PM
Quote
Originally posted by Pooface
wow kev, i gotta say, i was laughin for 5 minutes when i saw that :)

gonna have to add that to my sig:D


Why?  whats the speed difference on the deck?  Not to mention the lala is the better plane down there.
Title: Headons and Running
Post by: Hoarach on May 24, 2005, 03:22:22 PM
Totally agree, I cant stand ho's and people running.

90% of the time I will get a ho from people with little skill.  With those that know what they are doing usually will have a good 1 v 1 against me and turns into great fun.  However most planes that ho me dont last because I usually only fly 38.

When people try to engage me, they make one pass with a ho and if I havent shot them down they will turn on me once and run.   Very few pilots engage me unless it is more of them against me.  I have found though my 38 will catch most things because I have been sticking with the 38l because of the speed and low speed capabilities.  When they start to run though, they soon jerkign stick really hard or do a hard turn because I can hit their plane effectively at 1000 out with the 38 guns because they are all in the nose and then they die.
Title: Headons and Running
Post by: Nomak on May 25, 2005, 11:19:43 AM
Good post.

My take is that I am usually in a slow plane.  If someone tries to BnZ me I will tolerate a pass or two.  If they realize they are not going to kill me and leave then fine.  If they slow down and angles fight me then fine.  However if they make pass after lame pass and wont leave me be then they get a face full of Hispanos.  I will also face shoot while out numberd.

As far as the reversal thing goes.....  I actually prefer to have the nme around d600 on my six when the fight begins.  In the MA I will often "Give" a con my six just to get them to engauge.  Once they commit I just reverse them and then.... BANG.  No more con.

See yas up.... Dave
Title: Headons and Running
Post by: Guppy35 on May 25, 2005, 11:29:19 AM
Classic example last night late.  I upped in my old 38G to check on a con near one of the fields.  Just he and I in the sector.  Turns out to be a hi N1K.

OK so I keep it level to keep my speed up and wait for him to come down.  Here he comes, I turn in towards him and the face shot is taken on his part without success.  He heads back up, clearly hoping I'll follow.

No chance :)  Here he comes again and I turn back to him.  This time boom, his face shot gets me.

Ticked off a  bit at myself I up again and head back out.    This time he's got even more alt and at that point I'm not gonna waste my time climbing to him.

Down he comes booming and zooming.  I evade the face shot over and over but despite having all the advantages he won't play.

Finally out of frustration as he comes in for another head on, I let him have it.  Boom!  down he goes.

My comment on 200 "Not much fun is it?"

He probably could have eaten me alive had he stayed in to actually fight it out, but all he'd do was face shoot, or at least attempt to.

Dan/CorkyJr
Title: Headons and Running
Post by: Arcades057 on May 25, 2005, 11:39:06 AM
I HO whenever possible.  Call me a dweeb or a noobie-buut munch or whatever.  

1) Head in at me from the 12
2) Turn on your classical music and prepare to maneuver into position in my six.
3) See the tower.
4) Curse all you want.

Want to talk about annoying things?  How about driving a Pz for 45 minutes to another field, just to get hit by something you never saw.  How about upping from a capped field, getting in the air, only to lose your tail from a Flak on the ground that YOU didn't see.

How many of you who hate the HO approach vulch?  That's pretty annoying I think; do you dislike it when some "dweeb" takes off and HOs you from the field you were vulching?  :rofl

I haven't been at this long.  In most planes I suck; this doesn't stop me from getting kills, from helping out the Bishes whenever possible or from enjoying myself--most of the time.  To me there is nothing more enjoyable seeing that "You shot down #$%^%^ #1 message and I get it however I can.
Title: Headons and Running
Post by: dedalos on May 25, 2005, 11:53:26 AM
Quote
Originally posted by Arcades057
I HO whenever possible. Call me a dweeb or a noobie-buut munch or whatever.  

