Aces High Bulletin Board

General Forums => The O' Club => Topic started by: fscott on June 16, 2001, 12:36:00 AM

Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 16, 2001, 12:36:00 AM
The main thing seen in the new patch is an increase in fps.  Although a few people are claiming that tanks are now suddenly appearing in front of them, most are reporting tremendous gains in fps, with no problem seeing moving and fighting tanks several thousand yards away. I have no troubles myself seeing units moving around at maximum ranges.

Now the best part. Air combat!  Suddenly after logging in with the new patch, I see planes! Planes everywhere! And people are reporting 30+ fps DURING air combat.  I kept a steady 30 to 47 fps while flying with 15 other air units within visible range.  Clipping has also been reduced. Planes move fluidly.  After finally gettign some real combat in during a great furball I have a few things to report:

1) 109E does NOT outturn the Spit I.
- Perhaps it was just my superior flying skills but I had 4 109's furballing with me and I consistently outturned them all.  Maybe they were all just juniors, but they were very good at usign their diving speed to run away whenever I finally got on one of their 6's.

2) 109E visibly faster tahn Spit.
- As it should.

3) Gunnery is HARD!
- It's tuff even for me to hit someone once I get on their six.  Guess it takes time.

4) Air battles totally different.
- At one point over Spotin(?) I counted 18 air units while maintaining 27 to 40 fps.  Additionally, within visible range, approximatley 6 ground units.
 
5) A wounded pilot has less strength.
- First time for me, I finally got wounded while flying.  I took her down but found taht I could hardly pull the stick back! I looke down and noticed that my arm was not pulling very far back on the stick.  Meanwhile I'm losing blood.  Talk about realistic damage to the pilot!

6) Air combat and flying is fun.
- Lke I said, with the faster fps, the smoothness is much better over combat.  

Nuff said.  Just thot I'd update some of the agnostics on what's going on over in WW2 land.  Hope to see some in sky. The name is fscott.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: MrRiplEy on June 16, 2001, 01:44:00 AM
Lol, I've never seen such a theatrical post here.

'Nuff said.. - the name is fscott' Did you type that from the top of a mountain or something? LOL.

I'm glad if CRS finally sorted out some of the bugs in the code. However if you're experiencing playable framerates with your 1.5gig AMD + 512RAM that doesn't still tell anything about the average Joe.

15 planes furball? I've had that even at Aces High free H2H when the terrain file is new and big =)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Kieran on June 16, 2001, 02:47:00 AM
Here is my 111 experience-

Logged in and took the light British tank for a spin. I cruised in the direction of all traffic headed from base (assuming this would lead to action) and was nearing the top of a ridge, looking straight ahead in observer view when I was hit. I popped down into the driver's seat to see a panzer filling my viewport- it had been there but invisible to my observer! I jump to the gun and nail it, thinking I must be a raw newby to have missed that tank so close.

Then I jump into a tank a while later. Same tank, same plan, head to the fight. This time I see the panzer sitting atop the hill, pretty as can be. I put 3 shells into it, no damage. He hits me one ping and I die. So far, just like AH tanks to me.   ;)

I decide to try the fighters. I jump into the Spit and, you guessed it, followed the crowd. I wound up in a furball with a few 109's making zooming passes through the Spits. I finally latch onto one that has let a little too much e and alt get away and after a little longer pursuit than I am used to manage to deliver the killing blow. Gunnery is vastly different there! I RTB'd low ammo.

The Good:
Graphics were awesome! Watching the tanks smoke, then burst into flame out of every open port was truly something to see. The 109 first spouted oil smoke, then erupted into a large, flame and oil smoke cloud. No mistaking it, he was finished. Contrails on wingtips are pretty cool. Cockpits open and close. Trees and other ground objects are real, and must be traversed or avoided. The terrain is rolling, and travel off road means slower travel. Having soldiers beg rides on your tank is pretty cool, too. The clouds are awesome to see.

The Bad:
The "cities" are small, usually only a few buildings. There was clipping visible in some situations on my machine. Sides seemed lopsided, but that might have been where I was located.

The Ugly:
No doubt about it, the framerate is abysmal, even after the patch. I have a mid-range system (PIII 733, 256 MB SD133, GeForce 2GTS 32MB) and I saw maybe 10fps max in one of those 15 plane dogfights. Usually when 3-4 planes were in view it was more like 5fps. No fooling, this will have to be corrected or there will be no airwar to speak of.

If you like tanks and foot soldiers this looks to be a pretty good setup, but only the most masochistic pilots (or those with the money to buy the biggest, baddest rig out there) will ever stick with WWIIOnline in its current iteration. I will see what shakes for a while, but I will never subscribe to it as a flight sim if the frame rates don't improve. Even a dumbed-down fm doesn't bother me, but having to guess where the bad guy will microwarp next does.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 16, 2001, 02:52:00 AM
Kieren, sure wish you could get better fps.  The vast majority of people online and many on the message boards are getting very significant increases.  I'm hearing very frequently 20 - 30 fps from most people during furballs.  I hope you tried some of the settings suggested.

