Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Midnight on August 03, 2005, 09:55:31 PM
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Change the kill messages so the kills are displayed in 3 catagories
Cat 1. Any vehicle or plane that spawned less than 60 seconds ago. (A vultch)
Cat 2. Any vehicle or plane that spawned more than 60 seconds ago (In combat)
Cat 3. Any vehicle or plane that gives you a prox kill.
I have a feeling we would see quite a few kill messages like this
SYSTEM: l33tvultcher landed 10 kills in Cat 1, 0 kills in Cat 2, 1 kill in Cat 3. in an N1K
or
SYSTEM: spawncamper landed 25 kills in Cat 1, 0 kills in Cat 2, 0 kills in Cat 3. in a Tiger.
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... of SQUAD XXXX
the whole thing is too long for the text buffer as it is.
if people don't want to see names "in lights" then squelch channel 6.
otherwise, it seems fine to me as is.
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Originally posted by Midnight
Change the kill messages so the kills are displayed in 3 catagories
Cat 1. Any vehicle or plane that spawned less than 60 seconds ago. (A vultch)
Cat 2. Any vehicle or plane that spawned more than 60 seconds ago (In combat)
Cat 3. Any vehicle or plane that gives you a prox kill.
I have a feeling we would see quite a few kill messages like this
SYSTEM: l33tvultcher landed 10 kills in Cat 1, 0 kills in Cat 2, 1 kill in Cat 3. in an N1K
or
SYSTEM: spawncamper landed 25 kills in Cat 1, 0 kills in Cat 2, 0 kills in Cat 3. in a Tiger.
Why?
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Not a bad idea. But instead of catagories and time limits, make it so if the wheels are still on the ground its a non-kill..unscored.
Ren my opinion is it would make kill tallies smaller, and not only that...(gasp) the FHs would have to be bombed.
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System:Filth landed 3 hangars in his uberkilling B-24 of Doom
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Why not just remove the system messages altogether? Personally, I prefer AW's more simple, "A kill has been recorded" or nothing at all.
ack-ack
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Originally posted by Ack-Ack
Why not just remove the system messages altogether? Personally, I prefer AW's more simple, "A kill has been recorded" or nothing at all.
ack-ack
Heh I just prefer AW's players :D
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The whole thing is a useless topic. It kind of ties in to the other topic with the bomber messages and all the furballers trying to pig-pile on the bomber pilots telling them how they all deserve rainbow flags for their efforts, when in reality, there are quite a few of them that just love getting all the WTG messages after they land all thier "kills".
Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.
It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.
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Originally posted by FiLtH
Ren my opinion is it would make kill tallies smaller, and not only that...(gasp) the FHs would have to be bombed.
You really aren't getting it if you think vulching is the sole reason people want FHs up.
The system's fine as is. Vulching isn't always "10 guys pouncing on 1"... Until you all hit the FHs and only one guy will up an Il2 that is.
Furthermore, cherry picking a roped enemy takes just as much skill as shooting one that's on the ground and there's no way to differentiate this. Of course, considering this post was started by a Mustang pilot, I don't think he'd like that part differentiated :D (BIG j/k Midnight, --- smooths down feathers ----- ) :)
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Originally posted by Ack-Ack
Why not just remove the system messages altogether? Personally, I prefer AW's more simple, "A kill has been recorded" or nothing at all.
I'm all for that. :aok
I'll bet people still vulch too.
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Originally posted by Midnight
Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.
I think you'd be suprised to see that for many people that vulch, the vast majority of their kills are still A2A cherry picks in the surrounding area. If you want to land them and get your name in lights in the first place, it's generally a good idea to work on killing the airborne ones first.
Heck I'll use me for an example - the other day I decided to keep rearming a Tempest until either I died or the fight died (FHs down), rearmed three times. ~12 cherry picks ~3 vs. someone knew I was there ~5 vulches or so, including 3 that all spawned at once. The thing was, the first two flights were hectic and chaotic, real tests of the SA, and I didn't vulch once. The five vulches all came on the last run vs. bombers as they were the only things that could take off.
I think you'd find a fairly similar percentage for many furballers.
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Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.
