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General Forums => The O' Club => Topic started by: Raubvogel on March 20, 2001, 04:22:00 PM

Title: Operation Flashpoint
Post by: Raubvogel on March 20, 2001, 04:22:00 PM
Don't know if any of you have been following the development of this, but the demo was released today. For those who have never heard of it, its based on a crisis in the Soviet Union during the Cold War. You can pilot aircraft, drive vehicles or fight as infantry.
 http://www.gonegold.com/ (http://www.gonegold.com/)
Title: Operation Flashpoint
Post by: TheWobble on March 20, 2001, 05:14:00 PM
havin a real fit trying to find a server, it wont let me use DAP so i can forget the 120KB a sec Dl im used to, gotta use IE's Dl
 (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Title: Operation Flashpoint
Post by: -duma- on March 20, 2001, 05:15:00 PM
Demo's not bad - worth the download IMO but doesn't give you any more than a standard M-16 rifle (unless you pilfer some gear  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) ) The infantry part is very nice indeed from my perspective - actual bullet drop, difficult to snipe without sniper rifles, use of cover essential and some very immersive cutscenes and set-pieces. The end of the demo mission is very impressive.

That said, the helo modelling would appear to be about as authentic as that of the aircraft in Starsiege: Tribes, judging by the extraction and hasty climb of the Blackhawk  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (You don't get to fly it in the demo.) I really do like this game though, judging by the demo, by far the best outdoor soldier-sim I've come across..
Title: Operation Flashpoint
Post by: TheWobble on March 20, 2001, 07:22:00 PM
I LOVE IT, this may be the game to FINALLY replace Rogue Spear as my Favorite FPS, it takes LOTS of stratigy to win and work as a team.

TIP: kill the guy with the LAW, and play with it VERY FUN.

TIP: You can pick up any weapon from any dead bodies, aswell as extral clips and grenades.

TIP:  Buy this game.
Title: Operation Flashpoint
Post by: Staga on March 20, 2001, 08:22:00 PM
ftp://ftp.edome.net/demot/actionpelit/opflashdemo_www_edome_net.zip


yes, its nice game  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: Kratzer on March 20, 2001, 09:26:00 PM
how do i switch my damn m16 off of semi-auto fire?

I find the graphics hard to make out...

and what is the key for looiting ammo, etc. from a body?
Title: Operation Flashpoint
Post by: Kratzer on March 20, 2001, 09:50:00 PM
and if you die the load doesn't work properly, so you have to go through all those frickin' cutscenes again... argh!

Have you discovered the 'optics' view?  It is pretty cool... bring that M16 up and actually aim it ala Infiltration... though not THAT cool.
Title: Operation Flashpoint
Post by: TheWobble on March 20, 2001, 10:26:00 PM
It has the potental to be a VERY cool game, its very realistic, the graphics are good ESPECALLY the use of cover.  it would be a riot on a 4vs4 lan game try to take a village to something like that.
Title: Operation Flashpoint
Post by: Raubvogel on March 21, 2001, 12:39:00 AM
Just got around to installing it and checking out. Wow, it definitely has potential. I thought the terrain was about the best I've seen as far as cover and concealment goes for infantry. This is certainly a game I'll be checking out when its released.

The ability to pick up weapons from casualties is great. The graphics were pretty decent. Don't know what it would run like on an older machine...and dont really care  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Looking forward to trying the other vehicles and infantry weapons!

------------------
Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
Title: Operation Flashpoint
Post by: -duma- on March 21, 2001, 04:29:00 AM
Blimey, didn't take long for someone to figure it out;
 http://bigdukesix.launchpoint.net/ofphack (http://bigdukesix.launchpoint.net/ofphack)

(Allows you to select from the weapons and vehicles available in the demo, and move around the entire island)
Title: Operation Flashpoint
Post by: -duma- on March 21, 2001, 05:28:00 AM
Wow, I'm impressed! The UH-60 is hardly a simulation, but it's MUCH more realistic than I was expecting. Throttle and rudder control is there, and hugging the ground without crashing is quite a challenge. The speed / altitude tradeoff is there too, overall I'd say it's about as realistic as Team Apache was. None too bad  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: funked on March 21, 2001, 08:48:00 AM
Does it really require DX8?
Title: Operation Flashpoint
Post by: Kratzer on March 21, 2001, 09:12:00 AM
I think it does, funked - but in good news, 8.0a is out, and I haven't heard bad things about it like I did about 8.0...