Here check this 90kb screenshot out. I am getting over 30 fps.  There are over 30+ units total around me, although you can only see about 24 in the pic, and jpg images lose detail so it's hard to see individual names.  You can see 3 air units, (one very close to ground), as well as numerous ground units. Actually we were all laughing at the fact that there were so many units on the round. I had never seen such a conglomeration of units in one place. It was so neat I had to take a pic.

 
http://corn555.tripod.com/pic.html (http://corn555.tripod.com/pic.html)

And Mr. Ripley, I'm not trying to persuade or convince anyone to come play. I got 5000 others to play with. I just want to convey the fact that there is fun to be had over there.  The message boards are full of whiners and other who don't even have the game, yet they wanna bash it. You can't believe all that you read over at the WW2ol boards. It remains true that people pissed have more to say than those who are content.

fscott

[ 06-16-2001: Message edited by: fscott ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Kieran on June 16, 2001, 03:10:00 AM
Yup, every single suggestion forwarded by the Rats. Let me be fair, the game has some very bright spots, but it has a great big wart on its nose where fps is concerned.  :(
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 16, 2001, 03:22:00 AM
Kieren, you have FSAA off? Mipmapping off? Not just in settings, but also for your video card settings. FSAA takes alot of fps away.  I won't use it until I get Gefarce 3.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Creamo on June 16, 2001, 03:53:00 AM
Quote
Originally posted by MrRiplEy:

'Nuff said.. - the name is fscott' Did you type that from the top of a mountain or something? LOL.


   :cool:

----

[ 06-16-2001: Message edited by: Creamo ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: StSanta on June 16, 2001, 04:29:00 AM
Heh WWIIOL even at 100fps will still have a FM like FA.

If they fix that, perhaps I'll eventually buy the game, if it hasn't vaporized before that.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Staga on June 16, 2001, 06:09:00 AM
Since I bought WWIIOL I haven't play AH at all.
That game have its weak points but as long as I get 20-35fps 1024*768 in panzers I'm happy camper    :)

screenshots, Before latest patch so some fps are low (http://koti.mbnet.fi/~staga/scrshots)

btw there's no ammo-counters or autopilots   ;)

[ 06-16-2001: Message edited by: Staga ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 16, 2001, 07:54:00 AM
Re:gunnery. WW2O has been Warbirdized for gamplay in that the rounds do not exist after xxxx distance. Fly a Stuka anyway. It can bomb AND dogfight the Spitfires. Just like it really did in 1940!!    ;)
 
 Will have to try the 111 patch later. Seen alot of claims for big FPS improvements but most folks seeing that still have system specs much better than the recomended system.
 I'll be impressed if the fix does anything for my PIII600 and if not.. Well I'll also be impressed if they ever change the sys specs.  As it is the system specs remind me of the many misleading car ads in the Sunday paper that tout $99/mo for a car or "guaranteed $2,000 trad in for your old car."  They are all misleading to say the least to the unwary consumer.


  Westy
Title: WW2OL a whole new game for many... patch 111 released.
Post by: bowser on June 16, 2001, 09:48:00 AM
Well we can finally actually dogfight, but this sim has a long way to go to make flight simmers happy...though it does show potential.
BAD:There is no such thing as loss of e..fought a spit and looped and flat turned ad nauseum.  I guess I'm not supposed to see damage, it's not implemented yet?  I would sit on a con about 100 yards away and blast away, with no visual feedback that I was hitting anything.  Can't see tracers, and what's with the flame-spewing guns?  Gauges don't work, impossible to see and use.  Not impressed with the graphics.  Unless I'm zoomed in at the gunsight, it's tough to make anything out.  Planes a couple hundreds away are hard to distinguish.
GOOD:Immersion..flying through the countryside, seeing towns, vehicles, infantry.  A real sense of speed when down low.  I hear AH will improve this with DirectX 8.  Takeoffs and landings are much more realistic, the bumpy grass airfields are very cool.  I like the feel or responsiveness of the aircraft, very similiar to AH.  If you fly AH, you'll find the transition very easy.

Anyways, I wish them luck.  Competition is good.  I'll check back in a month or so.

bowser
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 16, 2001, 11:42:00 AM
"I like the feel or responsiveness of the aircraft, very similiar to AH. If you fly    AH, you'll find the transition very easy."

