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General Forums => Aces High General Discussion => Topic started by: jetb123 on May 25, 2005, 08:03:26 PM

Title: Killshooter...
Post by: jetb123 on May 25, 2005, 08:03:26 PM
HTC I am suggesting this for the game.
Killshooter to me, and im sure alot of people is very annoying. Tho it may not happen to you alot, but when a friendly jumps over me i have to stop firing, in fear of killshooting myself. So i thought of this. How about just X out the whole killshooter thing? Just have it so if a friendly shoots a friendly it wont do nothing. Like the TA. Sooner or later that friendly is going to realise he is wasting his ammo on a friendly. Cause personally I never see any friendly on friendly dogfighting, and maybe that is because killshooter, but with killshooter doing nothing when a friendly hits a friendly. Those 2 people will get bored of wasting there ammo. On a friendly. I see no point in having shooting your own friendlys, making you take damage. I think my suggestion to the game. Would help it alot, and make players have less worrying about killing themselfs, and more about fighting the enemy.
Title: Killshooter...
Post by: Waffle on May 25, 2005, 08:31:19 PM
I don't want some punk hanging on my 6 shooting at me while i'm climbing out...lol.


I kinda like seeing the newb explosions on the runway or behind me...lol
Title: Killshooter...
Post by: jetb123 on May 25, 2005, 08:41:02 PM
Quote
Originally posted by Waffle BAS
I don't want some punk hanging on my 6 shooting at me while i'm climbing out...lol.


I kinda like seeing the newb explosions on the runway or behind me...lol

well most people wont just stay on your six shooting at you, and if it did happen. Maybe hitech could make it so it doesnt even make a sound. Problem solved.
Title: Killshooter...
Post by: Morpheus on May 25, 2005, 09:17:13 PM
I like kill shooter. I think its a perfect way to deal with shoulder shooters. Little to the left, little to the right, up or down into their stream of bullets, and before you know it, they are gone.

If they are stupid enough to shoot you, they deserve to pay.

I fight with friendlies all around me. Its the only way i can survive in a fight. I am shooting all over the sky. bang bang bang.

I dont have a problem with kill shooter shootering myself.

Maybe you need to learn trigger control.
Title: Killshooter...
Post by: Kev367th on May 25, 2005, 09:35:20 PM
Quote
Originally posted by Morpheus
I like kill shooter. I think its a perfect way to deal with shoulder shooters. Little to the left, little to the right, up or down into their stream of bullets, and before you know it, they are gone.

If they are stupid enough to shoot you, they deserve to pay.

I fight with friendlies all around me. Its the only way i can survive in a fight. I am shooting all over the sky. bang bang bang.

I dont have a problem with kill shooter shootering myself.

Maybe you need to learn trigger control.


Doesn't account for the guy who dives in in-front of you, or cuts across you while firing. Or the best one, the guy who decides to try and ho the guy whos 6 you are on.
Title: Killshooter...
Post by: jetb123 on May 25, 2005, 09:57:14 PM
Quote
Originally posted by Kev367th
Doesn't account for the guy who dives in in-front of you, or cuts across you while firing. Or the best one, the guy who decides to try and ho the guy whos 6 you are on.
Quoted for truth...
Title: Killshooter...
Post by: Morpheus on May 25, 2005, 10:10:07 PM
I have no problems dying to kill shooter.

It maybe happens once a year. If that. And that would be when I am on a con and happen to hit another friendly in the process.

Sounds like you just need to adapt to conditions faster. In time you're SA will be such, that you will know where all friendlies are along with nme. I'm not saying my SA is any good. I'm just saying, that knowing where EVERYONE is and is going isnt just for the enemy... Its for all the other green guys around you as well.

I find its also the quickest way back to the tower when a fight sucks. Just shoot your wingman in the head. Presto... you're home.
Title: Killshooter...
Post by: Kweassa on May 25, 2005, 10:12:16 PM
Those issues must be resolved amongst the community, not by a game system.

 The current KS system is all we need, and basically the only thing we really could ask for. Any other form of implementation(which I believe I've seen almost every possible alternatives suggested by the community over the years) has a serious room for exploit which in comparison dwarves the current small frustrations or inconveniences of the KS system.

 Just like eventually, people are 'taught' and 'learned' not to rely totally on HOs and finally start making conscious ACM, KS is the same. Veterans around who witnessed the event should constantly warn the problematic individual about KS. Just like a spoiled brat would eventually learn the disadvantages of being a salamander(no friends, no helpers, no communication... etc) someone who keeps causing KS or runs into one will eventually be shunned from his teammates.

 
 Besides, causing a KS and being KSd is equally to blame. It's nothing but another manifestation of the typical target fixation and lack of SA. You should always keep an eye out for what your friendlies are doing as much as what your enemies are doing.
Title: Killshooter...
Post by: jetb123 on May 25, 2005, 10:13:44 PM
Quote
Originally posted by Morpheus
I have no problems dying to kill shooter.

It maybe happens once a year. If that. And that would be when I am on a con and happen to hit another friendly in the process.

Sounds like you just need to adapt to conditions faster. In time you're SA will be such, that you will know where all friendlies are along with nme. I'm not saying my SA is any good. I'm just saying, that knowing where EVERYONE is and is going isnt just for the enemy... Its for all the other green guys around you as well.

I find its also the quickest way back to the tower when a fight sucks. Just shoot your wingman in the head. Presto... you're home.
1. How can you say this if one. Not every aceshigh player has replyied and said they dont have this problem, Only you are saying you dont have it. Thats one person. I dont think you can say what i need to adapt to, if you only experience
once a year. I have it almost everyday, and not saying that i die everytime, but it makes me stop for a second, and really have to watch my bullets, and many times i have been pulling a breakshot on a enemy, and a friendly flys right into my bullets, and bam my oil is leaking.
Title: Killshooter...
Post by: 38ruk on May 25, 2005, 10:46:25 PM
thats it just turn off killshooter , then the shoulder shooters that fire from 1000 out will just shoot you out of the way ... good idea
Title: Killshooter...
Post by: jetb123 on May 25, 2005, 11:08:45 PM
Quote
Originally posted by 38ruk
thats it just turn off killshooter , then the shoulder shooters that fire from 1000 out will just shoot you out of the way ... good idea
Wow, please read my first post. If you would of read it you would of SEEN me CLEARLY STATE. Turn killshooter off yes. Make it so if a friendly shoots a friendly NOTHING happens. JUST like the TRAINING ARENA. There hopefully ruk you will be able to understand that.
Title: Killshooter...
Post by: Morpheus on May 26, 2005, 12:13:52 AM
I guess i need to remember who i am talking to.

S/A isnt just something you need sometimes. Its something you need all of the time.

What I said is that you need to adapt to your surroundings... Know them... Not just hills, trees, and the fighter hanger as you go to vulch. But everything.
Not just where you're enemy is, but where you're friendlies are as well. One is just as important as the other. Not paying attention will get you killed. Which is what I was saying about adaptation.

Basicly, open your eyes. Keep your head on a swivel. Never just look forward. The only time I'm looking forward is during the instant I am about to fire. Look ALL OVER, know and understand what is going on, who is going where, and what they are doing.

When you can do half of what I mentioned, you will have no problems dying because you just kill shot yourself.

Dont try to tell me that being kill shot is just something you have to live with in the game tho. Thats nothing but a load of bull.
Title: Killshooter...
Post by: Kweassa on May 26, 2005, 12:49:32 AM
Morph is totally right. SA applies in many cases. More often than not there is more things to blame than just one individual for causing/falling victim to KS.



Quote
I have it almost everyday, and not saying that i die everytime, but it makes me stop for a second, and really have to watch my bullets, and many times i have been pulling a breakshot on a enemy, and a friendly flys right into my bullets, and bam my oil is leaking.


 There's your problem. You should be watching where your friendlies are, not just where the enemy is. It's target fixation, hands down.

