Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Simaril on June 20, 2005, 01:41:10 PM

Title: Projectile velocity degradation?
Post by: Simaril on June 20, 2005, 01:41:10 PM
Question: does Ah model range realtive decreased projectile velocity, as well as decreased damage potential?

The difference? Decreasing velocity  would affect target lead at longer range....


Thanks HTC
Title: Projectile velocity degradation?
Post by: hitech on June 21, 2005, 09:47:02 AM
Yes we do. It also changes with altitude. And direction fired (as in bombers).

Basicly it is just Vel^2 * BulCo * Ro.

HiTech
Title: Projectile velocity degradation?
Post by: Flayed1 on June 27, 2005, 05:38:54 AM
LoL HT, I'm glad that last bit was basic to you. I got an F in all higher forms of mathmatics so what you wrote is all I see not what it really means.

   Not that it really matters I still love this game other than a few minor bugs.
  Just seemed kinda funny to me and i'll bet I'm not the only one that dosn't get it.
 :)
Title: Projectile velocity degradation?
Post by: Keiler on June 30, 2005, 08:51:37 AM
What he wrote down is static pressure of an item, in stream of a fluid (air in this case) multiplied with a number to take different bullet shapes into account.
Basic airdrag equation without the bells and whistles.

ro : denstiy
vel : speed
Title: Projectile velocity degradation?
Post by: RTSigma on June 30, 2005, 09:17:45 AM
Basically you shoot and when you're far away it hurts less so get in close to make it hurt more.