Your confusing furballing with vulching. Two different animals. True furballs usually take place between two opposing fields, sooooo ... there are no runways to vulch while fighting in a furball. Sometimes the furball can be pushed back to a base and at that point it ceases to be a furball and changes into a CAP and in time a VULCH. At that point most furballers will leave and look for another one.
It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.
I am a furballer and have nothing against bomber pilots so stop "seeming" with a broad brush.
Show me where furballers have opposed any idea where changing the strat model to appease bombers was made. That is urban legend and Bull Poo Poo.
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I'm not quite sure there is any value in any of the scoring.
If a death has little value to anyone, as noted by dive bombing kamakazi's (or any number of ways you can die on purpose), why should have a kill have any more value?
Perhaps when theres a value/pride in accomplishment within the game of landing your kills then a kill may, once again, have some value.
Until then, happy tomb raiding to one and all!!! :d
_____________
Ren
The Damned
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add an asterik for every five kills like FA had
like to see how long one would last in MA with an asterik by his plane name icon :)
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Originally posted by Midnight
It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.
I dont have a problem with Buffs in general, I think they are important. The problem "furballers" have is sometimes Buffs come and take down the FH at a base where a good furball is originating from, but is NOWHERE near a capture, town 100% up, not even started at prepping for a capture. That is one buff tard ruining many others fun for no good reason, and it is a legitimate reason to be disdainful of those who do it.
Conversly, how many times have you seen Furballers take down the BH at a base? Never.
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System:Molly the maple shot you down of the oppressed trees.
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What exactly is the point here?
Stop people from vulching? Whos fault is the vulch anyway?
Help point out who is L33T? LOL
Sounds like you want to ID the "vulchers" so we can all go beat the crap outta them... hehe.
Its a game, try to have fun.
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Originally posted by Vudak
I'll bet people still vulch too.
As long as players are stupid enough to up from a field under attack, there will always be vulching.
ack-ack
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Originally posted by Eagler
add an asterik for every five kills like FA had
like to see how long one would last in MA with an asterik by his plane name icon :)
Probably wouldn't be shot down. Considering it's now all the rage to be timid, probably most would see that asterik, crap their pants and turn tail for the nearest friendly base and land.
ack-ack
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Originally posted by SlapShot
Show me where furballers have opposed any idea where changing the strat model to appease bombers was made. That is urban legend and Bull Poo Poo.
I'm not "seeming" anything to anyone, just look at the topic started about bomber kill messages and you can see for yourself what I am talking about.
As far as making examples of furballers opposed to things to improve strat, I'll point to many members of the BKs just for starters. I'm not going to waste the time to look up a bunch of actual quotes, but I was on the recieving end of the "Strat potato" and "Sky accountant" slang in many topics directly related to improving the AH strat engine to make it more meaningful to the overall "War" effort.
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Originally posted by Midnight
I'm not "seeming" anything to anyone, just look at the topic started about bomber kill messages and you can see for yourself what I am talking about.
As far as making examples of furballers opposed to things to improve strat, I'll point to many members of the BKs just for starters. I'm not going to waste the time to look up a bunch of actual quotes, but I was on the recieving end of the "Strat potato" and "Sky accountant" slang in many topics directly related to improving the AH strat engine to make it more meaningful to the overall "War" effort.
Yup ... I remember all those threads/posts too. Not one do I recall had a problem with making the various strats more meaninfull to the bombers ... most of the threads/posts revolved around the suicide dweebs being able to destroy field strats with extreme ease ... not bombing cities, fuel depots, ... etc. to make them more meaningful to the buff guys and significant to the "war effort".
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Originally posted by SlapShot
Yup ... I remember all those threads/posts too. Not one do I recall had a problem with making the various strats more meaninfull to the bombers ... most of the threads/posts revolved around the suicide dweebs being able to destroy field strats with extreme ease ... not bombing cities, fuel depots, ... etc. to make them more meaningful to the buff guys and significant to the "war effort".
You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want. I.e. HTC keeps things about in the middle for both.
I've seen many suggestions to make plane availabity tied to some large factory somewhere away from airfields, rather than FH... and then plenty of complaints about how the milk-running "fluffers" would be effecting everyone else's fun.