Quote
Make it so if a friendly shoots a friendly NOTHING happens. JUST like the TRAINING ARENA.


 And give birth to zillion n00bs and dorks shooting all over you, this time, totally on the high with nothing to fear since they don't have to worry about being KSd?

 Just to avoid one or two KS accident, which you can easily avoid with proper SA, you're asking to open the gates of dweebism. No KS, no fear. Just fire at the enemy whether or not a friendly is in front of you. In the typical 10 planes chasing one enemy plane scenario, the guy up front will be seeing tracers from 9 planes behind him firing without any hesitation.

 Don't tell me that's not gonna annoy you more than just one or two KS accidents.
Title: Killshooter...
Post by: jetb123 on May 26, 2005, 12:49:35 AM
Quote
Originally posted by Morpheus
I guess i need to remember who i am talking to.

S/A isnt just something you need sometimes. Its something you need all of the time.

What I said is that you need to adapt to your surroundings... Know them... Not just hills, trees, and the fighter hanger as you go to vulch. But everything.
Not just where you're enemy is, but where you're friendlies are as well. One is just as important as the other. Not paying attention will get you killed. Which is what I was saying about adaptation.

Basicly, open your eyes. Keep your head on a swivel. Never just look forward. The only time I'm looking forward is during the instant I am about to fire. Look ALL OVER, know and understand what is going on, who is going where, and what they are doing.

When you can do half of what I mentioned, you will have no problems dying because you just kill shot yourself.

Dont try to tell me that being kill shot is just something you have to live with in the game tho. Thats nothing but a load of bull.
Yeah you keep trying to imput that i need better SA, but when did i say that this happens to me alot? This was just an idea that came to my mind, and i thought it would fit nice. You still cant come up with a good reason to keep killshooter. Other than keeping up a good SA, but like i said, on breakshots where you shoot a few rounds trying to hit a plane under your nose and a friendly comes flying straight pass your stream of bullets, and your damaged for that, thats dumb to me. Accidents happen. We are not 100% perfect. Also another situation. upping from runway and a squaddie accidently pushed the fire button, Killshooting himself. I see no point in killshooter being on. Other than to make other to Inforce killstealing, and allowing for minor mistakes. To result in deaths.
Title: Killshooter...
Post by: Kweassa on May 26, 2005, 12:57:37 AM
Quote
Yeah you keep trying to imput that i need better SA, but when did i say that this happens to me alot? This was just an idea that came to my mind, and i thought it would fit nice.


 It's an idea alright. But it's not good.

Quote
You still cant come up with a good reason to keep killshooter.

 
 The KS has no other alternative that does not have a serios drawback which would dwarf any one or two KS accident. Is that not a reason good enough for you?

Quote
Other than keeping up a good SA, but like i said, on breakshots where you shoot a few rounds trying to hit a plane under your nose and a friendly comes flying straight pass your stream of bullets, and your damaged for that, thats dumb to me.


 Friendly planes don't hyper drive in front of you.

 They came from somewhere, somehow, at some speeds and trajectories which you can see it coming. You are damaged because 1) yes, the friendly in front of you was wreckless, but also 2) because you had bad SA.

Quote
Accidents happen. We are not 100% perfect.


 That's why we suck it up without complaints. If it was really unavoidable as you say, then there's basically no stopping it anyway, so what's the fuss?

Quote
Also another situation. upping from runway and a squaddie accidently pushed the fire button, Killshooting himself.


 Stupidty. I lost a 262 that way some weeks ago. But I don't think that's enough a reason to dislocate KS.

Quote
I see no point in killshooter being on. Other than to make other to Inforce killstealing, and allowing for minor mistakes. To result in deaths.


 Sorry, plain ol' wrong here.
Title: Killshooter...
Post by: Naytch on May 26, 2005, 02:42:05 AM
I dont see any drawback to making killshooter work like in the TA. HT could make it so that one will not hear any pings. If there is a teamkiller shooting at me, what will I care? Most likely 10 minutes later that dweeb will be ammo-less and get picked off by the first P-40 to cross his path, and I can go and fight un-hindered. The dweeb still ends up losing while the guy who gets shot will live, same as before.

Now, I agree it is very bad SA if u shoot a freindly by accident, but isn't even worse SA on the part of the guy who flew into the bullets? The 2nd thing one looks for in a fight is any incoming tracers coming to tear him up (1st thing being nme cons)

So if killshooter is made to work like in the TA, ppl who get shot will not notice (as always), teamkiller dweebs wont be able to teamkill (as always), and accidents will be forgiven.

I beleive these results should satisfy everyone, exept teamkillers of course.
Title: Killshooter...
Post by: Darkish on May 26, 2005, 06:35:00 AM
One thing yet to be mentioned is a conga line of 5 guys on your six.  With kill shooter as is, there's a chance a couple might take each other out - which in all honesty is one of the funniest things you can witness.

Your implementation Jet, would only encourage more spraying from people desperate for kills.
Title: Killshooter...
Post by: Blammo on May 26, 2005, 07:54:55 AM
Jet:
Morhpeus and Keassa are right.  They are also just trying to be helpful (even when they are under no obligation to do so).  If it doesn't apply to you, don't squeel so much.  Some one will benefit from their insight.

Look, I used to feel the same way about Killshooter.  And there are tons of good arguments for getting rid of it.  However, if it were removed you would learn real quick how many shoulder-shooters there are in the game (as your plane goes down in a flaming heap).

I have also thought long and hard about the "guns doing no damage" option or the "bullets pass right through" idea.  Two problems:

1)  It would encourage more people to shoot around and through you.  This would reduce your effeciency as when you saw the bullets flying passed you the tendency is to think "bad-guy-that-I-didn't-see" and evade (or at least look back, which means taking your eye off the target).

2)  It would allow people to use other planes as shields.  You and I are diving in on an Osti with you in the lead.  You get the face full of cannon while I get the kill on the Osti.  You and I are attacking a bomber formation and I am in the lead...I eat his defense guns while you rake his formation.

And don't think it wouldn't happen, because it would.

Beyond that, if you think the griping, whining, complaining, etc gets bad now, I would hate to see it if Killshooter were gone.

To summarize:  I agree with you.  However, until a better option comes along I think kill shooter is the best alternative right now.  I know that I may not speak for everyone, but time has taught me this truth.

By the way, don't be so defensive..."you" does not always mean YOU.  Sometimes it is just a specific term applied to the general populace.  In addition, learn to recognize help when it is offered.

Just sayin, is all...
Title: Killshooter...
Post by: Edbert1 on May 26, 2005, 08:07:56 AM
I had a numbers guy shooting at me while rolling down the runway just last night, he even fired his rockets at me. I politely told him to shoot the red planes not the green ones and he stopped, even said thanks. I'd have been pretty PO'ed if he kilt me.

I can think of nothing but negatives if killshooter were not there, the only thing close to a positive woule be realism, but the MA is no place for any sort of realism!
Title: Killshooter...
Post by: Ghosth on May 26, 2005, 09:02:49 AM
Last Jetb if you did a comprehensive search. Going back over the 5 or so years since AH started with its first beta.

You would realise that someone has started a thread exactly like this one at least every other month for the last 5 years.

Yes your new to AH (not the boards, but the sim) and all this is cool. You have cool new ideas to make it even better.

The thing is you havn't really thought those ideas all the way through to see where they lead.

We who have been here a while have seen the killshooter/collisions/ditch/landing threads come & go as regular as clockwork.

So when someone like Morph gently tries to steer you right, listen next time.

Cause we've been down this path before, we know where it leads.  And we'd rather not see you go off the deep end. Ok?

For now accept that all the ingame settings are as good as they can be made with current technolegy. They are set in stone and won't be changed any day soon.
Title: Killshooter...
Post by: Clifra Jones on May 26, 2005, 10:22:32 AM
Quote
Originally posted by jetb123
Yeah you keep trying to imput that i need better SA, but when did i say that this happens to me alot?

