Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Wolfala on May 29, 2005, 12:19:25 PM

Title: Addon scenery resolution scalability
Post by: Wolfala on May 29, 2005, 12:19:25 PM
I was thinking a bit. A bunch of us have addon scenery packs for FS, X-plane and the sort. Most scenery is in the order of 3 or 1 meter per pixle resolution which looks decent at 3,000 ft and higher. Current installs range between 2 and 3 Gigs. What would be the install size of terrain that is 175 sq miles by 175 sq miles, using the Mega Scenery Northern California as an example - but have the resolution good down to 100 AGL? I don't know what the per pixle resolution would endup being. But what kind of leap in storage capacity would be required?



Wolf
Title: Addon scenery resolution scalability
Post by: spitfiremkv on May 29, 2005, 12:23:12 PM
that's a moot point because FS2004 only supports resolutions down to 5m/pixel. Otherwise, it also depends on a lot of other things, like how many colors you keep for a texture files, bump mapping, mip levels and a bunch of things I have no idea about.


if you want to experiment making your own photorealistic  scenery go here:

http://scenerytools.sourceforge.net/
Title: Addon scenery resolution scalability
Post by: Wolfala on May 29, 2005, 08:10:08 PM
No irregardless of the platform - what would be the memory requirements for a terrain of such resolution.