Have to disagree 100%.  The one complaint I had with AH was that they felt jerky. Perhaps that's more realistic I dunno.  WW2OL fm's are very smooth.

fscott
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Animal on June 16, 2001, 01:39:00 PM
you should make one of these reports after 6 months and tell us how the game is going and THEN maybe ill consider buying.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: mrfish on June 16, 2001, 04:50:00 PM
i am still pretty dissappointed with the flying but on a faster computer it would be much more fun. i think a lot of people are going to have to upgrade. i finally killed a tank in a stuka which was cool.

the first person shooter aspect is still the best bet - or going as a tank. i will being playing on the ground til i get an update but a.h. can't be touched as a flight sim.

and fscott whats with the tell it on the mountain thing - nuff said lolol  :)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Zigrat on June 16, 2001, 04:56:00 PM
my take on 111:

im getting very good fps. i havent had the fps go below 20 fps yet, even in the biggest fights. this was at the "medium" graphics settings and 1024x768 32 bit

there are clipping problems and those are very annoying. these arent a problem when you're on the ground, but when doing ground attack its extremely annoying.

the fm has a good "feeling" to it (ie responsiveness) but the numbers are all wrong. like some have said, e retention tie fighter like.


ok so we agree on that. but really, the best reason to play ww2ol right now is for the GVs. in this aspect its really cool, 100% better than ground action in aces high. the sounds are really cool too. i wish aces high had more external sounds. hearing other GVs and airplanes fly by and such.

the price is right too. its $10 a month, and the game only costs 29.99 in stores (compusa or best buy both have it 29.99) and you get a free month with that (same price as a month of AH) and after that its 9.99... much cheaper than aces high so price isnt the issue. if anything i hope ah goes to 20 a month so ppl can afford both
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 16, 2001, 04:58:00 PM
"im getting very good fps. i havent had the fps go below 20 fps yet, even in the biggest fights. this was at the "medium" graphics settings and 1024x768 32 bit"

Whats your rig (er, system)??

-Westy

[ 06-16-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Zigrat on June 16, 2001, 06:45:00 PM
i have a 1ghz athlon oc to 1.2 ghz with 512 megs of ram (just upgraded)

i got the cpu for 140 and the ram for 110 shipped so it was pretty damn cheap  :) i hadnt upgraded in a year (had an athlon 700 with 256 ram) and i hadnt realized how cheap ram had gotten!!]

with 256 megs of ram now costing under fifty dollars, ram really cant be considered a restriction imo. i mean cmon going out with your friends to a club you blow 50 bucks on rum and cokes alot quicker than it takes the ups man to deliver your ram.. and the ram doesnt give you a hangover  :)

i agree tho that they still need to bring the FPS up more. id say if they could systain 25 fps on my old system (700 mhz 256 ram) thatd be a good target. for me tho it doesnt matter much since im smooth where im at FPS wise, i just wish they would fix the damned clipping!


btw anyone wanna buy an old athlon 700 with heatsink, fan, 256 megs pc100, and a asus k7m? ill sell it cheap, and it will give you more 50-60 fpos in AH with a geforce  :)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 16, 2001, 07:33:00 PM
"i have a 1ghz athlon oc to 1.2 ghz with 512 megs of ram (just upgraded)"

CC. Twice the recommended system. I can see whay it would work better for you.

Thanks Zigrat

-Westy

[ 06-16-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: rosco- on June 16, 2001, 08:06:00 PM
Quote
Originally posted by Zigrat:
i mean cmon going out with your friends to a club you blow 50 bucks on rum and cokes alot quicker than it takes the ups man to deliver your ram.. and the ram doesnt give you a hangover   :)



 Honestly, at this moment, I would go with the rum and  cokes, 2 sticks worth  :)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: R4M on June 16, 2001, 08:50:00 PM
Quote
Originally posted by StSanta:
Heh WWIIOL even at 100fps will still have a FM like FA.

Santa, short and simple: no.  :)

BTW, 20-25FPS in a close air combat over a battle zone with 1.11...In 1.10 over a combat zone the FPS never raised over 8FPS.
In my most RAM-ish style I got involved in a 1-vs-3 fight and I got out unharmed, during a sortie where I killed 4 enemy planes  :D.

Kieren, I tested WWIIOL with 256mb and 512MB of RAM. I know that most people will say that it is unnacceptable (while to an extent I agree). But with 512 is a completely different world.

Either that or you wait for a couple of patches more to come out. I know, I know. WWIIOL Is beta, and I agree. You know what?...I'd rather start with a Beta WWIIOL wich needs lot of work than have no WWIIOL at all.

So far I'm having bunch of fun  ;)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Creamo on June 16, 2001, 09:17:00 PM
In my most RAM-ish style...

For a minute there, I thought you were going to say you accused them of cheating, threw a toejam-fit toddler tantrum, flamed up the BBS, and quit to go play some other new beta sim.

Glad to see you found a home.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: airspro on June 16, 2001, 11:05:00 PM
:D

   (http://members.theglobe.com/airspro/PICS/WW2STUKA.JPG)  

   (http://members.theglobe.com/airspro/PICS/WW2109.JPG)  

   (http://members.theglobe.com/airspro/PICS/WW21093.JPG)  

   (http://members.theglobe.com/airspro/PICS/WW2109KILL.JPG)  

   
Quote
In my most RAM-ish style I got involved in a 1-vs-3 fight and I got out unharmed,  

Yep Ram they seem to "lose sight" alot easier     :)

[ 06-16-2001: Message edited by: airspro ]

[ 06-16-2001: Message edited by: airspro ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Toad on June 16, 2001, 11:10:00 PM
Well, thanks Creamo... time to wipe down the monitor again.