1) Head in at me from the 12
2) Turn on your classical music and prepare to maneuver into position in my six.
3) See the tower.
4) Curse all you want.

Want to talk about annoying things?  How about driving a Pz for 45 minutes to another field, just to get hit by something you never saw.  How about upping from a capped field, getting in the air, only to lose your tail from a Flak on the ground that YOU didn't see.

How many of you who hate the HO approach vulch?  That's pretty annoying I think; do you dislike it when some "dweeb" takes off and HOs you from the field you were vulching?  :rofl

I haven't been at this long. In most planes I suck; this doesn't stop me from getting kills, from helping out the Bishes whenever possible or from enjoying myself--most of the time.  To me there is nothing more enjoyable seeing that "You shot down #$%^%^ #1 message and I get it however I can. [/B]


Well, keep up the good work and 2 years from now, the items in bold will still be true.  Also, assuming your game ID is Arcades, your 1.9 K/H and 0.2 K/S will continue to be the same.  Lots of fun isnt't?
Title: Headons and Running
Post by: Arcades057 on May 25, 2005, 12:10:02 PM
Dedalos, this game is only as fun as you or I make it.  I have fun at this.  If two years go by and my kill ratio is the same and I am still here then yes, I'll still be having fun.

Point is, HOing is part of the game, just like vulching.  I can get as mad as I want to at the vulchers but to avoid them I just need to switch fields.  To avoid the HO just go under--I do that when I want to be "chivalrous."  As you can tell from my kills, Dedalos, that approach doesn't work for me too well.  If I can duck a HO, and my kills are so low, I'm sure a senior member such as yourself can do the same...?

As for "giving someone a facefull on 200" that's childish to an extreme.  Why announce to the room such a thing as so-and-so just killed you by a HO shot?  So a couple like-minded people will agree and make you feel better--the rest of them are probably laughing at you--or whoerver does it--and saying "they're just mad they got shot down."  And that's the truth.

Quote
Lots of fun isnt't?


Yes, yes I am.
Title: Headons and Running
Post by: CPorky on May 25, 2005, 12:39:46 PM
For me, and everyone else that is sane, the fun is when you able to manuver yourself into a situation where you have the shot and the enemy cannot. Second place is seeing someone do the same to you in some new way you haven't seen before.

Sorry, but a shameless HO will never earn respect in here. It is sort of like playing with your donut, sure you can please yourself but the more you do it, the more you'll be doing it alone.
Title: Headons and Running
Post by: dedalos on May 25, 2005, 01:05:34 PM
Quote
Originally posted by Arcades057
Dedalos, this game is only as fun as you or I make it.  I have fun at this.  If two years go by and my kill ratio is the same and I am still here then yes, I'll still be having fun.

Point is, HOing is part of the game, just like vulching.  I can get as mad as I want to at the vulchers but to avoid them I just need to switch fields.  To avoid the HO just go under--I do that when I want to be "chivalrous."  As you can tell from my kills, Dedalos, that approach doesn't work for me too well.  If I can duck a HO, and my kills are so low, I'm sure a senior member such as yourself can do the same...?

As for "giving someone a facefull on 200" that's childish to an extreme.  Why announce to the room such a thing as so-and-so just killed you by a HO shot?  So a couple like-minded people will agree and make you feel better--the rest of them are probably laughing at you--or whoerver does it--and saying "they're just mad they got shot down."  And that's the truth.

 

Yes, yes I am.


No one has ever said tha the HO or vulching is not part of the game.  They are.  I never said I will not take the shot or vulch either.  Its when you go to a field with the purpose of vulching and only vulching that you become a dweeb.  Its when the only shot you will ever try to take is the HO then run to 5K only to repeat that you become a dweeb.  If this style is fun for you, why pay the subscription and not just play off line.  Its saffer too since the guy taking off will not HO you on your vulch run.

