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General Forums => Aces High General Discussion => Topic started by: Sloehand on July 20, 2005, 02:57:54 AM

Title: Taking Sides
Post by: Sloehand on July 20, 2005, 02:57:54 AM
OK, right now I'm pissed off... again.   I just left the MA and there were 24 bish, 45 knits and 53 rooks.  Six hours ago it was 97 bish, 143 knits and 167 rooks. That's more than 3 enemy to 1 friendly.  At those odds we can do nothing, not even defend.  And the score shows it.  We got 19 bases at the moment.
I don' mind losing if I've got a fair and equal chance to win, but this is a trend that's becoming ridiculous and frustrating, because this situation happens to the Bishes far more often than it ever does to the Rooks or Knits.
I've played contineously (that's every day!) for better than three months now. Day, night, morning, late night, I put in 6 to 10 hours a day at this game and this imbalance in the numbers is a dominant trend.
In fact, I can only remember three occasions where Bishes had the advantage in numbers where the ENY restriction kicked in.
So, I admit this is anecdotal analysis, but it has been consistant and I play enough to be able to notice the trend.  Its becoming a constant point of conversation among bishes, and many are getting fed up with it.
Today, one Bish was trying to get everyone to logout for a half hour so the rooks/knits could take all the bases and reset the map.  Too many thought that was a good idea, though it never happened.
We need some way to level the numbers better.  Not perfectly, but something to prevent overwhelming numbers for any two sides against a third.  
The aggravation of having to fight all day long, consistantly outnumbered everywhere is making this game too stressful for some of us.  I play the game to relax and enjoy and that's happening less and less every day.
I don't have a complete solution, but some leveling mechanisms are needed, because I guarantee this problem (and people's reaction to it) will only grow if left unresolved.
Title: Taking Sides
Post by: sullie363 on July 20, 2005, 03:12:08 AM
The loss of a couple large former Bish squads certainly did not help.  You are correct though, lately Bish have been unreasonably outnumbered pretty much consistently.
Title: Taking Sides
Post by: NHawk on July 20, 2005, 06:48:02 AM
Actually this is a cycle that affects all sides. For several months it will be Bishops, then Knights, then Rooks.

It's a consistent inconsistency in the game.
Title: Taking Sides
Post by: Pooface on July 20, 2005, 06:58:08 AM
yeah, it happens to everyone, not just bish. the thing is that theres no solution to this, because people in your situation will change sides, and leave other people a real hassle.

but locking sides would be unfair, and for now, youve just gotta deal with it. this is my major biggie with the whole 3 sides thing. itd be so much easier with just 2, and more fun
Title: Taking Sides
Post by: Shane on July 20, 2005, 07:12:08 AM
i don't see any problem... except maybe i'm taking it too easy on the rooks.


Country      Kills As      Kills Of
Bishop        245               0
Knight            0            216
Rook              0              29





:aok
Title: Taking Sides
Post by: NHawk on July 20, 2005, 07:30:23 AM
Quote
Originally posted by Pooface
...this is my major biggie with the whole 3 sides thing. itd be so much easier with just 2, and more fun
I think the three side thing comes from the three theaters of operation in WWII. Rather than the more proper 2 sided Allied and Axis powers.
Title: Taking Sides
Post by: Alky on July 20, 2005, 07:31:49 AM
Quote
Originally posted by Pooface
this is my major biggie with the whole 3 sides thing. itd be so much easier with just 2, and more fun

:aok   I've never understood why there's 3 countries, ever since AW, 2 would be much better!
Title: Taking Sides
Post by: Urchin on July 20, 2005, 07:54:00 AM
We have 3 sides because in theory it is more balanced than 2 sides.  With two sides, HT would have to lock the population as a % of the other side (i.e. 1 side can have no more than say 110% of the other side) because it is human nature to seek imbalance (it makes things easier).  

With 3 sides, if one side becomes to "dominate", the other two sides gang up on it (in theory).  In practice, both larger sides attack the smaller side, leading to a de facto two sided game.