 ;)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Sandman on June 16, 2001, 11:19:00 PM
It's sad that we've come to this:

 
Quote
I have a mid-range system (PIII 733, 256 MB SD133, GeForce 2GTS 32MB).
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 16, 2001, 11:24:00 PM
"Yep Ram they seem to "lose sight" alot easier"

YES! I love that so much!  I love the fact that there is no direct check six view! This is so realistic too in many WW2 birds, except the later bubble style canopies. It really adds a new tactical variable when your on the offense as well as on the defense.  There's new meaning to the word "check 6".  

Just two things in the fm that needs worked to make it believable.

- Loss of E in flat turns. No E loss except in hard turns.

- Stalls for 109e.  I cannot get it to stall at all.  The Spit however will start to roll when you pull too far back.

Looking forward to the Hurricane (OMG!)

fscott
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Staga on June 17, 2001, 12:04:00 AM
Quote
Originally posted by Sandman_SBM:
It's sad that we've come to this:

quote:
I have a mid-range system (PIII 733, 256 MB SD133, GeForce 2GTS 32MB).
 
Yep, I'm remembering how my brand new P200 with 2,4gig HD was the fastest PC on the block

   ;)

[ 06-17-2001: Message edited by: Staga ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 17, 2001, 12:29:00 AM
Faster cpu's means the potential for bigger, better gaming.  Not always better, but definately bigger. The Bard's Tale was the best game ever, but I'm glad we've moved on.

You gotta stay at the forefront. I try to stay just on step behind, that's why I'm running 1533 mhz (<--gloat), but not 1.7ghz.

fscott
Title: WW2OL a whole new game for many... patch 111 released.
Post by: R4M on June 17, 2001, 03:34:00 AM
Quote
Originally posted by Creamo:
For a minute there, I thought you were going to say you accused them of cheating, threw a toejam-fit toddler tantrum, flamed up the BBS, and quit to go play some other new beta sim.


Creamo, you are sad. Same about all those who have the restless need to bash people at the first chance possible   :)

BTW and now that I'm out for good. You smart stupid, I have hard proof (Wich was promptly emailed to HTC and was aknowledged by Pyro) about hacking in the MA wich included ways to get infinite ammo, hacking of the G-effects, change of weapons and arcs of fire,etc. I got 1st person films sent to me from people with hacked FM showing 109G10s online firing its 30mm in the MA for 3 minutes, I got another of a Chog with infinite Rockets,and another of a Chog with 8 hispanos, 4 firing forward...and 4 backwards. Does that sound familiar to certain typhoon we both know? <finger> to you, m8.

Uh, another reason I like WWIIOL and another reason I'm glad I'm there is that there is no Creamo nor Toad, either. And no #1 channel. And I hope it remains this way forever. One can only hope. (hehehe now I know Creamo WILL buy WWIIOL and will be there soon, just to make me unhappy. But mate if you want to talk to me you have to fly germans  :p   :))

[edit]HTC was not the only receiver of the proof of hack. Certain respected individuals of this community received one of the films I am talking about aswell.

You know what, I love when I'm right and I can bash your face with facts i've kept in silence for months while you smartguys were calling me from lier to stupid.  :) [/edit]

[ 06-17-2001: Message edited by: R4M ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Nash on June 17, 2001, 05:12:00 AM
Hiya Ram... I'm just curious with yer take on WWII's FM. I know you were an ardent critic on various things wrt to AH's FM, so it'd be interesting to get your perspective.

Are you:

a) satisfied with the FM?
b) Not satisfied but are enjoying it nonetheless?
c) Not satisfied, not enjoying it exactly, but can see the potential?

[ 06-17-2001: Message edited by: Nash ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: R4M on June 17, 2001, 05:23:00 AM
Quote
Originally posted by Nash:


a) satisfied with the FM?
b) Not satisfied but are enjoying it nonetheless?
c) Not satisfied, not enjoying it exactly, but can see the potential?

[ 06-17-2001: Message edited by: Nash ]

the third. E-keeping is too good and rudder authority is lacking. There is no structural damage at high speeds, and no prop drag. Mostly the problem is a too good E-keeping wich makes overshooting a really serious problem.

Its fun nonetheless, and It will get better as time goes by and more patches come around. For a start is not as bad as people were claiming it to be (109s outturning spits------> absolutely false, at least not if they pull the same movements. But the 109 can turn inside a flat turning spit toying with the vertical)

I have lots of issues with WWIIOL FM, but its not FA. Its FAR from being it. And in any case the restricted views makes for a much more interesting game where good SA is a "work", and not spotting a billboard icon at 6km.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Jekyll on June 17, 2001, 07:53:00 AM
OK, where do I start  :)

MrRipley said:

 
Quote
15 planes furball? I've had that even at Aces High free H2H when the terrain file is new and big =)

Interesting, when you consider that H2H is limited to 8 players only.  You're not cross-eyed by any chance, are you MrRipley?

