Aces High Bulletin Board
General Forums => The O' Club => Topic started by: CRASH on June 11, 2001, 06:55:00 PM
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It is basically the biggest piece of toejam I have ever had the misfortune to log into. Barely works offline and on, it's just horrible....fps at .02, thats right a frame every 5 seconds, and less if theres other objects around, can take minutes to jump from driver to gunner slot...thats right, MINUTES, and then more time to magnify. Constant screen freezes and lag like you've never seen. Those people should be put in jail for fraud. The guy at EBX told me when I bought it that there was no refunds. Apparently their retail partners, ebx and the electronics boutique knew it was garbage before release. I'm probably gonna file a complaint with my credit card company to get my money back. Man, those guys didnt even make a good attempt. All that toejam about 1000 guys online at once. They got 6 servers up and they cant handle 100 each much less 1000. Christ what a ripoff.
CRASH
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Well, i bought it and i must say that aside of FPS - ( which as far as i can tell is sloppy programming ) game has lot of potential.
Flying part is screwed - FPS is the worst, FM is lacking.
Tanking and soldier part on the other hand, simply amazing. Terrain has so much detail that is puts you in the mindset as if you were really there. ( it has road signs, railings on the bridges with 17th century art on them !!!, cliffs, destroyable buildings, terrain is simply amazing )
If you believe in supporting a development of something that has promise, and don't mind blowing 40$ for half finished product - buy it. It's fun.
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If only "potential" was fun. I could retire if I had a dime for every game that came along with great potential. WWIIOL may certainly become a great game some day....and it may get my money at THAT time, and not a moment sooner. :rolleyes:
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Someone who puts money towords a game with potiential is called an INVESTOR. I purhcased the game as a CUSTOMER. I have and had no desire in investing in this game. As I blieve that I wouldn't see a dime back in dividends. And please, don't say that 'fun' is the dividend, or I might yak. They (Playnet/Stategy First/CRS) are a bunch of liars. (If you want me to print up some of their lies here I will, they're all from the box.)
What I don't understand is all the appologists and cheerleaders defending these lying dolts.
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as i see it the only major problem is the abysmal fps. if/when they are able to double the fps, this game will be truly revolutionary. right now the fps are just too low.
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Thrawn, 2late4U and Fd-ski, right on!
That's all that needs to be said.
You're not gonna win a fraud case on this.
BTW: those servers can handle 1000, not 100.
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:D daaahahahaha that is to say.
i bought WWII online the day it came out and had to go buy more ram just to get the damn thing running (takes a minnimum of 128megs of ram) NP so i go get more ram and check it out. :rolleyes: lol it still takes 4 min to get past the first loading screen to get into the game. i got a 650 mhz celeron and the loading time alone sucks
i get in there to find that frame rate isn't that bad in a 109 but still can't load a soldier if i am too close to the front line. :mad:
not to get me wrong i am as pacient as the next guy but my 7 day trial purchase at the software store was running out and i wasn't paying 49.99 for that crap.
So i took my copy back and got a refund as well as saving some poor sap from having to go through the labor of packing it back up in a box and taking his copy back too. I just told him about AH and said that AH will have WWII online's promises fullfiled before WWII online will :eek:
I will continue to check out there progress seeing as how i still have the 30 day trial account open and it doesn't take the cd to run the program once you install the software the cd is useless except as a 39.99 dollar frisby ;)
Rudedawg
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CRASH,
The FPS I'm getting is just like yours (absolutely ridiculous), but yet, I agree with fdski. I have 1,5 P3 + GeForce 2, but only 128Mb RAM. I'm going to upgrade to 512 tomorrow and give it another spin. Hopefully it'll solve my problem.
There is something about this game, I think it's the immersion. As I mentioned before my current FPS is completely unplayable, and yet, I found myself playing for almost half an hour some of it as a passive observer.
To be honest, I'm not really price sensitive, but I can understand that for many of us $40 for the game + RAM upgrade represents a significant expense. It's a shame that we'll probably lose a lot of players because of that.
I think that there are two fundamental problem the Rat guys have to address.
1. lowering the min. system req.
2. make the performance less sensitive to the client machine.
Currently the guy with a power box, has a tremendous advantage over the little guy. If and upgrade to 512 MB solves my problem and gives me, say, 15-20 FPS, the guys with P2 600 + 256 MB hasn't got a prayer.
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Why do I have the strange impression that anybody tells of the lies? :rolleyes:
I don't marvel that any has 5 fps, if they pretend to play with a 486 and 8 Mb RAM.
But we say the belongingses like they really are. :cool:
1) For connect to the server need about 2 minutes of delay.
2)Once selected the type of unity that wants to be used, needs around 1 minute for enter the game.
With a configuration
P III- 800
RAM 384Mb.
HD 30 Gb.
G-Force 2 MX
SB Live 128
Dx 8a
We have obtained OFF-Line 50 FPS :p
On-Line the frame rate comes down to 20/30 FPS according to the situation. :D
In 4 hours of play, never a disco, nonexistent lag and fluid play. :eek: :)
Cheers!
Maxo
P.S. the lies run very fast, but they have short legs
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Well, I beta tested it for a *very* short time. The ground war is simply awesome and I'm sure Maxopti will love it ;). The FM needs a tweak for sure, beta testers and developers know and admit it.
You need *more* than 256MByte of RAM to run well that thing. My config is almost the same of Maxopti's and I can play (fps between 15 and 25 online at 1280x1024 and 32bit color). No connx probs from Italy with ISDN.
What can I say ... if you play WW2OL's ground war you'll understand what AH is missing and ... vice-versa about the FM :) I really hope that AH in the future will have a complete plane set and above all an RPS/HA.
[ 06-12-2001: Message edited by: gatt ]
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Want to play immersive FPS game? And it has to have well modeled tank game in it too?
Then go buy the Flashpoint 1985 which is on the stores in 20 June. You can go download the demo at www.flashpoint1985.com (http://www.flashpoint1985.com) . Thats the most immersive and strategic FPS that ive ever seen. The demo will make you beg more.
Its like Hidden&Dangerous, but with cold war weaponry (no railguns and watermelon like that) and much much more realistic soldier simulation. You will die very soon if you try solo on the field. You can also drive tanks and APC:s, which both require skills, since you have to give commands to driver when youre gunner.
So try that out while the wwiionline is on Alpha stage. I personally will buy wwiionline on end of this year, when the system requirements have dropped to sensible levels.
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Maxopti i'm not a liar and i tell you that with my system:
P3 700
256 MB RAM
Voodooł 3000AGP
800MB Swap Drive
i get no more than 8 FPS anywhere near the action .. then it's giving me screenfreezes up to 45 seconds and sometimes the FPS go down to 0.3 -> that's 1 Frame every 3 seconds.
i'm going to try and do all the optimization steps from the FAQ and see if that helps.
But don't call anyone a liar becauser he says that he's getting low FPS. This IS a huge issue with a majority of the players as far as i've seen on the bords.
DW6
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Well I can safely say they won't see any of my money any time soon.
Amd 800, 128 mb ram and I'm still seeing 3 min load times, spawn times are a bit better but still over 2 minutes. Plus it takes another 3 minutes if you die, to get back to map room.
Example, log in at 8:00, 8:03 get to the country map, select. 8:04 I'm looking at where to spawn. There is NO idicator of where the enemy might be. 8:05 I spawn at anhee armybase. 8:07:30 I'm in the game, there is an enemy panzer camped at the spawn point, I die before I can get my turret on him.
8:10 I'm back rdy to pick a new spawn point.
Same example for Aces High,
Log in 8:00, 8:01 I'm in, looking at map which shows me where activity is, & where we are attacking. 8:01:30 I'm rolling vehicle hanger at v2. 8:02 enemy tank is camped at spawn point & kills me. 8:03 I'm rolling A1 in a C-hawg. 8:07 I've killed panzer with 1k bomb, and currently engaged with an enemy tiffy.
See the difference?
The interface itself needs to provide more information and be smoother. The ingame map is a joke, you can't zoom in or out, it shows a bare outline of roads & rivers. There is no where that I've seen that gives any indication of roughly how many enemy or friendly are in a given area.
Does it have potential, yes of course it does. Is it worth 40$ plus a monthly fee? Maybe in a year or so!
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Unless the framerate in WWIIOL is improved, the game lacks ANY potential whatsoever. In the beta stages of AH, there weren't that many planes, as in WWIIOL, but at least there was an acceptable framerate...
