Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: jackc396 on July 05, 2005, 06:47:00 PM
-
shouldn't i have CPU to spare? game play is a little choppy sometimes
-
It'll be maxed out. Not saying you couldn't run something else at the same time, but AH will take everything else.
Simulators, and in particular flight simulators, are CPU intensive.
-
The game...any modern 3d game, will run at 100% CPU...that is unless yoiur running a software from 1985. The rendering software in 3d games is trying to render as many frames as it can.
-
DirectX is designed to use 100% of your CPU. If you have a dual core/dual CPU system, then DirectX will show to use 50% of each CPU, but it really is using only one CPU at 100%.
Sort of a bug in the way Windows displays process usage per CPU, especially if the application is threaded or contains thread code (Aces High does).
-
Just so I know- Judging by your reply Skuzzy, a game or App has to be written to use both CPUs in a dual CPU system correct?
If so, can/will Aces High be updated to utilize a dual CPU system or would it be worth the effort?
Magoo
-
There is one caveat -
From speaking to Skuzzy the networking side of AH2 will utilise the other core.
I have tried forcing AH2 onto 1 core, it maxes it out at 100% usage. Allowing it to run on both cores it splits around 50% usage on one, 75% usage on the other.
As Intel and AMD have both decided to move their entire desktop range over to dual/multi cores there is maybe a chance we'll see a multithread AH2.
Be nice in conjuction with AH2 - The 64 bit edition...hint hint :)