Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Kweassa on June 21, 2005, 04:30:18 AM

Title: Heehee, "aircraft factory" spin-off idea
Post by: Kweassa on June 21, 2005, 04:30:18 AM
Some time ago, HT mentioned that in the TOD there will be quality control issues, such as high ranking pilots getting better maintenance and stuff. Worse maintenance would mean reduced performance, or even chance of random failures if the quality control is really bad.

 While this isn't anything preferable in the MA, how about if it is introduced in a limited sense?

 Some people brought up the 'aircraft factory' idea, thinking of the aircombat sims of the past. Others didn't like this idea because it would limit certain planes and it wouldn't be fair.

 So, how about if the aircraft factory doesn't effect plane choices at all, but if it does effect plane performance in the form of quality issues?

ie)

* an 'aircraft factory' strat is placed somewhere on the map.

* the percentage of its destruction would indicate which planes are first effected by "quality control issues". For instance, if the aircraft factory is damaged by 15%, all fighters of 15 ENY and under will be plagued with small quality control issues. If 40% of factory is damaged, all fighters under 40 ENY will be effected.

* if the destruction rate of the aircraft factory goes over 60(which I believe, is the highest ENY a fighter has), all of the fighters will now be effected with 'heavier' quality control issues.


 A "light" quality issue would be:

* reduction in top speed due to drag issues.. 3~5 mph?
* additional reduction top speed due to slightly weaker engine output.. maybe another 3~5mph.. and reduction in engine full throttle height, or simular such engine related issues
* shorter WEP duration

 A "heavy" quality issue would be:

* guns frequently jamming
* easily overheating engine
* engine failures
* structural failures
* reduction in pitch/roll/yaw authority
* unable to bail


 etc etc..


 This isn't anything of a serious idea, but it'd be pretty interesting just to think about it. :D

 The planes with higher ENY would be slightly effected first.. and then the planes with lower ENY.. and if the destruction level of the aircraft factory is really high, all planes will be effected seriously.. maybe a serious trouble occuring at a rate of once every five sorties or something...

 Boy it'd be "Frustrations High" oncee the aircraft factory is damaged.  :D

 All those Doras and Lalas and P-51s... running away at high speeds.. and then *praaaap!* *splurt!* the engine coughs and the max speed of the plane is dragged down.. being caught up and forced to fight....

 It'd seriously pi** off all the timid guys!

 I love it!
Title: Heehee, "aircraft factory" spin-off idea
Post by: Hap on June 21, 2005, 08:56:05 AM
la7 factory:D   laffers gettin' chased down by hurri's all day long:aok

hap
Title: Heehee, "aircraft factory" spin-off idea
Post by: Pooface on June 21, 2005, 10:03:23 AM
the concept needs editing, but yes kweassa, very good idea. id love to see factories of some sort really have an effect on the game play b:aok
Title: Re: Heehee, "aircraft factory" spin-off idea
Post by: JB73 on June 21, 2005, 10:16:36 AM
Quote
Originally posted by Kweassa
All those Doras and Lalas and P-51s... running away at high speeds.. and then *praaaap!* *splurt!* the engine coughs and the max speed of the plane is dragged down.. being caught up and forced to fight....

 It'd seriously pi** off all the timid guys!
it would also make us guys who fight every chance we get PO'd too, and think about why bother playing.


this is that last time i will post on thsi matter but i am SICK AND TIRED of the 190d9 being lumped in with the la7.

it is absolutly NO match for the la7 unless above 25k. there is nothing the 190d can do the la7 can't do better, and faster.


there is not a SINGLE other fighter in the planeset with a bigger turning circle than the 190d, and you B**** that it doesn't stay and turn fight.

WTF is wrong with you people?

why not complain about 262's extending during a fight for chrissakes?!?

i mean this is getting rediculous. all you that b**** and moan about the 190d, i want to see you fly it, not extend ever, and survive to land a few kills.
Title: Heehee, "aircraft factory" spin-off idea
Post by: Kweassa on June 21, 2005, 11:00:06 AM
So how many other planes in the set do you see doing 370mph+ at deck conditions?

 The 190D maybe a fine to you, but as far as the rest of us are concerned the P-51s, G-10s, 190Ds, Typhs are as much as a problem as the La-7 in every aspect.

 These planes record in over 360mph at deck altitudes. In the MA where bases are placed rarely over 25mph in distances, these planes barely need two minutes of straight running to reach safety of home borders.

