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General Forums => Aces High General Discussion => Topic started by: x0847Marine on August 08, 2005, 07:09:38 PM

Title: Bomber gunners (perked?)
Post by: x0847Marine on August 08, 2005, 07:09:38 PM
I'd like to see the option for bomber gunners.

Perhaps a perked set, 10 for a crew of average ability, 20= good,  50 for a superior crew.

Some kind of AI chatter as the gunners alert the driver to the location(s) of E fighters.

Of course reward the flight commander for returning as many crew as possible, maybe a crew upgrade.. an average crew promotes to good for the next bombing run.
Title: Bomber gunners (perked?)
Post by: hubsonfire on August 08, 2005, 09:22:06 PM
I hope you're kidding.
Title: Re: Bomber gunners (perked?)
Post by: Vudak on August 08, 2005, 09:53:59 PM
Quote
Originally posted by x0847Marine

Of course reward the flight commander for returning as many crew as possible, maybe a crew upgrade.. an average crew promotes to good for the next bombing run.


....  On Second Thought...  Nevermind. :rolleyes:
Title: Bomber gunners (perked?)
Post by: Raptor on August 08, 2005, 10:01:22 PM
and how about we use perk points to decide how good a fighter pilot is,
10 - average
20 - good
50 - excellent
100 - can't touch this
Title: Bomber gunners (perked?)
Post by: SuperDud on August 08, 2005, 11:32:29 PM
Quote
Originally posted by Raptor01
and how about we use perk points to decide how good a fighter pilot is,
10 - average
20 - good
50 - excellent
100 - can't touch this


I only got 7:(
Title: Bomber gunners (perked?)
Post by: DaPup on August 09, 2005, 06:42:42 AM
I like the artificial chatter idea :lol
Title: Bomber gunners (perked?)
Post by: DREDIOCK on August 09, 2005, 08:15:58 AM
I'd like to see the buff guns more realistically modeled complete with recoil instead of the nice smooth steady platform they currently have to fire their lazer beams.
Title: Bomber gunners (perked?)
Post by: mussie on August 09, 2005, 10:24:32 AM
I would like to see WEP in fighters modelled correctly.

WEP as I understand it is limited and does not regenerate.

From what I have read here the LALA used NO2 for its WEP and therefore has a limit.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=154833


And while were at it why don't we remove the combat trim.....


But HT needs to either make the norden like it was (i.e. no easy calibrating) or give us buff pilots the option to use it the old way for a perk bonus :)

The AI Guns I dont like, but AI chatter telling you of threats is good, somthing like "Bandits at 7 O'Clock Hi"....

But then you would have to remove the external option, cause the only reason we have that is to simulate the fact that Buff's had so many people on the look out...

Later All
Title: Bomber gunners (perked?)
Post by: thebest1 on August 09, 2005, 10:57:39 AM
Quote
Originally posted by DREDIOCK
I'd like to see the buff guns more realistically modeled complete with recoil instead of the nice smooth steady platform they currently have to fire their lazer beams.


id like to see ALLLLLLL GUNNNSSSSS on planes to have recoil...
Title: Bomber gunners (perked?)
Post by: dedalos on August 09, 2005, 11:10:40 AM
Quote
Originally posted by mussie

And while were at it why don't we remove the combat trim.....
 


why?
Title: Bomber gunners (perked?)
Post by: mussie on August 09, 2005, 11:43:28 AM
Don't mind me dedalos,
My comments were directed at DREDIOCK's laser beams remark.
Not having a shot at you either Dred
But IMO BUFF guns are not laser beams and I think that ppl don't realise that there are A LOT of concessions made for all the aircraft in this game.

Combat trim is not realistic, neither is unlimited WEP and IIRC most aircraft could not maintain max MIL power without their engines overheating. Again IIRC auto retracting Flaps are another concession that has been made.