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Heya Duck, IMHO the bottleneck is the Voodoo. Anyway, actually the fps is one of the firt problems they have to solve, togheter with the loading time. This should belongs to the OT forum as well ... ;)
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IMO some of the cheer leaders (has potential and the like) are missin' the point. This game is coded for handleing 1000's of people in an ongoing war, thats the whole idea behind it. The code doesnt work. Anytime you get near even a few other people the game completely bogs down. It simply doesn't work. Can they re-write the game? Who knows, but for right now and IMO in the forseeable future it just doesn't work. It's not a hardware issue, you could have a gig of ram and it wouldn't matter, the game is connect dependent and whatever code they're using to transfer info is deeply flawed for what they're trying to do seems to me.
Oh, and by the way, those servers may be "designed" for 1000 people but it aint happenin'. I was in most of the day yesterday and there weren't many people on at all and it still sucked at what I'm sure was well under 100 people per server. Couldn't find enemy to save ur life and as soon as you did screen freezes, fps's in the 1 frame every 5 second range if that.
What really confuses me is that 2 years ago they were claiming to have an open beta in 6 months or less and now 18 months later they're claiming they were forced to release when the game wasn't ready. What's that all about? I'm more of the opinion that after 2 years of trying they finally realized that it aint gonna work and now they're just trying to recupe some of their investment before they declare bankrupcy and move on with your money.
CRASH
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Kind of pathetic someone loves some game so much they start calling many people liars for reporting the problems they have.
Max, go to the official web boards. Hurry. Waste no time. There's a whole bunch of 733t snipers who trash all complainers and they need you there because they are badly outnumbered. Hurry!!!!!
Westy
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Crash, you obviously don't know a S*it about WW2OL and it's code nor do you know anything about the development, statements like this, especially your last, only shows how folish you are!
The game is designed to handle 1000+ players, and it DOES, it's the servers, however wich they are having problems with. They have sold something like 5000 copies of the game allready and that's way more then they thought, the servers will have a rough time a while untill they have fixed that.
As for the FPS problem, they are working on it, they know about it and they have statted that this IS their major goal in the near future, to improve it drasticly.
What kind of system do you have? I have bad FPS as well, about 4Fps woth players around.
I am on a 450Mhz and 256Mb RAM. The REQUIRMENTS for tge game is 400Mhz and 128Mb ram + 16Mb graphic card. We all know that Requirements is ALLWAYS bellow what is actually playable.
As to why they released it ahead of time, when it wasn't finished, is because of their investors who forced them to release it. The development team didn't really want it.
If you have a good system, you would mostlikely enjoy it instead of coming with these stupid statements.
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I have to go along with Thrawn on this one. While I would like to support the rats by purchasing their game, it's my opinion that to do so before the code is stable enough to play on a decent machine is sending the wrong message to the whole software gaming industry. How many times I've been burned by the hype, only to find a half-baked, bug-ridden debacle in the box. Let's see...Red Baron 2 springs to mind....Outpost...B-17II Flying Fortress....Falcon 4.0.
When is it going to end? Name any other product that doesn't work right out of the box, and yet people buy it anyway and simply wait for it to work "someday". I work in software development, so I know how complex a piece of software can be. But still.... to ask the customer to pay for something that is not ready is just plain fraud in my eyes.
I wish the rats well, and I hope they get things straightened out. But until they do, not a dime of my money is going to go there.
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Wasn't finished, heh, that's putting it mildly, last night I was in a PT boat...ooops sorry, wrong game. :rolleyes:
Hrm, well I uninstalled WW2online, so I can't give reviews on the patch, but frankly I don't see anything in the graphics quality to excuse the system hog that it is. Yes, it has ground objects (that are ugly and blocky). I would hope it has ground objects, because the ground war is the closest thing they've come to actually completing. But fly over one of those 3 building sections they call a town, and fly over a base here, and compare the graphics quality. It's laughable.
Buy your copies, support them, pay your subscription based on the potential if you like. If you can keep their heads above water for 9 months or more (the time I imaging it'll take to become somewhat finished), I'll happily pick myself up a new copy.
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I don't think I'd purchase a new automobile, the manufacturer telling me that "in one year, we'll have you an engine, and 6 months after that, I'll send you the transmission, and oh by the way....those doors will close if you push them with a frontend loader :D
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You know what the REALLY funny thing about this whole ordeal is?
You guys are arguing the viability of alpha code and how much potential it has...
Dude! Cyrix had potential......... Where are they now?
-SW
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hmmm,
many ppl talking about the money factor,
well, if you stop playing AH for 1 1/2 month,
you have saved enuf money to buy WWIIonline and try it out :)
The current state is like an open beta with an entry fee.
also, they stopped the clock on the 30-day free trial
(so maybe no fee this year yet,lol)
also I think, the most important thing is the
FUN vs. FRUST factor.
And this is different for different ppl.
So to rate it as "kick ass" or as "roadkill"
cant be done.
You can just say : I dont like it, or I have Fun, so I like/play it.
thats about it IMHO.
-Mojack
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Originally posted by Mojack:
The current state is like an open beta with an entry fee.
also, they stopped the clock on the 30-day free trial
(so maybe no fee this year yet,lol)
I paid nothing for AH until it was in a complete form... because they had a free open beta... for the 2nd time in their developing career they (HTC) have shown smart business sense and excellent customer support. They take our suggestions, and they put in their own ideas... It's a good relationship.
Can you say the same thing about iEN or CRS???
HTC gave us a playable version that quickly became a very good front end when it went pay2play...
-SW
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I'd say any company that will actually listen to the customer, and respond in a positive way, is well worth $30 a month.
HTC, is giving us 100% of thier effort to supply a playable product, and still manage to make a buck.
No hidden agendas, no broken promises, just the "Little Train That Could" blowing out thje big guys with better product and service.
Sax
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Originally posted by sax:
I'd say any company that will actually listen to the customer, and respond in a positive way, is well worth $30 a month.
HTC, is giving us 100% of thier effort to supply a playable product, and still manage to make a buck.
No hidden agendas, no broken promises, just the "Little Train That Could" blowing out thje big guys with better product and service.
Sax
Right on the mark, I had a log in prob in Beta, about 20 emails, 100 posts, and 4 weeks later, I actually got some help from an individual at CRS.
They can learn something from HTC.
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same here ;) ripsnort.
even though I don't like the tone of some of the statements. I think it's far from bein' ready.
maik
[ 06-12-2001: Message edited by: maik ]
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Can i just say this.
HTC got it right with their beat/alpha launch as far as i was concerned but you could argue that the final product HTC has in mind is way more complicated than it is at present.In effect we are playing a beta of 'that' final version and we have been paying $30 everymonth for it.I still think $30 is a high price to pay for any game on a monthly basis but AH PROVIDES most of what we want out of a multiplayer game.A stable server,excellent technical support and where i used to think htc was slow on feedback to customers over news etc i now realise they are in fact among the fastest.
I havent played WW2ol yet as its not released in the UK yet but I intend to buy it because of what its trying to do.To finally try to integrate 3 types of games in one simulation.Its the 'dream' of what Ive always wanted.Playing soldiers like we used to as kids was all about this!!!.I expect WW2ol to have MANY teething troubles,I agree they were woefully underprepared for this release but to be honest, anyone who says they expected this game to be perfect on release is a fool! Many warned of its unfinished nature, and if you really look back honestly, did you listen to them thinking they are objective or did you ignore them because 'YOU' loved the idea and therefore refused to beleive it could be flawed?
Im STILL dieing to buy it and ive read the horror stories and know its incomplete.This is my point, Im not being objective and im prepared to face hard times while its improved.
The only people I feel have a right to gripe are those that knew nothing of the game until they saw it on the shelves and bought it.They are the ones who are hardest done by not people like me who would buy it even though its obviously not running correctly.
Does anyone remember 'hidden and dangerous' ?
Now a buggier game you COULD NOT have bought, BUT WHAT A GAME!.Even after patches and reworking of my computer hardware the game consistantly crashed but it was the sort of game id always wanted so i put up with it.True, it should not have been released so quickly and more testing was needed but i still loved it.It all comes down to how much you love a games 'concept' as to how much toejam you'll put up with.
I dont think all these posts about fraud and rip offs help anyone.If like me you know the stories about a game but still intend to buy it, thats not fraud its stuipidity!! :D
now send me a copy of the game :D care of:
MR.handsomehunk
12 I'llbuyanycrap avenue
london UK
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"many ppl talking about the money factor, well, if you stop playing AH for 1 1/2 month,
I don't hear many, if any, AH people complaining about the price. They may be offering thier opinion (very valid imo)about getting a worthy and working product for any amount of money.
I'm a customer, not an investor. Buying this box for online play in the condition the game is in right now is tantamount to rolling the windows down while travelling on the turnpike at 65mph and tossing two $20's out the window.
I now count deeds and actual performance - not ambiguos promises. I won't help bankroll flights of fantasy at this point in their game. Been listening to the promises and hype for two years.
