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General Forums => Aces High General Discussion => Topic started by: Chilli on June 16, 2005, 10:47:56 AM

Title: Tour of Duty - Requests
Post by: Chilli on June 16, 2005, 10:47:56 AM
1-Stop Troop Porkers!!!!:mad:   Instead of BARRACKS, playing such a crucial part in STRATEGIC maneuvers, let the TRAINING FACILITIES and COMMUNICATION FACILITIES become more involved.:cool:   At the present,  one porker can hit numerous barracks at various bases, including those about to be captured.:mad:

If the ZONE STRATS would control availablity of those strats in the way that base strats are currently, it would take an organized effort, or at the least numerous attempts.:aok

2-Remove invincibile tree armor:confused:   I read somewhere that it was due to the lack of downward blast radius.   Tweak the radius please:aok  Heck!  I am all for making the trees destructible objiects.  I like the idea of snatching the covers off a spawn camper:eek:
Title: Tour of Duty - Requests
Post by: MOIL on June 17, 2005, 07:09:03 PM
My biggest gripe is not that we loose a base, I get shot down, blown up or ever loose the reset for that matter.  One of the biggest complaints I see is "troop porking"  seems that if a couple of countries are fighting over some real estate the first thing both sides go seem to do is  go out of thier way to fly umpteen bases back from the front lines killing troops.

Kind of like, "oh no you don't, your not going to fight here and possibly take our base, we'll just pork troops {with a Tiffie or 190 usually} so this is all just a big furball and useless"

IMO, the "troops" should never be able to be "porked" {killed completely}  instead we could have limited #'s of troops if strat gets hit. For instance your strat only had a little damage taken. Then when you go to hanger and grab an M3, you select troops, it then gives you from 1-5 troops. If everything is fully up and well protected you get 7-10 or something like that. These are just examples of course.
Now it takes either more troop carriers or more of a team effort to get that capture. Now sure, you could still do a solo capture but it might take you 3 or 4 trips?

I think it would put more emphasis on fighting, escorting and defending rather than running and porking.
Seems we have a never ending complaint about finding a "good fight"  well that would definately create some great exchanges IMO.
My 2 cents
Title: Tour of Duty - Requests
Post by: Kev367th on June 17, 2005, 07:58:05 PM
Oh come on guys, for christs sake.

We already have a min of 75% fuel, you now want unporkable troops!!!!
Hell lets make the ord, FHs, BHs, VHs unkillable also.
In fact lets go all the way, nothing can be killed or porked apart from GVs and aircraft.

Part of defending is denying the other side access to resources, therefore troops AND ord get killed.

Nothing to stop you resupplying the field and bringing them up faster than the default 30 mins. But then thats always 'someone' elses job.
Title: Tour of Duty - Requests
Post by: MOIL on June 17, 2005, 08:05:57 PM
Quote
Originally posted by Kev367th
Oh come on Moil, for christs sake.

We already have a min of 75% fuel, you now want unporkable troops!!!!
Hell lets make the ord, FHs, BHs, VHs unkillable also.
In fact lets go all the way, nothing can be killed or porked apart from GVs and aircraft.

Part of defending is denying the other side access to resources, therefore troops AND ord get killed.

Hold up a sec,  I didn't say lets take it to the absolute extreme's, let's make EVERYTHING in the game "unkillable" ?

Yeah,  what was I thinking,  a porking we will go, a porking we will go, hi ho the merry O, I'll just kill troops and ord's so everyone just furballs, what fun, oops I forgot "it's a "flight SIM"
:rolleyes:
Title: Tour of Duty - Requests
Post by: Kev367th on June 17, 2005, 08:10:43 PM
If you really think about it -
Porking troops is the only way to slow down (not stop) the hoard.
Without that capability the game would just go to crap.

No-one can find a good fight?
In the context of troop porking it makes no difference, if anything the fight goes on longer when the troops are porked at the closest base(s). Especially true on small maps.
Title: Tour of Duty - Requests
Post by: MOIL on June 17, 2005, 08:23:38 PM
Who said anything about hordes?

I'm not talking bout hordes, we'll always have hordes, just like we'll always have HO'rs, vulchers, cherry pickers, runners, 200' off the deck bombers {my favorite:rolleyes: } the list goes on.