As with many things in this game people have a problem with, 3 sides is the best solution to a tricky problem.
Title: Taking Sides
Post by: Sloehand on July 21, 2005, 02:41:14 AM
Well, just left the MA again and the numbers were 37 bish to 54 and 67 knits/rooks.  That's 4 to 1 odds.  We have 8 bases left.  I'm not going to play any more tonight (though I'd like to), which means bishes have at least one less than they might have, because this is NOT fun.
I don't care what the cycle of advantage was in the past, I won't put up with it.  Something needs to be done.  So here are a couple of suggestions.
When any one country outnumbers the smallest country by some percentage (say 1.15 = 115% of the smaller country) new players must be entered in that smaller country until the percentage levels to some degree.
I know its not a great idea to force people to essentially switch sides in this solution, but what fun is it to have a 4 to 1 advantage and have the losing side vacate the game when the numbers are too great.  If this is really a community of gamers no matter what country, then I would think most would want to offer a fair and equal challenge to the other sides.
And I say this with a smile, for all we know the rooks and knits are so lame they can't win without overwhelming numbers. :)
I mean is 4 to 1 odds really testing or proving your skill in the game?
As for the 3 countries, I think I might prefer 2 countries, but if that doesn't happen, then here is another idea.  To prevent the larger sides from ganging up on the smaller (in bases) side, score significant perk points to the winner AND subtract the same or more from both losing sides.  This might give the #2 country the incentive to win, and not just settle for not losing, discouraging any colusion between #1 & #2.  Logically, then #2 and #3 would tend to beat up on #1, creating a real leveling conflict.
Remember, just because its always been this way, doesn't mean its not worthwhile to try and resolve the issue, especially one that is creating significant discord.
Title: Taking Sides
Post by: Loddar on July 21, 2005, 04:21:24 AM
But why the sides with the most players
gang always the side with the less
players. What's the fun to hunt down
4 on 1, it doesn't matter what side this
happens ?

Should HT not instead make planesets
for each side i.e. Bishops = Russian and
Britain used planes, Rooks = US used
and Knights = German and Japanese used.
Then i would understand why people change the countries.

Today i don't understand it. Everbody can
fly every plane in every country. so people
only change to go with the crowd with the
highest population.

I think that must be changed in the future.
It is no fun for this side who has the attention of gang between the others.
Title: Taking Sides
Post by: DaPup on July 21, 2005, 06:34:14 AM
After HT implemented the eny limiter when the rooks had large numbers alot of squads and individuals left for other sides and it resulted in a unbalanced arena where the rooks were outnumbered for a few months, I'm not going to say that I heard no complaints but there were few and far between. The numbers do tend to shift, the real problem isn't that the bish are outnumbered it's that some knights and rooks decide to fly against the smaller number country. you mention 4-1 odds when in reality it is more like 1.46-1 for knight and 1.81-1 for rook....I could live with those numbers. you are basing your odds assuming that ALL knights and rooks are hitting bishops, that i'm sure is not the case...though it might seem like it. Making someone go to bishops who is in a rook squad will create more problems than you will fix. I'm not sure what the answer is but maybe bishops need to start trying to recruit some knight and rook squads to switch sides.

DaPup
-=Most Wanted=-
Rook

347 kills as rook
212 kills of knight
135 kills of bishop
Title: Taking Sides
Post by: Captain Virgil Hilts on July 21, 2005, 07:27:37 AM
:rofl :rofl :rofl

Hilarious. Last night a Knit, who I will not mention by name, was constantly harping because "there are only 5 bases on the Bish<-->Rook border flashing" and "Rooks won't fight Bish, they all gang on Knits".

And now we have a Bish complaining about facing 4:1 odds last night.

:rofl :rofl :rofl

I think I'm going to go on a quest for this alternative reality some people find in this game.

