Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Swager on November 21, 2001, 07:50:00 PM
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...and it is not too bad!! Nice play.
Great graphics. The AIs are really good!
Gota be close to kill.
Who else?
:)
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did they clean the windshield in the 109?
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Originally posted by mrfish:
did they clean the windshield in the 109?
yup.
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Picked up a copy myself on Wednsday.
Haven't had much time to play it, been sick with the flu.
I played 2 campaign missions- I think the campaign is a little lacking. It just seems more like a bunch of missions put together with the ability for you to gain rank, awards and keep track of your score. Was a little disappointed with this. Afterall, a box sim is supposed to revolve around the campaign/single player aspect.
The multiplayer is a little confusing, but I only flew twice in what I thought was free for all- but apparently it's not. So, in my stupidity I picked a purple airfield to take off. I find out that everyone else is various shades of green, and they decided since I stand out the most they were gonna gang rape me.
It's definitely much improved and a dramatically different game than the demo version that was floating around a few months ago. No more big puffs of smoke when your cannon shells hit planes, no more funny graphic anomalies if you use a Voodoo5, plane handling characteristics seem to have changed a little bit. Compression is definitely in- It's about like how Aces High does it, just not so much of sudden jolt when you get out of compression.
The graphics are excellent, and the planes models are very nice.
I noticed, however, on the Yaks they fudged it a little bit. On the 109 when you open the radiator flaps, it's a smooth animated motion where the radiator flaps open and close. On the Yaks it goes from close to open in an instant (no animation)... I don't believe the MiG was animated either, but I could be wrong.
All planes have WEP, I'm not sure if this is accurate or not.
I have read that sometime next week a new plane will be available for download (read this on some other board)- well the cockpit art that is so we can fly that plane.
Oh, and one more thing about the campaign- I don't know which squadron you fly for in the Russian campaign but for Germany you can only fly for JG54. Kind of disappointed on that too, I was hoping for more squadrons to be available and more squadrons in the game that you could run across.
Overall, not bad- but certainly lacking with the campaign aspect considering it's a boxed game.
-SW
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You can create your own campaign,or there will be many user made campaigns for download.What it looks like they spent most of their resorces on making the game,graphics etc. and count on the community on creating the missions.The mission editor is very powerful.
I really like it,hopefully the ubi gameserver will be fixed up soon,to handle many more people.
Some bugs are still there (skin swap ,what was fixed in the beta,but it`s back :( )
but they`ll be squased soon I`m sure.
Where this game really shines is the coop missions.You have to be in one to understand how much fun and how tensed it really is.
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Good news, i know a beta tester and he told me the add-on plane coming this monday is a ground attack FW-190, he couldn't tell me the variant (hell he wasn't even supposed to tell me it's a 190 but i'm not gonna mention the beta testers name)but i'm guessing A8 with gunpod options or a FW-190F8.
This game is great, it's hurting my AH rank since i'm playing it soo much.
Also the cockpits are photo realistic, i'd love to have the 109 cockpit in AH, and i'd love to have the allies have to guess how much ammo they have left while us Luftwaffe guys get an ammo counter. Il-2 has this of course
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some screenies for your enjoyment
decending down to strike
(http://flightsimmers.net/airbase/club18372/il2i1.jpg)
skimming above the sea
(http://flightsimmers.net/airbase/club18372/il2i2.jpg)
Torpedo Away!
(http://flightsimmers.net/airbase/club18372/il2i5.jpg)
Scratch one Romanian Destroyer
(http://flightsimmers.net/airbase/club18372/il27.jpg)
Overflying the ship
(http://flightsimmers.net/airbase/club18372/il2i3.jpg)
Oops, forgot about the escorts
(http://flightsimmers.net/airbase/club18372/il2i4.jpg)
You can guess what happend next
(http://flightsimmers.net/airbase/club18372/il2i6.jpg)
P.S. these screenies are JPG, they don't do some of the textures justics, especially the water textures (drool)
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Torpedo Away!
No way this torpedo had time to settle on it's course and arm itself! You lucky-lucky-lucky bastige! I hate you! :D :D
C'mon Amazon - where's my copy??? :mad:
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OK, I picked it up.
Seems pretty good right now, however there is just one thing...
Who was it that was saying "Now this is how a 109 should fly" about the 109 in the Demo?
Well, the 109 in the release version rolls as slow, or slower (and I think its slower) than the 109 in AH.