Well, June 6th was judgement day. Now they're in "MMPOG Purgatory" and only solid, concrete improvements will save thier day. Improvements all around, software, lag, custoemr service etc etc. Some of the devout will break out the votive candles and invoke the Saints names to help save them.
I'll watch from the wings. I wish them well but I'll keep my wallet closed for now.
Although thier problems did make me aware of the hysterically low prices of memory these days and I bought some higher cas stuff to replace my older generic junk. :)
See? A silver lining to every cloud! ;)
-Westy
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ha !
Duckwing mein Alter !
wo hast denn das game her ?! *NEID*
hehe
errrr
sorry for that :=)
just wanted to say "sers" to Duckwing
-Mojack
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Well - I bought it. I'm keeping it. It might not be playable for a while, but I don't have a monthly fee and don't expect to until its working. In the meantime I have AH for a great game that runs. Sometime I expect to have both, which is fine because they really are not the same kind of game anyway.
- Yoj
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I playing...err...testing WWIIOL today and started ROFL! I taxied my JU-87 out of the hangar and saw the handle of a pilot in the next hangar.
OK...who here flies with the handle "Aces High"? :D
[ 06-12-2001: Message edited by: Ozark ]
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So right Hazed
I also loved H&D and what bugs it had, I often hoped to see other versons of the game. But nothing, I wonder if the buggy release had anything to do with that. But you see several versions of half baked games, but then again they work.
As I have said before with me time is more important then the money and I dont have time if it don't work right.
just my $.02
OTR
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Originally posted by Wilbus:
[QB]"Crash, you obviously don't know a S*it about WW2OL and it's code nor do you know anything about the development, statements like this, especially your last, only shows how folish you are!"
I know it don't work :)
"The game is designed to handle 1000+ players, and it DOES, it's the servers, however wich they are having problems with."
Yes, Yes, I know, it's the servers, number of attempted log-ins, buggy router code, internet traffic, sun spots, stages of the moon, extremely low tides off the coast of Quebec, ect. ect. ect. Like I said, I was in all day yesterday and they had well fewer than 100 people on per server and it still bogged down just as bad as when there were many more online. It's the code, not the servers. They've been lying to ya for two years, you ready to wake up yet?
"As to why they released it ahead of time, when it wasn't finished, is because of their investors who forced them to release it. The development team didn't really want it."
Two years ago they, the rats, announced it would be ready for open beta in 3 months and released in 6. That was two years ago and now they claim they were forced to release an unfinished product. Your kiddin' me, right?
"If you have a good system, you would mostlikely enjoy it instead of coming with these stupid statements."
Well, ya know, I have a pretty good system, runs AH and everything else I've played very well and if I could get more than .02 fps when around a few other people I'm sure I would enjoy it, but the fact is that people with over 1mhz processors and 256 to 512megs of ram are reporting the same problems leads a fool like me to believe it's got nothing to do with my having an inferior computer.
Call me crazy, but I'm not buying the chearleader rant anymore.
CRASH
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crash did you know nothing about WW2ol before you bought it? did you expect it to work online perfectly? did you expect them to have tested every conceivable setup and configeration of PC? to test it worked on every one?
well welcome to the real world.If you want a game that runs pefectly online dont buy new games until all the patches are out.
Id say 50% of the games i buy have required patches to work on my systems.
If you want in on the ground floor of the big releases expect to have compatability problems.
Did cornered rat test the system with 5000 beta testers?
How the hell could they?
They have stated the 30 day free trial is suspended.
Online time (admittedly if you can get on) is free whilst they iron it out so effectively they are using everyone as beta testers.
You dont want to wait? get a refund.There are consumer rights that clearly state you can get your money back, i dont care what they say about non returnables, that is a shop pollicy and has nothing to do with the law.
Stop moaning, get your money back or just wait.
Agreed it hasnt been a very good start for WW2ol but they have tripled their server capacity,posted news to tell you whats wrong and whats being done and you still claim they are trying to rip you off?
bah! take it back to the shop and go ballistic, get your money back and dont play it.
hmmm you WANT to play it dont you? you bought it because you HAD to have it didnt you? why dont you admit you switched off your brain and bought it anyway, same as im going to :D
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If i may chip in here,
i had a total and utter frustating 10 or so hours logging in and getting booted out of ww 2 online any way to cut a boring story short i upped my trusty P3 700 TNT2 to 256meg ram which despite what the box says is the real minimum and at the weekend they sorted the servers out...then i did the FAQ to optomise and get about 9-15 FPs when the action is heavy...not good enough for air combat but adquate for ground combat
so how is it now..
well i have stopped playing all the other online games i play since i have only one interest
how is the battle of france going...
not being a tanker before i am now...the subtle's of the terain have to be experianced to be believed..creeping slowly forward just enough to poke a gun barrel throught the leaves..watch the unsuspecting bad guys roll by....blam...immoblise him...blam..kill the gunner...blam blam and attempt to brew him up...the moment of fright at some one fires at you and you see the dirt fly or the clang of a richochet...the sheer terror of a hugh explosion near you which can only be an 88 firing at you..you cant see him but i know where reverse gear is...crunch...revs screaming we back out of sight (hopefully)
the joy of fighting for hours and i mean hours to take a bridge from the bad guys under heavy fire ..we get our infantry across and more and more tanks to form a bridge head and fan out they dive into cover in the buildings..dogfights over head..something flying plumets into the ground trailing smoke..we dont care since they have yet to learn to use it to effect the ground war because if they dont it counts for naught what the fighter jocks do..the war is lost or won on the ground not in the air (until they learn to affect the ground war with air power)..the fright of the new guys the first time they experiance night combat..tracer and gunfire every where...the toughest fighting as you just try and stay alive for daylight to come...yes its addictive and i cant wait to log on tommorow and see..do we still hold Huy (where i spent today helping capture)..has the german push to the south been stopped..will our counter attack in (censored) succeed tommorow when we log on..will we have to fight a desperate defense somewhere (had a few of those)...yes im addicted like no other game...lousy FPS daft load times ...it can only get better and all games will be this way...one day
aces high has come a long way since those early days and is still going somewhere. its not hard to see it is going a similer way (air/sea/land force combat)in fact i would say it was first to produce the goods online but a persistant world based on historical events of 1940 is the draw for me (i never did like mustang V mustang etc)...yes its flawed and with ww2online i have never seen anything so bad...or so good
tommorow we must assault the woods on high ground across open fields...we hope to do it before they get 88s deployed we must have the town so we can get the bridge..wish us luck we will need it all
Tomb
Allied army France 1940
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tomb STOP THAT immediately!! I want to play i want to play!!
<Lies on floor throwing arms and legs about in biggest tantrum you ever did see>
:D :D :D
[ 06-12-2001: Message edited by: hazed- ]
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I'm with Tuomio here. I have the final version of Operation Flashpoint 1985 and it's inmersion in itself...
You actually feel the chaos of battle as a soldier, or the fear of a tanker of being surrounded by AT teams...
It may not be a Massive Multiplayer Game, but it sure is fun!!
Granted it doesn't have realistic flying, but if you want ground war, Operation Flashpoint is a present and serious rival for WW2Online (as it stands now).
Just my €.02
Daniel, aka Cyrano
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Of course I didnt expect it to work perfectly, but I did expect it work more than not. It's not a question of buggy software, it's a question of outright fraud. As far as I'm concerned this is still vaperware. They released a bunch of code that doesnt work, hell, Wilbus coulda done that, just ask him :) Anyway, it aint the money at all, couldnt care less about that. Its about all the lieing and deception, it's so blatant. It didnt work two years ago, it dont work now and they just sold it to recupe their poorly spent investment by screwin us, and instead of outrage by much of the gaming community you got guys runnin' out to the drugstore for more k-y :)
What should we do? Well, we should send a message to these people and anyone else who's thinking about perpetrating the same fraud, we should all take our copies back, every last one of us. Is that gonna happen, nah, we're all sheep. We hold out for the hope that we didnt make a mistake and that we're really not gettin' screwed. Denial is easier than doing something about it.
CRASH
Originally posted by hazed-:
crash did you know nothing about WW2ol before you bought it? did you expect it to work online perfectly? did you expect them to have tested every conceivable setup and configeration of PC? to test it worked on every one?
well welcome to the real world.If you want a game that runs pefectly online dont buy new games until all the patches are out.
Id say 50% of the games i buy have required patches to work on my systems.
If you want in on the ground floor of the big releases expect to have compatability problems.
Did cornered rat test the system with 5000 beta testers?
How the hell could they?
They have stated the 30 day free trial is suspended.
Online time (admittedly if you can get on) is free whilst they iron it out so effectively they are using everyone as beta testers.