I think HTC needs to model the WWWAAAAAAAAAAAAAAAAAAAAAMBULA NCE.
Title: Taking Sides
Post by: Loddar on July 21, 2005, 08:33:22 AM
Blablabla, but nice try to defend the
ganging rooknits this time :aok
Title: Taking Sides
Post by: Klum25th on July 21, 2005, 09:27:30 AM
If the cost to play on MA was taking down from $15 to $10, I think more H2H players like me would join the MA and fight for the Bishops. But dont think that will ever happen. :D
Title: Taking Sides
Post by: Urchin on July 21, 2005, 09:42:44 AM
Quote
Originally posted by Sloehand
Well, just left the MA again and the numbers were 37 bish to 54 and 67 knits/rooks.  That's 4 to 1 odds.  We have 8 bases left.  I'm not going to play any more tonight (though I'd like to), which means bishes have at least one less than they might have, because this is NOT fun.
I don't care what the cycle of advantage was in the past, I won't put up with it.  Something needs to be done.  So here are a couple of suggestions.
When any one country outnumbers the smallest country by some percentage (say 1.15 = 115% of the smaller country) new players must be entered in that smaller country until the percentage levels to some degree.
I know its not a great idea to force people to essentially switch sides in this solution, but what fun is it to have a 4 to 1 advantage and have the losing side vacate the game when the numbers are too great.  If this is really a community of gamers no matter what country, then I would think most would want to offer a fair and equal challenge to the other sides.
And I say this with a smile, for all we know the rooks and knits are so lame they can't win without overwhelming numbers. :)
I mean is 4 to 1 odds really testing or proving your skill in the game?
As for the 3 countries, I think I might prefer 2 countries, but if that doesn't happen, then here is another idea.  To prevent the larger sides from ganging up on the smaller (in bases) side, score significant perk points to the winner AND subtract the same or more from both losing sides.  This might give the #2 country the incentive to win, and not just settle for not losing, discouraging any colusion between #1 & #2.  Logically, then #2 and #3 would tend to beat up on #1, creating a real leveling conflict.
Remember, just because its always been this way, doesn't mean its not worthwhile to try and resolve the issue, especially one that is creating significant discord.


And I could go back and dredge up posts from last year that are damn near verbatim, except with the "gangee and ganger" country names reversed.  

It really is a non-issue, HTC put in the ENY system, then nuetered it when it worked to well.  If the numbers ever get to lopsided, they'll give it some teeth again.
Title: Taking Sides
Post by: Captain Virgil Hilts on July 21, 2005, 10:11:44 AM
Quote
Originally posted by Loddar
Blablabla, but nice try to defend the
ganging rooknits this time :aok



:rofl

Yeah, the Bish NEVER gang on anyone.:rolleyes:  Any more Bravo Sierra you want to spread? I bet they've NEVER combined with the Knits to gang on the Rooks either.:rolleyes:
Title: Taking Sides
Post by: Alky on July 21, 2005, 10:18:20 AM
Quote
Originally posted by Sloehand

When any one country outnumbers the smallest country by some percentage (say 1.15 = 115% of the smaller country) new players must be entered in that smaller country until the percentage levels to some degree.


Well, I'm one of those strange guys that is loyal to only one country, I've made my choice and will probably always remain a Rook.  If I logged in and was forced to be something else, I would just log out again. I'm sure there are others that feel the same :)
Title: Taking Sides
Post by: Loddar on July 21, 2005, 10:29:07 AM
Ouch, you are very frustred with the
ganging situation. Sorry savage !
Title: Taking Sides
Post by: hammer on July 21, 2005, 10:38:37 AM
Quote
Originally posted by Loddar
But why the sides with the most players
gang always the side with the less
players. What's the fun to hunt down
4 on 1, it doesn't matter what side this
happens ?

Because the focus for way too many people is on "winning the war", not having a good fight. "Winning the war" is much easier if you have numbers... nevermind no skill is required because no fighting is involved. In fact, it appears many people feel fights are to be avoided.

On the larger maps, you can see a "Country X" horde attacking an undefended "Country Y" base and, at the same time and 3 sectors over, a "Country Y" horde attacking an undefended "Country X" base. When a good, even fight develops somewhere, there is much wailing and gnashing of teeth about "wasting resources" on a fight. Then someone from one side or another will drop the fighter hangars at one of the bases and the horde will rush down and take it to eliminate the fight.
Title: Taking Sides
Post by: Captain Virgil Hilts on July 21, 2005, 10:43:47 AM
Quote
Originally posted by Loddar
Ouch, you are very frustred with the
ganging situation. Sorry savage !


I'm not frustrated with anything. The only thing that really frustrates me is my poor flying at times.

As far as numbers and ganging, it has always happened, it will always happen. It's called human nature.