...and it will say that it is installing 8.0, btw, but if you go to download center and search for it at microsoft.com, you will have the right one.
Title: Operation Flashpoint
Post by: Westy on March 21, 2001, 03:11:00 PM
 WOW!  I just saw the screen shots. Man, oh man. they are damned nice. It really puts WW2O into yesterdays category of games/sims graphically. And feature wise too. Taking weapons and ammo off dead bodies  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)   Of course they've been working on it for 3 years at least.

  Does it look like what they show in thier screen shots when playing the demo?

  -Westy
Title: Operation Flashpoint
Post by: Raubvogel on March 21, 2001, 04:01:00 PM
Looks just like screenshots. The graphics are pretty good, bit better than WW2OL I think. And the terrains are definitely a cut above. Can't wait to get home and unlock the rest of the vehicles to play around in. Btw...if you run over your squadmates in the Jeep, they don't get back up lol.

------------------
Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
Title: Operation Flashpoint
Post by: -duma- on March 21, 2001, 04:47:00 PM
 (http://www.jtsystems.demon.co.uk/ahtemp/boo.jpg)

The graphics look smarter than the AI at times  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: Raubvogel on March 21, 2001, 05:02:00 PM
LOL!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) Last night I jumped out of the Jeep and shot that same gunner. When he slumped over the 50 cal, it slewed around and sprayed me. Was rather humourous.
Title: Operation Flashpoint
Post by: Jigster on March 21, 2001, 11:48:00 PM
That demo is UNBELIEVEABLE in 1600X1280X32, very fluid.

I was never a big fan of FPS, but I haven't been able to stop messing with this thing all day.

If you want a real challange, try being a Soviet secret agent...let the officer blab to the partol, hop in the jeep and press eject when you get to the sentry and M-60 gunner up the road. Whack both of them, pick up the M-60. After that, all friendly units will start firing on you and it's alot of funy sneaking around and popping them off. And using the confiscated LAW on both the M113's and the truck  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

AK-47's blow, but the PK and RPG's sure came in handy when the four tanks rolled in  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Operation Flashpoint
Post by: TheWobble on March 22, 2001, 01:49:00 AM
I did all the necessary tweaks of the code to make it possable to do all the things duma listed...but for some reason at the beginning if I try to run up to that jeep and take off, it wont let me in it, I also cant get into any other vehicles either...the only vehicle i can enter is the one i start in....   ?????  I used the HEX to change the setting from LOCK to UNLOCK BTW

Any ideas???
Title: Operation Flashpoint
Post by: Thud on March 22, 2001, 01:54:00 AM
One cool demo! Very realistic, and real nice immersion. Watch T-72's roaring through the village from a window and ambush them with RPG's and much more like that. And it isn't too bad either that it's very stable for a demo, no crashes or anything. Definately worth keeping an eye on!

------------------
Thud1/Bies

Bring the Hurricane (MKIIC) to AH! (together with the Invader!)
Title: Operation Flashpoint
Post by: funked on March 22, 2001, 08:11:00 AM
Wobble what do you mean by "shoot the guy with the LAW"?  You are saying to shoot a friendly?
Title: Operation Flashpoint
Post by: TheWobble on March 22, 2001, 10:14:00 AM
yea funked, shoot the firendlies...but watch out, theyll sick that M113 on ya if its close by, and that basterd will run ya over if it doesent shoot ya first.  Taken on everyone, just hop a jeep and drive up on that mountin and snipe people, but again, be careful, once the figure out where yer at they will start encircling you and end up getting ya..attack, get in yer jeep and run, find another spot and shoot again... LOADS of fun.
Title: Operation Flashpoint
Post by: Raubvogel on March 22, 2001, 10:29:00 AM
Wobble, you have to exit the game and change the code each time you want to try another vehicle. Only takes a second once you do it a few times.