 What's the typical fight in late war planes like?

 Joust ... joust... joust... one side loses the merge.. dive ....run run run ... chase chase chase... oops, there comes his reinforcements.. I'd better turn around run... damn, another stalemate...

 
 Typical of Typhoons, La-7s, P-51s, Doras and Gustavs.
Title: Heehee, "aircraft factory" spin-off idea
Post by: JB73 on June 21, 2005, 11:05:29 AM
so i should only fly early war planes and furball because thats what you like

that about sums it up right?

still i see noone has a counter statement for the horrible turn performance of the 190d ... "it can run"


what forgets to be mentioned is it is caught by many planes too.

oh well like i said this is the last time i am going to bother with these threads, it is just ignorance, and trying to make people fly a certain way
Title: Re: Heehee, "aircraft factory" spin-off idea
Post by: dedalos on June 21, 2005, 11:14:50 AM
Quote
Originally posted by Kweassa
All those Doras and Lalas and P-51s... running away at high speeds.. and then *praaaap!* *splurt!* the engine coughs and the max speed of the plane is dragged down.. being caught up and forced to fight....
 


Are you out of your mind?  You want people to fight?  

One of the damages your plane could also get would be when your flap gets blown off, it would act as if it is still deployed. :lol
Title: Heehee, "aircraft factory" spin-off idea
Post by: Kweassa on June 21, 2005, 12:09:09 PM
Quote
so i should only fly early war planes and furball because thats what you like

that about sums it up right?


 Er... no.

 You can fly 190s the way you like. Except if you want to leave the job of protecting your aircraft factories to someone else, and everybody thinks the same, thus nobody protects anything and the factory is busted, your 190D may be one of the first planes around that might start having quality issues.

 Did you even read the posted idea?  


Quote

still i see noone has a counter statement for the horrible turn performance of the 190d ... "it can run"


 And running is half the battle. As Karnak so wonderfully stated, "speed is king".

 You may never win if you run, but as long as in one of the fastest goddanged planes in the game, you're not likely to ever lose. Unless somebody with a plane of simular speeds comes in with a frickin high alt over you, and you don't have enough SA to spot him out before he starts the chase.


Quote
what forgets to be mentioned is it is caught by many planes too.


 So does the La7.



Quote
oh well like i said this is the last time i am going to bother with these threads, it is just ignorance, and trying to make people fly a certain way


 On the other hand, these so-called preferences of all those Lgays and Hunstangs equally force others to fly a certain way.

 Namely, "if you want to ever really catch something and shoot it down outside of a horde, fly a La or 190D"

 Or,

 "Since everybody is flinging those 370mph deck planes around, you'd better make a run the moment you see an enemy co-alt or higher. You might get caught if you don't"


 We've got vets who started out hating 190Ds or La-7s, and then later get hooked on it since its the only plane that allows them to catch other 190Ds and La-7s. That's sort of 'forcing others to fly in a certain way', if you really think about it.
Title: Heehee, "aircraft factory" spin-off idea
Post by: BigGun on June 21, 2005, 12:39:59 PM
Almost comes across as a cleverly hidden whine against fast planes.

As per the idea, I for one don't like it. I have limited time to play AH, and the idea of having to fly some high alt cap over some factory to prevent my plane from flying like crap & random failures doesn't sound fun to me.
Title: Heehee, "aircraft factory" spin-off idea
Post by: Clifra Jones on June 21, 2005, 01:03:45 PM
Like BigGun said, many of us log on with limited time. Sometimes I only have an hours. I don't want my choices limited nor my plane to be effected because someone else wasn't "watching the store".

And no, I rarely fly fast planes. I'm not that good in them. I'll fly an LA7 or a Typhie for base defense and I will fly the 190A5, but most of the time is a Spit, NIKI, Ki-84 F6F, F4F(FM2)

Kw, are you going to spend 2 hours of your on-line time flying Combat Air Patrol protecting your factories in the odd chance someone is going to try and pork them? CAP is not something people want to do. Why? IT BORING.
Title: Heehee, "aircraft factory" spin-off idea
Post by: CMC Airboss on June 21, 2005, 01:23:28 PM
I like the idea.  However, I fear that if such a system were implemented we would see dive bombing buffs attacking aircraft factories in droves.