My squad is sort of an anchor. We flew Az in Air Warrior FR. Always. We fly Rook in AH. Always. Numbers be damned. When we get ganged, we take our turn in the barrel. We do not swap sides to follow the numbers. Period. We decide what front to fight on and we fight there. We leave there if the fight goes away.
Title: Taking Sides
Post by: Ack-Ack on July 21, 2005, 02:52:01 PM
Quote
Originally posted by Captain Virgil Hilts
I bet they've NEVER combined with the Knits to gang on the Rooks either.:rolleyes:



If that does happen, it's just out of coincidence and not through any agreement or planning.   I have never seen anyone say, "Hey, let's team up with that really crappy, flea infestet, syphletic gang of dweebs, the Rookies and team up against that equally dweebish hord-lemmings the Knitwits", or vice versa.


ack-ack
Title: Taking Sides
Post by: Ack-Ack on July 21, 2005, 02:57:17 PM
Quote
Originally posted by Sloehand
Well, just left the MA again and the numbers were 37 bish to 54 and 67 knits/rooks.  That's 4 to 1 odds.  We have 8 bases left.  




When I logged on last night, we were down to 7 bases and had 14 Bishops on to 27 Rookies and 40 Knitwits.  I was averaging close to 80 perks for flight in a P-38J, it was a blast and such a target rich enviroment.  You didn't have to aim, you just pulled the trigger and you were bound to hit an enemy.  At one point the perk modifier was at 7 and then settled to around 4 for most of the nigh while I was on.  Pennies from Heaven, I tell ya.

It would have been really funny if the ENY limiter mumbojumbo had kicked it in.  It would have been side splittling hilarious to hear the Knitwits whine about having to fly Spitfire Is and Zeros.


ack-ack
Title: Re: Taking Sides
Post by: Oldman731 on July 21, 2005, 03:23:53 PM
Quote
Originally posted by Sloehand
I put in 6 to 10 hours a day at this game  

Wow.

- oldman
Title: The noob speaks!
Post by: Clifra Jones on July 21, 2005, 03:41:55 PM
Quote
Originally posted by Sloehand
Well, just left the MA again and the numbers were 37 bish to 54 and 67 knits/rooks.  That's 4 to 1 odds.  We have 8 bases left.  I'm not going to play any more tonight (though I'd like to), which means bishes have at least one less than they might have, because this is NOT fun.


Let me get this straight, you mad because the nits have 17 more player than you and the rooks have 30 more? Try playing when it 65/210/195!:rolleyes:

You have just stated for the whole community to see why this situation is the way it is. Because you leave and don't play! So many Bish are doing this exact same thing. Not only that but they are switching sides to the higher numbers.

Don't think you have come up with any idea that has not been suggested numberous times before. All of them have been discounted for good reasons by people who know far more about this game than you (or I) do.
Title: Taking Sides
Post by: Clifra Jones on July 21, 2005, 04:03:39 PM
Quote
Originally posted by Klum25th
If the cost to play on MA was taking down from $15 to $10, I think more H2H players like me would join the MA and fight for the Bishops. But dont think that will ever happen. :D


If you won't pay $15 you probably won't pay $10, or $5 for that matter.

Lowering the price is not the answer to your problems.
Title: Taking Sides
Post by: Clifra Jones on July 21, 2005, 04:06:50 PM
Quote
Originally posted by hammer
Because the focus for way too many people is on "winning the war", not having a good fight. "Winning the war" is much easier if you have numbers... nevermind no skill is required because no fighting is involved. In fact, it appears many people feel fights are to be avoided.

On the larger maps, you can see a "Country X" horde attacking an undefended "Country Y" base and, at the same time and 3 sectors over, a "Country Y" horde attacking an undefended "Country X" base. When a good, even fight develops somewhere, there is much wailing and gnashing of teeth about "wasting resources" on a fight. Then someone from one side or another will drop the fighter hangars at one of the bases and the horde will rush down and take it to eliminate the fight.


DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING! DING!

Couldn't have said it better myself.
Title: Taking Sides
Post by: Clifra Jones on July 21, 2005, 04:10:17 PM
Quote
Originally posted by Ack-Ack
When I logged on last night, we were down to 7 bases and had 14 Bishops on to 27 Rookies and 40 Knitwits.  I was averaging close to 80 perks for flight in a P-38J, it was a blast and such a target rich enviroment.  You didn't have to aim, you just pulled the trigger and you were bound to hit an enemy.  At one point the perk modifier was at 7 and then settled to around 4 for most of the nigh while I was on.  Pennies from Heaven, I tell ya.