NOW BEFORE THE TOOL SHEDING FLAMES START
I don't condone Dive bombing in BUFFS, I want the norden back like it was and I think you should only be able to drop ORD from the F6 positions.
Title: Bomber gunners (perked?)
Post by: Mustaine on August 09, 2005, 11:44:18 AM
Quote
Originally posted by DREDIOCK
I'd like to see the buff guns more realistically modeled complete with recoil instead of the nice smooth steady platform they currently have to fire their lazer beams.
and only the gun you are in shoots instead of all 21 in the box. :lol


as it is, if you can't kill 3-5 planes each run in a bomber, you need to practice ALOT.

i havent flown a buff in months, and when i do it is normally a ju88 to kill a CV with torpedos so i die.

last sortie in a b17 i got 8 kills before i died.

in a b26 on the deck upping a capped field, i ackstared and got 6 kills ROFL.

if you can not get kills in a bomber, practice practice practice, AND ask for help from the bombers you see landing kills.
Title: Bomber gunners (perked?)
Post by: straffo on August 09, 2005, 11:49:25 AM
Quote
Originally posted by mussie
I would like to see WEP in fighters modelled correctly.

WEP as I understand it is limited and does not regenerate.

From what I have read here the LALA used NO2 for its WEP and therefore has a limit.


hmmm me think you're wrong :
Quote
Originally posted by Tilt
from the pilots manual.................  the Ash82FNV was field rated to run 10 mins continuously at 2500  WEP and 30 secs (upon take of) at 2600.

The only referance I have ever seen to 2 mins was   recounted by Czech pilots flying the La5 FN.

Also FYI elevator and ailerons on the La7 were actuated thru tubular (rod linkages) rudder was actuated via cable linkages.

see :http://www.btinternet.com/~fulltilt/Engine.html
Title: Bomber gunners (perked?)
Post by: mussie on August 09, 2005, 12:04:36 PM
straffo My information on the LA7 may have been wrong, I got it from here
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=154833
I searched on the net for WEP but could not find any real info.

But some planes used water injection to produce more power, I think the P 38 is one example and it makes sense to me that a plane using water injection is going to have a limited amount of water onboard....


EDIT
BTW from your link I see that 2500 RPM is 10 minutes maximum per flight
ALSO I didn't say 2 minutes I said NO2 (Nitrous Oxide)
Title: Bomber gunners (perked?)
Post by: dedalos on August 09, 2005, 12:28:45 PM
Quote
Originally posted by Mustaine
and only the gun you are in shoots instead of all 21 in the box. :lol


as it is, if you can't kill 3-5 planes each run in a bomber, you need to practice ALOT.

i havent flown a buff in months, and when i do it is normally a ju88 to kill a CV with torpedos so i die.

last sortie in a b17 i got 8 kills before i died.

in a b26 on the deck upping a capped field, i ackstared and got 6 kills ROFL.

if you can not get kills in a bomber, practice practice practice, AND ask for help from the bombers you see landing kills.


Same goes for the fighters though.  If you can't kill buffs, you need to practice attacking them.  Unless you are after Tater or 999.  You may as well bail when you meet them.  


In a private email from HT he admited that those twi guys are actually drones controlled by the HT servers.  Its a test for the TOD drones, but don't tell anyone I said anything about that.
Title: Bomber gunners (perked?)
Post by: straffo on August 09, 2005, 12:36:03 PM
Quote
Originally posted by mussie
straffo My information on the LA7 may have been wrong, I got it from here
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=154833
I searched on the net for WEP but could not find any real info.

But some planes used water injection to produce more power, I think the P 38 is one example and it makes sense to me that a plane using water injection is going to have a limited amount of water onboard....


EDIT
BTW from your link I see that 2500 RPM is 10 minutes maximum per flight
ALSO I didn't say 2 minutes I said NO2 (Nitrous Oxide)


Well in the case of the LA7 the wep is max rpm and max manifold  not made increasing compression with water or NO2.
Title: Bomber gunners (perked?)
Post by: Guppy35 on August 09, 2005, 02:59:55 PM
Quote
Originally posted by mussie
Don't mind me dedalos,
My comments were directed at DREDIOCK's laser beams remark.
Not having a shot at you either Dred
But IMO BUFF guns are not laser beams and I think that ppl don't realise that there are A LOT of concessions made for all the aircraft in this game.