The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.
The main thing is, as long as the only decernable "objective" is to capture all the other fields, the enemy has to be stopped from making a defense at each and every field so that troops can be landed at the map room.
This could be done in a lot of different ways, but I would think that the slow attritian would be a better way than one second having FHs and the next second not. At least with attritian, people would see that the field was starting to be run down, and action could be taken to fix it. With the current model, a field can be at 100% with a wonderful furball taking place and in one pass of a couple bombers, the whole field is shut down instantly.
Give the bombers somewhere else to go that is worth going to, and I think that they will go there.
Oh and before you say something like the bombers would still be able to ruin the furball, just remember that there would be plenty of "strat potatos" and "Sky accountants" looking for those bombers to try and stop them.
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Originally posted by Midnight
You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want.
You're wrong. If you've been around long enough you would have known that from the day that strat was put into the game it never really worked all that well. Basically, the strat system has been porked from the day it was introduced. It had nothing to do with those that wish to fight.
ack-ack
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Originally posted by FiLtH
N make it so if the wheels are still on the ground its a non-kill..unscored.
I like it.
"Don't bomb the hangers, we want to vulch" Heard on Range. This guy probably has a heck of a fighter score..maybe elite. :rolleyes:
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Originally posted by Midnight
You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want. I.e. HTC keeps things about in the middle for both.
I've seen many suggestions to make plane availabity tied to some large factory somewhere away from airfields, rather than FH... and then plenty of complaints about how the milk-running "fluffers" would be effecting everyone else's fun.
The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.
The main thing is, as long as the only decernable "objective" is to capture all the other fields, the enemy has to be stopped from making a defense at each and every field so that troops can be landed at the map room.
This could be done in a lot of different ways, but I would think that the slow attritian would be a better way than one second having FHs and the next second not. At least with attritian, people would see that the field was starting to be run down, and action could be taken to fix it. With the current model, a field can be at 100% with a wonderful furball taking place and in one pass of a couple bombers, the whole field is shut down instantly.
Give the bombers somewhere else to go that is worth going to, and I think that they will go there.
Oh and before you say something like the bombers would still be able to ruin the furball, just remember that there would be plenty of "strat potatos" and "Sky accountants" looking for those bombers to try and stop them.
There is nothing wrong with my memory ... When I do recall something ... I make sure not add embelishments.
Yeah ... HT has a special warm spot in his heart for the "furballers" and secretly hates "fluffers" ... oh ... and Pyro feels the same way.
The factory idea had holes shot in it from all aspect of players ... it was just not the "furballer" crowd.
Geeesh ... think about about it Midnight !!!
Yeah ... all the furballers were whining about troops and ord porkage ... LOL ... I have to admit that we did whine about fuel porkage cause that is the ONLY field strat thing that can ruin our fun ... but troops and ord ... your stretching and fabricating to make a point.
Back to fuel porking ... and your attrition notion ... that was also discussed in length. The core of the arguement was that it took just 15 seconds for some suicide dweeb to pork all fuel to 25%, yet is took MULTIPLE re-supply sorties and mucho time to bring it back up. Yeah ... that was a real winner. If you remember, there was a time that a guy in a Typh could pork all fuel to 25% within a 2-3 sector radius ... boy ... that was alot of fun.
Don't get me wrong here ... I think AH would be terrible without bombers and I agree/wish that they had some real goals outside of porking fields that are supporting an ongoing furball. BUT ... its the few buff doodz that when repeatedly asked not to sink a CV or destroy FHs when it totally not needed yet they go right ahead and do it ... makes all the rest look like griefers too.
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Originally posted by Lye-El
I like it.
"Don't bomb the hangers, we want to vulch" Heard on Range. This guy probably has a heck of a fighter score..maybe elite. :rolleyes:
Statements like that could lead one to believe that you value score to highly in the first place. :rolleyes:
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i would prefer no message system for kills, but since thats not going to happen i have
been wanting a more specific one for a long time, "Eilif Vulched 15 planes, and killed 1" works better to me.
we reward vulchers too well as it is.