Yes you did, you said it happens daily. If it's happening to you that much I can only deduce one thing, it's your fault.

I am not a long time vet. I have been flying AH for 8 months now and I have been affected by kill shooter a total of 2 times. I am also not to vain to admit that both times were my fault.

Quote

This was just an idea that came to my mind, and i thought it would fit nice. You still cant come up with a good reason to keep killshooter.  


Maybe he/you/I can't but someone else can:

Quote
Posted by HiTech 02-25-2002:
The problem comes in how to apply the damage when you are shooting at different plane type , i.e. you could be shooting eng 4 on a plane with 1 eng.

To over come this all damage from kill shooter is applied to the center fuse.


It never ceases to amaze me how people love to blame the kill shooter on the other guy diving in.
If the plane is above you and he is diving in, he can't even see you.

It's realy simple.
It is the shooter responsiblity to make sure he is clear to fire. No if's, no ands, no buts.

For those complaning about some one flying infront of them.

Read this again.

It is the shooter responsibliyt to make sure he is clear to fire.

One more time.

It is the shooter responsiblity to make sure he is clear to fire.

And in case you are not clear on my views on the subject.

It is the shooter responsiblity to make sure he is clear to fire.

Think of it as an instant court marshal and a sentance of a firing squad.

HiTech


Again in the same thread replying to Tac

Quote

Unfortunataly responsibity ends when the tracers are flying. People fly into the bullet stream.

So you wan't the kill so bad,want points so bad, that you are willing to risk killingl a friendly.

Read again.

It is the shooters responsiblity to make sure he is clear to fire.

If some one is diving in you are NOT clear to fire.


Thats a bit off i'd say. Sure, they may dive into a con and not see you behind him, but they sure as heck can see the tracers you're firing his way.

Again .
It is the shooters responsiblity to make sure he is clear to fire.


Point is, some people just dont give a damn and fly in there regardless.

Again.
It is the shooters responsiblity to make sure he is clear to fire.


Accidents happen as well, **** happens. But penalizing the person that didnt cause the accident by having 1 or 2 killshooter pings whacking him off the sky doesnt sound right.


This would be like blaming a guy for hiting your car after you just ran a red light, because "well he saw me".

Again.
You want the kill so bad,want points so bad, that you are willing to risk killing a friendly.

It is the shooters responsiblity to make sure he is clear to fire.

All I'd like to see is a few more leniency towards hits received before causing damage, give the victims a chance to stop firing before killshooting themselves (target fixation, press trigger, BIG green icon plane jumps in front split second surprise, trigger still pressed, *plinkplink* *BOOM* you go).

Again.
You want the kill so bad,want points so bad, that you are willing to risk killing a friendly.

It is the shooter responsiblity to make sure he is clear to fire.


Tac everything you are aguing is you wanting the kill no different then the guy diving in wants the kill.

Only thing is the other guy is in a better position for the kill than you are. What you are acusing other people of, you are more guilty of yourself.


The rule is simple.

It is the shooter responsiblity to make sure he is clear to fire.


HiTech


And
Quote

1. Some form of control either png or kill shooter must be in the game. It dosn't take a bunch, It only takes one person to abuse the system to destroy everyones day. If one persone choses to shoot friendlies it leaves everyone else with no choice but to shoot him, with in mins 1 big freindly only furbal erupts.

This point has been proven every time kill shooter has been off, take it as a fact.

2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.

3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.

HiTech


And

Quote
Posted by HiTech 3-19-2005
And before this thread gets going. Don't sugest somthing that has all ready been suggested because unless a new idea comes up ,(which is doubtfull) kill shooter will not be changing.

HiTech


I seriously doubt that your idea is new, I have not researched it but, again, I seriously doubt it.

So, it ain't changing, stop whinning about it. If some dweeb dives in front of you, take your finger off the trigger.  Complain to him on country channel, on range vox but as HT says, "it's the shooters responsibility to make sure it is clear to fire".
Title: Killshooter...
Post by: jetb123 on May 26, 2005, 10:35:16 AM
Quote
Originally posted by Ghosth
Yes your new to AH (not the boards, but the sim) and all this is cool. You have cool new ideas to make it even...
For the last time. I started playing aceshigh in winter of 2003.
Long before I even registered on forum. So yes i am new to ah2, but im not new to the whole aspect of the game, and i dont see how everybody thinks i just found this forum. Started posting, and then suddenly just joined the game.
Title: Killshooter...
Post by: jetb123 on May 26, 2005, 10:39:43 AM
Quote
Originally posted by Clifra Jones
So, it ain't changing, stop whinning about it. If some dweeb dives in front of you, take your finger off the trigger.  Complain to him on country channel, on range vox but as HT says, "it's the shooters responsibility to make sure it is clear to fire".
And again. Who said i am whining about this? It is only a ingame suggestion, and that is why its in this forum, "Gameplay Feedback and Requests" This is simply me throwing out and Idea, and hitech doesnt need to do it or not. It just hit my mind, and seem like the most convient thing to do if I was running the game. Im sure there would be alot less threads like this, but no this isnt a whine thread, and people thinking it is are just completely ignorant.
Title: Killshooter...
Post by: hitech on May 26, 2005, 10:51:54 AM
Yep brand new Idea, Only considered this option over 12 years ago. And it has only been suggest a couple of dozen times after that. The idea sucked then and still does now.

HiTech
Title: Killshooter...
Post by: Clifra Jones on May 26, 2005, 11:19:36 AM
Quote
Originally posted by jetb123
And again. Who said i am whining about this? It is only a ingame suggestion, and that is why its in this forum, "Gameplay Feedback and Requests" This is simply me throwing out and Idea, and hitech doesnt need to do it or not. It just hit my mind, and seem like the most convient thing to do if I was running the game. Im sure there would be alot less threads like this, but no this isnt a whine thread, and people thinking it is are just completely ignorant.


Sorry jet, but a whine in this environment is based on sentance structure and your sentance structure only brings one thing to  my mind, and that's a whine.  You want something changed because it is adversly affecting you. What you are basicly saying is "I can't, or won't, change my own behavior so I want the rules to be changed". As a parent, that sounds like the classic whine to me.

No offense meant but, an idea without any basis in research or facts is, well useless.  It also is very tiresome to have to respond to these types ideas time and time again. In your eyes the idea has validity but in the eyes of the experienced it does not. You may not have experience with this but in my profession I have to deal with it all the time. I only wish I could respond to them as susinctly and directly as HT can here. Unfortunatly I have to live in the Corporate PC world and try to politely tell a VP that his idea is the stupidest thing I've ever heard.

You say it seemed convenient. Convenient for whom? You? Who seems, by your own words, to be unable to stop shooting when friendlies are in front of you. To me? As one who does not use tracers I should have to put up with your tracers flying past my plane interfering with my shot. Warning the bandit to break because he sees your tracers. Now don't reply that I should not dive in front of you as I have had numerous incidents of players saddling up on my 6 and firing past me at the bandit.
Title: Killshooter...
Post by: Morpheus on May 26, 2005, 11:29:22 AM
lol HT. :lol
Title: Killshooter...
Post by: jetb123 on May 26, 2005, 05:53:07 PM
Quote
Originally posted by Clifra Jones
Sorry jet, but a whine in this environment is based on sentance structure and your sentance structure only brings one thing to  my mind, and that's a whine.  You want something changed because it is adversly affecting you. What you are basicly saying is "I can't, or won't, change my own behavior so I want the rules to be changed". As a parent, that sounds like the classic whine to me.

No offense meant but, an idea without any basis in research or facts is, well useless.  It also is very tiresome to have to respond to these types ideas time and time again. In your eyes the idea has validity but in the eyes of the experienced it does not. You may not have experience with this but in my profession I have to deal with it all the time. I only wish I could respond to them as susinctly and directly as HT can here. Unfortunatly I have to live in the Corporate PC world and try to politely tell a VP that his idea is the stupidest thing I've ever heard.