------------------
Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
Title: Operation Flashpoint
Post by: Kratzer on March 22, 2001, 10:35:00 AM
I tried to change my soldier to the M60, and then just go through the regular mission, but it wouldn't let me get into the jeep with my stupid CO.

Anyone know what's up with that?
Title: Operation Flashpoint
Post by: Tac on March 22, 2001, 10:44:00 AM
IMO, its a great concept, especially if they make it into a massive multiplayer game.

What I dont like is the real crummy controls. UT:INF has a much easier controls.

And what's up with the crosshairs? Yuck.
Title: Operation Flashpoint
Post by: Raubvogel on March 22, 2001, 11:44:00 AM
When you change the code, it only applies to the vehicle type you entered. If you enter SoldierWMG, you will be an american with M60, and that is your 'vehicle'.
Title: Operation Flashpoint
Post by: TheWobble on March 22, 2001, 11:50:00 AM
what he's getting at is that you cannot run the mission as normal anymore..if you change to saw SOLDIERLAW, you start on foot in the beginning, but when "leader" says "GET IN!" and he gets in the jeep, you cannot, it doesent give you the option..and he just sits there..until ya shoot him....then you also cannot get into ANY vehicles in the game, so unless you start in a vehicle..you will NEVER be able to get into one..and if you lose the one yer in, you cannot get another  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)..
maby someone can find a tweak to allow that.
Title: Operation Flashpoint
Post by: funked on March 22, 2001, 12:37:00 PM
Well that is an awesome demo.  I have been looking forward to this one for a year or so, and now I am absolutely drooling!

I tried shooting friendlies but that M113 is pretty quick on the draw.

However I did pick up the LAW from a friendly who died and it was quite entertaining, as were various weapons from the enemy.

I had some trouble taking the first village until I figured out to grab the PK off the third trooper who comes over the hill.  It's maybe a little too accurate (I was killing running troops at 300 yards), but a lot of fun.  Pretty cool how the recoil was difficult when shooting from the hip, but no problem on the bipod.

I think the most entertaining thing I did was to hijack the Rooskie jeep (UAZ?) from the first village and then come screaming down the hill to the second village.  There was a whole squad running around behind the wire and I chased them all around and ran them all over.  Then some of the other enemies came to shoot at me, but it made them easy targets for the rest of my squad coming over the hill.  Watching the enemy troops run in circles trying to avoid my vehicle, looking back over their shoulder - Classic!!!

Thanks for the tips and links to the demo and the hack!

[This message has been edited by funked (edited 03-22-2001).]
Title: Operation Flashpoint
Post by: Raubvogel on March 22, 2001, 12:42:00 PM
Hehehe, yeah Funked I think the most fun I've had is just running over the enemy...must be my evil side. I like taking a BMP and running over your COs Jeep at the beginning, then rampaging through the village going through fences, trees, seeking out the scurrying bastards  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) This thing is definitely on my 'must have' list.

------------------
Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
Title: Operation Flashpoint
Post by: funked on March 22, 2001, 12:42:00 PM
Oh yeah - to change the fire mode, hit the space bar.  This will cycle between single shot, burst, full auto, grenades (if you have the 203 or Rooskie grenade launcher), and hand grenades.  See if you can get the "RamboPack", RPG and AK-47 with grenade launcher.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Operation Flashpoint
Post by: Jigster on March 22, 2001, 02:19:00 PM
Hope they make a WWII mod for this thing!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Funked, did you try using the gun sight (kpd 0)? It makes a bit more of a challange to whack troops at that range.

I found the PK to be a very wise investment  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Specially when you come over that hill and the second set of buildings has ruskies everywhere. Then 4 tanks show up to boot.

Title: Operation Flashpoint
Post by: TheWobble on March 22, 2001, 02:24:00 PM
after messing with it for a while i have decided i WILL be buying this game, considering the rareness of a truely GOOD "boxed" game this is a definate diamond in the rough... They did a knockdown job, the have my money.  Thay have really raised the bar in the FPS relm with this..considering all the vehicles and even planes and helicopters you can fly, this should be VERY competitive with WW2 OL...considering WW2OL lives up to its hype....
EDIT:  There will A-10 Warthog, several boats, scud launchers THAT FIRE, stinger AA missles (you can tote around) morters, demolitions.