You dont want to wait? get a refund.There are consumer rights that clearly state you can get your money back, i dont care what they say about non returnables, that is a shop pollicy and has nothing to do with the law.
Stop moaning, get your money back or just wait.
Agreed it hasnt been a very good start for WW2ol but they have tripled their server capacity,posted news to tell you whats wrong and whats being done and you still claim they are trying to rip you off?
bah! take it back to the shop and go ballistic, get your money back and dont play it.
hmmm you WANT to play it dont you? you bought it because you HAD to have it didnt you? why dont you admit you switched off your brain and bought it anyway, same as im going to :D
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Salute Gents,
Some good informative posts on here gents...and some cheerleading...and some pooh poohing. I find the game quite good in realism on the ground, haven't been able to get into air combat yet. I also find that with my system...
Athlon 1.2 gig Thunderbird chip
Asus A7V-133 motherboard
Vodoo 5500 AGP 64mb 4X AGP card
256 mb of PC 133mhz ram.
I have to set my swapfile to 1000mb min and 1000mb maximum to prevent CTD upon spawn.
I also still have problems with an error that punts me out of the server more often than not. In the time since it's release I have had three or four significantly lengthly missions in it, other than that Crash To Desktop every time, after countless attempts.
I do keep trying because it is a good game when it works. The frustration factor is very high though. It is pretty impressive on the graphics end of things, dunno why guys are complaining about that. It is kinda gingerbread in the building department but, dude, individual roadwheels on each tank move when you drive em!
I agree the FPS issues are somewhat daunting, mine are particularly low considering the machine I am running the game on. I do know if you lower the res to 800X600X16 you don't lose much in visual quality but you gain double or better the fps over higher settings. Even with 256 mb of ram I am using a very large swapfile. I have done some analysis and have a beeper that goes off when the unused physical ram reaches a certain point, the game is using ALL THAT and a bag of chips. (the swapfile)
It has a long way to go, but I think if they get the network issues taken care of it will be impressive. I still ain't giving up my AH subscription. :D
Jeff Waite
aka GIJeff
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"The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears that this is true"
-James Branch Cabell
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Crash, I don't see any reason to argue your opinion. But one thing I would like to mention, those number beside the arena's are percentages. So when you see 94%, that's not 94 people that's 94% of anywhere between 1000 and 1200 people per arena. I've been playing all week and the lowest I have seen is about 3000 people online - they are averaging about 5000 people on-line at any given time. Once they sort out their server issues, all the arenas will be combined to one 10,000 player arena.
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I say give it a year for them to work out the problems and performance issues. As it is, my computer could "run" the game but it would be practically unplayable. I've heard complaints from so many people, there's no way I would buy it at this point.
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You forget that that the terrain in WW2OL is over 1 million square kilometers, it's covered with tiwns, trees, bushes, roads, rivers etc all over it. THIS requires a good system, I agree that it requires a TOO good system, but they are working on that.
For those of you who played AH after the beta ended know it wasn't exactly a world wounder either.
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GiJeff,
I have basicly the same system you have except I have a Geforce card not a voodoo5. I spent close to 500 bucks upgrading in the last week ( went from pent II 400 @ 533 to 1.2 ghz athlon) and I think I would cry like a little baby if I bought a game that I could only get frame rates in the low teens in!!! I think for now, I will keep from ruining my keyboard with all those tears and leave WWIIOL alone till it is ready. BTW, Are you still flying in AH? If not ..your postive attitude and great flying will be missed.
Vati
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Not aruging, more in the spirit of discussion for me although, granted, my writing style is a bit forcefull.
I know the're percentages, their not accurate as Mo pointed out the day they started and my own experience being online all day monday leads me to believe that their were, arguably, far fewer than 100 people on any one server at any time during the day. That notwithstanding, the number of people online didnt seem to matter much to my game performance, what mattered was the number of people in view, ie. the number of people I needed updates on from the server. Any more than 2 and I was outa luck with fps's in the .02 range. Game runs fine offline, frames in the high 20's, only online is the problem. People keep paroting the 1000's of people online rap, and as soon as they get it worked out it'll all be wonderfull, and I agree, if they get it worked out, but the fact is even with very few people on per server it doesnt work so how could it possibly work with 10,000? Isn't that just pie in the sky day dreaming? Isnt that just us deluding ourselves?
CRASH
Originally posted by Kats:
Crash, I don't see any reason to argue your opinion. But one thing I would like to mention, those number beside the arena's are percentages. So when you see 94%, that's not 94 people that's 94% of anywhere between 1000 and 1200 people per arena. I've been playing all week and the lowest I have seen is about 3000 people online - they are averaging about 5000 people on-line at any given time. Once they sort out their server issues, all the arenas will be combined to one 10,000 player arena.
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Salute Gents,
Heya Vati, SURE I am still flying AH, hell I ain't going anywhere. I am a member of VMF-323 squadron (Ripsnort's), and the webmaster for their website. Dunno about the "positive attitude" and especially dunno about the "great flying" but I am here for the duration. :D
Jeff Waite
aka GIJeff
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I just got the game from BestBuy for 29 smackers and so far it's pretty darn good, Though coinsidering the FPS, log-on, load time and all the hype for the last 2 years I expected alot more.
I spent last night towing 88's with my half track out to the field of battle to defend Spontin from a feeble allied attempt to take over the town. It was pretty busy 88 crews were lining up in the garage once they heard there were a couple of dedicated drivers to get them where they wanted to go. Was neat dashing across fields avoiding snipers and enemy tanks while looking for a spot to deploy the gun. I also learned that you have to look behind often and keep the speed down abit if the terrain gets to rough the towed artillery can detach from the Half Track making the both of us great sitting ducks as we try to hook back up.
Have been staying away from the air battle FPS is kinda poor for that right now I think. But the ground battle is kewl as all git out.
Sirloin I can't believe it, shame on you! :)Panzer Elite is still the best WWII tank sim out there.
Hazed I heard they're not going to offer wwiionline for sale in the UK.
(just kidding hazed) :)
[ 06-13-2001: Message edited by: Professor Fate ]
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Will WWIIOL ever wortk right?....dunno.
Why do I hope it does?
Historic arena with limited plane/vehicle sets and no radar.
I grew to hate arena play in Air Warrior. Flying-Quake-and-land-grab with little or no tactics/cooperation. Scenarios were great fun...with historical and limited plane sets.
Now I'm finding AH to be the exact same game. The MA play is nothing more than Air-Quake and land grab (which is fine if your into that sort of thing). I have tried several of the AH events and ALWAYS enjoyed them (but most don't seem to draw enough players).
I do hope WWIIOL falls into place.
I also wish HTC could maintain some form of historical play (read: limited plane set, historical units/aircraft/terrain...no more Niki vs 190 or Niki vs Niki). Unfortunately, I don't know if there are enough HTC customers who want the same type of play.
So, I will keep an eye on WWIIOL and just pray they can get it up and running.
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professor you dasterdly swine :)
i read not for UK and said 'what?' out loud :D
phew had me there, Im on the verge of ordering it from america and shipping it here.I dont think i can wait for the UK release especially with no AH to play either.
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What makes you think WW2OL is anything different than this with a 2 sided historical map?
Originally posted by Thirdup:
Now I'm finding AH to be the exact same game. The MA play is nothing more than Air-Quake and land grab (which is fine if your into that sort of thing
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After 6 hour gaming session in WWIIOL I can say it Rocks :D
No discoes, No CTD's but ground war in night without tags is hard :eek:
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hehehe Gotcha!
Staga! I just finished watching that movie a few minutes before I posted this.
btw for any interested Fishu posted this on the wwiiol board but it got lost in all the hate mail :) Hope you don't mind Fishu.
www.wwiieto.com/fishmap-nocrd.jpg (http://www.wwiieto.com/fishmap-nocrd.jpg) and www.wwiieto.com/fishmap-crd.jpg (http://www.wwiieto.com/fishmap-crd.jpg) makes it alot easier to see where you're going
(http://members.home.net/winyah999/ProfFate.jpg)
I AM PROFESSOR FATE! (http://members.home.net/winyah999/proffate.wav)
[ 06-13-2001: Message edited by: Professor Fate ]
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Well, all I can say is that some people must have some horribly misconfigured systems out there.
Duron 650
512 Mb Ram
Geforce 2 MX
18-40 fps in tanks, 15-25 fps as a grunt, 15-48 fps in aircraft. All this is online play with friendlies and enemies nearby.
I tend to take the talk about "This is toejam because my system continually CTD's" ever since one guy on the WW2OL board posted precisely that, then went on to admit he had a Pentium 2 233 with 64 meg ram - (Both processor and RAM under min specs).