You say it seemed convenient. Convenient for whom? You? Who seems, by your own words, to be unable to stop shooting when friendlies are in front of you. To me? As one who does not use tracers I should have to put up with your tracers flying past my plane interfering with my shot. Warning the bandit to break because he sees your tracers. Now don't reply that I should not dive in front of you as I have had numerous incidents of players saddling up on my 6 and firing past me at the bandit.
So when did I accutly type in saying" I'm not going to or Cant adapt to killshooter"
Title: Killshooter...
Post by: Morpheus on May 26, 2005, 06:35:47 PM
Quote
Originally posted by jetb123
So when did I accutly type in saying" I'm not going to or Cant adapt to killshooter"


LOL

When you asked for it to be taken out of the game!
Title: Killshooter...
Post by: jetb123 on May 26, 2005, 06:38:39 PM
Quote
Originally posted by Morpheus
LOL

When you asked for it to be taken out of the game!
Well so your saying this this forum should be named  "Whines and gameplay feedback" Obviously its a place to throw an idea out. This was not a whine. Only a suggestion, as i have said so many times.
Title: Killshooter...
Post by: Morpheus on May 26, 2005, 06:44:53 PM
Quote
Originally posted by jetb123
Well so your saying this this forum should be named  "Whines and gameplay feedback" Obviously its a place to throw an idea out. This was not a whine. Only a suggestion, as i have said so many times.


Yes, and I, along with everyone else told you why it should remain.

The owner and creator of the game just TOLD you why it WILL remain in the game.

He also told you that your idea isnt a new one. Its been tossed around whinned about for the past 12 years. Again, the owner of the game said that.

Quote
Well so your saying this this forum should be named  "Whines and gameplay feedback"


Show me where I said that?

Look young man. The idea you brought up, has been around and rejected by many... Time and time again.

Its nothing new. Its nothing to think about, talk about, whine about. Why?

Because its old news. A dead horse. Doesnt hold water.
Title: Killshooter...
Post by: Don on May 26, 2005, 10:13:22 PM
>>Maybe hitech could make it so it doesnt even make a sound. Problem solved.<<

I would rather HT set it so that the guy shoots the guy who flies in front of you down, and suffers a penalty; just like in AW. That was one of the few things in that game (toward the end) that really made sense. And for the so called "realism" supporters, it would be consistent with real life situations.
Title: Killshooter...
Post by: Naytch on May 26, 2005, 10:33:23 PM
JetB isn't new, my freind who has been playing since AH1 has been shot down by him :D

Btw, Don's idea seems cool. Maybe the dude who shot the freindly can get a perk deduction, or would get a kill subtracted from him for every 20 rounds that hit...maybe :confused:
Title: Killshooter...
Post by: TrueKill on May 26, 2005, 10:54:42 PM
How about a double kill shooter. If a friendly comes infront of you and makes you get killshot he should die to. You get killed for not watching before you shot and he dies for getting in the way. There problem solved for both ends.
Title: Killshooter...
Post by: Naytch on May 26, 2005, 11:34:02 PM
But who'll be left to kill the baddie everyone was shooting at in the first place?
Title: Killshooter...
Post by: TrueKill on May 26, 2005, 11:35:10 PM
Quote
Originally posted by Naytch
But who'll be left to kill the baddie everyone was shooting at in the first place?



he'll end up crashing into one on the 5 mile high trees that pop up 2 feet in front of you
Title: Killshooter...
Post by: Kweassa on May 27, 2005, 01:14:19 AM
Quote
How about a double kill shooter. If a friendly comes infront of you and makes you get killshot he should die to. You get killed for not watching before you shot and he dies for getting in the way. There problem solved for both ends.



 No. Still room for abuse.

 If somebody is pissed at someone, or is a spoiled brat, he will purposely shoot on someone whom he wants to annoy. In this case, the perpatrator clearly doesn't care what happens to him, as long as his target is annoyed.

 With the current KS system, the only way he can annoy someone is to try and jump into his guns on purpose.
Title: Killshooter...
Post by: Naytch on May 27, 2005, 01:52:12 AM
Quote
With the current KS system, the only way he can annoy someone is to try and jump into his guns on purpose.


But with the system JetB is suggesting means that dudes that wanna teamkill can't teamkill AT ALL.
Title: Killshooter...
Post by: Kweassa on May 27, 2005, 06:53:42 AM
Quote
But with the system JetB is suggesting means that dudes that wanna teamkill can't teamkill AT ALL.


 Which gives arise to another type of abuse at the opposite extreme.
Title: Killshooter...
Post by: Don on May 27, 2005, 07:01:49 AM
>>everyone was shooting at in the first place?<<

This is a major part of the problem..."everyone was shooting at.."
conga lines of dweebs all going after one guy, breaking their necks to get the kill, jostling for position. Inevitably someone (or more) dweebs are gonna get a bright idea to manuever to make sure the closest guy either gets killshot or has to break off before getting killshot.
Title: Killshooter...
Post by: rabbidrabbit on May 27, 2005, 07:39:25 AM
I have yet to hear a counter arguement to having killshooter zero out your ammo for hitting someone else on your team instead of inflicting damage on you.

It fully discourages shooting your teammates on purpose yet does not excessively punish those who get screwed by heros who fly through them to steal a kill.
Title: Killshooter...
Post by: SkyWolf on May 27, 2005, 08:51:27 AM
Quote
Originally posted by rabbidrabbit
I have yet to hear a counter arguement to having killshooter zero out your ammo for hitting someone else on your team instead of inflicting damage on you.

It fully discourages shooting your teammates on purpose yet does not excessively punish those who get screwed by heros who fly through them to steal a kill.


Heh.. is that a brand new idea? Seems as if HT was pretty thorough in his statements. I'm thinking it's not going to change just because you bring up an idea that has been rejected umpteen bazillion times before. I flew once in AW when killshooter was off and it was freakin' dweeb city. So regardless of what anyone thinks to the contrary, turning it off is BAD. Screwing with it is BAD. Bad SA is BAD. I REALLY suck and I haven't Killshot myself yet. I cease to pull the trigger when I see someone coming in or if someone gets in front of me. Seems to work for me.  :D

Woof
Title: Killshooter...
Post by: Naytch on May 27, 2005, 08:59:13 AM
Quote
Originally posted by Kweassa
Which gives arise to another type of abuse at the opposite extreme.


:confused:  I'm sorry, I didn't understand what exactly u meant so I'm speaking from assumption.

I assume you mean that ppl will abuse the system in a way that is opposite as they do now. As of now ppl abuse the system by flying into the bullets of sum1 else so as to kill that 'sum1 else'. Oposite of that is ppl abuse by making the 'sum1 else' fly into their stream of bullets? Would you mind being a bit more specific?

That was not meant to be offensive/sarcastic in any way. I just didn't fully understand your reply and am trying to get it straight.
Title: Killshooter...
Post by: rabbidrabbit on May 27, 2005, 09:26:23 AM
Quote
Originally posted by SkyWolf
Heh.. is that a brand new idea? Seems as if HT was pretty thorough in his statements. I'm thinking it's not going to change just because you bring up an idea that has been rejected umpteen bazillion times before. I flew once in AW when killshooter was off and it was freakin' dweeb city. So regardless of what anyone thinks to the contrary, turning it off is BAD. Screwing with it is BAD. Bad SA is BAD. I REALLY suck and I haven't Killshot myself yet. I cease to pull the trigger when I see someone coming in or if someone gets in front of me. Seems to work for me.  :D

Woof



Did I say it was a brand new idea?  No.

Did I say I expected him to change the system because I brought it up?  No.

What I did say is this proposal solves what folks are complaining about without compromising the reason killshooter was put in place for.

