Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SirLoin on June 15, 2005, 09:17:13 PM

Title: Turn Off Kill-Shooter For Squaddies
Post by: SirLoin on June 15, 2005, 09:17:13 PM
This would be fun for those into hardcore realism.

Also would be fun(ny).

What you guys think?

Title: Turn Off Kill-Shooter For Squaddies
Post by: Innominate on June 16, 2005, 12:15:04 AM
I agree 100%.
Title: Turn Off Kill-Shooter For Squaddies
Post by: RTR on June 16, 2005, 08:22:15 AM
LOL!

Would cause some fun I am sure:D

Think I would prefer to fly in the back of the pack!

Cheers,
RTR
Title: Turn Off Kill-Shooter For Squaddies
Post by: Furious on June 16, 2005, 12:18:32 PM
This is the best idea ever.
Title: Turn Off Kill-Shooter For Squaddies
Post by: straffo on June 16, 2005, 12:38:19 PM
Quote
Originally posted by Furious
This is the best idea ever.
:rofl
I can imagine easily the outcome :D
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 16, 2005, 01:23:57 PM
Interesting idea, but I know at least one guy who'd abuse it...

Do it! BEST IDEA EVAR!!11!
Title: Turn Off Kill-Shooter For Squaddies
Post by: GunnerCAF on June 16, 2005, 06:40:56 PM
I like it!  In the old days in AW, it was tradition to frag the CO now and then.  I do miss that :)

Gunner
Title: Turn Off Kill-Shooter For Squaddies
Post by: Midnight on June 19, 2005, 11:05:46 AM
I like the idea. Would be fun and make things more "realistic" in a sense.

Heh... I can think of a squad or two that would never get their planes off the ground if KS was turned off though :D
Title: Turn Off Kill-Shooter For Squaddies
Post by: Alky on June 19, 2005, 12:54:08 PM
What is "Kill-Shooter".. is that like friendly fire?
Sorry for the noob question.
Title: Turn Off Kill-Shooter For Squaddies
Post by: Dead Man Flying on June 19, 2005, 01:01:06 PM
This idea is BK approved.

-- Todd/Leviathn
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 19, 2005, 03:20:31 PM
Alky, kill-shooter is the game mechanic in which any of your rounds that strike a friendly aircraft are redirected to your plane's fuselage, causing you to take any damage that you would have otherwise inflicted on your countrymen. Basically, it's a wonderfully exciting way of prevented shameless teamkilling.
Title: Turn Off Kill-Shooter For Squaddies
Post by: Silat on June 20, 2005, 02:01:42 AM
Quote
Originally posted by Dead Man Flying
This idea is BK approved.

-- Todd/Leviathn



I always vote opposite anything the BK's approve:)
Title: Turn Off Kill-Shooter For Squaddies
Post by: madness on June 20, 2005, 02:32:53 AM
Good Idea, maybe have it toggable in the options or something.
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 20, 2005, 02:57:17 AM
Ohhh, very clever.
Silat's stragety(sic) is BK approved.

;)


ps: I still want to be able to shoot Leviathn when he tries to steal our kills (or so I can then steal his. whatever).
Title: Turn Off Kill-Shooter For Squaddies
Post by: Alky on June 20, 2005, 12:11:19 PM
Quote
Originally posted by hubsonfire
Alky, kill-shooter is the game mechanic in which any of your rounds that strike a friendly aircraft are redirected to your plane's fuselage,

Ahh.. well I think that's a good idea, although I can also see that giving a countryman a couple of pings to get his attention might be good too :lol
Title: Turn Off Kill-Shooter For Squaddies
Post by: dedalos on June 20, 2005, 12:43:29 PM
Quote
Originally posted by hubsonfire
Alky, kill-shooter is the game mechanic in which any of your rounds that strike a friendly aircraft are redirected to your plane's fuselage, causing you to take any damage X 10 :lol  that you would have otherwise inflicted on your countrymen. Basically, it's a wonderfully exciting way of prevented shameless teamkilling.
Title: Turn Off Kill-Shooter For Squaddies
Post by: LePaul on June 20, 2005, 04:52:30 PM
Ive been in the bomber tail gun, firing at a con...then having a squaddie crawling up the cons 6.  I've had to stop firing in fear of my tracers pinging him.

Not a bad idea.
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 20, 2005, 09:24:37 PM
The damage isn't increased, but it is all focused on your fuselage, meaning that while you may have scattered a burst of MGs across a wing, you're gonna get all of those rounds in the butt.
Title: Turn Off Kill-Shooter For Squaddies
Post by: nirvana on June 21, 2005, 02:18:08 PM
No KS in bombers LePaul.  Oh and i'd never have a chance to kill anyone with my squad mates:rolleyes:
Title: Turn Off Kill-Shooter For Squaddies
Post by: dedalos on June 21, 2005, 02:20:01 PM
Quote
Originally posted by hubsonfire
The damage isn't increased, but it is all focused on your fuselage, meaning that while you may have scattered a burst of MGs across a wing, you're gonna get all of those rounds in the butt.