Midnights idea of coordinating a legit kill with time makes sense, my idea of coordinating it with alt could be gamed by the gamers out there.
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Historically a kill on the ground is still a kill.
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Originally posted by Ack-Ack
Why not just remove the system messages altogether? Personally, I prefer AW's more simple, "A kill has been recorded" or nothing at all.
ack-ack
System:Phan has landed! Whoo! Whoo!
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Historically a kill on the ground is still a kill.
ya but when were MA settings even remotely based on history, MA is meant to be a game, and if there going to go to the effort of announcing kills they might as well be a bit more descriptive.
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Originally posted by SlapShot
There is nothing wrong with my memory ... When I do recall something ... I make sure not add embelishments.
Yeah ... HT has a special warm spot in his heart for the "furballers" and secretly hates "fluffers" ... oh ... and Pyro feels the same way.
I never said anything about them giving prefference to one side or the other. I said "HTC keeps things about in the middle for both.
Originally posted by SlapShot
The factory idea had holes shot in it from all aspect of players ... it was just not the "furballer" crowd.
Geeesh ... think about about it Midnight !!!
I have thought it about many times, I think that you are not. The old AW factory system was not an attritian model, it was all or none as well. Real attritian means that there are only so many units of each resource... a factory at 100% can produce X units per hour, the player base uses Y units per hour. If the factory is damaged, then X is reduced by the % of that damage, meaning that if the players continue to use Y units, they will EVENTUALLY run out, not INSTANTLY. Therefore, no one's fun would be turned off all the sudden and other "strat minded" players could take action to repair the damage to the factory.
Originally posted by SlapShot
Yeah ... all the furballers were whining about troops and ord porkage ... LOL ... I have to admit that we did whine about fuel porkage cause that is the ONLY field strat thing that can ruin our fun ... but troops and ord ... your stretching and fabricating to make a point.
I didn't say furballers were whining about troops or ord. I was saying troops and ord should be part of the attritian model.
Originally posted by SlapShot
Back to fuel porking ... and your attrition notion ... that was also discussed in length. The core of the arguement was that it took just 15 seconds for some suicide dweeb to pork all fuel to 25%, yet is took MULTIPLE re-supply sorties and mucho time to bring it back up. Yeah ... that was a real winner. If you remember, there was a time that a guy in a Typh could pork all fuel to 25% within a 2-3 sector radius ... boy ... that was alot of fun.
again you fail to see the strat player side of the argument. Fuel should not be instantly killable to 25%, but the supply should run out. Example...
A 100% base has 100,000 US Gallons of fuel. Every time an aircraft takes off, the fuel amount is reduced by the amount of fuel that plane took. So i the plane took 200 Gallons, then there would only be 99,800 Gallons left. As more planes take off, that fuel starts to run short. The supply trucks keep brining in more fuel, and so the number goes up. If the field was being used heavily, maybe players would have to ferry supplies by M3 and C47s to suppliment the supply and keep the base up and running.
Further say that if the Fuel factory is at 100%, then the supply trucks replenish the field at a rate of 10,000 US gallons per delivery. If the fuel factory is damaged, then the supply amount is cut by the damage %.
I would further change it so that fuel storage on a field is under-ground and cannot be killed by light munitions or perhaps not at all. This way, no furball is going to be stopped in 15 seconds by some suicide dweeb.
Originally posted by SlapShot
Don't get me wrong here ... I think AH would be terrible without bombers and I agree/wish that they had some real goals outside of porking fields that are supporting an ongoing furball. BUT ... its the few buff doodz that when repeatedly asked not to sink a CV or destroy FHs when it totally not needed yet they go right ahead and do it ... makes all the rest look like griefers too.
Ah yes, so then rather than support th ideas for improved strat and better bomber targets, you would just take the easy way and complain and make rainbow signs to show how much you really care.
The furballers already have what they want in the DA. Somewhere they could have a 24-7 furball with no cares in the world. Most of the arguments against going to the DA to make that endless furball have been "Because we like the community in the MA" Well, unfortunately, the bomber pilots and those who like to suicide dweeb and those arm-chair-generals all play in the MA too. So if you like the community so much, quit complaining, or go to the DA and make your furball island and have a blast.