It would have been really funny if the ENY limiter mumbojumbo had kicked it in.  It would have been side splittling hilarious to hear the Knitwits whine about having to fly Spitfire Is and Zeros.


ack-ack


You know, I would seriously love to fly in that environment. Only time I get to fly is when the huge numbers are on.
Title: Taking Sides
Post by: Lye-El on July 21, 2005, 04:48:31 PM
I switched to the Rooks, then the Bish because they were way low on numbers. Last night as a Bish I got way more shooting and kills in my Osti against the Knights trying to take over a V base than I have in a long time.

That said until the last couple of days ago I never switched countries. When I started I was a Knight and stayed where I was initally assigned. Then I was in a squad that was Knight. Now I am back freelance and found that switching countries  puts a different perspective on the game. Not in the game itself because all the rants and whines are the same. But it does with the people because all the names are different. You don't know who the people are, good, bad, new, or whiners.

Oh and for you Knights I took out at V26, It will make you feel better to know that alot of the time I didn't get any points. You would take out the VH and I came up in a field gun. I guess a single barrel cannon against a 400 MPH aircraft is not concidered worthy. :mad:
Title: Taking Sides
Post by: bockko on July 21, 2005, 11:42:35 PM
when i started flying a few years ago it was the rooks in the hole; nowadays it seems the bish have fewest #'s, rooks and knights have most. The worst part is that, even as a rook, when I log in and look at the map, most of what I see is huge red bars where a horde of knits are overwhelming a friendly base, and huge green bars where hordes of us [rook] are overwhelming an enemy base. It seems most people are looking to win the territory. I avoid both red hordes and green hordes and try to fly in areas that don't have the lemming land grabbers. The #'s imbalance is cyclical, but the horde mentality is everpresent.
Title: Taking Sides
Post by: Sloehand on July 22, 2005, 12:05:43 AM
First, I just left MA again with bish at 93, rooks at 138, and knits at 157.  I call those odds of 3 to 1.  I know we don't fight all of them at once (except those wonderful times when knits and rooks gang up on the bishes), but is a simple, comparative way of measuring the numbers. Or you could say the rook/knit players were 148% and 169% respectively, of the total bish players.  Either way, this is a very consistan and persistant situation.
And of course, you can look at the out of balance numbers from many perspectives.  
One guy likes being on the short-handed side cause he gets to make alot of kills by just pulling the trigger in a target rich environment where he's bound to hit something.   Glad he's happy, but I think most (many?) of us have more involved aspirations.
And I don't know  exactly where he was playing, but with the kind of numbers I was talking about, where I was flying all night I could go for two, three, even four minutes and sometimes never get off a shot (before I got shot down) cause I was too busy dodging 6 or 8 planes, and I'm not exagerating.  Put five or six of those kind of situations back to back in one session and the game loses all joy.  And if you look at my rank numbers I'm not a total dufuss in a fighter.  
Getting outnumbered locally at a base is part of the strategy and gameplay, and you expect it to happen time to time, especially if the enemy puts together a good strategy and executes a good mission.  But when you go to four or five different bases (on a small map) and can't get off the ground cause they're all swamped, you wonder if your $15 isn't just buying you more aggravation than entertainment.
And while dogfighting and matching skills one-on-one is part of the fun, its not the end all, be all, for me and many others.  Its just not my sole cup of tea.  
Many of us are not in just to rack a score (though admittedly we all like a good rank), but to enjoy all of what the game offers.  Teamwork, coordination of attack, a good capture, a great defense.  Some just want one-on-one dogfights to the detriment of the rest of the game.  So be it.  But some want a reasonably fair fight to test flying skill, tactics and strategy skills in taking objectives.  Truthfully, I don't care that much if we win the map, I just want some breathing room most of the time (not just occasionaly) to enjoy all aspects of the game.
One more thing, I'm inherantly a damned, stubborn bastard (hard-headed Welsh miner stock).  I once got vulched 37 consecutives times cause I was so damn mad and wanted to get up just once (my score might be better if I didn't still do that on occasion, though now, not as many times until I quit).  i'm basicly loyal and dedicated to what I commit to, and really want to stay and help my friends and countrymen fight off the attackers at every turn, but sometimes the aggravation just drives my blood pressure up so high that terminal frustration sets in.  That's when its "Hasta la bye bye" for me.
You'll have to take my word for it, but if I give up and leave the MA cause the numbers are too lopsided and the thrill is gone, then others have left prematurely before me.
I still think there is a workable solution out there and we as a community can find it if we all want to.  And those that want to slam and bang one-on-one will still always be able to do that.
Title: Re: The noob speaks!
Post by: Sloehand on July 22, 2005, 12:21:29 AM
Quote
Originally posted by Clifra Jones
Let me get this straight, you mad because the nits have 17 more player than you and the rooks have 30 more? Try playing when it 65/210/195!:rolleyes:

You have just stated for the whole community to see why this situation is the way it is. Because you leave and don't play! So many Bish are doing this exact same thing. Not only that but they are switching sides to the higher numbers.