Nobody 'likes' WW2OL ... they either love it or hate it. It sure isn't Aces High, Warbirds or Operation Flashpoint - it requires some thinking, lots of teamwork and a willingness to coordinate Air, Infantry and Armour in order to 'capture the flag'.
Lone wolves are pretty well dead meat.
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"Lone wolves are pretty well dead meat."
Not if they have Gamecheat to make thier Chars next to invincible with unlimited ammo or GEAR to make same go 500mph.
Actually, glad you're finally happy Jekyll. IMO, you're one of the few, the 20% who say they are to some degree. Numbers online do not inticate happy gaming people. Just numners online. From all the reports on several different boards a large proportion of those players are running single and double digits fps, are trying to make it work and are not having alot of fun.
Hopefully the next beta patch release will fix some problems which may help stem the return of boxes to their stores, keep people interested while the cheats taint the game and make people hope that someday not only will the game be stable but actually advance and have additions and features added.
-Westy
-Westy
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'Well, all I can say is that some people must have some horribly misconfigured systems out there.
Duron 650
512 Mb Ram
Geforce 2 MX
18-40 fps in tanks, 15-25 fps as a grunt, 15-48 fps in aircraft. All this is online play with friendlies and enemies nearby.'
512Mb RAM? I'd say you're the one with a misconfigured system in the sense that nothing out there requires that kind of amount of RAM - Except the worst game code seen untill to day.
And that 15fps of yours is by no means playable. I see a lot of people hanging on the '5 fps is playable' thread but they're really not even fooling themselves. Deep down they know its a load of BS.
When aces high goes down to 33fps (smoke usually does that for me) it gets choppy and playability is very low. I don't even want to think about playing at 15 fps.
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Actually, glad you're finally happy Jekyll. IMO, you're one of the few, the 20% who say they are to some degree. Numbers online do not inticate happy gaming people. Just numners online. From all the reports on several different boards a large proportion of those players are running single and double digits fps, are trying to make it work and are not having alot of fun.
Westy san, where are you pulling those statistics from? Do you even follow the boards for WW2OL anymore? I dunno about you, but I was online in WW2OL last night for several hours, on two different servers with 800 or so online, and maybe 1 in 20 complained about not having fun. The positive comments from players (regarding fun) FAR outweigh the negative in game.
You know as well as I do that the boards represent a distinct, vocal minority of the players in any game, especially when you are talking a userbase of 30,000. Even more so when your user base is that broad. And even on the SF boards, the ratio of complainers to happy folks is nowhere near 80% unhappy, 20% happy. Not even close. Even here, there's a decent ratio between people who hate it and people who say they have a good bit of fun.
Numbers online do indeed mean something. A steady 3,000 players in prime time, even with all these bugs? That's 10% of the user base during prime time - pretty standard in the industry. It means people are giving the game a chance, and finding it at least enjoyable enough to continue playing - even in its current state. I consider those numbers a good thing - they mean that as the game improves, even more will be online.
I don't mind negativity, there's plenty to be negative about, and there are quite a few unhappy people. Keep in mind, a certain % of those unhappy people are just complainers, and every game deals with their ilk - even AH. The frame rate needs LOTS of help, there's issues with CTDs, etc., etc. But your estimates are just way off - there's also PLENTY of people who are finding fun in the game, even now. The numbers online DO bear that out.
Spitboy -SW-
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All I can say is, my frame rate is abysmally bad and the game is unplayable. However, my setup is bare-bones minimum by their recommended numbers (which are clearly too low anyway). I have had enough play exerience to see what enjoyment can be had, and I'm doing whatever I can to make it so I CAN play. Between me improving my machine (which needs to be done for the next generation of software anyway) and them improving their code and transmission, I expect to have a satisfying game experience reasonably soon.
I have 60 days of free play due, which I don't even dip into until they start the clock. If its not running by the time they start charging, that's when I'll get upset :) (I've spent more for some absolutely awful box games than I did for WW2OL, so if it doesn't work out its no biggie).
- Yoj
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Though I have yet to play it online, I did get their newsletter:
06.14.01
WWII ONLINE OFFICIAL NEWSLETTER
Thanks for taking the time to read our first WWII Online newsletter. We hope this will provide you with some new information of what's happening with the launch as well as what's coming up in the game. In the future we hope to offer this newsletter as part of our Player Services package available through Playnet.com.
Here's what you'll find in this week's newsletter...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
***** INSTANT ACTION *****
SECTION 1: A special letter to our customers
SECTION 2: Dev update from our Producer
SECTION 3: Gameplay Tips
SECTION 4: Update from our Game Manager
SECTION 5: Notes from Customer Service
SECTION 6: What next?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
***** INSTANT ACTION *****
How can I improve my framerate?
There are players who are experiencing good frame rates on top end systems but we are working to optimize the game to run even better. Try reducing your visibility rage using the F4 key- some players have seen an improvement with this option. Be sure to check out the following links for some tips: www.playnet.com/supportfaq.html (http://www.playnet.com/supportfaq.html) [How can I enhance the performance of the game?]
How long until we have one game world?
You probably know that we have temporarily set up multiple game worlds to handle the server loads until we have completed our scaling efforts. Our original design was to support thousands of players in a single world. We haven't strayed from that design. However, based on the overwhelming response to the game's release, it is likely that even after scaling the game world we will need to run multiple instances of the war. Our team is evaluating these issues right now and is working to bring the best solution to the players. No timeline has been set for a game change but we will be informing our customers as soon as possible.
When does the free trial end?
Until we have completed our server scaling efforts and have finalized our game world approach, you are not using up your free 30-day trial. We will notify our customers in advance of when the 30-day free trial begins. Until that time, enjoy the free game play as our thanks for your patience and support.
*********************************************
SECTION 1: A special letter to our customers
"...we had our butts handed to us after finding out just how many people couldn't wait to experience the promise of WWII Online."
*********************************************
On June 6th, 2001 Cornered Rat Software, Playnet.com and Strategy First officially launched World War II Online. This was a decision in which all parties shared and despite our best efforts to prepare the game for release, we had significant problems. Networking hardware failed, web servers buckled under the load causing errors and we were forced to expend effort battling hacking attempts to both our web and game network. Add all this together and mix in the normal 'opening day jitters' to the game code and we had our hands full.
For those of you who have been with us since that day, you are already aware of the difficulties we experienced handling the customer response to the game's release. Quite frankly, we were ill prepared for the number of signups and players and our infrastructure failed under the load. In other words, we had our butts handed to us after finding out just how many people couldn't wait to experience the promise of WWII Online. We quickly took drastic measures to try and get our customers signed up and playing as quickly as possible.
The entire CRS and Playnet.com team worked around the clock during those first days to quickly bring up multiple game worlds and stabilize our network status. With the help of our partners, publisher and the support of our customers, we battled our way through to bring you the beginnings of the WWII Online experience.
Where do we go from here? Our team continues to scale our infrastructure, correct problems and evaluate the best game play options in response to the strong sales of the game. Thousands of new players each day are taking up arms on the WWII Online battlefield and we are doing all we can to maximize their experience. Our team is preparing the first post-release patch that tackles load times, frame rates and other optimizations. They are also hard at work on the first feature upgrade slated to add new weapons and vehicles to the war.
Thank you. Thank you for your support in buying the game. Thank you for your private and public notes of encouragement. Thank you for sticking with us as we grow. Our players tell us something we've known for a long time- this is the game they've been waiting for. Even if they are only able to get glimpses of gameplay and must look past the rough patches they are telling us this game is new, exciting and compelling. We agree and that's why we are committed to bringing you everything it is meant to be. Thank you.
--
The entire team at
CRS, Playnet.com and Strategy First
*********************************************
SECTION 2: Dev update from our Producer
"Grenades and satchel charges will be added..."
*********************************************
Hello to all the new players. Our next patch focuses on performance increases and functionality fixes. There are a few routines that are being streamlined as well as a few "broken" ones that we have found thanks to reports from the community. The patch should be available sometime this week.
Our first feature upgrade will add grenades and satchel charges to give the troops a bit more flexibility fighting against armor. The RAF will get two new aircraft, the Hawker Hurricane (a single seat fighter), as well as the Bristol Blenheim (a multi-crewed level bomber). No date on this yet but it is not far away.
WWIIOL offers an online combat experience that is unrivaled. A truly dynamic environment where thousands of players fight in tanks, as troops, and in aircraft, all at the same time! This game experience produces fantastic memories from moment one. Riding into battle chatting with your friends, huge formations of troops and tanks moving across the farmlands of France, wild dogfights at treetop level going on above. It's simply the only game of this magnitude. Reports coming in from the battlefields so far all say the same thing; that WWIIOL finally brings players into the virtual battlefield for the first time. More vehicles, more theaters, RPG functions and career tracking, and Naval units are all planned in upcoming patches and free updates. WWIIOL has only just begun, and it's already the biggest, baddest fight you can find on the Net. The virtual battlefield is here and it's only going to get bigger and better.