Then of course, Westy chimed in with:

 
Quote
Re:gunnery. WW2O has been Warbirdized for gamplay in that the rounds do not exist after xxxx distance.

And what range would xxxx be Westy?  Details please, after all you wouldnt just make up a statement like that would you?  Any idea at all?  Perhaps you could direct us all to a statement by the Rats confirming this Warbirdization of gunnery?  ;)

Ya know, WW2OL has more than its fair share of bugs, strange 'features' and unimplemented gameplay, without having people come in and baldfaced lie about it as well  :)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 17, 2001, 08:18:00 AM
One doesn't need a statement from anyone to explain how one feature acts like another from somewhere esle altogether. I don't need to make anything as WW2O/CRS is doing a bang up job of hurting itself just fine. Even if they did not utilise the same type of ballistics that WB's uses, the result is the same - gameplay over realism.  And when looking at the whole scheme of things re:WW2O it's very apparant that gameplay is the rule, not simulation nor realism. Besides the ballistics and gunnery, the eternally retained "E", idiotic seperate gauge view, and the totally bogus 6 view are just a few of the biggest warts.

 As for a simulation of WWII combined arms combat? far from it. It's simple death match gameplay ala Quake and Rogue Spear. Strat and scoring never made it into the code...oh! "yet"

 "Something good is about to, er, well... maybe, someday, might, er happen"

 We've been hearing alot of hype and promises for two years. Some folks don't mind waiting longer. Knock yourselves out. After the debut and actually seeing the state of affairs and comparing it to the fire side chats thjey gave the "community" I'm more skepticle than ever. And I used to be a pom pom boy for em. About as much as Flames of the SW was. (only used the name to give a reference as if you knew him then you know how much I was too)

 And note: This is nothing about CRS vs iEn or HTC. This is about WW2O and CRS period.

  Westy

[ 06-17-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Toad on June 17, 2001, 08:26:00 AM
I think Creamo is a funny guy. Excellent, rapier-like wit most of the time. Gets right to the heart of the matter and skewers the subject matter with a line or two.

Yeah, I think WW2OL is great. It's done wonders for the MA and BBS in AH anyway.  :D

Enjoy!
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Creamo on June 17, 2001, 10:27:00 AM
More cheating flames?

No one cheating has ever, or will ever bother me or my fun online. I really can’t see getting all upset over it. Mentioning it to HTC privately to eliminate it yes, holding a year long raving mad bbs subject obsession? Geez-  

Anyway, lets see, General r4massts says,

"Same about all those who have the restless need to bash people at the first chance possible"

And then says this...

You know what, I love when I'm right and I can bash your face with facts i've kept in silence for months while you smartguys were calling me from lier to stupid.

That’s liAr, and you really not need to be called stupid, it’s readily apparent with contradictory rants like that.

I will play WWIIOL, but not until it’s a working game. More power to the guys that want to upgrade, wait for connections, deal with ctd’s etc., and help with the Beta testing. I’ll just hold on. Plus that box will be $20 soon, wait and see.

As far as choosing sides, WWIIOL is a tank/infantry sim with aircraft, as AH is a aircraft flight simulation with GV's. You wouldn't make the mistake of calling AH a tank sim for that reason.

 I’d FLY German, as they are easiest for me, and I like the various aircraft. But to make colorful excuses like “the 109 can turn inside a flat turning spit toying with the vertical) isn’t fooling me. It will never be AH, but if it gets close sometime in the near future, that would be fine.

So, from a players standpoint choosing sides,  playing German with imo the coolest tanks is the a better option for my fun.

Well, I did see this posted somewhere, which would make playing Allied fun indeed. –

Not only that, but the allies outnumber the Axis about 2 to 1 in numbers registered in the squads section of the WWII OL website. xxxx and I were talking about the best selling point of the game might be the chance to hear all of those rutabagas piss and moan when their blitzkrieg fails under the superior military might of the French army   :)

Did Toad call me a twit?


-----

[ 06-17-2001: Message edited by: Creamo ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Staga on June 17, 2001, 10:44:00 AM
Westy did you know AH is also named as "Quakers High" ?

btw I've always wondered how killing HQ disables all radars in whole country, even in fleets ?
ww2 radars worked little different way  ;)

WWIIOL got no dar, no autopilot,no ammo-counters, no "Linda Blair" views (thought I liked them) but it has two sided war, 24/7 scenario(well 6 of them right now) and boat loads of fun.
BTW in these 5 days I've seen one person acting like a jerk in radio while in AH I saw 'em every night.My guess is ppl have too much fun that they forgot to act like some people expected while CRS announced the price will be 10$ per month  ;)

Westy if you promise you'll stay in AH and forget that WWIIOL exists I let you know when I take off with Arados, what alt and where  :p
Title: WW2OL a whole new game for many... patch 111 released.
Post by: airspro on June 17, 2001, 11:06:00 AM
:D hehe Staga
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 17, 2001, 11:12:00 AM
I've got counter points (like, at least there is a naval aspect to begin with) but with you the tit for tat echange is pointless as we're too far on opposite sides of the spectrum.