I guess I don't understand why the game would go to "crap" if we didn't have "troop porking"  it doesn't make sense.

I'm just trying to come up with a little diff type of gameplay, the "hoard" as you call it, smash and grab, vulch fest, wash/rinse/repeat gets old.  Not saying that we should change the game to what I like or anyone else, just throwing some ideas out on the table. I don't have all the answers for HT's game, but I don't mind throwing in my opinions and seeing what other people have to contribute.
Title: Tour of Duty - Requests
Post by: MaddogWx on June 17, 2005, 08:53:41 PM
Kev...please correct me if I am wrong.  If troops are porked it takes 2 HOURS not 30 minutes to regenerate.  Each resupply trip cuts 15 minutes off this time.  So it would take 8 trips to get troops up.  This is assuming that the supplies go to troops and not ord or something else. Say it takes 5 minutes to resupply each trip...that is 40 minutes of game time.

My question is why should one person be able to take a cannon plane and wipe out troops at 3 or 4 bases in one flight?  To easy for the Porker IMHO.

I just think the troops should be harder to kill AND regenerate faster.

How about a 500lb bomb and barracks back up after 1/2 hour or 45 minutes?

Respectfully,

DawgWx
Title: Tour of Duty - Requests
Post by: MOIL on June 17, 2005, 09:01:48 PM
That's not a 1/2 bad idea Maddog.

The 190 running up & down the fields just porkin away it senseless. IMO
Title: Tour of Duty - Requests
Post by: Wolf14 on June 17, 2005, 09:13:11 PM
I'd like to see fuel knocked back down to a lower than 75% level and all ammo load outs to half when you hit all the ammo at a base.

Like others have said as well, it'd be nice if the take down of strat factories mean more than they do now.

I guess in the end though there is no easy answer or an answer to please everybody.
Title: Tour of Duty - Requests
Post by: Kev367th on June 17, 2005, 09:13:34 PM
Strange,
5 M3's with field supplies can bring a field FULLY up from being totally porked, and I mean totally.

Moil - No problem, ideas/opinions is what we need, I just may not agree with all of them ;)

Suppose it falls into the still being able to strafe a carrier to death category.

I've just about finished a 2 weeks away from AH, things were getting so stale.

Fed up of -
Constant perfect days
The usual main mix of Lalas, Pony, 190 , D9

Just needed a break.
Title: Tour of Duty - Requests
Post by: MOIL on June 17, 2005, 09:19:17 PM
Quote
Originally posted by Kev367th
Strange,
5 M3's with field supplies can bring a field FULLY up from being totally porked, and I mean totally.

Moil - No problem, ideas/opinions is what we need, I just may not agree with all of them ;)

I've just about finished a 2 weeks away from AH, things were getting so stale.

Fed up of -
Constant perfect days
The usual main mix of Lalas, Pony, 190 , D9

Just needed a break.

One of my points exactly, gets mighty stale. As far as the M3 bringing it up to full?  Maybe?  If you can spawn an M3 to said base. What if there's no spawn?  C47? I don't think so

As far as "perfect days"  I'm assuming your referring to the 12:00pm sunshine allllllllllllllllllllllllllll llllll daaaaaaaaaaaaaaaaay loooooooooooooooooooooong.  Yeah funny how most of the pic's I've seen of WW2 it always looked gloomy. I guess execpt for the Africa fighting in the desert.  Oh well.
Good points tho:aok
Title: Different Flavor?
Post by: Chilli on June 18, 2005, 05:32:43 AM
:aok Great ideas from everyone here.  I am not sure that anyone picked up on that in my original post, I am referring to "Tour Of Duty" (for those unaware - supposed to be an upcoming arena promised with AH2).  I believe that the difference in opinion, can be solved by adding similar features as discussed here to the NEW arena.  Just as Combat Theater has a "different flavor," my hope is that "troop porking" as we know it, will not be brought into THIS arena as well.  

So, Main Arena porkers, may have at it, while ToD Arena strategists (another discussion - rank based play:cool:  -  I am all for it:aok) actually can focus on orders or missions and not have to search for troops.  