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Nah, just make a vulch (under 60 seconds from take off) a KILL SHOOTER :rofl
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I never said anything about them giving prefference to one side or the other. I said "HTC keeps things about in the middle for both.
No ... this is what you said ...
HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want
which implies that we have some sort of power over HT and he would tend to side with "furballers"
then you said ...
. I.e. HTC keeps things about in the middle for both.
You can't have it both ways ... which way is it ?
I didn't say furballers were whining about troops or ord. I was saying troops and ord should be part of the attritian model.
Yes you did ... let me remind you ...
The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.
Again ... it was the bad furballers that convinced HT to scrap the idea ... we hate attrition models ? ... is that what you are saying ?
again you fail to see the strat player side of the argument.
No I don't ... it's not rocket science ... by any stretch of the imagination. The attrition model is a good idea ... for TOD !!!
Ah yes, so then rather than support th ideas for improved strat and better bomber targets, you would just take the easy way and complain and make rainbow signs to show how much you really care.
I WOULD support "th ideas for improved strat and better bomber targets" for the up and coming TOD ... and I will bet that its IN there.
I made no rainbow sign and never waved it to show how much I really care ... you need to speak to Ack-Ack on that one.
The furballers already have what they want in the DA.
WRONG ... don't lower yourself ... your way too smart to accept that BS. I did like the "community" angle tho ... but it didn't work.
The sword cuts both ways ... Don't go bomb a CV that is posing no threat to a capture and after being repeatedly asked not to. We BEG them to take out the destroyer and support ships ... BUT NO ... sink the CV and be a hero griefer ... thats where the action is at.
Don't take out all FHs when the furball is brewing in the middle area between 2 bases.
If they care about "community" ... they would honor those requests.
This thing you have to understand or ask yourself ... how do/can furballers grief bomers ? ... then ask yourself ... how do/can bombers grief furballers ?
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Originally posted by SlapShot
You can't have it both ways ... which way is it ?
It's in the middle, like I said. Initally AH beta, there was no strat, just furballs. Then HTC made lots of changes and additions. Some strat was added. Then came supply depots. They were kind of cool, now they are gone. Now fuel has been changed so it cannot be porked below 75%
I think that's about in the middle now, left or right a little.
Originally posted by SlapShot
The attrition model is a good idea ... for TOD !!!
Why only for TOD? TOD won't be anything like the MA. Unless the MA is changed so nothing is porkable, then with the current model, it's either all or nothing, so you either have all the fighters to fight a furball, or you have none.
If you always want to have fighters available to feed the furball, wouldn't you rather have a slow reduction in what's available, rather than the binary states of today? I know I would. At least then you could see the furball might start to die out, and do something to keep it going.
All that said, I doubt HTC is going to change it so FHs are unporkable, so what would you like to see happen?
Originally posted by SlapShot
This thing you have to understand or ask yourself ... how do/can furballers grief bomers ? ... then ask yourself ... how do/can bombers grief furballers ?
Want a serious answer? Get your furballer crowd together (kind of like the Rooks RJO) and then prior to starting your furball, go out on an organized raid to each other's surrounding fields. Make sure you have a mutual cease fire agreement so you can freely bomb every last ordnance bunker and troop barraks on every field at least 2 fields deep on both sides of the line. Once all that stuff is killed, start furballing. No worries of bases being captured and less worries about bombers bombing stuff because all the nearby fields will have no bombs.
I honestly think if the crowd really wanted to make that happen, the inital mission would take only an hour, maybe less if there are enough furballers willing to fly JaBom once or twice.
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Originally posted by Midnight
Want a serious answer? Get your furballer crowd together (kind of like the Rooks RJO) and then prior to starting your furball, go out on an organized raid to each other's surrounding fields. Make sure you have a mutual cease fire agreement so you can freely bomb every last ordnance bunker and troop barraks on every field at least 2 fields deep on both sides of the line. Once all that stuff is killed, start furballing. No worries of bases being captured and less worries about bombers bombing stuff because all the nearby fields will have no bombs.
