Aces High Bulletin Board
General Forums => The O' Club => Topic started by: moot on June 18, 2005, 05:22:46 AM
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next friday (http://www.liveforspeed.net/?page=s2_announcement).
It's only got generic cars (except for a few Uni-developed), but the netcode is nearly perfect by present standards, and the physics are quite good.
The demo (http://www.liveforspeed.net/?page=s2demo)'s already out, with 1 GP track, one rallycross track, and a parking lot.
2 evenly matched 4-banger cars, one FF and the other FR, and a turboed version of the FR.
Damage, fuel consumption, tire wear (incl. flat spots; 48/wheel), pit stops, full setup variables as in any sim, incl. asymetrical.
The demo tire physics have been improved on in next friday's version, incl. surface dirt and punctures.
Full version will have F cars, caterham-type one seaters, a 600cc+differential kart, and an even mix of sizes and engine/drivetrain configurations, incl. gutted [R] versions of most of the production cars.
9 tracks, incl. a dragstrip, an autocross and a skidpad, each track with an alternate rallycross config (You can put knobbly tires on all cars I think).
Cars and tracks (http://www.liveforspeed.net/?page=contents)
Screenshots (http://www.liveforspeed.net/?page=screenshots)
Website (http://www.liveforspeed.net)
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Seems like a pretty poor sim. Looked at all the screenshots, and not one showed any grid girls.
(http://eur.news1.yimg.com/eur.yimg.com/ng/sp/crashnet/20050529/17/3870046908.jpg)
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Psh...not one damn Mustang in the whole game? What kind of crap is that.
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I didn't like how you lose any feel of the car when you spin.
I think Cross Rally Challenge models that a lot better, you still lose traction and spin but it still shows you moving the steering wheel.
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Actually I find it's the opposite. And the margin between safely trailbraking/throttle steering and losing time is definitely the most forgiving and easiest to control compromise I've seen yet. GPL was as real as I'd ever seen it, but that's no comparison as LFS doesn't have similar 500hp racing setups in the demo.
Either way the full release'll be more telling as the tire model's been revised, and there'll be both slick tires and more cars on either side of the demo cars' power/weight/grip ratios to sample.
on with the hijack
(http://www.crash.net/pictures/view/153469.jpg)
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Hijack? I was commenting on arguably the most important facet of racing, one that has been completely overlooked by this sim.
(http://www.geocities.com/oval500/01/pitgirl4.jpg)
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Hijack no less.
(http://www.crash.net/pictures/view/152506.jpg)
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I'm ahead, 8 to 2
(http://cars.grandprix.com.au/var/agpc_cars/storage/images-versioned/17989/1-eng-AU/4_beautiful_girls_that_can_play_bond1.jpg)
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It's not fair, I'm trying to have a serious thread about this really cool online racing sim, stop derailing it.
(http://taenia.homestead.com/files/05China_Biag3.jpg)
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sorry, we'll call it a draw.
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don't be sorry...
Physics demo: http://www.italianracingteam.it/coppa/foto/LFSTyreDeformationDemo.avi
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Apparently there were problems at the USGP, but it looks okay to me.
(http://eur.news1.yimg.com/eur.yimg.com/ng/sp/crashnet/20050619/16/4122798783.jpg)
I'm ahead 10-8
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Live For Speed is made mainly for online racing only, you can drive
offline though, thats just a sideeffekt. If you are a expirienced online
racer, you will know what i mean, the Netcode is very good.
*insert your gridgirl here*
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GTI races in the LFS demo and early versions are some of the best "close" racing I have seen online. Very easy and natural to slipstream and make very close passing maneuvers.
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It's out. (http://www.liveforspeed.net/)
I think the best way to relate how good it is is to say it is to online racing what AH is to online dogfighting.
"Fun and addictive" is downplaying it.
Anything from dispositions for 24h races with driver stints to lag-free starts on 23-car grids to live pit stop strategies to great physics to an almost complete range of car types...
This is a thread punt, but people oughta know, it's worth it.
This one counts double:
(http://taenia.homestead.com/files/02712028mmmm.jpg)
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mainly for online racing only
Yeah, and this is an online forum with a precedent for organizing races .. :)
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I'm downloading it right now, will unlock it later tonight.
Though based on the demo, my performance will be sad, i'm steadily slow with the Gti econobox, but just can't keep that turbo thing on the tarmac.
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Originally posted by Holden McGroin
Hijack? I was commenting on arguably the most important facet of racing, one that has been completely overlooked by this sim.
(http://www.geocities.com/oval500/01/pitgirl4.jpg)
the middle one makes me live out your name
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these are power-ups (nitro burst) for an upcoming motorcycle sim.
(http://www.sobros.com/images/motorcycle1.jpg)
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Let the thread live long enough to gather names of those willing to do some races, thanks.
Takeda, most of the full version cars grip more easily. Although most of em break traction real nicely too :) Beyond what you need most of the time but no danger if you have at least a gamepad with two axes.
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Last punt,
Takeda, post your game ID so I can look you up sometime :)
(http://66.98.226.14:65080/worstarcade.gif) (http://66.98.226.14:65080/s2stuff.html)
Formula races at the trioval are as close as the GTi races.
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"F. Catalan" in game, but i'm mostly offline learning the tracks.
Managed to win an online 15 lap oval when everyone else got into a pileup I dodged.
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Is that your nick? I mean the registered ID, the one you use for your license and LFSWorld database.
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that would be jfgcatalan