Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: GlassJaw on August 02, 2005, 03:52:42 AM
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Boy does the whole pork fest thing get old. How about making it so bases resupply easier with GV's (one or tow runs to fully resupply) or make the natural resupply happen faster (15 minutes). It takes one guy about 10 minutes from take off to fully pork an NME field and at least 3 times that long for one guy to bring a field back up by running supplies.
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Takes around 5 supply runs to bring a field totally up.
Any side at peak time should be able to 'spare' 5 guys to do a quick resup run. The problem is most don't like doing it, they prefer to enjoy the fruits of other peoples labors. Resupplying is always 'someone else job'.
The guy porking is risking getting shot down doing the pork run, in fact I'll hazard a guess less then 10% of porkers make it out alive.
A resupply m3 is in reality risking very little.
Its bad enough the fields can only go down to 75% fuel, leave the rest as it is.
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Originally posted by Kev367th
Takes around 5 supply runs to bring a field totally up.
Any side at peak time should be able to 'spare' 5 guys to do a quick resup run. The problem is most don't like doing it, they prefer to enjoy the fruits of other peoples labors. Resupplying is always 'someone else job'.
The guy porking is risking getting shot down doing the pork run, in fact I'll hazard a guess less then 10% of porkers make it out alive.
A resupply m3 is in reality risking very little.
Its bad enough the fields can only go down to 75% fuel, leave the rest as it is.
Last night is a perfect example of how this doesn't always work though Kev. Rooks were down to a handful of bases, not a lot of damage on those bases BUT they were without troops and supplies. It's not always someone else's job... sometimes, it's an impossible job due to the EASY porking of the barracks.
It never ceases to amaze me how one FW, Typh, whatever can go on a "supply" run to four or five front line bases killing troops and supplies along the way. While I would agree that as a defensive tactic it's valid, however, I don't understand why the rear fields (the ones you are always backed into when outnumbered) should have supplies which are so easily destroyed with a high speed pass of cannon fire. It's hard enough to fight out of a hole without having the supplies at the rear bases being shot out from under you.
Can there be a different hardness value on objects at specific bases... I'm not sure (doubt it actually). It certainly would be nice if it would at least take ordnance instead of gunfire to kill the supplies/troops to simulate larger stockpiles of said items at some bases.
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A Tiff with ord can take down 1 medium field, assuming ack doesn't get him 1st. By take down down I mean, ord, troops ,dar. No way can go do 4 or 5 bases even carrying eggs.
Do agree with only ord should kill strats, but in that case same should go for CV's. Lost count of La7's!!!! strafing CV's to kill guns.
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Originally posted by Kev367th
A Tiff with ord can take down 1 medium field, assuming ack doesn't get him 1st. By take down down I mean, ord, troops ,dar. No way can go do 4 or 5 bases even carrying eggs.
Do agree with only ord should kill strats, but in that case same should go for CV's. Lost count of La7's!!!! strafing CV's to kill guns.
Yeah, but you can take out supplies/troops at 4-5 bases easily which is what I was talking about. Killing the ability to resupply.
Accidently did a strafe kill on a CV once in a 110... ok, so I was vulching as most ack was dead on the burning hulk. Pulled trigger on F6f, boom ship destroyed :eek:
Thought it was kind of silly but I got a kick out of it ;)
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Ok, so my point is it takes one guy one trip to level a base... or one trip to pork only troops at say 3-5 bases. It now takes the opposing team 5 TIMES or more work to ressupply as it took the other team pork just one base. If one player is porking just troops as fast as he can, the other team will need no less than 10 players whose sole responsibilty is to resupply to keep up with this one player who porks the troops at 3 front line bases every trip. The name of the game is Aces High, not GV Resupply. So please make one resupply trip bring a porked field up. This will not ruin the balance of the game, it will just make teams maintain a cap over an NME field to ensure it doesnt get resupplied.
Someone elses post here got me thinking... why lump supplies and troops together? Why not have seperate facilities for each troops, vehicle supples and field supplies? More targets would take more resources to take down. And please make the buildings about 2x as hard to take down.
As far as risk, people doing pork runs arn't score potatos. These guys will ditch when the porking is done so they can hit the next base as fast as possible. As for M3's, what percentage of bases actually spawn GV's to each other? Not many.
Originally posted by Kev367th
Takes around 5 supply runs to bring a field totally up.
Any side at peak time should be able to 'spare' 5 guys to do a quick resup run. The problem is most don't like doing it, they prefer to enjoy the fruits of other peoples labors. Resupplying is always 'someone else job'.
The guy porking is risking getting shot down doing the pork run, in fact I'll hazard a guess less then 10% of porkers make it out alive.
A resupply m3 is in reality risking very little.
Its bad enough the fields can only go down to 75% fuel, leave the rest as it is.