Chris "MO" Sherland
WWII Online Producer
*********************************************
SECTION 3: Gameplay Tips
"When you capture an Army Base there will be a big explosion at the base, indicating it has changed hands."
*********************************************
Buildings are captured by bumping into the "Radio Tables" located inside the Capture Buildings - the ones in cities with a flag on them. You must bump the radio table as a trooper to capture a Capture Building. When you capture a building the Radio Table will disappear for a minute and the flag on the building will change to your country's flag. When you capture an Army Base there will be a big explosion at the base, indicating it has changed hands. You can't capture Forward Bases, these can only be destroyed. These bases will be out on a road somewhere in between two cities. To destroy a Forward Base you must shell both structures until both explode and disappear.
Look for more great game tips at "Eggman's WWIIOL Newb Resources" www.hq.wwiionline.com/%7Eeggman/ (http://www.hq.wwiionline.com/%7Eeggman/)
Be sure to check out the official WWIIOL Headquarters www.hq.wwiionline.com (http://www.hq.wwiionline.com)
*********************************************
SECTION 4: Update from our Game Manager
"We'll be setting up training arenas, a command staff for both Axis and Allies and working to integrate all of the player services..."
*********************************************
Hello folks, I'm Michael "GRYF" Weber. I'd like to take a minute to tell y'all a little bit about the direction we are taking WWII Online and what you can expect in the future.
First, we have a commitment to making WWII Online the best WWII combat experience you can get. Immersion, excitement and fun are the key ingredients for getting where we want to go. Our focus over the next few months will be to get you folks into the thick of planning and fighting- and having the most fun possible. In fact, my main purpose is to make sure all of that goes off with as few bumps as possible. We'll be setting up training arenas, a command staff for both Axis and Allies and working to integrate all of the player services that are in our web package. We'll be providing a complete experience to those who wish to take part in it. The ability to plan, executing those plans with missions and accomplishing your stated goals will be available to everyone who wishes to do so.
As we grow we'll be adding new terrain and features to WWII Online. We're working hard to make sure there is some play balance for all the items we are adding. We will need your feedback via the message boards, email or in game to make sure that we have done our jobs well. We want to provide the best MMOG experience possible and your feedback will go a long way to ensure we do.
We have a vision on where we need to be, it's just going to take some time to get there. If you need anything you can always contact me (gryf@playnet.com) and we'll do our best to see the situation resolved to everyone's satisfaction.
Cheers!
Michael "GRYF" Weber
WWII Online Game Manager
*********************************************
SECTION 5: Notes from Customer Service
"We understand that many of you are more than eager to play and any delay in you reaching that goal is upsetting."
*********************************************
Thanks to everyone who has submitted an issue to us since the release of the game. We have received more issues than expected, but please be assured we will answer every question submitted as quickly as possible.
If you have a problem with your game, please go to the Customer Support page at www.playnet.com/support.html; (http://www.playnet.com/support.html;) from this page you can read the Support and General FAQs, read the online Game Manual, and submit a problem through iCommunicate. iCommunicate allows you to not only submit a problem, but also search our Knowledge Base for existing solutions; there is also a Chat applet within iCommunicate, which we will be implementing as soon as possible to allow you to get help for your problem in real-time. You can also send an e-mail to support@playnet.com or support@wwiionline.com; again, due to the unexpected number of e-mails, we will answer every question submitted as quickly as possible. We do urge you, however, to use iCommunicate, as it allows us to give you access to the Knowledge Base (and eventually Chat).
We understand that many of you are more than eager to play and any delay in you reaching that goal is upsetting. We are concentrating our efforts on not only getting an answer to everyone, but in finding and verifying answers to your problems.
Finally, thanks also to those who have bought the game, and have submitted an issue, and special thanks to those who have given us words of encouragement. This has been a trying time but we will persevere and flourish.
Customer Support Team
*********************************************
SECTION 6: What next?
"... you will be able to experience our Player Services package which includes webmail, squad listings, website hosting and our online newspaper."
*********************************************
In addition to the work being done to scale and improve our infrastructure, bug fixes and feature upgrades, we hope to bring back the official WWII Online website in the coming days. With that you will be able to experience our Player Services package which includes webmail, squad listings, website hosting and our online newspaper reporting from the battlefield. We also hope to bring back our official forums and other great resources we have available. Our decision to bring all resources to bear during the flood of signups meant we had to suspend much of that. That is a temporary situation and we look forward to bringing these great services to you soon.
Eagler
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Read The Truth (http://www.gamespy.com/gamespin/june01/gamespin15/)
you'll have to scroll down to the bottom, then hit next after reading the intro paragraph.
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Spitboy, I think it comes down to the old passe but applicable "a glass half full" versus "a glass half empty" saying. You have a positive, "it needs to succeed" outlook, which is noble. That may be in part due to wanting WW2O to succeed because there are no alternatives now?
Anyway, I still read the WW2O boards. Also a couple of usenet and semi-private NNTP boards. I can't read the SF boards without a grain of salt or a full stomahce and I prefer SimHQ's fourmn and Datters to SF's boards - or even the official, but down, WW2O forumns.
My take on who is playing successfully online and who is not is from reading these several boards. Mostly by paying attention to the level headed posts be they negative or postitive. A LOT of folks say they get on but they cannot play with any reasonable amount of pleaure. They say they KNOW it will be cool when, or if, it finally finishes being baked. But they keep trying try. Tweak that, change this, order that, but this. And it works for some and not for others.
And when they get onlin it seems the they savor just being there if only to watch and hope by some miracle thier fps will jump our of the gutter so they can play. I think those folks are a hefty percentage of those getting online in the servers. Then there is a larger percentage overall who cannot at all and they hang out on the boards complaining about it. Seen the unofficial reports of the box returns? Not good if true - and there is no reason to think they would be all lies.
Onlien I also know there are two large vocal camps who flood the text buffer with either extolling the virutes of WW2O online while they play on boxes twice the recomended specs and in the meantime another group rails on CRS and WW2O with much they both sux.
It is folks like you that WW2O will need to help recover from this debacle.
Good luck SB! I'll holler if I come online some time soon :) I do want to ambush a tank column coming across a bridge or get in a firefight defending/attacking a city or base.
-Westy
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From seeing everything that people have posted in terms of if they can fly decently or not, I have seen one constant. RAM >= 512MB "I can fly pretty well" RAM < 512MB "I can't fly!!"
I have 384MB of RAM and I can run around just fine as infantry (and it's pretty darn fun too!) I can fly just fine until I get near a battle. Then the HD starts going nuts to keep up, and eventually I CTD (with explorer getting taken out with it.)
Anyways, it'd be nice to see the petty attacks stop. So what if someone is cheerleading. They enjoy and like the game, so let 'em cheerlead! So what if someone hates the game! Let them rant and return the game (if their retailer lets them) and maybe offer some suggestions on how they can get the same experience you get! hehe, get along damn it! ;)
-
p.s.
I was perusing the WW2O HQ about ten minutes ago when I saw this. IMO, it kind of validates what I had a feeling for from reading peoples reactions and thoughts in several places since June 6th.
(http://www.townisp.com/~jugdriver/WW2OHQPoll.gif)
Less than 20% think it rocks.
-Westy
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Originally posted by Westy MOL:
Less than 20% think it rocks.
-Westy
It does rock!! In flight, it rocks my hard drive every which way but loose! :D
Put me in the "Kinda" group.
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Hehe, true Westy, but only 22% think it sucks :)
The rest are on the fence, or haven't had the chance to decide yet.
So I suspect the average opinion lies somewhere in between your and my view :)
Spitboy -SW-
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http://sfi2.com/forum/ubb/Forum9/HTML/005521.html (http://sfi2.com/forum/ubb/Forum9/HTML/005521.html)
There we see two kinds of people..
The ones that got screwed and can't stand it so they speak out...
Then those who got screwed, but like being screwed so they accept being screwed as if they were prostituting their tulips to the Rat's for the Rat's to screw around in a circle jerk all the while defending the Rat's for screwing them because they believe they were not screwed, when in fact they were screwed, but they believe CRS will turn the product around some odd number of months down the road so they don't mind that they got screwed.
Did I mention they got screwed and like getting screwed for some dumb bellybutton reason?
Screw you hippies! (http://www.duhspot.com/users/smiley/s/otn/funny/moon.gif)
-SW
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Anyone else notice the price went from $39.99 to $29.99 in less than a week? 25% price cut ...
