Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 68DevilM on July 10, 2005, 04:54:17 PM

Title: what happened to the water
Post by: 68DevilM on July 10, 2005, 04:54:17 PM
does anyone even turn this feature on anymore?

i remember when ht first introduced it, it looked really good but now. not to mention that its hellish on the eyes at night too.

i turned it on for shets and giggles and was not impressed.

is ht still working on it or is this the finished product?(http://www.onpoi.net/ah/pics/users/357_1121032239_ahss0.jpg)
Title: what happened to the water
Post by: jetb123 on July 10, 2005, 05:39:17 PM
WHAT happend to your skin!!!:eek:
Title: what happened to the water
Post by: 68DevilM on July 10, 2005, 06:20:49 PM
whats wrong with it?
Title: what happened to the water
Post by: United on July 10, 2005, 06:23:18 PM
He's probably running low textures.
Title: what happened to the water
Post by: 68DevilM on July 10, 2005, 07:07:36 PM
yeah im runnig at 256,

is that why the waters so ugly?
Title: what happened to the water
Post by: Ack-Ack on July 10, 2005, 07:22:42 PM
I run at 1024 textures and with the animated water effects, it doesn't look any different than the screenshot 68DevilM posted.  It's a frame rate killer down low so I've got it turned off.


ack-ack
Title: what happened to the water
Post by: StarOfAfrica2 on July 10, 2005, 09:04:14 PM
Same for me, I have to turn it off or my frame rates are unplayable.  From what I understand its in the way the older Geforce cards handle the shading or something for the water.  The ATI cards with properly updated drivers should handle it without a fps drop, and the 6xxx Geforce cards should handle it ok too.  I'll just have to live without it until I can upgrade.  :)
Title: what happened to the water
Post by: 68DevilM on July 10, 2005, 09:06:00 PM
i upped textures to 512 and the water wasnt as blue and did look better but i dont like fighting over it. too sparkley for me
Title: what happened to the water
Post by: Siaf__csf on July 11, 2005, 03:37:30 AM
I found the biggest problem to be that the animated water made judging distance to water hard / impossible.

I was going to the drink all the time as I had no time to check the gauges during combat.
Title: what happened to the water
Post by: 214thCavalier on July 11, 2005, 04:34:53 AM
^  Ditto.
Title: what happened to the water
Post by: Furball on July 11, 2005, 04:38:34 AM
Its a nice start, i think they have tried to make a nice water effect, without hogging system resources like IL2.  To me, it looks a little speckly, as though someone has gone across the horizon with the airbrush tool in MS Paint.

I know comparisons with IL2 are wrong, as these screens are taken on a monster machine running full settings, and AH is made to be a level playing field, but here we go: -

(http://image.com.com/gamespot/images/2004/reviews/920156_20041029_screen006.jpg)

(http://image.com.com/gamespot/images/2004/reviews/920156_20041029_screen011.jpg)


The white caps on water are less pronounced in IL2, especially in the picture taken from altitude.  With a bit more subtle detailing i think AH can get the perfect compromise between detail and performance - although i suspect water may be low on the "to do" list for HT atm ;)
Title: what happened to the water
Post by: Clip121 on July 11, 2005, 04:41:35 AM
I have a GeForce 6800 with latest drivers and the water looks the same to me as in the pic posted.  It also kills my fps.  I too have trouble judging where it starts so I keep it turned off.....  

     Clip
Title: what happened to the water
Post by: Pooface on July 11, 2005, 07:07:45 AM
furball, is that from pacific fighters???

i bought the game a month ago thinking it looked cool but its just bloody annoying. the whole interface sucks balls, just like il2. they just have far too many controls, which means you cant fit them all on the stick or keyboard. ah has it perfect (the control layout) i think, but yeah, i gotta say that the graphics with il2/pacific fighters, especially the water in PF is amazing
Title: what happened to the water
Post by: SkyWolf on July 11, 2005, 07:16:19 AM
Quote
Originally posted by Clip121
I have a GeForce 6800 with latest drivers and the water looks the same to me as in the pic posted.  It also kills my fps.  I too have trouble judging where it starts so I keep it turned off.....  

     Clip


Me too. Too many trips into the drink. I thought maybe I was just stoooopud.

Woof
Title: what happened to the water
Post by: ThunderEGG on July 11, 2005, 07:53:29 AM
I agree also with the distance problem from the water. Have plowed into the drink enough to decide on no more glitter.
Title: what happened to the water
Post by: rabbidrabbit on July 11, 2005, 08:26:12 AM
No offense intended to HTC but the almost there then onto something else plan means you will not see the issue fixed.  The water just does not look right and is rather annoying with the "white noise" look at alt and pond like waves down low.  It does not hurt my frame rates but I killed after the first day because it was just annoying instead of an improvement.

They kicked AH2 out the door but did not do much to improve the dated and gamey gameplay because HT seems bound and determined to make TOD happen despite a limited demand for the product , see Combat Arena..  It's not my company and I may well be wrong so no biggie..
Title: what happened to the water
Post by: BUG_EAF322 on July 11, 2005, 01:03:30 PM
stupidly iFB+AEP+PF runs better in perfect mode than AH2 so yes i compare the graphics.

not to mention that boxed sim has to calculate ai as well.
Title: what happened to the water
Post by: pluck on July 11, 2005, 08:03:33 PM
and i though it was only me flying into the water with those affects on. phewwww- i feel better now