:p
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There has been work on a user add-on that auto-creates a campaign from information provided by the player, giving practically endless possibilities.
The first versions for this was already doen for the beta, and when the game is released outside of the US, it should be improved dramatically (the creator don't have the full version of the game yet)
He mentions the added features here: http://www.simhq.com/simhq3/sims/boards/bbs/Forum35/HTML/004234.html (http://www.simhq.com/simhq3/sims/boards/bbs/Forum35/HTML/004234.html)
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Ltn. Snefens
RO, Lentolaivue 34 (http://www.muodos.fi/LLv34)
My AH homepage (http://home14.inet.tele.dk/snefens)
(http://home14.inet.tele.dk/snefens/209.gif)
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Got it and playing it all the time. I agree with the German campaign side. I wish you could pick a Jagdgeschwader instead of being stuck in JG52 for the duration.
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been playing it all day. this game rocks
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this game is awesome
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Im having problems with the stick scaling. What have you all been using?
Drex
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I just used my old x-fighter stick w/ch pro-pedals, worked fine & needed no adjustments.
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Been playing it for last 4 days...I'm officaly becoming Sturmoholic. :D
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I've just been using the default Drex.
Has anyone else noticed that in the German campaign you really don't encounter a lot of Russian aircraft in any of the single missions?
I mean, if the Russians lost so many aircraft... where the hell did they lose them? In the mud? Certainly not in the air, atleast where the campaign takes place.
I think the dynamic battlefield is really cool, well atleast active battlefield. I flew patrol over one area and shot down a few attack aircraft, then noticed things exploding below me. I flew by to inspect and saw mortars (didn't see the mortars, just the artillery pieces firing and the mortars hitting) hitting around the city with buildings already destroyed.
And this is _THE_ most complete boxed sim this complex that has come out period. It isn't a candy coated turd either, the eye candy, flight model, damage model and ballistics model all go hand in hand to make this a well polished all around great air combat sim.
-SW
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If your referring to stick wobbling try turning filtering in the HOTAS section all the way up for each axis.
turns _______/\_______/\_________
into ___________________________
for joystick spikes.
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the sun effect is jaw dropping. first time i have seen the sun done 100% right in a sim.
there are of course some niggles..
i miss being able to move my head like in aces high
well thats my only real niggle :) the cockpit bars take up a big area and without being able to move your head a la AH its hard to see stuff.
really, it is definitely the most amazing sim i have ever seen. there are so many little details that just arent in aces high.. you can tell which type of round you just hit with in a multi type belt just by the hit sprite.. the forests are awesome and the effect really is good RIGHT down to treetop level... much better "ground clutter" tan just the random noise type stuff.
the fm might not hit the numbers i havent really tested it yet, but the feel is good. the yaw is a little squirrely tho, seems like rudders are much less effective than ah? im not sure if thats correct..
i havent had a single CTD yet tho. its stable and from what i have seen relatively bug free. definitely the best sim i have ever purchased.
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OMG This has to be good even my good ol bud SW loves it..... Is that possible? am I dreaming?
Alas I wont be able to get a copy until sometime next week and then wont have much time to fly it anyway. :(
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Zigrat I have had a few lockups but I finally traced them to the Ubi.com server software and have quit using that for multiplayer games.
Other than getting locked up on those I have only had one issue and that was right after installing and before I had rebooted. I was so excited that I loaded it up and played without rebooting....big no no for me.
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i've been playing this thing vertually non-stop since friday morning. it's so good it was actually worth the trip to the mall on the day after thanksgiving to get it.
the sky is amazing, lightning is way cool, and you can actually see through the water
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i got my copy for $5 - traded in a load of games at electronics boutique :)
compared to the beta it's 10x better :) I wish there was more to the campaign tho
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Originally posted by Drex:
Im having problems with the stick scaling. What have you all been using?
Drex
Drex, I don't have the retail version yet, but in beta the stick was sensitive. I have a SW PrePro which is particularly twitchy as a j-stick anyway, so it took a bit of testing to get it to a satisfactory point. Basically all I've done is make my curve extremely gradual until about 70% stick deflection, then peak it at 100%. And I mean gradual, like 0% moveable surface movement at both 10 and 20% stick deflection, and rising quite gradually until about 60%. If you want, I can send you my numbers.
With my present scaling I can take-off a P-39 down the runway w/o any steering problems.