Don't think you have come up with any idea that has not been suggested numberous times before. All of them have been discounted for good reasons by people who know far more about this game than you (or I) do.


In response to your three comments Clifra (and with all due respect)
1. Consider the the percentage the numbers represent (which is why I presented them the way I did, figuring you all could use a calculator if needs be), don't try to skew my context or meaning by using just the delta numbers.  Good debate form, bad fairness quotient.
2. Wrong and you know it.  People move whole squads to different countries causing overbalance.  Some people work at certain times while others don't.  Squads have different squad nites.  All of these things cause the imbalance (among others) and its only when it gets out of hand (repetitively) do people actually start to leave (yes, thereby making it even worse, but what are they supposed to do?  Stick around like baby seals just so you can get your kill score up?  [No, flippant response please, show some integrity and intellegence.]
3. Suggested, but not always tested.  And, you know, we might all find a solution that hasn't been thought of or tried if we first admit, in all fairness, that overall the current situation is as healthy as it could/should be.  Perfection we will never have, but what we do have right now (and have apparently had for quite awhile) is a disrupting problem that needs a solution.
Title: Taking Sides
Post by: Elyeh on July 22, 2005, 01:43:15 AM
I have to agree. Everywhere you go its you ,your wingman and someone else against 10.

You fight your damnest, wind up losing the base, so you go some other flashing base so you can help defend it.

Yopu get there and its either already capped, or one or two guys trying to hold off another horde.

No matter where you go as a bish lately its automatic go on the defense:(
Title: Taking Sides
Post by: Urchin on July 22, 2005, 09:34:15 AM
So... fly an La-7.  Wait.... you probably already are.  Seriously though, I've never understood why people get so upset when they don't have the numbers.  

Look at it as a target rich environment.  And there are some people (granted, less than 5% or so) that will actually switch sides to fly for the outnumbered team because it is easier to find kills.

Take heart, this too shall pass.
Title: Taking Sides
Post by: Elyeh on July 22, 2005, 10:27:22 AM
No I fly a Spit IX......
as far as target rich...... I wouldnt call it that. When you get bounced by 5 to 1 odds its not what I call target rich. (Unless your some kind of super ace lol)
Title: Re: Re: The noob speaks!
Post by: Clifra Jones on July 22, 2005, 10:40:45 AM
Quote
Originally posted by Sloehand
In response to your three comments Clifra (and with all due respect)
1. Consider the the percentage the numbers represent (which is why I presented them the way I did, figuring you all could use a calculator if needs be), don't try to skew my context or meaning by using just the delta numbers.  Good debate form, bad fairness quotient.


Sorry but % don't always work out the same. It is far easier to defend against a numerical superiority of 50 people than 200. It just IS! I myself would love to fly with those numbers. I only get to fly when the numbers are in the 100s. Stay up late and fly prime time US eastern and then talk to me about numbers.
Quote

2. Wrong and you know it.  People move whole squads to different countries causing overbalance.  Some people work at certain times while others don't.  Squads have different squad nites.  All of these things cause the imbalance (among others) and its only when it gets out of hand (repetitively) do people actually start to leave (yes, thereby making it even worse, but what are they supposed to do?  Stick around like baby seals just so you can get your kill score up?  [No, flippant response please, show some integrity and intellegence.]

I wasn't talking about "people" I was talking about YOU. You said you logged out. Therefor you lowered your side by 1. Multiply that by how many do the same and it contributes to the imbalance. As far as the Baby Seal comment, (no this isn't flippant) it is up to you to watch your 6 and not get into those "ganged" situations. Don't fly into the hoard(96 enemies what a hoard :rolleyes:  ), stay on the edges, use good SA, Grab a wingman! If getting killed in a virtual game bothers you that much then by all means log off!