I honestly think if the crowd really wanted to make that happen, the inital mission would take only an hour, maybe less if there are enough furballers willing to fly JaBom once or twice. [/B]
Talk about an incredibly long process...
Yanno, alot of fighter guys ask on range when they see a one on one whether they should jump in, and I'd say most won't jump in if asked not too (even if they hadn't asked permission first). The one's that ignored that and just said "too bad I'm having fun my way" wouldn't be highly adored. In their right perhaps, but not highly adored.
Put it in a bomber scenario that Slap just described - hit the cruiser or the support ships please... Still get perks for it, still get to bomb something, still have another target... Yet, when ya go after the CV instead, you're just jumping into that fight and ending it when someone asked you not to. Again, you won't be highly adored.
I just don't understand why bomber guys can't grasp this concept. (not calling you a bomber guy Midnight, either)
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Some whiner made 1 post in Cat 1
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I'd just like to know how is the vulch defined? and when is a plane shot down but not vulched?
eg. The other day I started on the runway looked around. I saw one f4 at the perimeter of the field. Started rolling. I didn't see the Tiffie that came in from my 7 and he obviously didn't see me until passing me.
The f4 on the perimeter turned in. I reefed my plane up, raised the gear and lowered the flaps. Avoided the f4, but the tiffie went up and came down and blasted me away.
So was I vulched ?
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Originally posted by FTJR
I'd just like to know how is the vulch defined? and when is a plane shot down but not vulched?
eg. The other day I started on the runway looked around. I saw one f4 at the perimeter of the field. Started rolling. I didn't see the Tiffie that came in from my 7 and he obviously didn't see me until passing me.
The f4 on the perimeter turned in. I reefed my plane up, raised the gear and lowered the flaps. Avoided the f4, but the tiffie went up and came down and blasted me away.
So was I vulched ?
I would say yes. That whole description of events was (guessing) maybe 30 seconds or so.
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30secs at a max Midnight, the tiffie claimed it wasn't a vulch, and frankly, dead is dead it was my own fault.
Just curious. Thanks for the reply
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Because it always turns into a base capture. You airquakers are having your little furball, and the CV is moving in to the base. Sooner or later, somebody on your side is gonna launch against the field. If your furball gets over the field, we're screwed, since any self-respecting airquaker will immediately go into vulch mode.
While the airquakers are busy doing l337 pilit stuf, the jabo guys are reducing the town. Then somebody gets the brilliant idea that a lvt could drop troops.
It ain't all about you, airquakers. Until and unless you can enforce discipline on your teammates, keeping them from using your umbrella (the bumbershoot of death) as a cover for their base capturing activities, the furball you so desperately desire will have an effect on the base capture game. It uses up defenders, distracts defenders from going after base attackers, and clouds up the tactical picture. How the F do I know when you're trying for a furball, or when it is a base capture attempt? I don't use a second account, and have no idea who I am fighting until one of us wins.
Tactically, a "furball" between fields can be treated as either a BARCAP or a distant escort. It is indistinguishable from a coordinated attack, since the only difference is the intent of those involved. Therefore, any concentration of enemy planes is treated as a tactical threat. Because, directly or indirectly, it IS a tactical threat.
From my end, there is no way to tell airquake from capture-the-flag.
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From my end, there is no way to tell airquake from capture-the-flag.
That explains it all ... sorry about that ... someday you will be able to tell the difference.
Originally posted by rshubert
Psychotic? Maybe. Maybe I am psychotic. Back at the institution they said I would be ok if I keep taking my medicine, though. I must say I haven't felt the need to run through the streets screaming like a banshee lately. Maybe the drugs do help.
Maybe you should go back to taking your meds ... ;)
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System: RedBaron landed 4 kills in a P-47D-40
Stratmonkey approval rating .09%
RedBaron must help PocketAdolf take field or lose 5 perks
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I feel the min kills to get your name in lights should be 3 or 4 instead of just 2. Most of my 2's are just proxies anyway. :D
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Originally posted by Rino
System:Filth landed 3 hangars in his uberkilling B-24 of Doom
It is a DIRTY job:)
:D
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I think you need to have some sort of message. Part of being an online persona is seeing your name in lights when you accomplish something.The less communication you have between the players, in the form of kill reports, and such, the more it feels like you are playing offline.