[ 11-25-2001: Message edited by: leonid ]
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I set my stick scaling to:
1 2 4 7 12 20 33 50 75 100
That helped a lot. I don't know if those are my final settings, but it is much better than it was.
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It is truely a benchmark in graphics for sure.
I only have a few hours in it, but damn.
I was pissed I had to pour in the rounds to get a kill, and I still don't understand why the 109 sight is not visable, but it quite a accomplishment.
Granted I sold the farm for a 7400 winbench system that I enjoy it on, but still.
Pretty incredible as far as I can see. Time in type will tell FM and gameplay.
GeForce3 users, buy it and go hoopty outside views. Its worth the admission right there.
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Creamo,
Press Shift+F1 to get the gunsight view.
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Ok.
But why is the normal view sight "offset" almost out of view as best I can describe it? The other planes have the optics centered.
I'll have to get in a fly it a bit I guess.
Still, once again, wow. Good sim, fantastic graphics. Smooth as silk 1280 32 bit.
You know the key for FPS?
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The 109 really had it's sight offset to the right. I don't know why.
The shift+F1 can be used in all planes, tho it is only in the 109 that it is really needed. In the rest I use it to look around the cockpit bars, since the view gets moved forward. I would have preferred adjustable views ala AH, but this is workable.
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Ltn. Snefens
RO, Lentolaivue 34 (http://www.muodos.fi/LLv34)
My AH homepage (http://home14.inet.tele.dk/snefens)
(http://home14.inet.tele.dk/snefens/209.gif)
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I can't get the damn music outta my head. :D
What an awesome game.
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Snefens,
The sight offset is a control selection. Look in your manual. I believe it is called gunsight view!
Swag
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Ehhm Swager, I know :)
I just said that I didn't know why the REAL 109 had it's sight off center, and that I used the gunsight view key (shift+F1) to more than looking into the sight.
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Originally posted by LLv34_Snefens:
Ehhm Swager, I know :)
I just said that I didn't know why the REAL 109 had it's sight off center, and that I used the gunsight view key (shift+F1) to more than looking into the sight.
Perhaps because the cockpit is realy narrow and as (for most of the population) the aiming eye is the right eye it won't disturb a lot the aiming.
Don't forget that in real we can offset our head quickly !
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Originally posted by moose:
i got my copy for $5 - traded in a load of games at electronics boutique :)
compared to the beta it's 10x better :) I wish there was more to the campaign tho
Moose
how does the trade in work?
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Originally posted by Eagler:
Moose
how does the trade in work?
you give a crap load of games in ...in return they give you money off the game you want.
I went to EB to see about 150 playstation games and all 150 equiled out to about $70 bucks. (these are real old PSX games)
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I have the demo and i play it alot but it seems my joystick is so frickin sensitive. I crash most of the time.
thinking about picking up the game today.... :D after i see my GF at work im going to brave the crowd at Best Buy! :mad:
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teh game is MUCH improved since the demo. alot smoother.
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Originally posted by Eagler:
Moose
how does the trade in work?
The newer your games, the more they give you.
Here is what I got for my trade ins:
Sub Command: $12
Sudden Strike: $10
Oni: $5
Midnight Club (for Playstation 2): $10
Total of $37
IL-2 was $45 so I pricematched it from Best Buy down to $40. $2 mass tax brought total to $41.99 - $37 = $4.99
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Two questions. Do ANY of the planes have outside views online? And does it have magic HO spits?
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Originally posted by easymo:
Two questions. Do ANY of the planes have outside views online? And does it have magic HO spits?
Whether planes have outside views is dependent on whoever is hosting, since it's the host who sets up the realism settings. And if the host allows outside viewing, then everybody on that host has it.
And as for HOs, it's really amazing the kinds of results that can occur in a collision. Tarans are possible even. But, its real hard to hit a plane in an HO in il2.
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And HO hits are usually very devastating. Even couple of MG rounds usually break something important, like the radiator.
I love the thing, that if you get the enemy hurt, he will have according performance degrade.
When the oil leaks, youre wasted in couple of minutes.
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Hate the gunnery and the fact that the MG's let off so much fire you have no idea what your aiming at. Looks like a huge flame thrower.
I'm not going to argue with the realism crowd about it, it just kills the game for me. As bad as the old dirty windshield they changed. (I see people squeaked about that enough.)