Eagler
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Well, that's almost twice as many who hate it as like it. Even more so when the peopl who are unhappy because they cannot log in are counted ;)
hee heee hee. We could keep going all day ;)
A good situation report just came out. We'll have to see how this goes. The plot thickens. Do I sense a new chapter for the Book of MacDweeb coming? :)
Westy
[ 06-15-2001: Message edited by: Westy MOL ]
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I was invited to the closed Beta of WWIIOnline and was never able to log in. I spent hours scouring their BB's and trying to dl, reinstall, tweak, etc. I have to say that they are getting a lot of free customer support from some of their players but I didn't see a whole lot of posts from the company reps.
I foolishly preordered the software and have had the same experience since then. They offered live chat tech support and even (briefly) posted hours when it would be available. It's never been available (even during the posted hours which subsequently disappeared). I emailed a request to the help desk 9 days ago and received a response last night that said, "this problem has been fixed". Really? They forgot to tell my computer because it still thinks it has a problem.
Nope, no way to run a business IMHO. I sent it back.
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my take on ww2ol is that the ground war is miles ahead of anything aces high has or ever aspires to have (from the horse's mouth) but the terrible fps is what is ruining it.
i really have had ZERO connect problems so I cannot comment on that, i have been very successful in connecting with no more lag than i get in aces high (read very little) the problem is that its just hard to dogfight at 15 fps, but not so bad in a tank.
when they get the game where a modest system (say p3-500 mhz and 256 megs of ram) can maintain a minimum 20 fps then this game will rock.
at 20 fps the stuff on the ground really does seem smooth, since turret traverse rates and movement rates are slow by ariel standards... when moving at 400 mph you really need at least 40 fps for things to seem smooth.
another problem with the game right now is difficulty in organization, their mission system really sucks imo and hitech made a much better misison system. their misisons are just like a "
spawn here in whatever you want flag" instead of "organize and we will all launhc together in 7 minutes and talk about what needs to be done first" system. Id like to see the aces high misison editor in ww2ol! But then again i'd like to see ww2ol fidelity vehicles in aces high :) no game gets it all 100% :(
i wish CRS and HTC had stuck together. mabye if the rats had just had to focus on the ground battle, and theyd let htc develop the aerial portion of the game we'd have the best game in history :)
one last thing i thought id say. i think it was a really bad idea to make the game only available via retail box. if they hadn't done it that way they would have been alot better off right now in terms of customer satisfaction.... besides how much does the developer make off each box, 5 bucks? assuming 30,000 units sold i dont think 150 grand is worth all the crap they have gotten from customers.
blah blah blah
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one last thing i thought id say. i think it was a really bad idea to make the game only available via retail box. if they hadn't done it that way they would have been alot better off right now in terms of customer satisfaction.... besides how much does the developer make off each box, 5 bucks? assuming 30,000 units sold i dont think 150 grand is worth all the crap they have gotten from customers.
My understanding is that they simply ran out of funding around March of this year. It was either bring a distributor on board to issue it as a retail box or pack up the office and go home.
As for framerates Zig, have you tried the new .111 patch? Most people are reporting substantial framerate increases. I flew over Dinant last night otw to a huge furball at one of the Allied airfields. Dinant has always been an FPS 'black-hole', dragging framerates down to single digits. Last night I maintained a steady 48 fps all the way to the furball. Even in combat, it only dropped to 25 or so at the worst of times.
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yes the patch gives me much better fps and im happy with the ground combat now :) the air combat still needs work (fm and clipping issues) but the patch was a definite improvement.
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So Westy, why did YOU buy WW2OL?
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I did not buy WW2O.
Anymore than I bought B17-II for the reasons that it fell also flat on it's face, was half baked and came with promises of core features missing but yet to come.
My brother didn't ask about it or I'd of waved him off. Funny how all those pre-release "trolls" were right on and telling the truth. Anyway, since he bought it I got to try it too.
If it had been a piece of chicken being served to me at a restaraunt I'd have sent it back promptly to the chef and requests they at least remove the feathers. After this latest patch I can only congratulate them on getting some of the feathers off but could they at least remove the rest and maybe even put it in the oven to cook?
-Westy
[ 06-17-2001: Message edited by: Westy MOL ]
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Originally posted by Westy MOL:
I did not buy WW2O.
Anymore than I bought B17-II for the reasons that it fell also flat on it's face, was half baked and came with promises of core features missing but yet to come.
My brother didn't ask about it or I'd of waved him off. Funny how all those pre-release "trolls" were right on and telling the truth. Anyway, since he bought it I got to try it too.
If it had been a piece of chicken being served to me at a restaraunt I'd have sent it back promptly to the chef and requests they at least remove the feathers. After this latest patch I can only congratulate them on getting some of the feathers off but could they at least remove the rest and maybe even put it in the oven to cook?
-Westy
[ 06-17-2001: Message edited by: Westy MOL ]
Are you suggesting that Aces High 1.0 was a perfectly cooked chicken?.
I dont think so.In fact and IMHO it was far from it; even when it was in a better shape than WWIIOL is now ,especially regarding CTD and stability issues now that the FPS have been brought up to a decent level).
Still we then all happily payed 30$/month for a sim in develop because it was a sim wich promised a lot and we were having fun at the time. This is a similar case, with a game in a lesser degree of completion than what AH was then, but fun nonetheless.
WWIIOL 1.11 is not -is FAR from being- a finished product. It is in beta in almost everything; and personally I take this time as a Beta test time (paying 40$ for the box to get into it...yep...well, is not a "Free" beta :D) as we dont pay monthly fee. But indeed is a sim wich promises A LOT in the future, has awesome potential and lots of interest for me. And when I tanked before with Kirin, I really felt like being there...when we topped that hill to find a char just 20 meters away, the panic, the immersion, the feeling IS there.
It is fun. VERY fun IMO.
The WWIIOL chicken is not cooked. Even it may have some feathers still on (those damned CTDs...).But its in the way to be GREAT, and I know it will taste wonderful.
In AH 1.0 I payed the 30$ to HTC only after ONE week of free trial. I didnt need more to know I liked it and that it was worth my money. I have payed 40$ to CRS and if it was worth 10$/month at this moment I would pay them too. MAtter of tastes, maybe, but I simply like the game.
I never regretted paying that money to HTC. I dont think I'll regret the payement I've given to CRS, even when the sim is not stable at all. And that is what matters, doesnt it?
[ 06-17-2001: Message edited by: R4M ]
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Hmmm...RAM; didn't you say you had a copy of WW2OL on your hard-drive, but weren't going to reveal where it came from?
Hinting, in fact, it was a pirate copy or at least you were given access to the beta FTP.
[ 06-17-2001: Message edited by: Dowding ]
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Cc Dowding, I downloaded a copy of the WWIIOL v0.63 beta just 3 days before the release of WWIIOL 1.0 in USA, and tested it offline extensively to know what to expect. And I understand that the 0.63 was a quite old version for that time. In fact you can say that I had a "playable demo" of WWIIOL ;).
I dont think there is anything wrong or illegal in it. I just tested how was going to be the sim I was about to purchase. I dont know who put the file there, I know who gave me the adress. I wont say none of both. The file is not any longer where it was anyway :)
My WWIIOL Original copy arrived to my home last tuesday morning. It came trhu an importation online service here in spain wich purchases the items in USA, imports them with way reduced shipping costs, and then sends it to your door. Cheaper than Ebay and with no CC (payement done when box reaches your door) :).
[ 06-17-2001: Message edited by: R4M ]
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Ram, AH is definately palatable and a literall a banquet in comparison. Since you found that you had to make a comparison.
You might not like AH for some of the sauces and spices used but it's definately well prepared. Esentially it is a marketable, polished product. One that is now in the evolving stage. Not the learning to crawl and "we'll tackle walking and talking later - we promise! phase. Essentially, AH is far removed from being open, "Pay to Develop" Alpha like WW2O is right now. Nor is it still in the beta stage that WBIII has finally come to.
Westy
[ 06-17-2001: Message edited by: Westy MOL ]
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WWIIOL has its bugs but so does AH.
I took a Tempest up today in AH but I quit after one hour when I discoed. I was too bored to take off again... same old same old.
I've been playing WWIIOL five days now and got maybe 2 discoes in that time and one CTD. Not bad huh ?
Its not a quakeish game and I like it that way :)
Game loads in 2,5min and re-spawning takes 80secs so no problem in there. Heh it prevents players to act like car-bombing dweebs in MA :D
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Horsesh&t Staga.
WW2O is "DeathMatch 1940". Only you have a choice of two troops, two trucks, two tanks and two planes. Literally.
It's new but the novelty is wearing off for many already as I can see from reading thier boards.