Why do you bother posting if you have nothing inteliigent to add?
Title: Killshooter...
Post by: Lye-El on May 27, 2005, 09:47:54 AM
Quote
Originally posted by jetb123
1. How can you say this if one. Not every aceshigh player has replyied and said they dont have this problem, Only you are saying you dont have it. Thats one person.


I don't have a problem with it. But then I don't usually tailchase a guy with 5 buddies seeing who's going to get him first. If I found myself in that situation I would probably go high and try to cut across his circle.....and come back down in front of your guns and kill him. :D  Out manuvering you and him.:aok

Just kidding....sorta.
Title: Killshooter...
Post by: Kweassa on May 27, 2005, 10:01:35 AM
Quote
That was not meant to be offensive/sarcastic in any way. I just didn't fully understand your reply and am trying to get it straight.


 The MA is always full of newbies or overzealous people. These are the same guys who will chase after a plane that is already unable to remain in the air and steal a kill, despite the warnings from other people nearby.

 In a heated chase involving many friendlies hunting a single enemy, KS is often the only thing that keeps these guys from blatantly holding the trigger out to get the kill first. Because KS is so lethal, they have no choice but to watch their fire.

 Remove the lethality, and basically KS loses all meaning.

 Being KSd by someone sucks. Causing KS to someone else doesn't feel too good either. Thus, if a lot of planes are packed at a small area, people immediately feel uncomfortable about it. They get nervous and jumpy. They try to watch their fire. Since all of them in know about consequences of KS, soon a certain consensus forms that shooting over someone else's shoulder is a very rude thing to do.

 Because KS is lethal, a certain discipline is formed between many people competing for a kill. It prevents blatant friendly fire for sake of a kill, and it also prevents wreckless flying(since someone who causes KS to someone else, will immediately face anger and protest from the person who got KSd).
Title: Killshooter...
Post by: jetb123 on May 27, 2005, 10:27:11 AM
Well I understand if were all chasing one con, but im talking in a heated furbal where planes are going everywhere, you cant have that good of SA to know whos comming, whats going to happen. When shooting breakshots. I wish i filmed it cause it was so funny. As soon as i fired a friendly came going straight into my gunfire from nowhere. Im sorry but when im in a heated furball, and if nobody is on my six or shooting at my aircraft. Im going to keep an eye on that plane that im trying to shoot down for a good 3-5 seconds. So I can get a shot off. But yeah I kinda get why its used now. Even tho most of the time when i see it happens. It doesnt happen when when 10 guys are chasing one enemy.
Title: Killshooter...
Post by: RTR on May 27, 2005, 11:18:09 AM
Jetb go offline get in your favorite ride climb to 2 or 3 K above the field. Now fly loops, immelmans, split S's, tight turns, inverted flight etc. All the while you are doing this, use your hatswitch to keep the tower (or hangar) in your view sight.

Once you are comfortable flying in different attitudes and keeping your target in sight, pick one of the drones and fly these manuevers around it, keeping him in view with your hatswitch. At the same time, keep tabs on the other drones, and know with some certainty where they are in relation to you and your target drone.

Then come back and we can talk about SA.

I can't remember the last time I killshootered myself, and have and do fly in some pretty busy furballs.

Bottom line is, if you are getting killshootered on almost a daily basis, you have a problem with SA, not killshooter.

BTW, that exercise I detailed above does help. Not trying to be antagonistic here, but am positive this is SA related. Target Lock is another Bear waiting to bite you in the butt.

Cheers,
RTR
Title: Killshooter...
Post by: Morpheus on May 27, 2005, 11:32:14 AM
Jet,

Thats part of furballing.

I spend 90% of my time furballing. The thing you have to get use to is NOT to look ahead so much and to start looking around more. Try to draw a mental picture of where everyone is and what they are doing. Who they are on, where they are going... Ect ect.

Never spend more than 2 seconds looking forward or shooting on a con with other enemy around or friendlies. Good S/A in a furball is the name of the game. S/A is needed at all times, not when its convienent for you.
Title: Killshooter...
Post by: Karnak on May 27, 2005, 01:05:08 PM
Quote
Originally posted by rabbidrabbit
I have yet to hear a counter arguement to having killshooter zero out your ammo for hitting someone else on your team instead of inflicting damage on you.

It fully discourages shooting your teammates on purpose yet does not excessively punish those who get screwed by heros who fly through them to steal a kill.

Then you have never read one of my numerous counter arguements to this.  Should I bother posting it again?  Or are you a "Post and run" type?

Zeroing ammo does not take you out of the fight.

Got it.

ZEROING AMMO DOES NOT TAKE THE SHOOTER OUT OF THE FIGHT.

The opposing pilot has no way of knowing he is now facing one Spit instead of two Spits.  The ammoless Spit can still ocupy his time in tracking it's position, in avoiding it's "attacks" and in trying to shoot it down.  Even if, by some luck and sharp observation, he notices the AKS incindent he must still make the added effort to not mix up which Spit is ammoless and which is a threat.

There is also the small chance of a collision.


Ammo killshooter is not adequate.
Title: Killshooter...
Post by: rabbidrabbit on May 27, 2005, 02:54:23 PM
IN YOUR VIEW.




It prevents people from shooting down friendlies and punishes them for not watching their aim.  That is the purpose is it not?

It accomplishes the same task while granting the shooter the benefit of the doubt given lag and the possibility the other player deserved to get hit by flying like an ***.
Title: Killshooter...
Post by: Karnak on May 27, 2005, 03:30:07 PM
Quote
Originally posted by rabbidrabbit
IN YOUR VIEW.




It prevents people from shooting down friendlies and punishes them for not watching their aim.  That is the purpose is it not?

It accomplishes the same task while granting the shooter the benefit of the doubt given lag and the possibility the other player deserved to get hit by flying like an ***.

Evidently in the developers view too and that matters far more than yours or mine.  I was explaining the problem with it, and it is a problem.  How big a problem is arguable.

The fundamental of it is that if there is a two on one and the two are so uncoordinated as to have a friendly fire issue the one should not still be facing two.  Period.  Anything else is a distortion of the combat.  It is already a slight distortion that the probably better of the two is not the one that got shot down.


In point in fact you opened that you had never heard a counter argument to the voidammoshooter.  Now you have.
Title: Killshooter...
Post by: hitech on May 27, 2005, 03:41:54 PM
It dosn't accomplish the same task.

As it currently stands now, if the kill shooter killed the shooter, he is out of the fight. And everone knows he is out of the fight.

As it currently stands now it is exactly as it would be in real life except the shooter is damaged instead of the person hit.

With your system there would be more instance of friendly fire the current system.
Title: Killshooter...
Post by: Blammo on May 27, 2005, 03:45:39 PM
This is a stupid thread...the top man himself has answered all the question and still there's a discussion???  Come up with something that hasn't been considered before (not likely) and then make a new post.
Title: Killshooter...
Post by: rabbidrabbit on May 27, 2005, 05:40:46 PM
He just addressed what I said just before you posted not before.  By all means he has the right to do as he wishes and because of that he will continue to see many more dozens of threads like this.  Thats his right and fine by me.  I don't agree that limiting damage to ammo loss will result in more killshooting since both are severely negative results for the victem.  Thats my opinion and there are dozens more.  I do not expect anyone to agree with my opinion nor do I expect Ht to change something to comply with my opinion.  Expressing opinions is what makes this board worthwhile.  This includes hopping along after the fact to suck up.
Title: Killshooter...
Post by: Karnak on May 27, 2005, 07:04:10 PM
Quote
Originally posted by rabbidrabbit
This includes hopping along after the fact to suck up.

