Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Stone on July 12, 2005, 02:50:42 AM
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I think it would be fun to know what harware people have, and what frame rates they are getting.
Maybe some one who knows computers, like skuzzy, could set up a pool with just the essential data.
Eg. for my system, that I think is the essential data:
"GeForce 9500U 256 VRAM" "Athlon XP2800 CPU" "512 DDR RAM" "7200 RPM DISK" "XP HOME" "TOWER 70fps" "Min ~20fps Max ~80fps"
If the data could be entered structured for excel or db use so people could compare systems and maybe figure out where the bottle neck might be?
Should not be too hard to do a web page with a form that stores the data into a db?
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Nice idea, but with everyone using different ingame graphical/cpu slider settings, texture sizes and vid resolutions I'm worried that there are too many variables to make the data useful.
For the record: P4 3.06, 500MHz fsb, ati radeon 9800 128Mb, 1Gb 3200 ram, XP Home.
Sliders set to give a min of 35fps (my golden number) on the deck, though a flight of smoking bombers will choke it down to the 20's.
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Nice idea, but it will not work. You can take two identical systems, and the users will report drastically different frame rates.
Too many variables involved besides the hardware. My 3.4Ghz P4 (Northwood) and ATI X800XT PE get (with vsync off for test purposes) anywhere from 100 to 400+ FPS.
I already know there are faster systems out there which are performing much, much worse than that. And there are many reasons why better system run worse. Most of it is resource issues.
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What would be great is a "estimated" value of some kind that shows what a system "should" perform at. I'd love to see some type of AH benchmark (no idea how tough that is to do) so you could post system specs and "your number"....that would make it easier to know how close your system is to being AH optimized...
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30s runway, 50 to 70 furball/smoke field. 150+ alted.
3 sliders id guess are set to all 3 90% left.
system below
Res 1280 x 1024,, 512 textures
Whels
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Originally posted by humble
What would be great is a "estimated" value of some kind that shows what a system "should" perform at. I'd love to see some type of AH benchmark (no idea how tough that is to do) so you could post system specs and "your number"....that would make it easier to know how close your system is to being AH optimized...
Some kind of in game benchmark, that with the users permission would send to HTC the data they need ?
"Would you like to send HTC your system info, for the benchmark database?" (Y/N)
And with that permission snif system info and slider settings etc.
I would press "Y" :aok
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Asus A8N-SLI Deluxe
Athlon FX55
2 GeForce 6800 GT's
2 36 GB rapters in RAID 0
2 74 GB rapters in RAID 0
1 GB Mushkin DDR
120 FPS all the time(vsync on)
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Viper,
Resolution?
Sliders in game position?
Preload settings?
Ive got:
FX-53
1 6800 GT
Asus deluxe - SLI
1 Gig corsair tinxxxl (2-2-2-5 cas stuff)
1600 x1200
Sliders set middle
Preload everything
68 in tower
119 at 5-10k alt.
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1024x768
Not sure of the sliders, I know I played with them a bit when I had dual 6600GT's and I never changed them when I got the 6800's.
highest textures full pre-load
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Dell dimsion 2400
Intel celeron 2.4ghz
System ram: 640mb
Video card: PCI 64mb Geforce mx4000
40mb harddrive.
Game settings: Textures 1024
Resolution: 1024x768
Preload skins
Hardware accelerator
Connection: Comcast cable...
I am surprised how good my system is I get frames of 85, and thats only because my monitor limits me. Who knows how high it can go. In furballs it might drop down to low 20s when theres a buring plane around or something like that.
Most of my slidders are close to preformance. To me they only enhance trees. Which I hate lol.
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P4 2.8 GHz 800MHz FSB, Northwood
Intel D865PERL motherboard
1.5 GB DDR400 dual channel RAM
9600XT 128MB graphics card
DX9.0c WinXP pro
512 textures
fps at Ozkansas P1 tower default view offline:
Res, AA/AF, In game sliders, fps
1280x1024, 4X/8X, 50/25/40% (default), 46
1280x1024, 4X/8X, 100/100/100 (max), 8
1280x1024, off/off, 50/25/40, 46
1600x1200, off/off, 50/25/40, 46
1600x1200, 4X/8X, 50/25/40, 23
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asus a7n8x-e del (4.27 drivers)
2500+ m barton @ 2.4 ghz (41c )
512 3200 ddr crucial
crucial 9600 pro 128 (4.7cats ) stock clocking
430 watt enermax ps
dx 9.0c
win 98se sp1.5 w/ irq's assigned (16 processes runnin)
133 ata hd maxtor
fully tweeked, luved and dialed in
(the weekly sacrifice helps too i think)
1100kbps dsl connect on 1gb lan
AH
sliders at 1/2- 65% left , distance maxed at 3 mi
8x
1024x768
vsync on
nothing preloaded
85 fps max
45-55 fps avg ... i see 60's alot also
35 fps lowest in major furballs in the extreamest conditions
i only have 1 real glitch in the game and thats when 1st firing guns in a buff form i get a very breif game freeze ... and now and then it happens in a fighter ... exspecially in a h2h room (then i see alot of warps at the 200 distance )
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i get 50's 60's in tower, and 80's in flight,
40's 50's furball
20's 30's in gv with alot of activity going on.
80's in flight
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75 fps in tower
65 fps on runways
75 fps in air
lowest ive seen is 52 in a heavy furball
Vsync enables 75 hertz
1280X1024, all sliders at default , 2XAA, 256 textures
Preload everything into system mem . 11 processes at startup in XP
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7-18fps looking at trees
100-300fps in the air above the tree cut off point
:rolleyes:
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Yes, but Overlag found his problem. Some NVidia driver thing that was underclocking the beejebus outta his card.
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My framerates are cut in half or worse when the trees show, and that's with a 6800GT and A64 3200. I've had to turn those sliders waaay down, which is too bad. The trees really do look nice but going from 70 fps (lcd refresh rate) to 25 at low alt when the trees fill more of the view than a tiny square of trees beneath the plane kinda sucks. Maybe there's an issue when the trees start approaching the haze or horizon distance? I dunno, but sometimes I'll look in one direction and see nothing obviously different in that direction from any other direction, but the framerates will drop 20 fps in that direction. Trees seem to be the only common thread - the lower I am and the more of the screen filled by the trees, the worse the framerate is. But sometimes I'll get a framerate hit in just one direction even without seeing many trees, so it's a bit of a mystery to me.
1280x1024, 512 textures, sliders turned down enough so the trees go the heck away at typical dogfight altitudes.
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Originally posted by Skuzzy
Yes, but Overlag found his problem. Some NVidia driver thing that was underclocking the beejebus outta his card.
:aok :rofl
:(