Another complaint! Everytime that I plan a mission, in the 3 to 4 mins it takes to post it, troops or ordinance have been taken down,and not just on the front lines. :mad:

Although I believe some level of change  would benefit MA, my suggestions are for ToD, where I assume that the mission planner will be an important tool in rank promotion:D  or at the very least the successful completion of objectives.  If there aren't noticeable changes in NEW arenas, then I fear that HTC will have wasted their time and no one will show:(

I don't believe this is the case.  In a post somewhere explaining the delay on ToD, I read that there will be a Forum specifically to discuss suggestions.  I am just jumping the gun :p
Title: Tour of Duty - Requests
Post by: StDevil on June 25, 2005, 12:33:20 AM
Chilli,

     Your idea of the trees being destructable is great.  Come on, in real life if a tank round hit a tree it would splinter it.  I'm with you man!!!
Title: Tour of Duty - Requests
Post by: Karnak on June 25, 2005, 01:34:01 AM
ToD is not going to be freeform like the MA so any concerns about troop porking are pretty much irrelevant.

Quote
Originally posted by StDevil
CYour idea of the trees being destructable is great.  Come on, in real life if a tank round hit a tree it would splinter it.  I'm with you man!!!

True, but technologically impossible at this time.  Too many objects to track as destroyed/not destroyed.
Title: Tour of Duty - Requests
Post by: Kweassa on June 25, 2005, 03:22:13 AM
ToD, as far as we know, like Karnak mentioned, will be a scripted theater with regular carrier duties as a fighter pilot.

 Imagine the good ol' classic European Air War with more various mission formats, except most of the enemies are human players not dumb AI.
Title: Tour of Duty - Requests
Post by: Blammo on June 25, 2005, 10:53:19 AM
Funny, it's troop porking now...used to be fuel...LOL!  Perfect example of a fix creating new problem.  Ah, for the good old days!

:rofl :rofl :rofl
Title: Tour of Duty - Requests
Post by: Rino on June 25, 2005, 11:28:46 AM
Quote
Originally posted by Wolf14
I'd like to see fuel knocked back down to a lower than 75% level and all ammo load outs to half when you hit all the ammo at a base.

Like others have said as well, it'd be nice if the take down of strat factories mean more than they do now.

I guess in the end though there is no easy answer or an answer to please everybody.


     Why not just eliminate everything at a base when hit?  
While most folks would probably log when unable to fight, just
imagine the wonderful channel 200 reparte.
Title: Tour of Duty - Requests
Post by: hubsonfire on June 25, 2005, 06:14:54 PM
Quote
Originally posted by Blammo
Funny, it's troop porking now...used to be fuel...LOL!  Perfect example of a fix creating new problem.  Ah, for the good old days!

:rofl :rofl :rofl


Now, troop porking only screws the land grabbers. Before the change, fuel porking screwed everyone. Perfect example of a problem being fixed.
Title: Troop porking
Post by: TalonX on June 29, 2005, 04:54:18 PM
I think you should be able to pork fuel to 25%.

I also hate troop porking..as if it would be that easy to eliminate troops at a base.....I absolutely hate troop porking.

I agree - make the training strat the defining parameter.  No troop training, no troops.   Make the strats that important.
Title: Tour of Duty - Requests
Post by: MOIL on June 29, 2005, 05:32:41 PM
I still think maybe my idea works a little better {not saying it is the ultimate solution}

If said troops are "porked" at a field, then said field gets only "X" amount of troops avail at said field. For example at field "X" you have troops "porked" down to 3  Field "XX" has only been attacked moderately and has troops down to 5.

So it will now either take 2 trips w/5 troops ea from base "XX" or 4 trips w/3 troops from field "X" or 1 trip from field "XX" w/5 and 2 trips from field "X" w/3

Now you can still do re-sup's or come from aother field that is fully up.

Having the typical 190 or Tiff just run around and kill troops is foolish and boring. So instead of having fighting and defending going on at said fields people just simple fly in, pork it up, fight over. Wash, rinse & repeat.  

my 2 cents
Title: Tour of Duty - Requests
Post by: Angry Samoan on June 29, 2005, 06:09:00 PM
lol   Chili said doody
Title: Tour of Duty - Requests
Post by: Rino on June 29, 2005, 10:31:01 PM
Tour of Duty request, eliminate field capture by airborne forces.
It just wasn't all that common and when it did happen it was
usually part of a major ground offensive.