 So Staga, is this the final good bye? You've not done anything but complain for ages anyway. Can't say I'll miss you.

Well,

 BYE!

  - Westy

[ 06-17-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: zapkin on June 17, 2001, 11:13:00 AM


[ 08-07-2001: Message edited by: zapkin ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: MrRiplEy on June 17, 2001, 11:24:00 AM
Jekyll: In case that you will ever find your head from the dark crevice it's stuck into, the 8 player limit will stretch indefinately being limited by the hosts ability to send packets and the amount of new people downloading a large terrain file simultaneously. It's not uncommon to see H2H arenas with 10 or more players.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Jammer on June 17, 2001, 11:28:00 AM
Hi

Just wanted to state that after the patch (111) things (FPS) has improved a lot!

I was ready to give up on WWIIOL before, but now it's plain ol' good fun!

I don't suggest anyone should take my word for it though, try for your selves! Playing infantry, running from house to house in a town, knowing that enemy tanks are looking for you is so much adrenaline fun that your heart will pump like crazy.  :)

I should also state (for the record) that WWIIOL is not a finished game, it has bugs, lacks a lot of features, but much like AH improvement and work on the game will continue. So it should only get better with time.

Cheers
Title: WW2OL a whole new game for many... patch 111 released.
Post by: fscott on June 17, 2001, 12:03:00 PM
Sounds like everyone comparing the penile sizes of AH and WW2OL.  Well, AH is longer, but WW2OL has more girth.

Both fm's have their good points and bad.  I think they are on the same level.  Right now the biggest problem with WW2ol fm's are the lack of E loss, and lack of stall on the 109E.

And the no check 6 view is absolutley awesome. I agree with RAM that it really makes SA have a whole new meaning.  You COULD NOT check 6 in a 109. I have sat in a 109, I've looked at my 6 and saw a big obstruction being the seat.

fscott
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Creamo on June 17, 2001, 01:08:00 PM
I believe your the only one making noodle comparisons fscott.


eeewww
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Staga on June 17, 2001, 08:37:00 PM
Westy you're real class-act <S> !    :D
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 17, 2001, 09:02:00 PM
We'd probaby would get along fine and debate better in person versus these web boards Staga.

 Westy

[ 06-17-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Spitboy on June 18, 2001, 03:35:00 AM
Heya Westy - I bet you would experience a big boost in playability with another 128 meg of RAM. I did when I went from 256 to 384.

384 really seems to be the minimum for good flying in WW2OL. You can get by fine on the ground with 256 or even 128, but the air requires 384 IMO.

I think the biggest drag on frame rate is not the graphics, but the netcode. It's not necessarily a bug - they are just tracking a CRAPLOAD of info. More than any sim to date I'd bet. Think about it. Complex state info on 64 units, as well as the terrain, all the way down to bullet holes on individual units, in the ground, and the state of every building.

This is why the FPS dives over a big fight, but away from folks you see high frame rate. When you're in the air, that information changes a LOT faster for you than when you're tanking. Think about flying into a battle area at 300 knots - instantly your CPU has to grab all the models to display those units, do the calculations as to their damage state, how many bullet holes, etc., and then do the same for the ground buildings. It happens about 100x the speed of a guy on the ground in a tank rolling into the battle.

Anyhoo, if you can steal another stick somewhere, give WW2OL a shot with 384 and the new patch. I think you find it a lot better.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Jekyll on June 18, 2001, 04:15:00 AM
So Westy, now you're NOT saying that WW2OL gunnery is 'Warbirdized', with rounds disappearing after an arbitrary distance?

Geez, make up your mind, will ya?  ;)

I seem to recall having the same conversation with you years ago, when you said AW had a much more refined gunnery and flight model than Warbirds  :)
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Fishu on June 18, 2001, 05:55:00 AM
20mm rounds just doesnt dissapear, those self-destructs  :D
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 18, 2001, 08:47:00 AM
Spitboy,  I should NOT need another 128mb. 245cas 2 sdram is pretty good. Windoes can;t use more than 512 anyway and in fact I bet alot of folks playing games like WW2O with more are experiencing CTD's because of that.   I'm actually buying another 128mb (EdgeMicro has a good deal) because until I began readin the problems folkks had with WW2O I'd not realised how cheap RAM was now. (pc memory, not the player<G> ).  However my MB (Abit BH6 ver1) only handles 384mb so I'll be topped out with another 128. I'm aware that in a year I'll need a new mb/cpu/vid card anyway to keep pace with any new games or existing games advances but this PII600e (which overlnoodles nicely to 800 but I have not needed to boost it back up to that to date) runs everything I've tossed on it very well. Except for WW2O. WB-III, AH, Op Flashpoint, Halflife, the Rogue Spear games...all smooth and run nice. WW2O may have the gameplay potential but it certainly lacks even Panzer Elite quality graphics, which is a couple of years old at least.