THERE IS ALSO A PATCH FOR THE DEMO OUT.

Oh yea..imagine Panzer and osti missions if AH had Flashpoints terrain system.... <drool>

[This message has been edited by TheWobble (edited 03-22-2001).]
Title: Operation Flashpoint
Post by: Kratzer on March 22, 2001, 02:32:00 PM
 
Quote
Originally posted by Raubvogel:
When you change the code, it only applies to the vehicle type you entered. If you enter SoldierWMG, you will be an american with M60, and that is your 'vehicle'.

I don't think that this is the case.  The vehicle wasn't 'Jeep' to begin with - it was 'SoldierWB', so if I change the 'vehicle' to 'SoldierWMG', it shouldn't have any effect on the jeep at all.

Title: Operation Flashpoint
Post by: -duma- on March 22, 2001, 02:44:00 PM
Sigh.. I'm completely addicted  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Try a UH60 mission in the night... I'm very impressed by how difficult the UH60 is to land. Sneaky troop drops are going to be a skill in themselves..
Title: Operation Flashpoint
Post by: TheWobble on March 22, 2001, 05:34:00 PM
GET THIS! http://homepage.ntlworld.com/ps/opf_demo_patches.zip (http://homepage.ntlworld.com/ps/opf_demo_patches.zip)

its a zip file that has executables that changes the vehicles FOR YOU, all ya do is click them and it switches everything in seconds.. BUT WAIT THERES MORE

theres also a patch called  TENTS2TANKS
what it does is change the tents at the first waypoint on yer mission into a bunch of vehicles THAT YOU CAN DRIVE

there is a BMP, A UH60 and A Shirka

in the BMP you can fire the main gun, its missles and its machine gune.

ITS A BLAST!

Title: Operation Flashpoint
Post by: Kratzer on March 23, 2001, 10:37:00 AM
I think I figured out what throws me off in this game... there is a LOT of play in the weapon sight before the 'view' moves...  in most games of this type (including infiltration, which has a similar 'aiming within the screen - not with dead center'), you can look around pretty quickly, which makes up for the limited POV, and you can constantly be looking on your flanks, etc. for enemies.  Before you say it, yes, I know that you can 'freelook' while running, but this is a bit clunky...  

I wish the dead zone wasn't so large so I could 'see' more easily.

And while we are on subject, does anyone happen to know what the distance points are in the Carl Gustav sight?
Title: Operation Flashpoint
Post by: Raubvogel on March 23, 2001, 11:45:00 AM
No idea on the Gustav. I can find out easily enough. My only criticism right now is the scaling of the player models compared to your sight picture. In real life I can hit man-sized targets with a M16A2 at 300m no problem. In the game, I can barely make out the figures through the sights.

------------------
Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
Title: Operation Flashpoint
Post by: funked on March 23, 2001, 12:44:00 PM
Kratzer, as modeled in OFP, the Carl Gustav has some sort of magic tracking system.  Put the target vehicle in the center of the sight, right click to lock on, and let fly.  It's fire and forget.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: Jigster on March 23, 2001, 06:10:00 PM
I HATE those T72's.

I usually grab the RPG after clearing the town down the hill and wait to ambush, but it takes two direct hits to knock one out. So after nuking the first one I only have 1 grenade left. I can never make it to the ammo dump to grab another shell before the other two whack me. Lately I've been running around to nail the Shuilken and the BMP, but the helicopter always gets blown away before I can make it back and see if I still get shot down. Tried parking the T72 on the hill and going back and playing the mission, but the RPG guys always manage to nail me before I can hit the other T72's.

Wish I could find more Gustav rounds  (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Title: Operation Flashpoint
Post by: funked on March 23, 2001, 06:31:00 PM
Are there Gustav rounds at the checkpoint with the M2 HMG?  I know there is a bunch of ammo in there.

