Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: croduh on August 01, 2005, 08:50:20 AM
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arc de triomphe
(http://www.imagehosting.us/index.php?action=show&ident=506401)
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for the img to work it needs to be the URL of the picture....
example:
[ img ] http://www.imagehosting.us/image001.jpg [ /img ]
when you are looking at the picture online, right click the image and choose properties. you will see the URL there, copy and paste it.
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(http://show.imagehosting.us/show/506401/0/nouser_506/T0_-1_506401.jpg)
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i give up - too heavy to convert to object editor without any REAL tutorial, i tried searching but only confused me more.
if any1 knows why am i getting white textures in object editor although i have put my bmp tex file in the same folder with
ac3d file help plz
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well you got the IMG thing down ;)
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Most likely your .bmp file is not in 8 bit color.
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:rofl :rofl :rofl :rofl :rofl
rolling on the floor laughing!!!
ur right!!!
Thank you so much and btw ur slot map is no comment
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looooking good!
a little bit of refinement should do it
:)
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i'll open a map with it in a few mins
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It's not lvl:p You should work with texture a little. Looks blurry.
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but hey i downloaded a3d yesterday u can't expect a master-piece
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i will have to completely start a new one and if anyone has a nice picture of arc please send it to me
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its black in the te and doesn't show up in game why plz help?
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Check out hierarchy tree and object properties
http://www.hitechcreations.com/forums/showthread.php?s=&postid=1732378#post1732378
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i saw that before.
when i tried to edit object properties oe would crash.
hierarchy tree:
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1 *
Group "objects", v 0, s 0, kids 1
Group "str0", v 0, s 0, kids 7
Object "poly", v 24, s 22, kids 0
Object "box", v 8, s 6, kids 0
Object "box", v 8, s 6, kids 0
Object "box", v 8, s 6, kids 0
Object "poly", v 44, s 37, kids 0
Object "poly", v 44, s 37, kids 0
Object "poly", v 24, s 19, kids 0
Total objects: 11 surfaces: 133 vertices: 160
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Hi duh,
Below is very simple practise object I made with Notepad
http://warezhouse.1g.fi/Stuff/GD0246B.zip
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1 *
Group "objects", v 0, s 0, kids 1
Group "vod0", v 0, s 0, kids 4
Object "d000", v 4, s 1, kids 0
Object "d200", v 4, s 1, kids 0
Object "d400", v 4, s 1, kids 0
Object "d600", v 4, s 1, kids 0
Total objects: 8 surfaces: 4 vertices: 16
No dead shapes or LOD's.
Open yours and mine ac files in Notepad and compare them to get idea.
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ty i'll study it
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i tried to edit something in object properties in ac3d but whatever i edit (like i set all objects maxdist=30000) object editor will crash when converting from ac3d.i think my hierrarchy is ok but what should my objects be named?Or what object properties do i need to set for this building?
My hierrarchy(i have set object names to tex as i saw at other buildings i coverted from oe to ac3d):
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1 *
Group "objects", v 0, s 0, kids 1
Group "str0", v 0, s 0, kids 7
Object "tex0", v 24, s 22, kids 0
Object "tex1", v 8, s 6, kids 0
Object "tex2", v 8, s 6, kids 0
Object "tex3", v 8, s 6, kids 0
Object "tex4", v 44, s 37, kids 0
Object "tex5", v 44, s 37, kids 0
Object "tex6", v 24, s 19, kids 0
Total objects: 11 surfaces: 133 vertices: 160
If anyone knows how to do this please help.