That and the Stuka's rear gunner, whoopee, they make a AH buff look weak. :)
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ubbbug
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This gunnery makes You reallize why getting 5 kills was really a big deal back then.
I`m lucky to get 2 in one sorty.
In fact I`m into the 4th mission on the german campaign and have one air victory,and 3 or 4 land kills.
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I've got 32 kills with only 14 missions on the Russian campaign..
It's not hard, just get in real close so you can't miss.
-SW
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Swulfe,
Try that same in the german side :)
I've got plenty kills in russian campaign but in german... you got that 15mm peashot for plenty of missions.
Doesn't work as well as 20mm ;)
I just got 109G2 few missions ago, ahh.. how relaxing that MG151/20 is!
With 109F2, I got once 3 IL-2s in one flight, that was big deal.. but with G2 I could get many of those with its 20mm.
It also seems like german planes are made out of silk and russo planes of steel, that much easier it is to shoot down german planes.
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looks like the lw whines will always exist, no matter what game :)
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I havent played the Demo but what kinda system requirements does the game have? Would it run well on a P3 550 running Win2k, 384mb ram, Voodoo 5500, etc?
Might be time to scrape up all the N64 cartridges and bring em to EB....used to work there so I know the trade-in game thing well!
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Got my copy this morning :)
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Damn peer pressure! Getting a copy this week-end, hope I can run 1024 res on a PIII-800EB with 256k ram and Geforce 2 32 meg card.
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Im running it full everything in 1024x768x32 with great rates in most situations on a Durion 700.
Best of all, you can turn the icons off and it is not a problem. Can't wait to try it coop.
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Quote from AGW:
OK, I got it today, it installed EZ, runs fine, BUT!
The inital load time sucks, it makes WWIIOL look fast. FPS dies to below 1.0 in ground attack. Icons suck, so I turned them off. The EZ mode features that are available make any offline claims a moot point. The description of your targets in the briefing is somewhat diffuse, to put it mildly. The full mission editor looks powerful, but also very complicated. The planes look good, but are still too shiny and cartooney. The FM seems EZ as pie to fly, even with all the realisim things indicated. Ubi-soft sucks.
Those are the major bad things, but there are good ones too. It is a pretty game, the terrain is rendered very well, and it appears that once the editor is figured out, nice missions will prevail.
Questions that remain entail online play, anyone up?
Just something I picked up from AGW :D
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Well, if @home dies off tomorrow, I'll be picking up IL-2 earlier than I planned just to have something to shoot down. Either that or I'll be flying Wing Commander games again. ;)
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Staga, post the link to the thread. If you read it, you can see that I am tweaking Stiggies nose(but it is all true, anyway)
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Fishu, in the German campaign I am 12 missions in with 16 kills. I would have more, except for some strange reason there are less Russians in each mission in the German campaign than there are in the Russian campaign.
Which led me to comment in either this thread or another one about how little Russians there are, and how did they lose so many aircraft during WWII? Certainly not to the Germans the way the campaign is depicted.
I find that I need far less time on target with the German planes than the Russian ones, because if you get in close you only need 6 or 7 Mausers to impact the tail of any Russian plane before it falls off or the plane blows up. Occasionally you'll get the lucky pilot kill with the 7.92mm MGs (which are what on the F2, G2 and A4- correct?)
I just think that the German campaign is not representative of the Western front, atleast from reading Helmut Lipfert's book. There are lots of entries about hoards of Il-2s, I16s, MiGs, Laggs and Yaks flying in the skies, however, in the campaign they are few and far between.
-SW
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Gadfly, it takes me roughly 10 seconds to load the game interface and another 30 seconds to load a mission with a LOT of objects- ground, air and sea.
I don't see where these "long load times" are coming from, then again I have a moderatly fast PC with a 7200RPM HDD on an ATA100 UDMA IDE chain (only device on this chain).
-SW
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It takes about 2 min to load inital and about 45 secs to begin the setup, about the same as wwIIol. Neither wait bothers me; as I said above, I was just messing with Stig.
I HAVE had more lockups with Il2 than I have with wwIIol though. I tracked my FPS down to the sounds, with some tweaking, I got it fixed.
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Yes, I will say that there are quite a few things that must be done to get the game to run as it should.
I have an SB Live!, took a lot of messing around with that to get it to work without causing substantial slow downs.