I got a T-72 and a BMP today, and was stalking another T-72 when some stray troops showed up.  I had a convenient corpse (LOL) nearby so I switched to M60 and got all but one.  Of course he came back as I was about to kill the T-72, and killed me.
Title: Operation Flashpoint
Post by: Jigster on March 24, 2001, 03:55:00 AM
I finished the demo with a victory this evening...all men survived and we held Houdan.

The tanks must of been right over the hill because I saw the smoke as they down shifted to go up the hill. But, they never came over.

Tried killing the Shuilken and then getting on the helicopter but you still get shot down.

Try the night patch along with the Officer with Night vision thing. I guess flares aren't working yet but the headlights are UNREAL! best attempt and point source lighting I have ever seen! And the muzzle flashs and explosions, missle streaks and every thing you can watch from on top of the hill as Bravo platoon is wiped out is eeriely immersive.

I found night time alot funner, the infantry can't see you...But the damn tanks do, They will throw a spot light on you and every gun in the whole area will light you up! The pocket flash light is a nice touch too...

Very easy to get lost without the map...and those dang troops hose any muzzle flash they see. Practically invulnerable at night if you fire a short burst and move. Outta really be cool with flares. Ugh, I can't wait for this one to come out.
Title: Operation Flashpoint
Post by: TheWobble on March 24, 2001, 04:17:00 AM
try the M21 sniper rifle, there is a patch available that allows you to use it, it also changes 3 of the 4 tents at checkpoint 1 to vehicles
BMP
Shika
UH60
it also adds an ammo dump near your start point and another at waypoint 1


My fave is to take off in the UH60 with 4 LAW rockets and a sniper rifle.  Sneak in around the enemy in the village, land the chopper the take off on foot until i get within say 400 meters and them hammer a tank with a LAW, then when things heat up I haul bellybutton back to my chopper, occasionally dropping down into some bushes and picking off those who dare persue...unless i get a BMP after me than I just haul bellybutton and boogy out of there.   then I had back and land near an ammo dump and re-arm myself and head off again.

My most memorable mission this far is one time i got caught by a BMP before i could reach the chopper, so I ran into a bunch of woods and hid, the BMP wandered around looking for me for a while and then stopped.. I had 4 grenades with me so i crawled up to within about 30meters of it, it was just on the other side of a bush from me and the gun was pointed away..finally i got the nerve and tossed a frag at it, it landed right under it and BOOM! it jerked violently and there was smoke everywhere, then to my horror that big bellybutton gun came swinging around so ran a few feet and dove again..and waited...and waited...he couldent see me, he was only about 50m away, i turned around and peeked around the bush i was behind, his turret was swaying back and forth looking in the area i WAS in..he was looking for me..I tossed another frag  BOOM! again i took off running again, and never looked back...then as I was about 300m of my chopper BOOM crraaackkk BOOM!!, it exploded, the bmp got it, suddenly i started hearing sporatic gunfore all around me, the whole while I was messing with that BMP they had been slowly sneaking up on me..there is no surrender button, I went for cover and took as many of them out as i could, the a machine gunner killed my legs so i just layed...out of ammo...out of frags..our of luck...I was an infant..i just layed there there then i heard the squeaky grinding sound of treads the BMP was on its way..it it stopped 65m away...the gunfire had all stopped...i couldent see the enemy but I knew there were there..what were they waiting for?...I looked at the BMP again..its turret began to slowly move swinging around till it was pointed straight at me...........
Title: Operation Flashpoint
Post by: TheWobble on March 24, 2001, 04:19:00 AM
BTW, if you want to edit the time of day and make it darker or lighter..
Open your Hex editor and do a search for "hour"  

You will find a line that says Hour=xx Miniute=xx

use military time and put it at whatever ya want.
Title: Operation Flashpoint
Post by: Kratzer on March 24, 2001, 09:26:00 AM
Wobble - you mentioned the M21 - but I don't think I have that one... where did you get it? (Or what do I enter?)
Title: Operation Flashpoint
Post by: funked on March 24, 2001, 07:11:00 PM
Wobble how do I get the M21!  Waa!   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: -duma- on March 25, 2001, 06:02:00 AM
To get the M21 you go to the directory OperationFlashpointDemo/Users/Yourname/Saved/Missions/__cur_sp.demo/ and open weapons.cfg. Look down for name="yourname" and change every M16 below that to M21 (so Weapon0 name="M21", Magazine0 type="M21" etc). Then save and SET AS READ ONLY. Restart the game and you should have an M21  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

You can substitute M21 for 'SVDDraganov' (sp?) 'HK' (HK MP5/SD6, my personal favourite  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif).