     Off the top of my head, Crete is the only exception to the rule.
Title: Tour of Duty - Requests
Post by: doobs on June 29, 2005, 11:17:47 PM
Correct me if I'm wrong.

But from what I understand, T.O.D. will not allow you to choose your flight, you start with training flights (alone no squads involved), if training flights accomplished then assigned flight as an individual(with and AI plane element involved) if you complete assigned lone mission, you are given another and another as you sucessfully complete them. And your rank climbs as well.  But if you fail your assigned mission you can find yourself back in flight school. TOD will be far from the MA as far as I read it.

So these issues might not be relevant in TOD.
Title: Tour of Duty - Requests
Post by: jetb123 on June 30, 2005, 05:08:55 AM
Quote
Originally posted by Kweassa
ToD, as far as we know, like Karnak mentioned, will be a scripted theater with regular carrier duties as a fighter pilot.

 Imagine the good ol' classic European Air War with more various mission formats, except most of the enemies are human players not dumb AI.
Wow I never knew that. This is making it seems very intresting cant wait!
Title: Tour of Duty - Requests
Post by: Delirium on June 30, 2005, 05:10:46 AM
Just leave the FHs unkillable and uncaptureable on furball island, or the closest 3 bases to the enter of the map (for those without a center furball area) with those settings.

Pork troops, Ord, water towers, flak guns, grasslands, or whatever else... I'm still not sure what the excitement is attacking stuff that doesn't shoot back, isn't AI-enabled, and isn't even moving.

Quote
Originally posted by Kev367th
Hell lets make the ord, FHs, BHs, VHs unkillable also.
Title: Tour of Duty - Requests
Post by: Westy on June 30, 2005, 10:41:20 AM
"Correct me if I'm wrong. ..."


 Not singling you out but I have to say, after reading the baloney here about "drunks", fuel porkage, base capture etc etc, that when one considers the almost complete lack of details given to us for TOD any speculation beyond "players can fly for one of two sides in scripted mission environments" is pure imagination on the posters part.
Title: Jumped the GUN????
Post by: Chilli on July 05, 2005, 05:15:42 PM
"Innovation is the mother of invention."  

Maybe these ideas are not as focused as HTC planners would like to see.  The idea here is that this forum is for "feedback and requests."   :p  

It is interesting that Pyro plans to include a new forum to discuss just Tour of Duty (not doody - Samoan:lol ).  

/'\,/'\,:D      )///@'##=====' -   -   -  :eek:   Jumped the gun!!!

My hope is that  this attempt at discussing gameplay preferences may somehow enhance the future of AHII play.  

:aok

Congratulations Sp4de, well done bro!  Commercial is KILLAH!  Proof positive that HTC is more than willing to benefit from the stregnths of its community.

 HTC keep us hooked on the greatest flight simulator and online gaming ever!
Title: Tour of Duty - Requests
Post by: lambo31 on July 12, 2005, 02:16:48 AM
Quote
Originally posted by doobs
Correct me if I'm wrong.

But from what I understand, T.O.D. will not allow you to choose your flight, you start with training flights (alone no squads involved), if training flights accomplished then assigned flight as an individual(with and AI plane element involved) if you complete assigned lone mission, you are given another and another as you sucessfully complete them. And your rank climbs as well.  But if you fail your assigned mission you can find yourself back in flight school. TOD will be far from the MA as far as I read it.

So these issues might not be relevant in TOD.



Now this sounds interesting. Is there a more detailed description of TOD somewhere?

Lambo
Title: Tour of Duty - Requests
Post by: Wotan on July 12, 2005, 02:29:35 PM
Quote
Tour of Duty request, eliminate field capture by airborne forces.


HT (or was it Pyro) said a long time ago that 'base capture' wasn't going to be a part of ToD.
I am not going to dig up the old discussions but feel free.

ToD is going to be mission based (whether scripted or truly dynamic who knows). The types of missions previously describe were things like escort, intercept, bomb, defend, recce etc...

Hopefully, it won't be just a 'tweaking' of main gameplay (i.e. capture the flag).

Most of you [us] are just guessing what ToD will be but there have been long posts and interviews where Pyro and HT explain it.

It will be a mission based arena with an rps flavor.
Title: Tour of Duty - Requests
Post by: AmRaaM on July 12, 2005, 06:59:27 PM
Tour of Duty supposed to add a bit of reality?