I have no problem with folks switching side with the aim of balancing the #s but I see a lot of player doing just the opposite. As far as squads changing side there are numerous reasons a squad changes sides and not all of them have to do with numbers. I don't pre-judge a squads decision to switch countries as I am not privy to thier discussions.
Quote

3. Suggested, but not always tested.  And, you know, we might all find a solution that hasn't been thought of or tried if we first admit, in all fairness, that overall the current situation is as healthy as it could/should be.  Perfection we will never have, but what we do have right now (and have apparently had for quite
awhile) is a disrupting problem that needs a solution.

Do some research, search these boards for your "suggestions" and I will bet you will find them here numerous times. imbalance is just going to happen. There is very little HTC can do about it. When they do try something, i.e. ENY limiter it raises just as many complaints as the situation they are trying to correct. Look up posts here regarding ENY  and you will find them. You will also find good explinations by HiTech regarding his philosophy on this subject.
Title: Taking Sides
Post by: Clifra Jones on July 22, 2005, 10:44:02 AM
Quote
Originally posted by Urchin

Look at it as a target rich environment.  And there are some people (granted, less than 5% or so) that will actually switch sides to fly for the outnumbered team because it is easier to find kills.


Probably the primary reason I switched from Rook to Bish after the 1st  weeks in the game. At that time Rooks had numbers and it was hard to find a fight that wasn't 6-7 on 2.
Title: Re: Re: Re: The noob speaks!
Post by: Sloehand on July 23, 2005, 01:11:39 PM
Quote
Originally posted by Clifra Jones
Sorry but % don't always work out the same. It is far easier to defend against a numerical superiority of 50 people than 200. It just IS! I myself would love to fly with those numbers. I only get to fly when the numbers are in the 100s. Stay up late and fly prime time US eastern and then talk to me about numbers.

I wasn't talking about "people" I was talking about YOU. You said you logged out. Therefor you lowered your side by 1. Multiply that by how many do the same and it contributes to the imbalance. As far as the Baby Seal comment, (no this isn't flippant) it is up to you to watch your 6 and not get into those "ganged" situations. Don't fly into the hoard(96 enemies what a hoard :rolleyes:  ), stay on the edges, use good SA, Grab a wingman! If getting killed in a virtual game bothers you that much then by all means log off!

I have no problem with folks switching side with the aim of balancing the #s but I see a lot of player doing just the opposite. As far as squads changing side there are numerous reasons a squad changes sides and not all of them have to do with numbers. I don't pre-judge a squads decision to switch countries as I am not privy to thier discussions.
 
Do some research, search these boards for your "suggestions" and I will bet you will find them here numerous times. imbalance is just going to happen. There is very little HTC can do about it. When they do try something, i.e. ENY limiter it raises just as many complaints as the situation they are trying to correct. Look up posts here regarding ENY  and you will find them. You will also find good explinations by HiTech regarding his philosophy on this subject.

I can only guess you're reading what I write but not really understanding what I'm saying.  Or not understanding my point of view when I write it.  
1. As I said before, I fly 6 to 10 hours a day at all times of the day (semi-retired for the time being).  I've seen the number consistantly at all time of the day for more than three months and can discern a distinct pattern of the numbers which currently seems to disadvantage the Bish more often than the other two sides.  
2. Often there is NO wingman to grab cause we are spread too thin, and in a base defense furball, its everyman for himself cause a wingman can't stick with you.  And with the numbers we sometimes have all you do is defend all night long. And if you're going to defend a base there is no way you're not going to get into a 'ganged situation' nor can you 'stay on the edges'.
3.  Finally, I not really interested in researching past posts to find out why improvement can't happen.  Its not my job anyway.  I'm paying for an experience that is not what I believe it should be, so I'm making a reasonable request, presenting my personal observations and preferences.  It may work.  It may not.  I may stay and play.  And I may not.
Title: Taking Sides
Post by: DaPup on July 23, 2005, 05:55:14 PM
Sloehand, I believe that you are asking for something that cannot be given to you by anyone here. The number disparity HAS become noticable to me (Rook) but I am not sure exactly what you are asking for. I don't believe that HTC will force players onto a side that they do not want, that would merely compound the problem. In the old days we as a community would have polite discussion that would result in a squad or two moving to the disadvantaged side but unfortunately I feel that the "leaders" of our community have given up trying to enforce "what is best for all makes the game better for all" mentality...I think a takeoff of the Rook RJO might work well short term but Bishops must try to pull squads from Knight and Rookland if they want the numbers to even up.

just my .02

DaPup