Yes, I can duck the HO, it does not take any skill really.  I don't get hit on a HO merge when 1 on 1 unless I am AFK.  What I cant avoid a hero like you comming in after I have been in a fight with 1 or 2 guys for 5 minutes with no one taking the advantage, only to have my face shot off or your plane fly through mine.  Is this part of teh game? yes it is.  Is it DweeBish behavior? you can bet.

As far as the facefull on 200, well thats part of the game to.  You don't like it don't act like a dweeb or just laugh at me.  Would you prefer a private message?  

Now about your skills.  I don't know if you are good or not but it doe snot matter.  What matters is do you try.  That was the point of my first post.  if you don't try, you will never become better.  And please don't try to duck a HO by going under.  Thats like asking to be killed
;)
Title: Headons and Running
Post by: SuperDud on May 25, 2005, 01:07:34 PM
I think what Dedalos was trying to say is that if instead of thinking about what you're going to do during/after the merge, and instead just go for the HO, you will never get any better than you are now. You will always be easy cannon fodder for the guys that know what to do instead of a HO. Bottom line is, if you want to improve you have die a lot while attempting to get better. Until you decide to take that next step and let one of the better players smack you around a bit, then the HO will always be your best move. If thats how you play and enjoy it, then fine. But if you ever want to move beyond this then all you have to do is ask for help, go to DA/TA and practice. The key is to stick with it through all the beating, I did and it really paid off.
Title: Headons and Running
Post by: Vudak on May 25, 2005, 01:11:31 PM
Quote
Originally posted by CPorky
For me, and everyone else that is sane, the fun is when you able to manuver yourself into a situation where you have the shot and the enemy cannot. Second place is seeing someone do the same to you in some new way you haven't seen before.


That's a really good quote.  Hope you don't mind I just stole it :)
Title: Headons and Running
Post by: dedalos on May 25, 2005, 01:27:33 PM
Quote
Originally posted by SuperDud
I think what Dedalos was trying to say is that if instead of thinking about what you're going to do during/after the merge, and instead just go for the HO, you will never get any better than you are now. You will always be easy cannon fodder for the guys that know what to do instead of a HO. Bottom line is, if you want to improve you have die a lot while attempting to get better. Until you decide to take that next step and let one of the better players smack you around a bit, then the HO will always be your best move. If thats how you play and enjoy it, then fine. But if you ever want to move beyond this then all you have to do is ask for help, go to DA/TA and practice. The key is to stick with it through all the beating, I did and it really paid off.


Something like that only I am bored at work and type a little more than usual :lol

However, I am talking from experience.  I used to have the HO as my primary weapon when I started the game.  Only, I was so stupid that I would do it with 202s and SpitIs etc.  I guess it was not that bad since I lost most of them, lol
Title: Headons and Running
Post by: CPorky on May 25, 2005, 02:19:02 PM
I sort of liked the other sentence better. :)

Don't mind at all, either way...

Quote
Originally posted by Vudak
That's a really good quote.  Hope you don't mind I just stole it :)
Title: Sorry, Dedalos
Post by: Arcades057 on May 25, 2005, 03:32:08 PM
I wasn't meaning to start an argument with you earlier, LoL.  I think I read some of what was said and saw myself in the comments.

HO is not the only approach I take; in fact, only recently have I begun taking it every time--well, the majority.  I fly past someone and hear "babababa..." and then get the tailspin... I hate that.  Unfortunately the only recourse is to "stoop to their level."  I make no bones about it--I WILL HO.  Not bragging, it's just a fact.  At the same time I understand there are certain planes that don't do the HO--ie the Pony.  When I see a pony I realize that the pilot is likely out for a furball and not some La7 pilot looking to beef his kills.  I go around with the Pony--sometimes I lose (usually!:rolleyes: ) but sometimes I win.  It is a much better feeling to get the guy that way, I'll admit...

Unless you see those tracers coming at you from the La7 in your 12, fire a burst of SHvAK or Hispano and get the poof!  That's pretty good too.