MiG
Title: Heehee, "aircraft factory" spin-off idea
Post by: hubsonfire on June 21, 2005, 02:17:49 PM
I dunno, all of these ideas seem, at least to some extent, to be 'get rid of the fast planes' ideas. I think we should leave it up to HTC to determine what planes are available, and how they are limited or not. The last thing I want are the idiots in diving bomber formations determining what planes I'll get to fly. I just furball now; I don't win the war, I don't run down la7s and doras, I don't go after strat targets. My goal in this game about aircombat is to participate in ... aircombat. Anything that puts the priorities of the porkers and diving lancasters ahead of the rest of the customers is a miserable idea at best.

Quit trying to find ways to limit our fun, thank you very much.
Title: Heehee, "aircraft factory" spin-off idea
Post by: DarkHawk on June 21, 2005, 03:13:34 PM
The idea is not bad if you do the following increase the number of ack, the effectiveness of the ack below say 15k and any thing below 10k above the factory would last about 1 minute in flak range.  Then increase the hardness of the factory by a factor of 2, but only effect the planes once the damage is over 50 percent  So that  50 to 75 percent damage would have the light issues of problems 76 to 89 percent would have minor issues and any thing over 90% would have the major issues.  You could apply a similiar formula to all stat targets.  However to keep one side from being total destroyed due to numbers is the side with that is weakest, the only thing effected is light issues once the factories are destroyed at the 90% level. This could be based the same as the way planes are limited due to numbers.  no need to worry about dive bombing buff or any fighter below 10 k the ack would be suicide.

  :)
Title: Heehee, "aircraft factory" spin-off idea
Post by: MOIL on June 21, 2005, 08:18:52 PM
Quote
Originally posted by hubsonfire
I dunno, all of these ideas seem, at least to some extent, to be 'get rid of the fast planes' ideas. I think we should leave it up to HTC to determine what planes are available, and how they are limited or not. The last thing I want are the idiots in diving bomber formations determining what planes I'll get to fly. I just furball now; I don't win the war, I don't run down la7s and doras, I don't go after strat targets. My goal in this game about aircombat is to participate in ... aircombat. Anything that puts the priorities of the porkers and diving lancasters ahead of the rest of the customers is a miserable idea at best.

Quit trying to find ways to limit our fun, thank you very much.

I agree with most of this, however the "air combat" you speak of is a nifty idea but most of the time it is ether a giant furball {which is fine if that's what ya like} or a horde of planes going here or there.
I don't want to see the game limited anymore than the next guy and if there was these "plane factories"  guess where all the diving bombing, suicide jabo guys would take off for?
We already have the "I will stop this fight, I will just go pork your troops and ord's" mentality.
Then you get all the "flyboys" whining about "there's no good fights"  blah,blah,blah  cry me a river.:rolleyes:

If we keep making "strat" targets effect some much of the game play, most will continue to opt for the easy way out and just kill strat targets=I'll just pork your stuff.

my 2 cents
Title: Heehee, "aircraft factory" spin-off idea
Post by: Overlag on June 24, 2005, 01:06:25 PM
i like the idea there, but it would be hard to make wouldnt it?

i like all the ideas where bombers vs factories that actualy DO damage something. Right now bombers are toolshed killers because what they do has very little effect on MA, unless 50% of the players do massive raids to put strat to 0%.......


my idea would be not to totaly kill off plane usage if the factory is hit, but increase its perk value.... perks need to be used for something.

So

1: all top USEAGE* planes have a perk value of 4-6
2a: all top USEAGE* planes have a factory (or more/larger).
or
2b: all top USEAGE* planes have there own factory. (could cause too many factories?)

*top 4, top 6 whatever the choice is.

if the factory is damaged, the perk value increases by the percentage (% x 10) of damage or something along those lines.

ie,
La7 costs 5 perks
factory is damaged 50% x10 = 500%
5 perks now turns into 25 perks

planecost x (fac_damage x10) = new_planecost

or something along those lines? it would need tweaking

edit: damage to factories could also start to ADD perks to unperked rides. ie 100% damaged factory might add perks to 1944 planes? although that would be harsh :lol
Title: Heehee, "aircraft factory" spin-off idea
Post by: Overlag on June 24, 2005, 01:12:27 PM
oh and edit (unable to edit post now?!?!)

3: the said factory would be right next to, or within 25miles of HQ/163 field