Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: BTW on June 24, 2005, 08:35:53 PM
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What is the goofy stuff going on with combat trim when you get behind a bomber. Its like it won't let you put the pipper straight on the target - it bobs the nose. It works against you. If there is some gamey stuff programed into combat trim, it would help to know combat trim is not an option, and you need a 70 button hotas setup to play this game. Its a little like the the thing where your plane gets a sudden burst of lift when its 10 feet off the runway - wheels or not. Thats not flight moduling, thats something else.
Somehow I think thats why there is no option for a player to create his own hash table for combat trim - the gamey combat trim is to give the edge to manual trim. If thats the case just say it in the documentation.
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Never mind - again guilty of thinking its modeled reality. Its a game. Shoot em up boom boom.
I need to write that on my monitor - logic is not a gimme in a game.
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BTW - you can easily program aileron, rudder and elevator trim to your joystick, throttle or input them by keyboard strokes. Mine are set to a hat button on my CH Throttle USB rig. Inputtung manual trim automatically disengages Combat Trim, therefore you might wish to program the Combat Trim default to one of your HOTAS buttons. I often use manual trim when I engage buffs or fighters.
DmdMax
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Originally posted by BTW
... Its a little like the the thing where your plane gets a sudden burst of lift when its 10 feet off the runway - wheels or not. Thats not flight moduling, thats something else.
Its called ground effect. It usualy happens around half the wingspan of a given plane from the ground. wheels or not. So its is flight modeling. At least I think its part of the modeling.
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Ignore all that. My frustration level has pegged 10. Thats my problem.
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Understood. Theres alot to learn about the game and its hard to learn and understand it all in a short amount of time.
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BTW try this please. It may also help remind you that this is not real. I use combat trim all the time, but I never leave it on.
When I transition from high speed cruise on autopilot, to a turn fight your trim obviously gets out of whack. Rather than leave CT on all the time, when I feel it getting strange.
I reach down, hit Control X, wait a sec, hit it again. I'm now trimmed pretty close for that speed. Not perfect perhaps, but close enough.
Its a lot easier than mapping a trims to 3 diff sets of buttons & trying to remember them all.
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This is going to sound strange, but I think the problem I am having centering the pipper on a target is psychological. Don't roll eyes yet... I find it is much easier to colide with an enemy plane in AH2 than AH1. I think I've become skiddish when I'm close and the pipper is centered on the target. Today, I went offline and turned off enemy colisions. I flew through planes at all different angles, and the feeling of skating on a marble became much less.
Its something I need to experiment with more, but I think the problem may be in my head - i.e., overcompensating against colisions.
Oh, and I have set the combat trim off as default. I have a button to switch it on if needed but I can also use it as you describe - thanks.
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BTW, if you have an available hat switch you should at least program it for elevator and rudder trim. Especially elevator trim. You really cannot effectively dive an aircraft without trimming your elevators. You will be constantly fighting the nose with your stick as it will want to ride up as your speed increases. This is most prevelent while dive bombing. I also like a slight nose low trim when I'm lining up a shot. It keeps the nose from bouncing up past the target.
I also do the same as Ghost, I will use CT to get a plane "in trim" quickly, but I also find that in some planes it is not quite accurate. The Ki84 for one seems to always want to roll right no matter the alt/speed while CT is ingaged. Now the F6F/F4F/FM2s seem to cruise along just fine under CT. I leave it on most of the time in them.