Quote
Now about your skills. I don't know if you are good or not but it doe snot matter. What matters is do you try. That was the point of my first post. if you don't try, you will never become better. And please don't try to duck a HO by going under. Thats like asking to be killed


I'm always trying to improve in the main.  The last thing I want is for time to elapse and I still play the HO game and get PO'd when I fly for a half hour, only to get bagged by some 190 from high.  I HAVE to learn to fly better because I do pln on subscribing when my trial is up and I DO plan on being here for a while--hell, I left AW when they went premium and missed out on some good times.

And as for the ducking under: Really?  I must be flying against...  Oh wait a sec, every time I duck under some HO'er they either fly waaaaaaay far away from me or duck right into my guns.  

I think I just disproved my own thesis here...  Time to learn the game a little better.
Title: Re: Sorry, Dedalos
Post by: dedalos on May 25, 2005, 03:45:29 PM
Quote
Originally posted by Arcades057
and get PO'd when I fly for a half hour, only to get bagged by some 190 from high.


Exactly.  HOs even though part of the game, they will waste a lot of your time.  You can get a new plane, a new life, more ammo, but not more time.  That one is real, lol.  Even if you win, chances are you lost your radiator, a pilot wound, etc.

If you try to under the HOer, three things are going to happen.  If he is a good shot, you will lose a few parts at best.  Second, you are picking up speed (since your nose is pointing down)  and if he was just baiting you, he will be able to reverse mach faster than you since he is slower. Best case is that he ends up higher than you.  And dont forger option three where the bad guy flies away to never be seen again, unless he finds some friends.
Title: Headons and Running
Post by: Arcades057 on May 25, 2005, 04:04:08 PM
Quote
And dont forger option three where the bad guy flies away to never be seen again, unless he finds some friends.


This is what I've seen usually happen.  Usually I break of contact after a good five count if I haven't gained.  While watching my six I engage the remaining (if any) cons.  If the guy behind starts to gain I turn and re-engage at about 3k--usually to have the con spray at me from above.

As for the speed thing, I'll keep it in mind.  Maybe go high over him...?
Title: Headons and Running
Post by: frank3 on May 26, 2005, 03:35:00 AM
Filth, I just read your post. That's very nicely put!

Only 1 thing, the n00bs who call names, don't read the forums :)
Title: Headons and Running
Post by: Schatzi on May 26, 2005, 04:41:45 AM
Re: Running....


I usually fly Hurri... you do the math. (although some enemies died from laughing too hard when seeing me 'running' - my last chance tactic)

And i cant really blame people 'running' from me... theyre probably just above stall speed :D. But i do hate it when the Panzers run....



Re: HOing



Have that very often. Don't really know if its me not being able to avoid it/setting it up or if its just that people cant get on my six and thereby HAVE to shoot me head on... dunno. As for ingame input on that question... been called 'skilless dweebish idiot' as well as 'wow great flying there' bout equal times. we all have good and bad days???

most times i try to avoid a HO by diving under and reversing on the enemy. If i can time it right, i come out 200-400 behind the other (still going straight) and *boom*. If not... shot in the belly or coming out 600 behind faster con, waving goodbye.

Sometimes i just HO back. I mean, if he REALLY wants to ho a hurri in a Zeke...





On a side note... the other day i was flying Hurri Mk1 in H2H. Some guys nearly fell over himself to avoid giving me a HO opportunity.... i dont know why he was afraid of a Mk1 HOing him... I found it kinda funny.
Title: Headons and Running
Post by: Oldman731 on May 26, 2005, 07:01:59 AM
Quote
Originally posted by Schatzi
On a side note... the other day i was flying Hurri Mk1 in H2H. Some guys nearly fell over himself to avoid giving me a HO opportunity.... i dont know why he was afraid of a Mk1 HOing him... I found it kinda funny.

That cloud of little bullets makes it really hard to see, he was probably worried about a collision.

- oldman