Sure thing.  A bit of sarcastic lying never hurts either, does it?
Title: Killshooter...
Post by: rabbidrabbit on May 27, 2005, 07:16:59 PM
Nope, it does not seem to slow you down one bit!
Title: Killshooter...
Post by: Naytch on May 27, 2005, 09:13:04 PM
I see ur point Kweassa. K/S shud be left as it is. :aok

Title: Killshooter...
Post by: Edbert1 on May 28, 2005, 09:48:43 AM
I'll always call out a "watch for killshooter" before I cut in front of someone to chase down a runner, it doesn;t happen very often though. Alternatively I will often pull into the tracers of guys who are shooting over my shoulder, unless the con is getting away from me.
Title: Killshooter...
Post by: SkyWolf on May 28, 2005, 09:51:30 AM
Quote
Originally posted by rabbidrabbit


Why do you bother posting if you have nothing inteliigent to add?



I'm not sure. I suppose it's out of amazment at the fact that you repeatedly beat your head against a brick wall and won't accept the fact that you are doing it and are wrong. Seems to be a bit of a 45 watt bulb in a 60 watt socket kind of thing. :rolleyes:

Woof
Title: Killshooter...
Post by: Leayme on May 28, 2005, 10:10:41 AM
I like the killshooter the way it is even though I have lead an nme bird and got a great hit on a friendly, which without killshooter would have meant that the bird would have been cut in half, was it my fault? or his? neither it just happened and you try to avoid it and try not to inflict it on anyone else.
Title: Killshooter...
Post by: rabbidrabbit on May 28, 2005, 01:39:58 PM
Quote
Originally posted by SkyWolf
I'm not sure. I suppose it's out of amazment at the fact that you repeatedly beat your head against a brick wall and won't accept the fact that you are doing it and are wrong. Seems to be a bit of a 45 watt bulb in a 60 watt socket kind of thing. :rolleyes:

Woof



Clearly you did not read or comprehend what I did write.  Given that obvious fact the irony of your comment is quite humerous.  

XOXO
Title: Killshooter...
Post by: SkyWolf on May 28, 2005, 05:19:16 PM
Quote
Originally posted by rabbidrabbit
Clearly you did not read or comprehend what I did write.  Given that obvious fact the irony of your comment is quite humerous.  

XOXO


The only obvious fact is that you are wrong about kill shooter and yet seem to think you are not.
Nothing you can say will change the way it is implemented, no idea that you have is better than the current set up. Your desire to have it changed is due to your lack of SA..... that is not a problem with the game.  :rolleyes:

Woof
Title: Killshooter...
Post by: rabbidrabbit on May 28, 2005, 06:14:42 PM
Let me try walking you through this.

One can be neither right nor wrong about an opinion.  That is where the difference is  since there is no issue of fact.  If you don't know the difference between the two there is not much more I can do for you.

I think I have died once to Killshooter by some hero who flew right through me while I was firing.  Thats one time in nearly 3 years so I doubt my SA is the issue here. Nice try.

At no time did I demand HT change anything.  I simply stated my rational for my position and let it go from there.  Everything after that has been dealing with your inability to comprehend my position and overwhelming desire to hold me responsible for your failing.
Title: Killshooter...
Post by: 38ruk on May 29, 2005, 12:25:14 AM
Quote
Originally posted by jetb123
Wow, please read my first post. If you would of read it you would of SEEN me CLEARLY STATE. Turn killshooter off yes. Make it so if a friendly shoots a friendly NOTHING happens. JUST like the TRAINING ARENA. There hopefully ruk you will be able to understand that.



Well to be honest i usually dont read much of ur babble cause its usually some teeny bopper drama , oh someone hates me oooooo, or your geting a new pc and asking what to buy every 2 seconds , so please forgive me . If you like the way the TA works maybe u should play in there . ......  now i understand .....
Title: Killshooter...
Post by: jetb123 on May 29, 2005, 02:12:05 AM
Quote
Originally posted by 38ruk
Well to be honest i usually dont read much of ur babble cause its usually some teeny bopper drama , oh someone hates me oooooo, or your geting a new pc and asking what to buy every 2 seconds , so please forgive me . If you like the way the TA works maybe u should play in there . ......  now i understand .....
I really love how in this game/simulation being a "Teen" Gives you some kind of bad rep. To most people I bet if someone asked you what do you do on most of your offtime, and you replyied with I play a simulation/game called aceshigh you being
and "Adult". Than a teen saying he plays it most of his offtime. playing games for most of there days. I bet it would look worse for an "Adult" to play this for a long time than a teen. Personally it shouldnt matter, but some of you guys who play aceshigh. Have such a low tolerance against "Teens" Witch personally pisses me off. In a few online sims i have never seen this type of treatment. I really think you guys should grow up and see threw age. Age means nothing in this game, and you bringing up that im a teen, and that i live any diffrent from you is dumb and pointless. You can be prooved wrong by a person? So for a comeback you bring up that im am a teen, and blah blah blah. That stuff is played, and lame...
Title: Killshooter...
Post by: SkyWolf on May 29, 2005, 10:10:42 AM
Quote
Originally posted by rabbidrabbit
Let me try walking you through this.

One can be neither right nor wrong about an opinion.


The opinion itself however, can be wrong


That is where the difference is  since there is no issue of fact.  If you don't know the difference between the two there is not much more I can do for you.

Well.... the fact is that your suggestion to mess with killshooter was based on your own whiney perception of a non existent problem and your lack of understanding of the game mechanics.
I suppose it's all in how you twist your previous statements. Numerous people have explained why it's a bad idea...er... uh... excuse me.... "opinion".

I think I have died once to Killshooter by some hero who flew right through me while I was firing.  Thats one time in nearly 3 years so I doubt my SA is the issue here. Nice try.


Then why did you whine about it?


At no time did I demand HT change anything.  I simply stated my rational for my position and let it go from there.  Everything after that has been dealing with your inability to comprehend my position and overwhelming desire to hold me responsible for your failing.



At no time did I say that you had "demanded" a change. You merely made an ignorant, whiney complaint about an issue that has been hashed and rehashed to death. You still seem to think that your position has merit for some reason that I can not fathom, and you continually try to make it sound like yours is a legitimate position. It's not. No amount of back peddling or word twisting will change that.

Woof

Title: Killshooter...
Post by: SkyWolf on May 29, 2005, 10:12:22 AM
Quote
Originally posted by jetb123
I really love how in this game/simulation being a "Teen" Gives you some kind of bad rep. To most people I bet if someone asked you what do you do on most of your offtime, and you replyied with I play a simulation/game called aceshigh you being
and "Adult". Than a teen saying he plays it most of his offtime. playing games for most of there days. I bet it would look worse for an "Adult" to play this for a long time than a teen. Personally it shouldnt matter, but some of you guys who play aceshigh. Have such a low tolerance against "Teens" Witch personally pisses me off. In a few online sims i have never seen this type of treatment. I really think you guys should grow up and see threw age. Age means nothing in this game, and you bringing up that im a teen, and that i live any diffrent from you is dumb and pointless. You can be prooved wrong by a person? So for a comeback you bring up that im am a teen, and blah blah blah. That stuff is played, and lame...




Settle down man...He said "teeny bopper drama"... he didn't say that there was anything inherantly wrong with being a teen.

Woof
Title: Killshooter...
Post by: rabbidrabbit on May 29, 2005, 10:52:57 AM
whether an opinon is right or wrong is a matter of opinion.

Whine?  show me a whine from me?  I stated an opinion, HT stated his.. its all good with me since its not my game.  