I think the hard part for me with the bomber guns, is that one guy flying 3 buffs can bring all the guns to bear on a single fighter right away.  

Lets face it, on a bomber with individual gunners, the quality of their gunning, and their ability to scan the sky and pick a target were part of the equation.

Right now that one gunner with his sight on the target is controlling an awful lot of guns that normally would have been individually operated.  And that's multiplied by 3 with the one guy controlling 3 buffs.

That's where the lazer beam feeling comes in for the fighter guy trying to attack that bomber.

Dan/CorkyJr
Title: Bomber gunners (perked?)
Post by: Mustaine on August 09, 2005, 03:04:28 PM
Quote
Originally posted by dedalos
Same goes for the fighters though.  If you can't kill buffs, you need to practice attacking them.  Unless you are after Tater or 999.  You may as well bail when you meet them.  


In a private email from HT he admited that those twi guys are actually drones controlled by the HT servers.  Its a test for the TOD drones, but don't tell anyone I said anything about that.
:rofl :rofl :aok

don't tell 999000 i said this, but i can kill him 90% of the time (all 3 planes), if left to our own devices :D
Title: Bomber gunners (perked?)
Post by: mussie on August 09, 2005, 03:37:10 PM
I took off in an F4U-4 yesterday and spent two sectors catching up to a group of 24's that were between 15-25k

I came from below and let rip, but I didn't just sit there and get shot, I kept moving went above and then slid in sideways from the right, landed a massive burst across the back of each buff and the first drone died the remaining two were down in side of the next ten seconds.

And the day before a flight of low 24's in a 110g-2, I got all three  but I augured chasing the last one down My own fault.

The first guy had to seen me coming (I was behind him for like 15 minutes) and should have kept an eye on me. the second should have been higher than 1k

All in all its not the planes, but the pilots that make it difficult....
Title: Bomber gunners (perked?)
Post by: Raptor on August 09, 2005, 10:01:54 PM
Rule #1 when attacking bombers...
- Never come directly from behind.

If you are chasing a bomber then best thing would be to climb to the same alt as him, dive about 2k below and when you are just below it come up and shoot at inner engine one a wing. (B24 catches fire pretty much every time)

If you have plenty of E then keep moving, go under it, above it, left right wherever. The gunner has to switch guns and bring his sights on the fighter which can be enough time to catch a wing on fire.
If it catches fire, wait until that bomber goes down to attack again.


When I see bombers I just think "hmm, 3 free kills"
Title: Bomber gunners (perked?)
Post by: DREDIOCK on August 10, 2005, 12:27:04 AM
Quote
Originally posted by Raptor01
Rule #1 when attacking bombers...
- Never come directly from behind.



When I see bombers I just think "hmm, 3 free kills"


Well I dont think that. but I agree to never come in dirctly from behind.

I prefer to pull ahead of the bombers and come in on their 10 or 2:00 positions preferably from high then breaking away from to the 9 or 3:00 position to pull ahead to make another pass

I find thats the best way to get some kills on 999000 too.  
It aint foolproof but it works ;)

On another thought on attacking bombers.
If your doing so while in defence of a base under heavy attack once the bomberrs drop their load unless they are loitering around shooting at things I prefer to let em go and make em fly all the way home again.

Reason being that once they have dropped, if you kill them right away that only lets them come back sooner.

For example lets say its a 20 min flight to target in a 17.
20 min there. 20 min back. Thats 40 min. Now if you killl them before they drop then great. You prevented damage to your  feild or city.
But if you kill them right after they drop they no longer have to make that 20 min trip home and they are back in 20 min instead of the 40 min it would have taken to fly home re up and come back again.
So in essence your actually helping the opposing country to bomb your feild by shooting them down after they have dropped.