 As for other effects on FPS? From my reading I definately agree that there is some link to the net code that effects fps. Intentional and intended to be some kind of smoothing code or gameplay equalizer between players who have PIII 500's and 1GHZ machines? Only they know.
 Keep up the good work at the O-club. It's a nice island refuge from the StFirst and WW2O boards. Although the WW2O boards dreck are meeting the iron fist right now. That was WELL past overdue there.

 Jekyll, I never, ever said AW had a better gunnery model than WB's. I did say, in 1997?, the graphics, gameplay and scenarios etc were far better.  I'd swear you're playing word games. My point is the gunnery in WW2O is the way it is for gameplay and not realism.
 That's my simple opinion and neutral observation and delviered straight to the point so you can undertsnad it better. I'm standing by it till I see otherwise.

 Westy
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Spitboy on June 18, 2001, 10:05:00 AM
Hey, lighten up Francis, I was just telling ya what you could do on the cheap to improve your FPS   :)

Sad fact: all the new games coming out this summer forward will most likely need a LOT of RAM, and more will always equal better. A P3600 with TNT2 and 256 is quickly sliding down below "mid-range" on the computer scale. I note that you have to tweak your comp for Max Performance in AH's DX8a beta, and keep in mind AH's engine was launched a year ago and features 1/2 the viewable units as WW2OL, and a fraction of the people online. It does not seem a stretch to me that it should require more box.

Of the games you mention, none come near to the demands WW2OL puts on a box. Even WB3 - you're basically flying it offline with an uncomplete object model. Rogue Spear and RB6, well, those are years old and can't really handle more than 16 people in one arena. Op Flashpoint was an early demo, offline, again, or with only a handful. Gotta compare apples to apples, I think.

Point being, you can fault WW2OL for a lot of things - it surely deserves it. Including the fact that the recommended spec box chugs in the air. But you'd better get used to the hefty system specs, and folks need to stop thinking of boxes in the 600-800 range as "high end".

Not a slam on you, just a trend I've noticed. I see many people on the WW2OL boards expressing outrage that WW2OL won't run on their Presario K-6 350 with 128RAM and 8 meg shared video. I mean, c'mon folks! That box was high-end about 5 years ago.

[ 06-18-2001: Message edited by: Spitboy ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Yoj on June 18, 2001, 11:28:00 AM
Quote
Originally posted by Westy MOL:
"i have a 1ghz athlon oc to 1.2 ghz with 512 megs of ram (just upgraded)"

CC. Twice the recommended system. I can see whay it would work better for you.

-Westy

[ 06-16-2001: Message edited by: Westy MOL ]

I have a PIII/500 with 192 MB RAM and a 16MB vid card, so I'm right around recommended minimum (in other words, not enough).  I am putting in another 512 MB and a 32 MB vid card - probably in the next day or two.  BUT, I can tell you that the patch made the game playable for me.  Not great, mind you, still bumpy, but as long as I stay on the ground its a hoot.  So, the patch does help even low end systems.  With more RAM I expect to have a decent game.  And its certain that there will be other things coming out in the next 6 months to a year theat will need that much RAM, too, so I fugure its just bowing to the inevitable.

- Yoj
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Yoj on June 18, 2001, 11:40:00 AM
Quote
Originally posted by Westy MOL:
Windoes can;t use more than 512 anyway and in fact I bet alot of folks playing games like WW2O with more are experiencing CTD's because of that.  

 Westy

Just a clarification on this because it seems to be misconstrued so often.  Actually, Windows can't use more than 256 MB of RAM space.  However, that limit does not apply to programs running in Windows.  All that says is that the operating system will never take up more than 256 Meg, and its generally a lot less.  So if you have 1 gig of RAM, you are guaranteed to have 768 Meg of it available for applications.  The idea that whatever Windows can't see is wasted is simply wrong.

- Yoj
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 18, 2001, 11:49:00 AM
Francis?   :)  hee heee hee.

 I'm not as charged up about it as some of my more animated posts towards others may sound so sorry if it spilled over into my post back to you SB. I've actually have all the tweaks posted pronted or saved. Most I already do or knew about ever since AW taught me how to struggle managing difficult hardware, an abysmal OS and an uncooperative program   ;)
  I've been telling the crowd of AW's at BigWeek for over a year that they who had slow Pent II's that they weren't going to be able to hack it in this onine world for long. That thier systems were not going to cut it for AH, WB III or WW@O for long if at all. So I do know I'm on borrowed time (a year) as far as a PIII600(800overclocked) goes but WW2O is going to have to meet me (and from reading the boards alot of others too) half way first by just living up to the sys specs they advertised first.

 Rgr Yoj, We'll see. It'll take more major tweaks on CRS part and watching the gameplay flesh out.  Will have to see when it goes pay too, as to what happens to the player base (over all character and behavior, not so much the numbers). Right now it is "a frag fest with a WWII equipment theme" as one usenet author coined it the other day.
 