Maybe maybe make a threshold number required to show "in lights". Like 5 or better. Anything under that isnt showed. It would free up some text flow.
As far as strat targets...make it so if all hangers are up,all planes are available, if 1/2 are up, certain planes arent available...if no hangers are up..planes are still available, but only the weakest type.
Make plane factories that supply a rotating type plane each hour or 2. If its down, that plane type is down for an hour. Marshalling yards were key targets in ww2. Make them so, and give them a damage threshold. Make a formula that applies tonnage dropped on them to how quickly they re-supply those bases they are tied to.
Without an effective strat system, this isnt about ww2 at all except the planes themselves. Its simply dogfighting, mainly on the deck between guys in spits calling guys in 51 and 109s runners, and guys in 51s and 109s calling spit drivers turn dweebs. And an occasional good match-up between the two that can end with either a "WTG to the enemy" or the standard derogatory comments.
WW2 AH Style
LeMay: Great job 8th AF! We've shut down every Luftwaffe AF on the map!
Goering: Come on!!! You allied dweebs! We can't fly anything now! God..are you there? Its me Herman.
GOD: What?
Goering: They can't shut us down totally. What kind of a war is it that two sides can't fight when they want?
GOD: Ok..if you all want to just fight..go ahead..the fields are open.
LeMay: WTF GOD? We shut them down, but now strategic bombing doesnt count, because it makes the enemy unhappy?
GOD: Theres more to it than that Curtis. All need all to be happy. Yea...in most wars, one side needs to be crushed, while one is the victor. However, in this war there is a fine line between reducing an enemy to a weakened state, and that of reducing him to total frustration. He who reaches the level of frustration, goeth another path. I cannot have that. Thus sayeth the Lord.
LeMay: Um..can I go bomb hangers then?
GOD:Oh just go get in a fighter and swirl around with everyone else...Geesh!
Goering: HAAAAA HAAAAA
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Originally posted by FiLtH
w.
WW2 AH Style
LeMay: Great job 8th AF! We've shut down every Luftwaffe AF on the map!
Goering: Come on!!! You allied dweebs! We can't fly anything now! God..are you there? Its me Herman.
GOD: What?
Goering: They can't shut us down totally. What kind of a war is it that two sides can't fight when they want?
GOD: Ok..if you all want to just fight..go ahead..the fields are open.
LeMay: WTF GOD? We shut them down, but now strategic bombing doesnt count, because it makes the enemy unhappy?
GOD: Theres more to it than that Curtis. All need all to be happy. Yea...in most wars, one side needs to be crushed, while one is the victor. However, in this war there is a fine line between reducing an enemy to a weakened state, and that of reducing him to total frustration. He who reaches the level of frustration, goeth another path. I cannot have that. Thus sayeth the Lord.
LeMay: Um..can I go bomb hangers then?
GOD:Oh just go get in a fighter and swirl around with everyone else...Geesh!
Goering: HAAAAA HAAAAA
:rofl:aok
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Aces High is not a war, it's a war game . There's a huge difference.
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Originally posted by Stang
Aces High is not a war, it's a war game . There's a huge difference.
The US military has war games all the time. Guess what, each side tries to win by whatever means are within the rules. I don't think that they set up two opposing sides and tell them to just keep a single fight going with no objective other than to just keep fighting in the same spot for hours on end.
So what difference are you talking about?
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Originally posted by Midnight
So what difference are you talking about?
The difference is that the ultimate objective of the game we play is to have fun. The objectives of the game the military plays are to train, teach, and learn in a professional capacity.
Can you really not tell the difference?
-- Todd/Leviathn
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Originally posted by Dead Man Flying
The difference is that the ultimate objective of the game we play is to have fun. The objectives of the game the military plays are to train, teach, and learn in a professional capacity.
Can you really not tell the difference?
-- Todd/Leviathn
Well.. define fun.. for everyone's style of game play then.
My "fun" in AH is certainly not the endless furball, so I guess my ultimate goal is not being met.
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My fun when im bored is to get a 190D9 and play target practice from 15K with facilities on airfields