If you dont like troop porking but up a CAP like reality.

DOH.
Title: Tour of Duty - Requests
Post by: Wotan on July 12, 2005, 07:51:56 PM
Why? There will be no random flights. The missions are generated on the server side. The will run at a set time (HT last said 15 min between missions). You can't just take off and 'cap huts'. Or take-off and go attack them at random.

You follow, complete and survive the mission.

There will be no base capture so why worry about cap over barracks?

Quote
DOH


Back at ya sport...
Title: Tour of Duty - Requests
Post by: REP0MAN on July 14, 2005, 01:34:42 PM
As an official noob.....

Is ToD going to take the place of AHII? Is everyone playing here now going to flood over to ToD when it comes out and the MA will have like me and 5 "two weekers" in lalas?

cause that would suck......
Title: Tour of Duty - Requests
Post by: Mustaine on July 14, 2005, 02:12:47 PM
fomr all the info gathered on the net, and listening to HT and Pyro at the con....


ToD will be stand alone, not part of AHII. it will be it's own seperate entity.

ToD will be a mission based simulator. there will be no lone wolf, and you will not just take off whenever you want.

you will have to go through training, then work your way up.

mission objective will be more important than individual accomplishment... IE you get 5 kills, but mission fails and you are the only plane to survive... you lose points or whatever.

it will be possible to fly and not contact an enemy (possibly).

there will be no "base capture" as we know it.

the higher in rank you get the better ground crew you will have, meaning more reliable plane.


thats all i can think to remember right now, but that gives you the basics.
Title: Tour of Duty - Requests
Post by: Warchief on July 15, 2005, 12:20:51 AM
I have to throw my 2 cents in on this whole troop porking. YOu complain that troops should not be porked. But if you are one in a country who is outnumbered and you cant pork troops then people are going to complain about it.

Now let us try this out. Real life you have aircraft there to protect your resources. If you dont want your troops to be porked put fighters in the air to protect those resources.

Now I think resources including fuel should be directly effective more then what is by how good the start factories ar eup. For example. If your field has its troops porked but the training factory is 100% then troops shoiuld only be down for about 20-30 minutes and for each 25% a factory is down adds another 15 minutes.

ANd yes I am one of the troop porkers. I do for one reason. I fly Bish and most times we are outnumbered and the only way to slow the lose of fields and stabilizing the frontline is to pork troops.

Finally guys try something new. Your troops are down then dont whine about it do something about it. Grab a bunch of people and up goons or M-3 and resupply those bases. Me, a squaddie, and a non-squaddie a couple of nights ago resupplied all the frontline bases in a matter of 2 hours and every base Bish had was porked at the time. Before we knew it all our bases were fully up and we porked alot of the knit and rook frontlines. Guess what happened? Bish still lost that war.
Title: Tour of Duty - Requests
Post by: OOZ662 on July 16, 2005, 06:34:07 AM
Quote
Originally posted by AmRaaM
Tour of Duty supposed to add a bit of reality?


If you dont like troop porking but up a CAP like reality.

DOH.


Next time you notice that red dot is a 190/tiffy and realize that it is after your troops, in the odd chance that you're even off the ground and not too far away to be bothered with it,  see if you and/or five of your buddies can kill him in his 500 MPH dive.



/'\,/'\,:D )///@'##=====' - - - :eek: Jumped the gun!!!

ASCII pictures scare me. :D
Title: Tour of Duty - Requests
Post by: AmRaaM on July 16, 2005, 08:02:05 AM
Trying to protect a base from attacking a/c  by capping over your own base is boneheaded at best. you fly cap AWAY from your base using interceptor type a/c (what a novel idea..wonder if USAF uses that?).


Only thing you can effectively protect from by staying at your own base is vehicle attack.


EVERYTIME i see guys "protecting" a base by flying cap directly over it  really makes me wonder what IQ they possess.
And as I watch the attackers just fly right past the so called protectors and destroy the base just confirmes everything the USAF has known for a millenium. You have to destroy the attackers BEFORE they make it to your base..not after they've killed it....doh.


When I see a stream of eny a/c flyng out of a base blastng one of mine, I just grab a p51 ,262 or 190 and go tie up the attackers taking off or rtb'ing. Works everytime.


War favors the aggressor, no one ever won a war by defense.