I have a V5 5500, that too took a lot of tweaking to get it to display Il-2 properly and to get it to run without stutters. I still get some strange slow downs over those large areas of vegetation(know what I'm talking about? Those forrested areas made up by multiple layers of roudn textures and shadows)...
There's a few other problems with it that I can't get fixed (comms causing stutters and planes crashing/colliding causing occasional stutters) and a few other things.
I have to say though, I haven't had any lock ups or CTDs. Overall it's a fine stable product (for me)- and for the most part for everyone else. It's definitely not WW2Ol (clusterdiddly when released- I don't know how it is now), but then again I don't think anything can claim the fame of crap that WW2Ol earned itself in it's initial stages.
I know, it works for you. Save me from that. ;-)
I know you were ribbing Stig, hell I would like to as well but I'm sure I would get run off AGW since I haven't played WB in 3 years. ;-)
-SW
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i noticed something odd in the single-player mode, and wondered if anybody else noticed it too.
i've got a russian and a german fighter campaign going, and it seems to me that they have 'dumbed down' the german ai.
in MP the 109 easily kills lagg's. and in the russian plane you you have very little time when you get behind a 109 before he just walks away, out of gunrange.
in the single player you have to work for the kills in the german plane. but when you fly russian the cons are always making bone head moves, almost as if they are trying to get into your sights.
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Swulfe, I never played it myself, but Sierra's Front Page Sports Football Pro 99 was so bad that they recalled it from the shelves. Tho I don't think any MMORPG shipped as bug ridden as WWIIOL did.
Ultima IX was a buggy piece of crap when it came out. They sent new CDs to everyone that registered the game a few months after it released. Daggerfall needed several patches before it became playable for any length of time. I don't think either were as horrid as WWIIOL was on release though. Shame too, I really think they had/have good ideas for the genre.
Back on topic though, I have a SB Live! platinum (the original one before the 5.1 version came out). What did you have to do to get IL-2 to work better, in case I pick the game up.
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Reduced the hardware acceleration to one notch from the left, used a custom setup in the IL2setup... I don't remember the exact settings I used but can post them here when I get home (Monday). I also disabled the Live!Ware because that would cause slow downs, but I'm still using the old EAX demo not the full version one. I don't know if the full one is working properly or not but I don't have near as many problems or "stutters" as some people are reporting.
-SW
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So where is everyone? I've been looking on Ubi and Gamespy for some good co-op games but all I see are a few free-for-all's. Let's get together and do some co-op this weekend. Someone who has a good connection set a time and place and let's get it going. :)
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live ware? I think I have that disabled, maybe even not installed. I know once I just installed the drivers on a rebuild and didn't mess with the Live Ware stuff.
I probably won't get the game any time soon, I was just curious. You don't have to post everything you did. :)
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Hehehe, all planes in the Demo rolled like 190's on steroids, not to mention the P39 wich had a roll speed twice as good as that of the "Extra" aerobatic plane (400 dgeree/s I belive). Good to hear it has been fixed :)
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After 83 german fighter campaign missions and then turning to russian fighter campaign, it feels like HE111 and Ju88 are nothing but lunch.
In bf109, I had to be scared of crackshot tail guns, who could of hit the pilot while it was flying 90 degrees other direction and 500 meters behind and ALSO doing maneuver instead of flying straight..
In russian fighter, I can just slowly advance behind german bomber and watch them shoot wide misses until im within 100 meters.
I can just hang behind them at 200 meters and blast them with the peashots...
In 109 I had to be scared of one shot at 500 meters..
Once single 7.62mm burst from 730 meters blew my 109 up into atoms. (plus those few times getting PKed at 400-500 meters, from various angles)
whats up with that?
..oh and that russo fighter can take even 5 30mm hits at best times and otherwise too often 2-4 hits?
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Uh-oh - mine's finally arrived! :)
Fishu - probaly not an explanation you want but standard Russian ShKAS 7.62mm MG spat 1,800 rpm... I've heard of even faster firing versions of ShKAS but I doubt they were fitted to many planes.
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Originally posted by -lynx-:
Uh-oh - mine's finally arrived! :)
Fishu - probaly not an explanation you want but standard Russian ShKAS 7.62mm MG spat 1,800 rpm... I've heard of even faster firing versions of ShKAS but I doubt they were fitted to many planes.
I read that a lot of the Russian guns had higher rates of fire AND higher muzzle velocities than their German contemporaries. Which means they could throw more metal out and they shot flatter.