Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Waffle on July 01, 2005, 05:40:58 AM

Title: Dead Shapes and no collision
Post by: Waffle on July 01, 2005, 05:40:58 AM
Right now, on all the dead shapes I've built, Vehicles can drive through them. I've tried different  polyID types, as well as the nocollision=0. They're set up with an object type of structure, should I set them up as City buildings? Or is there another flag I could use?

Some reason I thought you could drive/fly through the old buildings, but that was fixed in a recent version.
Title: Dead Shapes and no collision
Post by: BlauK on July 02, 2005, 03:41:00 AM
You should use nocollision=1 if you want no collisions ;)
Title: Dead Shapes and no collision
Post by: Waffle on July 02, 2005, 06:53:15 AM
Hehe -

I want collisions - that's the problem...

right now GVs can drive right through dead stuff....

Isn't the MA fixed where you can't drive/fly through dead shapes?
I know you dont see hit sprites on dead objects.



oh well - will figure it out sometime...lmao