Quote
Originally posted by hubsonfire
Alky, kill-shooter is the game mechanic in which any of your rounds that strike a friendly aircraft are redirected to your plane's fuselage, causing you to take any damage X 10  that you would have otherwise inflicted on your countrymen. Basically, it's a wonderfully exciting way of prevented shameless teamkilling.


Make up your mind, will ya? :D
Title: Turn Off Kill-Shooter For Squaddies
Post by: SlapShot on June 21, 2005, 02:32:34 PM
Went to the CT a week or so ago and my good ole buddy and wingman for the sortie ... Hub ... decided to see if KS was on. I have sneaky feeling he knew it was off.

I get a ... CHECK 6 ... tracers ... BOOM ... back in the tower for me ... much laughing on squad vox.

Needless to say ... payback is always a biatch.

Fracticide is encouraged in the BKs ... when available.
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 21, 2005, 02:55:57 PM
Dedalot, quit editting my quotes, that's my job. :p

On the lighter side, my next CT sortie after the 'Slapshot Test' resulted in me landing 3 kills without ever spotting an enemy. :D
Woooo woooo!!! Get some! Get some!!

Er, wait, that was my uh, brother in law, yeah, that's it. Terribly sorry.
Title: Turn Off Kill-Shooter For Squaddies
Post by: dedalos on June 21, 2005, 03:10:40 PM
Quote
Originally posted by hubsonfire
Dedalot, quit editting my quotes, that's my job. :p

On the lighter side, my next CT sortie after the 'Slapshot Test' resulted in me landing 3 kills without ever spotting an enemy. :D
Woooo woooo!!! Get some! Get some!!

Er, wait, that was my uh, brother in law, yeah, that's it. Terribly sorry.


Ohhh, I just read your sig :lol
Title: Turn Off Kill-Shooter For Squaddies
Post by: LePaul on June 21, 2005, 05:10:28 PM
Quote
Originally posted by nirvana
No KS in bombers LePaul.  Oh and i'd never have a chance to kill anyone with my squad mates:rolleyes:


Well yeehawww!  I didnt know that.  I'd always held my fire, worried Ill do myself in.

Spray away, I shall!
Title: Turn Off Kill-Shooter For Squaddies
Post by: Guppy35 on June 21, 2005, 05:14:14 PM
Quote
Originally posted by Dead Man Flying
This idea is BK approved.

-- Todd/Leviathn


LOL only cause you've had years of practice :)

Dan/CorkyJr
Title: Turn Off Kill-Shooter For Squaddies
Post by: hitech on June 22, 2005, 09:53:42 AM
Quote
The damage isn't increased, but it is all focused on your fuselage


This used to be the case, but changed with AHII. It is now maped to the closest area of the hit.

HiTech
Title: Turn Off Kill-Shooter For Squaddies
Post by: dedalos on June 22, 2005, 10:24:57 AM
Quote
Originally posted by hitech
This used to be the case, but changed with AHII. It is now maped to the closest area of the hit.

HiTech


The first hit?  If you take 2 rounds 1 on left wing and the second on the right wing, where is the damaged focused?
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 22, 2005, 01:07:43 PM
Quote
Originally posted by hitech
This used to be the case, but changed with AHII. It is now maped to the closest area of the hit.

HiTech


Oh, okay. I thought I had it correctly, but I can't even find the post that was in, so I guess it was old. I don't shoot greens, so I'm not much of an expert. What's the scenario with 2 engine vs single engine planes? If I shoot Moopheus's #2 eng on his b24 while I'm in my la7, do I get a wing hit or an engine hit in return? (assuming I actually hit only the engine)

However, if you were to remove killshooter for squaddies, we could negotiate a parking slot for this truckload of scotch I hijacked yesterday, and stop worrying about this silly KS stuff. :aok
Title: Turn Off Kill-Shooter For Squaddies
Post by: Innominate on June 22, 2005, 02:36:12 PM
Quote
Originally posted by hubsonfire
The damage isn't increased, but it is all focused on your fuselage, meaning that while you may have scattered a burst of MGs across a wing, you're gonna get all of those rounds in the butt.


This was true in AH1.  AH2 changed killshooter so that it maps to the appropriate part of your plane.

ack beaten by HT
Title: Killshooter redux
Post by: TalonX on June 22, 2005, 06:38:03 PM
In AW, if you killed a second friendly in a day, you were PNG.  Persona non grata......it meant you were done flying for that country for 24 hours.

I think we should have that back, frankly.    I liked it.

Abuse was limited - but it was fun to frag a dweeb once for the heck of it.
Title: Turn Off Kill-Shooter For Squaddies
Post by: hubsonfire on June 22, 2005, 07:21:36 PM
The main problem with PNG is the guy being jumped my multiple cons has no way of knowing if one of them is PNG. PNG wasn't a good way to remove a guy from the fight, which is something our current KS setup does extremely well. Also, a slip typing while taking off could easily net you 2 friendly kills, and you could easily wing up PNG that way, which would be unfair for inadvertent kills.

KS for everyone but me would suit me just fine.