If you look you will see that I did not start the thread.  Because HT has Killshooter the way he does many folks feel they are beeing improperly punished for something beyond their control.  This is true thanks to warping planes and greedy players.  My solution gives the benefit of the doubt to the person instead.  Because he chooses this route he will see dozens more threads just like this.  Another good example of the same situation is the gv's spawning in trees issue. There already have been at least 7 threads on folks losing tigers because they spawn into trees and get stuck, hence losing the perks for no fault of their own.  Until the situation changes you will see dozens more threads on both issues since folks have a valid point.  Does it mean HT should change it? Thats his call not mine.  I'm just tossing in some constructive points.  Note that this is unlike anything you have added to this thread.  If you actually thought about my solution you would realize its actually more severe than HT's.  How you can think I'm whining when I'm suggesting something more severe is beyond what most people would consider rational thought.
Title: Killshooter...
Post by: Kweassa on May 29, 2005, 11:17:24 AM
Quote
If you look you will see that I did not start the thread. Because HT has Killshooter the way he does many folks feel they are beeing improperly punished for something beyond their control. This is true thanks to warping planes and greedy players. My solution gives the benefit of the doubt to the person instead.


 And the rest of us spent this entire thread in explaining why that's not true at all.

Quote
Because he chooses this route he will see dozens more threads just like this. Another good example of the same situation is the gv's spawning in trees issue. There already have been at least 7 threads on folks losing tigers because they spawn into trees and get stuck, hence losing the perks for no fault of their own. Until the situation changes you will see dozens more threads on both issues since folks have a valid point. Does it mean HT should change it? Thats his call not mine.

 
 Your comparing a proven feature, which has distinct reason in why it is rigged up that way, with a bug. Totally irrelevant. The KS is set up this way because there is no other alternative. He may get a dozen more posts on this issue, but really, since when did 'more posts' mean 'more true'?

 
Quote
I'm just tossing in some constructive points. Note that this is unlike anything you have added to this thread. If you actually thought about my solution you would realize its actually more severe than HT's.


 And that's why it is not an alternative.

 There are MANY aspects to the KS. What you suggest does not solve any of the current problems the KS holds, but merely intensifies it and brings a new problem into the picture.

 In short, current KS is better than your suggestion.
Title: Killshooter...
Post by: rabbidrabbit on May 29, 2005, 11:26:03 AM
OK,

I'm not trying to change it.  It's not my decision.  Kweassa, mind explaining the fault in my position?  What I got from HT was he thought it did not direcetly remove the offender from the situation.  

I disagree since my solution would leave the offender defenseless in a many vs many situation.  It also removes the offender from the fight for a much longer time.  Granted many dweebs would just auger but others like me would be stuck trying to disengage and rtb for ammo.  This takes much more time than getting shot down.  Also, my solution would occur more often since any one hit would zero out your counter instead of inflicting no or minor damage.  Thats why it's more severe but still lets some one who cares about living live.  The focus being not overly punishing someone for something that may well have been outside their control.
Title: Killshooter...
Post by: Kweassa on May 29, 2005, 12:02:15 PM
1. KS redirects the damage that should be done to the target, to the shooter. By redirecting sufficient amount of damage, effectively the shooter kills himself. The 'punishment' is straight forward in dealing out the following 'recommendations' to the players;

1) If you shoot at a friendly, you're gonna die, so don't do it.
2) If you run into a friendly fire wrecklessly, you're gonna get some else killed, so don't do it.

 Your suggestion is much weaker in dealing out 1) and 2).


2. If you consciously aim and shoot at a friendly, or deliver sufficient amount of rounds, it will kill you instantly. KS is harsh.

 However, KS is also thankfully lenient in some 'accidental cases'. Minor accidents really do happen, and with KS, an accidental round or two landed on a friendly is not gonna direct a fatal damage(unless it's something like a 40mm or 30mm). It might very lightly damage, or not damage at all - which would be sufficient reminder for the shooter to watch where he is firing.

 If ammo was taken away the moment a bullet strikes a friendly, the consequences people have to deal with in making very small, minor mistakes would be all too harsh.

 Besides, it'd make it even easier for stunninghunks to annoy someone on purpose. I've had a few cases of meeting KS offenders in H2H. They'd suddenly jump in front of you to annoy you on purpose. In many cases, my few shots landed on them, but I was able to stop fire at the right moment so I didn't suffer any more damage. Your suggestion of taking away ammo is gonna be extremely more easier to exploit.
Title: Killshooter...
Post by: SlapShot on May 29, 2005, 12:45:39 PM
rabbidrabbit ... maybe your not understanding the logic of it all and didn't really understand what Karnak explained.

If Kweassa and I were flying as wingmen and we encountered you and engage you. As the fight progresses, I have a guns solution on you.

Just as I squeezed the trigger, Kwe flys in front of me and I rake the daylights out him.

In real life ... Kwe is dead and/or disabled and it OUT of the fight. At this point all you have to deal with is me, which is much better than 2 v 1.

If one of us doesn't die to KS, then you have no clue as to who has zero ammo or doesn't and at this point you still have to fight with a 2 v 1 mentality. This is simply not fair.

Because HT decided not to take the RL path, in the above example, Kwe does not die, but I do, and the fight resumes with a true to life 1 v 1 now and not a 2 v 2.

Bottom line ... SOMEONE has to die ... HT decided that the receiver survives, and the deliverer dies. There is no other solution as simple and eloquent as what we have now.
Title: Killshooter...
Post by: rabbidrabbit on May 29, 2005, 03:47:00 PM
I do understand the arguement and it's not unreasonable.  My point is from being on the receiving side of killshooter.  Many time folks hit others not because they were particulary stupid but due to warpages or some hero doing something stupid to get hit.  You rarely hear from someone saying "I was shooting directly over the head of the guy in front of me to steal the kill and he pulled up into it" do you?  

My point is how a percieved injusticed is handled.  You will hear a lot less from folks over losing their ammo than taking damage or getting shot down due to this.  In reality, losing ammo will cost the KSer more time out of the fight but folks will see it as more fair.

Thats my point.  Thats why I said early on that it would result in less angst in thread after thread.  I respect HT's decision to leave or change it any way he feels fit since it's his game not mine.


Kweassa, BTW, the spawn issue is not technically a bug since it works as designed.  It was simply an unconsidered result of poor design.
Title: Killshooter...
Post by: Karnak on May 29, 2005, 05:18:48 PM
Quote
Originally posted by rabbidrabbit
Nope, it does not seem to slow you down one bit!

Demonstrate one place I lied.

You can't becuase I didn't.  Not once.

You on the other hand, being the type of person who can't handle being contradicted or shown to be wrong, did.   When shown there was in fact a counter argument that had, contrary to your statement that there was not, an argument against it you choose to retroactively change your position and then slander me with the accusation of kissing up to the developers of a game that I do not even play anymore.

You can't handle a discussion and so you took potshots at me.  If you're going to take potshots at me you damn well better be ready to take fire because I will fire back at you.

You, sir, are a liar and hypocrite.  Typical internet smack talking juvenile.
Title: Killshooter...
Post by: straffo on May 29, 2005, 05:24:07 PM
Quote
Originally posted by rabbidrabbit
My point is how a percieved injusticed is handled.  You will hear a lot less from folks over losing their ammo than taking damage or getting shot down due to this.  In reality, losing ammo will cost the KSer more time out of the fight but folks will see it as more fair.


If you have bad SA or bad fire discipline you should die.

If someone is whinning because of this well ... each village need an idiot.

Zeroing the ammo is not a punishment great enought to prevent people of firing when they shouldn't be firing ... I mean where is the risk ?
Title: Killshooter...
Post by: rabbidrabbit on May 29, 2005, 05:49:48 PM
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Originally posted by Karnak
Demonstrate one place I lied.

You can't becuase I didn't.  Not once.

You on the other hand, being the type of person who can't handle being contradicted or shown to be wrong, did.   When shown there was in fact a counter argument that had, contrary to your statement that there was not, an argument against it you choose to retroactively change your position and then slander me with the accusation of kissing up to the developers of a game that I do not even play anymore.

You can't handle a discussion and so you took potshots at me.  If you're going to take potshots at me you damn well better be ready to take fire because I will fire back at you.

You, sir, are a liar and hypocrite.  Typical internet smack talking juvenile.


