Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Clip121 on July 24, 2005, 06:49:00 PM
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Ever so often I like to look at new skins, generally mess around and such with AH in offline mode. I haven't done this in a few weeks until today. I went in and the game runs like 5 times faster than normal. Things move so fast you can't even keep up! Anyone have any idea what causes this and if there is a way to fix it???
Clip
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I've been getting this, too. What the hell's going on?
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lol yeah, its like starwars.
Plane's just blast off from the runway at warp speed. haha.
A fully loaded jug doing mach 8 in 30ft. :D
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this happened to me twice in h2h, i could zoom across the map in no time flat, it had something to do with a certain host, i logged on twice and it did the same thing, then went to another server and it was gone.
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I posted this bug about 1 month ago. Not much more I can do.
Try this. After the game loads, exit the game completely. Restart the game and it should be fine.
Again - I posted this bug 1 month ago.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=152076
Well now that I look at it, it was like 2 months ago.
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Originally posted by BTW
I posted this bug about 1 month ago. Not much more I can do.
Try this. After the game loads, exit the game completely. Restart the game and it should be fine.
Again - I posted this bug 1 month ago.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=152076
Well now that I look at it, it was like 2 months ago.
I tried this, didn't work for me.... Restarted game maybe five times, still runs in fast-forward mode.
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Hmm- if you exited completely , I dunno. On my system it only does it the first time it loads. After that I exit the entire game, and its fine after restarting.
Maybe try changing texture preloading to see if it make a diff.
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I really think this bug is related to preloading textures. I think a buffer is over run and some wrong number is getting plugged into another variable that controls the speed of the game. Try it without pre loading anything.
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Thats the ticket BTW - I disabled the preload textures and now it works fine! Thanks for the help.
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np - but that should give HT an idea where to look. I think when textures are preloading a buffer is over running and currupting the data segment of the program (if they still have data segments :))