Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Waffle on June 02, 2005, 02:49:18 PM

Title: Object editor nuttiness
Post by: Waffle on June 02, 2005, 02:49:18 PM
I've sucessfully gotten the object editor to crash and or dissapear, then not open :)

Basically, opened up the OE, converted a3cd object, restarted OE, built /saved said object....closed object editor.

Took new shape and textures, placed those in texsrc file of current terrain - then opened Terrain editor.  Inserted object into terrain - didnt show up in TE.

Went back to object editor to check some things - didn't open.
gets to the point of almost opening - then poof...nothing.

Anyway - deleted the "tile" of the object i was working on, and then the object editor opened....

I re-imported the ac3d file, restarted and when I clicked on the object in the list on the right - the program dissapeared again.

Evidently on my machine - it doesn't like re-opening after a build of an object.
Title: Object editor nuttiness
Post by: Waffle on June 02, 2005, 03:11:42 PM
Need to add this -

When the object was "sliced' in the object editor, the parts of it showed up in the TE, when I placed the object in as a whole, it didnt show.
Title: Object editor nuttiness
Post by: Sp4de on June 02, 2005, 04:39:06 PM
Quote
Originally posted by Skuzzy
Remove the 'userlib' folder.  The old 'userlib' folder will cause a crash.


Hope this helps
Title: Object editor nuttiness
Post by: Skuzzy on June 02, 2005, 05:42:20 PM
Hey Waffle, can you send me the source to the object?
Title: Object editor nuttiness
Post by: Waffle on June 02, 2005, 06:21:10 PM
I'll send you the ac3d file as well as the shape, and texture...
Title: Object editor nuttiness
Post by: Sp4de on June 02, 2005, 06:33:17 PM
Skuzzy you forgot to ... wave your hand... (http://www.tsr.org/StarWars/multimedia/wavs/notdroid.wav)

(http://www.scorerealm.ca/moseisley.jpg)
Title: Object editor nuttiness
Post by: BlauK on June 03, 2005, 08:02:05 AM
IIRC the built objects appeared earlier in newshps folder, but now they come to userlib... could there be something wrong in the "build" command?

Actually this happened when I used an old til with newly converted shp:s. Are the old til:s compatible?
Title: Object editor nuttiness
Post by: hitech on June 03, 2005, 01:12:51 PM
if the are ending up in the userlib folder, that would be an oops on my part.
Title: Object editor nuttiness
Post by: Xjazz on June 03, 2005, 01:26:50 PM
I just notes the new AC3D version (5021) is available... With new trail!

:)

Ps. I can't get new a shapes working. New objects don't show up.
Title: Object editor nuttiness
Post by: Waffle on June 04, 2005, 06:04:40 PM
I built a set of trees that worked fine....
go figure...

I'll look back into it more when I get the time...lol
Maybe there was something porked with that first object model, like a zbuffer or something.... who knows...

 :)
Title: Object editor nuttiness
Post by: Waffle on June 06, 2005, 07:29:32 AM
BTW - did you ever get those files Skuzzy?
Title: Object editor nuttiness
Post by: BlauK on June 06, 2005, 07:48:48 AM
Hitech,
could you enlighten us about possible changes in OE and TE? Were they just mainly issues of compatibility with current AH version or were there some functional changes as well?

At least the z-axis mirroring (in ac3d conversion) is now corrected, but anything else we should know about?