  Westy

*was doing a usenet search on WW2O this am and this made my stomache churn. NO game needs these types   :(

"Subject: Attention all Neo Nazis!!!!
Newsgroups: alt.politics.white-power
Date: 2001-06-17 05:12:13 PST

 You are needed in WW2ONLINE!!!!!!  Help the Axis forces CRUSH
the Jew loving Allies with the Blitzkrieg or in our case Racekrieg.
 Be infantry, drive Panzers, fly Stukas or ME109's, drive trucks
or halftracks carrying fellow Nazi troops to the front, or man
field artillery including the FLAK 88!!!!!!
SiegHeil!!! www.wwiionline.com (http://www.wwiionline.com)      
Heil Hitler!!!!!!!!!
-=<DesertFox>=- "

[ 06-18-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Staga on June 18, 2001, 12:06:00 PM
Heh I've seen one DesertFox in AH's HeadToHead game. He was acting really correct way then so maybe not same person.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Spitboy on June 18, 2001, 12:57:00 PM
Oy. Yep, I've long harassed the Rats for not having suitable game policing tools. It's the biggest failing of WW2OL right now, IMO. That sort of thing will kill WW2OL faster than bad FPS or unstable servers.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: mason22 on June 18, 2001, 01:29:00 PM
hmm, i like what westy said.

i bet that if we were all at con (btw, who is gonna go?) that having a couple cases or bottles to share amongst us while sitting in the con room, we would get along much better.

plus, i'd love to see Toad squirt out of his nose after Creamo flames R4M.
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Yoj on June 18, 2001, 02:21:00 PM
Westy -

Frag fest?  Interesting.  I have heard nothing of that.  Only once has anyone from my team shot at me (he missed), and I have not heard it mentioned.

I know what you mean about CRS making more moves.  The fact that its fun does not mean they are anywhere near their promise.  They will have to continue with improvements in play quality and features to keep me in the long run.  And I see no way it will ever replace AH (or any top-end flight sim).  I don't see it as the same kind of game.

Finally, I too find the Neo-Nasty recruitment distasteful and disturbing.  However, I doubt it would be even slightly tolerated by the bulk of the players, should it become noticed.  And, unfortunately, what they do outside of the game can't be helped (though revoking their access to all forms of communication not available in 1945 would be a nice thing).

Yoj
Title: WW2OL a whole new game for many... patch 111 released.
Post by: AKDejaVu on June 18, 2001, 03:48:00 PM
Quote
Frag fest? Interesting. I have heard nothing of that. Only once has anyone from my team shot at me (he missed), and I have not heard it mentioned.

Kills in Quake are tracked as "frags".  It doesn't mean friendlies were shooting friendlies in this particular usage.  It just means people were really only running around shooting at the enemy.. as opposed to anything actually simulating combat.  Commando was not a real-life combat movie.

AKDejaVu
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 19, 2001, 07:59:00 AM
Rgr Spitboy. I hope (for onlien gaming sake at least) they can tackle the issue and control it. Right now there is a topic on ther that made my stomache turn (found it via a post on AGW this am too) called ...

 It's gone. Good. It was locked but now they've deleted it altogether it appears.

 It was a 6 page, 150plus post topic started by someone asking CRS to do something about offensive handles like Nazi, JewKilla and a few other hard core offensive, racist handles and the poor bastidge got pummeled by the denizens there for complaining about it. It was really, really a bad reflection on a large numebr of players who bashed this guy who only wants names like JewKilla banned.

CC AKDejaVu, that is what frag fest means. Not frag as in Aw/WB/AH where you kill a friendly.


LOL Mason.  :)

  Westy

[ 06-19-2001: Message edited by: Westy MOL ]
Title: WW2OL a whole new game for many... patch 111 released.
Post by: AKSWulfe on June 19, 2001, 08:41:00 AM
Westy...  http://www5.playnet.com/bv/wwiiol/dg_message.jsp?page=6&forumOID=8802&forum=Gameplay+Discussion&msgID=179566&BV_SessionID=@@@@1279692445.0992958254@@@@&BV_EngineID=ealleleegllbefbn (http://www5.playnet.com/bv/wwiiol/dg_message.jsp?page=6&forumOID=8802&forum=Gameplay+Discussion&msgID=179566&BV_SessionID=@@@@1279692445.0992958254@@@@&BV_EngineID=ealleleegllbefbn)  kcfkfcfkf.0


This one?
I guess WW2Ol is the equivelant to public education in Washington, DC...
-SW
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Eagler on June 19, 2001, 08:44:00 AM
Is all of ww2 overcast and grey? I can hardly make out the icons let alone the ppl. Have I not found the sunny section of a WW2 world or is it all this drab, especially in the air?

Eagler
Title: WW2OL a whole new game for many... patch 111 released.
Post by: Westy MOL on June 19, 2001, 10:05:00 AM
Yeah. That's the topic.    :(

 -Westy

[ 06-19-2001: Message edited by: Westy MOL ]