It's still spawn, kill or be killed, rinse, repeat. Oh and maybe get some landgrab in. Still have spoanw point vulchers, dogfithing dive bombers, C-Hog of a tank (Char), not start and folks are whining about being cannon fodder (troops).
All for a minimum of $40 US - plus shipping? lol.
P.T. Barnum had a most apropo saying ;)
-Westy
p.s. it is almost comical how the same folks seem to come running every time any one of thier brethren end up in an exchange of words. Almost as if a guard dog percieves an attack on it's master.
[ 06-17-2001: Message edited by: Westy MOL ]
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I just think it's a wonderful example of capitalism in action.
Isn't GREAT that folks have a choice?
Those who are/were so unhappy in AH can now try a game that offers WW2 combat. What could be better?
Those who like AH can keep on playing and enjoying it.
So, for those of you who have found greener pastures, I congratulate you and wish you well! Enjoy! Time is fleeting and life runs swiftly. Goodbye and Good Luck! May your new pastimes finally satisfy you!
For those of you remaining.... cyas up there! I enjoy playing the game with you. ;)
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Originally posted by Toad:
Isn't GREAT that folks have a choice?
Those who are/were so unhappy in AH can now try a game that offers WW2 combat. What could be better?
Those who like AH can keep on playing and enjoying it.
couldnt say it better toad :)
westy, AH 1.0 a banquet compared with WWIIOL 1.11?. It was better but not THAT better. With my old system i got 15-18fps at its best in AH (I get 20-30 FPS in WWIIOL), and AH was only in its infancy with only a few planes available,and no vehicles at all. Of course it was a way more stable game than WWIIOL (80% of my exits from WWIIOL have been hard lockups or CTDs, but none of them before I had already had a bunch of fun).
As I say, I dont think there is such a difference. Of course, comparing AH 1.07 with WWIIOL 1.11 is orange to apples. AH is now in a way better state; lets see how is WWIIOL in 18 months counting from now :).
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OK Westy, now you've really got me confused :)
In THIS thread you say,
I did not buy WW2O.
In fscott's topic 'WW2OL a whole new game for many ....' you say,
Will have to try the 111 patch later. Seen alot of claims for big FPS improvements but most folks seeing that still have system specs much better than the recomended system.
I'll be impressed if the fix does anything for my PIII600
So, you got a warez copy or somethin', right? ;)
Oh, and Westy
You might not like AH for some of the sauces and spices used but it's definately well prepared. Esentially it is a marketable, polished product.
So why have there been approximately 84 posts in the 'Bug Report' forum since the start of this month?
[ 06-18-2001: Message edited by: Jekyll ]
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Originally posted by Westy MOL:
[QB]Horsesh&t Staga.
WW2O is "DeathMatch 1940". Only you have a choice of two troops, two trucks, two tanks and two planes. Literally.
It's new but the novelty is wearing off for many already as I can see from reading thier boards.
It's still spawn, kill or be killed, rinse, repeat. Oh and maybe get some landgrab in. Still have spoanw point vulchers, dogfithing dive bombers, C-Hog of a tank (Char), not start and folks are whining about being cannon fodder (troops).
[/B]
In AH you can only fly or drive vehicles that has quite funny drive model..
(vehicles that yaws back a little after turning?)
and of course those magnificent 4000 yards kills with 75L48 and not much cover to talk about. (just some hills and couple buildings that can be shot through)
spawn spawn spawn, furball furball furball.. AH is more that than WWII OL.
In WWII OL you can actually be sneaky commando.
okey.. that was just a pull against unfair comparison of WWII OL being more of a deathmatch than AH.
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I was talking about how I felt about WWIIOL and how WWIIOL works in my computer but Westy's opinion about it is horseshit ?
Guess he knows me and my 'puter better than I do...
Cheer up Westy, have a smile :D
:p
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All of you must be unhappy with the games you are playing.. whether it be AH, WW2Ol, WB, WBIII, etc...
Otherwise, would you really feel the need to come to the message board and spend days convincing us (yourself?) that your game is so much better "in your opinion" (yeah right, if I wanted your opinion, I already got it the previous 40 times you stated it)...
Well guys, I enjoy AH.. and I don't give a Rat's bellybutton if WW2Ol makes it or not cuz it's got a linky dink flight model with poor graphics to boot.. AH is getting some new features in DX8 beta this week that may bring some interesting terrain...
-SW
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Still paying customer here btw and yes, I would also see some new terrains and maybe couple things for gameplay too ;)
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Jekyll, I did not buy WW2O. My brother loaded it on my PC, at my house, with his copy to try it out before he brought home for his own use.
Hey! Heres more praise for WW2O:
http://members.home.net/mefletcher/ww2onlinereview.html (http://members.home.net/mefletcher/ww2onlinereview.html)
I feel so in the minority <sarcastic roll of the eyes>
Next? I have posts in the beta bug forum for testing a DX8 version of AH. Testing which is free and at no expense to myslef. Unlike WW2O which makes players buy a $40 drink coaster which fails to have a huge amount of the features, vehicles and aircaft on the box label. Then said fans are forced to run to ChumpUSA to buy more RAMand bigger vid cards than is sanely needed only to enbd up playing unhapily at 12fps with a 1GHZ machine. Or they bring the game back for a refund. Which has occured un huge numbers.
I've reported no bugs that I can recall this month let alone in a year in the bug forum but I have made comments and observations on other reports in that forumn.
RAM, what is your old system? A Pent 166? Compare AH on your old system with WW2O and then compare the two on your new system. A pig, isjust that, a pig. Dress it up, give it a girls name and spray some perfume on it. You may fool some guys but I and many, many others can still see it as a pig.
Staga, "roadkill" is an expression and was used in regard to the point you were making, not your opinion. Which I just simply disagree with.
And Fishu, whatever simplicity AH has in it's ground vehicles I could care less about as it's a side dish to the flying here. WW2O seems to have done the opposite as they modelled the GV's with more complexity but the aircraft part is a joke. I'm sure you're enjoying that ever so realistic, no stalland no bleeding of "E" 109 fm. ;)
Westy
[ 06-18-2001: Message edited by: Westy MOL ]
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So why have there been approximately 84 posts in the 'Bug Report' forum since the start of this month?
It's because AH has bugs where WW2OL has huge fediddleing monstrous mistakes. I can live with bugs, but not with cardinal errors.
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Originally posted by Westy MOL:
RAM, what is your old system? A Pent 166? Compare AH on your old system with WW2O and then compare the two on your new system. A pig, isjust that, a pig
WWIIOL Is a big RAM hugger, no doubt about that. and the loading time is annoying as hell...3 minutes of load just to get the world view?...I dont know what they need those 3 minutes for, but ok.
The loading time to get into action is less than 1 minute, ranging in 30-45seconds. not bad at all.
Oh, BTW the computer I had when I signed up in AH was a PII 333Mhz, 128Mb RAM, Voodoo Banshee 16Mb, 4Gb Hard disc. Hardly a dinosaur if you ask me.
The best FR I was getting under 5000 feet was never over 20. And usually was ranging on the 10-15FPS . Near the clouds AH was simply unplayable. That changed to a best in 1.01 and 1.02. In 1.02 I was getting some 15-20pfs wich was a nice gain. In 1.03 (With the day-night, better clouds, smoke, etc) the situation went simply impossible and I changed my system.
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Originally posted by Westy MOL:
And Fishu, whatever simplicity AH has in it's ground vehicles I could care less about as it's a side dish to the flying here. WW2O seems to have done the opposite as they modelled the GV's with more complexity but the aircraft part is a joke. I'm sure you're enjoying that ever so realistic, no stalland no bleeding of "E" 109 fm. ;)
That was just a pull against that others unfair critisism.
I don't fly much in WWIIO, if I do, im blowing up some A13s and strafing soft targets.
Otherwise, it would be nice to have realistic FM's, so that spits wouldnt have no bleeding E planes too (btw. no stall? whats up with my 109 stalling then?)
AH doesn't bleed much E either :(
Was more funner before all those energy tweaks somewhere during 1.03, when some planes were almost unstoppable gliders and therefore hard to land.
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finally made it online ....
very disappointing, what's with the constant haze, fog, pea soup enviroment? The planes stink, fuzzy little things that slide in and out of the haze. The ground war is boring! Nothing like running around for 30 minutes to get your head shot off by an unseen quaker in french clothes :) The entire room/world i was in seemed to have about a 14 year old quake/doom/counter strike mentality. Did enjoy the ride on the tank, better than my next spawn spent chasing the half track asking him to stop and pick us up... The "world" was so dark and hazy, even the flying was not enjoyable... maybe in the future, no fun now..
Eagler