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One guy porking 4 or 5 bases.
Almost by the time he's got around to finishing number 5, number 1 is back up.
I agree with the seperate troops/vehicle/field supplies idea, but then the troops just get targetted first anyway.
But with one caveat - Field supplies cannot resup the same field they came from.
Twice as hard - Naw, you should know sometimes they only way to slow (not stop) a hoard is to kill the resources. We already got a concession with the 75% fuel limit, all that did was increase the number of La7's in the arena.
All you'll do by making the starts twice as hard is encourage the steamrolling hoard.
No easy answer, each change, even a minor one can impact the game in another area greatly.
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Originally posted by Kev367th
One guy porking 4 or 5 bases.
Almost by the time he's got around to finishing number 5, number 1 is back up.
:confused: Either that is one heck of a LONG flight or you are confusing hanger downtime with strat downtime. Field ack, radar, ordnance, fuel, and supplies at bases are two hour regen without help. Town buildings at the base are 45 minutes while hangers are 15.
Each drop of player supplies reduces downtime 15 minutes, so on a freshly dead base it could be eight supply drops... provided you have supplies available. (auto convoys reduce it by 30 minutes)
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Kev,
These heros don't die in the ack, ever. They either auger after they take down 1 target or they make the typical high speed passes in their 190 and move on to pork the next base. Maybe they get a vulch in the process too. You make it sound as if they are doing something difficult. Ack is useless and none of them stays to fight so really, they can't die unless they hit the ground (or a lala hapens to be in the air).
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Guess I must be unlucky, most of the time its the ack that nails me 1st, followed by cons after my engine dies :) .
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Thought ord, troops, radar and stuff was down 30 minutes now. I could be wrong, just what i remember.
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Originally posted by nirvana
Thought ord, troops, radar and stuff was down 30 minutes now. I could be wrong, just what i remember.
Could be... I'm just looking at AH Help I loaded on work computer. ;) Even if it is, a harder to pork supply line on the rear bases would be nice.
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Originally posted by Kev367th
One guy porking 4 or 5 bases.
Almost by the time he's got around to finishing number 5, number 1 is back up.
just an FYI, back in my other life, i managed with a dora (no bomb, only guns) to kill the barracks at 5 fields in a little less than 20 minutes, AND RTB (took about 10 minutes on way back RPM and MAN, but i made it 3 sectors into enemy territiory.
that was back on the NDISLES map, and all those sea level bases you could zoom through, then WEP on the deck to the next.
i don't condone that action at all, but it can be done, and with 2-4 guys working together, i'll bet on a small map there could be a period where all troops at all bases could be dead for 1 country, if they were dedicated to it.
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Originally posted by Kev367th
Guess I must be unlucky, most of the time its the ack that nails me 1st, followed by cons after my engine dies :) .
You are doing it all wrong!!! If you auger right away the ack and the bad guys will never get you. :) You proly make multiple passes and try to fight witht he bad guys. Thats a no no ;)
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This seems to be the new "thing" since they upgraded the maps to fuel cant be brought down to 25% as they could in Aces High 1.
On one hand, an ammo dump is the kind of thing that doesnt take a lot to make go boom. However, it would be nice to either harden them some since I imagine re-doing all the maps and fields to add more of them (like what was done for the fuel) would be an enormous task.
Im puzzled how ack that seems to magically whammy my radiator from an impressive distance out cant land any hits on a diving typhoon destined to kill ordinance, supplies, etc. Just luck, eh?
Last night, flying Rook, everything was porked for most of the night. Once ordinance came back up, it was down again swiftly.
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Takes a sustaind 4 sec or so burst from Tiffy 4x20mm's to kill a strat, I think thats enuf.
Dedalos - Lol; engage the cons, nope just continue taking down strats.
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I usually dive through at 400MPH and have a niki that just upped jump on my 6 and catch me. Little cussing and I up again.
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Whoa! Wait a second here. You are still complaining that feilds are too easy to pork? How bout HTC brings it back when it took hours for troops to come back, more time if the factories were down. And fuel could be taken down to 25% not 75%.
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For those of you with an interest, do some searching on the "strat" discussions that took place 3-4 years ago.
Nothing has worked out like anyone thought it would. The repeated attempts to "fix strat" fixed nothing, they just brought different problems. To this day there is no logical strat system and certainly no significant "strat" to winning. Winning is merely "who has the horde tonight"?
The game didn't get "better" or "deeper" or "more realistic", it just got different.
This game was at its very best about a year after the beta. The additions since then have slowly degraded the fun factor and slowly increased the drudgery/boredom factor.
IMO, of course.
Of course, during those times that you can find a good air-to-air fight there is nothing else that even begins to come close to the satisfaction and enjoyment of AH gaming.