Show me one place where I lied.  Good luck.  Your comment was so pathetically stupid it deserved no more than to be tossed back over the fence with the rest of the crap.
Title: Killshooter...
Post by: Waffle on May 29, 2005, 06:10:29 PM
unsubscribed....
Title: Killshooter...
Post by: SkyWolf on May 29, 2005, 06:30:23 PM
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Originally posted by rabbidrabbit
whether an opinon is right or wrong is a matter of opinion.

Whine?  show me a whine from me?  I stated an opinion, HT stated his.. its all good with me since its not my game.  


If you look you will see that I did not start the thread.  Because HT has Killshooter the way he does many folks feel they are beeing improperly punished for something beyond their control.  This is true thanks to warping planes and greedy players.  My solution gives the benefit of the doubt to the person instead.  Because he chooses this route he will see dozens more threads just like this.  Another good example of the same situation is the gv's spawning in trees issue. There already have been at least 7 threads on folks losing tigers because they spawn into trees and get stuck, hence losing the perks for no fault of their own.  Until the situation changes you will see dozens more threads on both issues since folks have a valid point.  Does it mean HT should change it? Thats his call not mine.  I'm just tossing in some constructive points.  Note that this is unlike anything you have added to this thread.  If you actually thought about my solution you would realize its actually more severe than HT's.  How you can think I'm whining when I'm suggesting something more severe is beyond what most people would consider rational thought.




Whatever Dude... you kissed a guy.   :D


Woof
Title: Killshooter...
Post by: Kweassa on May 29, 2005, 06:47:24 PM
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My point is from being on the receiving side of killshooter. Many time folks hit others not because they were particulary stupid but due to warpages or some hero doing something stupid to get hit. You rarely hear from someone saying "I was shooting directly over the head of the guy in front of me to steal the kill and he pulled up into it" do you?

My point is how a percieved injusticed is handled. You will hear a lot less from folks over losing their ammo than taking damage or getting shot down due to this. In reality, losing ammo will cost the KSer more time out of the fight but folks will see it as more fair.


 There is no 'injustice'.

 SA applies to everything that's happening around you. Keeping track with the relative positions of friendly aircraft is as important as keeping track of enemy aircraft, both in real life and in the game. All the more in the game, since the MA, whether or not someone should say differently, is basically a 'team game', and the absence of fear of death often exaggerates one's motives and movementsto a higher peak.

 Every KS is avoidable. Even if some salamander jumps in front of you, if you were keeping track of him it could easily be foreseen. You're given with a choice either to hold back the trigger and resolve and coordinate things out with your friendlies nearby before any such "accidents" happen, or blindedly trust the general consensus shared by MANY people but never ALL people.

 KS happens when either end, or in many cases, BOTH ends of the KS were doing something wrong. I have NEVER seen an "innocent KS". Friendlies don't come out of hyperspace in front of you. Failure of SA, and failure of coordination is what causes the KS and both sides are equally to blame.

 And like straffo says, failure in SA, and accidental shootings, demand repercussions. Like Karnak or SlapShot mentions, such failure should result in some sort of immediate death/damage, as it should in real life. And, like I replied to Naytch, once the KS loses its lethality it basically loses all meaning in regards to what is keeping the minimal situationary discpline and coordination alive amongst multiple engagements.

 It is already fair. What you are suggesting is 'unfair', as it means cutting slack for people who clearly did something wrong.
Title: Killshooter...
Post by: SlapShot on May 30, 2005, 09:17:38 AM
Quote
Originally posted by rabbidrabbit
I do understand the arguement and it's not unreasonable.  My point is from being on the receiving side of killshooter.  Many time folks hit others not because they were particulary stupid but due to warpages or some hero doing something stupid to get hit.  You rarely hear from someone saying "I was shooting directly over the head of the guy in front of me to steal the kill and he pulled up into it" do you?  

My point is how a percieved injusticed is handled.  You will hear a lot less from folks over losing their ammo than taking damage or getting shot down due to this.  In reality, losing ammo will cost the KSer more time out of the fight but folks will see it as more fair.

Thats my point.  Thats why I said early on that it would result in less angst in thread after thread.  I respect HT's decision to leave or change it any way he feels fit since it's his game not mine.


Kweassa, BTW, the spawn issue is not technically a bug since it works as designed.  It was simply an unconsidered result of poor design.


If your overall point is to try and relieve angst ... it won't happen.

You will just have moved the angst sore spot from one area to another which in turn will generate threads and posts.

KillShooter cannot be without causing someone angst ... simple as that. HT has decided exactly where the sore spot will be and he is more than happy with it, since before I started playing this game.
Title: Killshooter...
Post by: rabbidrabbit on May 30, 2005, 09:41:21 AM
Fair enough.

This isn't about one way or another.  As I said repeatedly, I have no issue with whats there beyond saying I think my suggestion would be considered more reasonable by more people.  It's simply a issue of opinion since we are not able to test the issue.  I'm not fool enough to demand one way is better than another and those who disagree with me are lesser humans just because of that.  They are simply 2 different ways of doing something.

The fun part is watching Karnak get all torqued up over something he has no stake in.  I'll admit it was pretty fun to get his ego all pumped up and watch him beat his chest like an ape but it's become a bit old now...>  Seriously Karnak, whats your priorities?

This horse is way dead now so I'll bail..
Title: Killshooter...
Post by: humble on May 30, 2005, 01:37:10 PM
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Originally posted by Kev367th
Doesn't account for the guy who dives in in-front of you, or cuts across you while firing. Or the best one, the guy who decides to try and ho the guy whos 6 you are on.


Actually more than one squad runs killshooter contests....goal is to wipe out the longest conga line...but you have to actually kill the con for it to count...my record is 5 I think....nothing like barrel rolling a tiffie thru a cloud of green swatting the offending lala and zooming back up to the clouds with a cloud of parts waffting on the wind behind you:aok
Title: Killshooter...
Post by: 38ruk on May 30, 2005, 10:42:14 PM
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Originally posted by jetb123
You can be prooved wrong by a person? So for a comeback you bring up that im am a teen, and blah blah blah. That stuff is played, and lame...



proved wrong? lol i just explained why i missed the bit of info that you threw up there. I could care less how old or young you are, but most of ur posts are babble.
Title: Killshooter...
Post by: Clifra Jones on May 31, 2005, 12:28:41 PM
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Originally posted by TrueKill
How about a double kill shooter. If a friendly comes infront of you and makes you get killshot he should die to. You get killed for not watching before you shot and he dies for getting in the way. There problem solved for both ends.



Quote

It is your responsibilty to make sure it is clear to shoot.


Why is this so hard to understand?
Title: Killshooter...
Post by: Clifra Jones on May 31, 2005, 01:03:03 PM
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Originally posted by jetb123
I really love how in this game/simulation being a "Teen" Gives you some kind of bad rep. To most people I bet if someone asked you what do you do on most of your offtime, and you replyied with I play a simulation/game called aceshigh you being
and "Adult". Than a teen saying he plays it most of his offtime. playing games for most of there days. I bet it would look worse for an "Adult" to play this for a long time than a teen. Personally it shouldnt matter, but some of you guys who play aceshigh. Have such a low tolerance against "Teens" Witch personally pisses me off. In a few online sims i have never seen this type of treatment. I really think you guys should grow up and see threw age. Age means nothing in this game, and you bringing up that im a teen, and that i live any diffrent from you is dumb and pointless. You can be prooved wrong by a person? So for a comeback you bring up that im am a teen, and blah blah blah. That stuff is played, and lame...


To sum it up in a nutshell, most "teens' think they know everything about everything when in fact they know very little about anything and they will absolutely not accept the fact that someone "older" than them knows more about a given situation than they do.

As far as age in this game goes, it means quite a bit where it concerns some people. This is one "game" where experience rules. Some of the "older' players have many years of experience which you should sit back, shut up and respect.

If you think i'm an age bigot your wrong. I regularly fly with a 13 yr old who has more maturaty and class than you.