If you want night vision goggles, just look for the line under your name:

class Weapon0
{
name="M21";
};

and change it to

class Weapon0
{
name="M21";
};
class Weapon1
{
name="NVGoggles";
};

I've not got much free time at the moment, but what I have I've been spending mostly on Flashpoint!

Oh, you can get an extra mission for the demo from this thread (http://ofpnetwork.com/ubb/Forum8/HTML/000003-2.html)
Title: Operation Flashpoint
Post by: TheWobble on March 25, 2001, 12:15:00 PM
Duma, this is odd.

No matter what i change in my weapons.cfg file it doesent effect anything in the game.. the only way things change are if i use the hex editor, and i can get the HK or the M21 that way..

??? am i missing something?

Btw, yer mission locks the game the second i try to start it, the music starts looping ets.. what am i doing wrong here?

[This message has been edited by TheWobble (edited 03-25-2001).]
Title: Operation Flashpoint
Post by: Kratzer on March 25, 2001, 02:18:00 PM
So how do you get the M21 through the hex editor? is it SoldierM21

??
Title: Operation Flashpoint
Post by: Jigster on March 25, 2001, 09:27:00 PM
Now of only they'd give me the full auto version of the M-14 instead of that sissy semi auto with a scope otherwise known as an M21, I'd be happy.

Ah, gotta love a good M-14  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Title: Operation Flashpoint
Post by: funked on March 25, 2001, 11:47:00 PM
Like you'd be able to hit the broad side of a barn with an M14 on full auto!   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

That M21 is great.  Who needs full-auto?  One shot one kill.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Operation Flashpoint
Post by: Saintaw on March 26, 2001, 02:27:00 AM
Well, finaly installed DX8 to see it, worth it IMO... being in the back of that truck sure brought back some old memories from Koln   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Saw
[Mass]
(ex 4e C.a Cheval)

[EDIT]
AAAAAAAAAAAH !!!!!!!!!! I wanna know if they are going to model our old "Scimitars" ... hehehe...

SNAP...
...
6 AWAY !
BANG BANG BANG BANG BANG BANG !
...
<jumps up & down!>


[This message has been edited by Saintaw (edited 03-26-2001).]
Title: Operation Flashpoint
Post by: funked on March 26, 2001, 07:37:00 AM
Remember, move, shoot, communicate, A-ha.
Title: Operation Flashpoint
Post by: TheWobble on March 26, 2001, 11:42:00 AM
 
Quote
Remember, move, shoot, communicate, A-ha.

As of now on any person who says "A-ha" will be slapped several times with an ammo belt.
Title: Operation Flashpoint
Post by: Kratzer on March 26, 2001, 12:15:00 PM
Don't forget the '1-2-3-4'!
Title: Operation Flashpoint
Post by: Jigster on March 26, 2001, 02:35:00 PM
Semi auto-mode on the M21 is WAY to slow if ya ask me though  (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)

Anything to avoid that wimpy .223 cartridge.

I am slightly concerned about one thing, A M-14 will shoot accurately well past 300 yards...man you can't even see the lil buggers as that range! Aren't M-16's still sighted in at 250 meters?

Btw the colonel must have some AWSOME eyesight, I blew up the M113 at the begining with a satchel charge, killed the 5 guys and took the jeep up to the light house from the opening movie (you can't go up the lighthouse steps  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) ) and tried to spot the village like he did...you can't even see the village on full zoom. Let alone the guys running around.
Title: Operation Flashpoint
Post by: Raubvogel on March 26, 2001, 02:44:00 PM
Yeah I think the player models are a bit out of scale. M-16A2 is sighted in at 300m, and I can hit at that range with no problem. In the game I can barely make out a dot at 300m.

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Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)