Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Hornet33 on August 23, 2005, 08:32:45 AM

Title: Field Artillery
Post by: Hornet33 on August 23, 2005, 08:32:45 AM
How about some self propelled artillery, such as the M7 Priest, or the M8 155mm howitzer. Give the ground guys a beyond visual range attack capability.

Use them in a formation like the bombers (3 guns) and they can have the land attack mode like the guns on the cruisers.

Lots of these things running around in WWII.

Katusha rocket launcher would be cool to.
Title: Field Artillery
Post by: Mister Fork on August 23, 2005, 01:23:45 PM
I think this is should be on the wishlist.  I would rather see more aircraft than towable field guns. :)
Title: Field Artillery
Post by: Hornet33 on August 25, 2005, 06:49:56 AM
This is the wishlist.
Title: Field Artillery
Post by: storch on August 25, 2005, 07:23:57 AM
you would need to add something like the fa156 fiesler storch or an L1-5 to perform FAC duties but it would be fun, especially for whacking beached CVs at bases that don't have shore batteries
Title: Field Artillery
Post by: Gato on August 26, 2005, 06:27:14 PM
Also, what about being able to man the ack in a town?
Title: Field Artillery
Post by: BlueJ1 on February 24, 2006, 07:44:30 PM
I believe this idear deserves a bump. Was wondering if there are more then 4 of us who would enjoy to see it.
Title: Field Artillery
Post by: Pooface on February 24, 2006, 07:51:01 PM
i'd love to see artillery
Title: Field Artillery
Post by: outbreak on February 24, 2006, 10:28:55 PM
i am all for Artillery! :noid
Title: Field Artillery
Post by: Ghosth on February 25, 2006, 06:40:27 AM
Bring it on!
Title: Field Artillery
Post by: EzzyDuzIt on February 25, 2006, 09:47:48 AM
bring on the artillery:aok
Title: Field Artillery
Post by: helldiver on February 25, 2006, 10:34:09 AM
lets pound them into the ground!:aok :t
Title: Field Artillery
Post by: B@tfinkV on February 25, 2006, 11:37:00 AM
We need atillery.

and improved explosions for artillery hits on land and water.
Title: Field Artillery
Post by: slimey_J on February 25, 2006, 11:54:29 AM
Not that I spend any time in the GV's, but artillery sounds pretty cool. It would add a new dimension to the game.
Title: Field Artillery
Post by: viper215 on February 26, 2006, 05:53:34 PM
:aok
Title: Field Artillery
Post by: MOIL on February 26, 2006, 06:19:07 PM
Me likes:aok

Of course this would have to be added after HTC gives me my Wirbelwind. Iv'e been waiting forever & day for that ride.
BTW HTC, how's the Wirbbie coming along?

Have fun

Title: Field Artillery
Post by: viper215 on February 26, 2006, 07:26:17 PM
?? is that the flak with 4 turrets?
Title: Field Artillery
Post by: Rino on February 26, 2006, 07:45:23 PM
Quote
Originally posted by viper215
?? is that the flak with 4 turrets?


     4 turrets!?!?! Holy smokes! :)

      1 Turret with a quad 20mm gun:D
Title: Field Artillery
Post by: viper215 on February 26, 2006, 08:00:08 PM
YEA thats what i ment by 4 turrets. Its like an m16 but in a flak with 4 20mms like you said..that would be hard to get near.
Title: Field Artillery
Post by: MOIL on February 27, 2006, 04:26:24 AM
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok

(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)

Isn't she a bute;)
Title: Field Artillery
Post by: Reschke on February 27, 2006, 07:05:46 AM
There was a comment on a site (I think SimHQ) some time back from Pyro talking about towed artillery pieces. But that was a couple of years ago and I don't feel like googling it.
Title: Field Artillery
Post by: viper215 on February 27, 2006, 02:04:11 PM
Quote
Originally posted by MOIL
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok

(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)

Isn't she a bute;)


TY lol:D
Title: Field Artillery
Post by: Martyn on February 28, 2006, 08:05:49 AM
Artillery has been brought up before and got a lot of support.

Observer aircraft (like the Storch) would be cool too - but I think they need an extra role or two (like picking up downed pilots, marking targets on the map, etc.) to make them worthwhile.

I'm all for it - it adds a new dimension to the game.
Title: Field Artillery
Post by: BlueJ1 on February 28, 2006, 01:43:11 PM
Quote
Originally posted by Martyn
Artillery has been brought up before and got a lot of support.

Observer aircraft (like the Storch) would be cool too - but I think they need an extra role or two (like picking up downed pilots, marking targets on the map, etc.) to make them worthwhile.

I'm all for it - it adds a new dimension to the game.


As for marking targets on the map. A observer sircarft could mark the position of last known co-ords of lets say a mission or a goon. And it slowly fades away over time. The marks would only be seen on the channel that player is tuned to.
Title: Field Artillery
Post by: dizman on February 28, 2006, 04:52:30 PM
The artillery channel?:D  I'm all for the long range bombardin and please god a wirblewind.
Title: Field Artillery
Post by: OOZ662 on March 01, 2006, 12:01:16 AM
(http://i35.photobucket.com/albums/d198/KevinB123/9999arty.gif)
Title: Field Artillery
Post by: teeri on March 01, 2006, 06:03:41 AM
Artillery would be vulcher's dream: ability to kill planes on a field from far away and behind a mountain. Too easy, don't you think? :) Also, you could destroy a town without exposing yourself to defending GVs.
Title: Field Artillery
Post by: SuperDud on March 01, 2006, 06:19:00 AM
ATOMIC ANNIE YAAAEEEEEHAHHAEHEAHEWDEW zOMFGQSDLLOL@$#$@
Title: Field Artillery
Post by: Martyn on March 01, 2006, 06:48:28 AM
Rate of fire would prevent vulching - besides, an artillery target is pretty soft - one tiffie and it'll all be over. Mind you, it's got to be found first!
Title: Field Artillery
Post by: SAS_KID on March 01, 2006, 10:16:11 PM
remember when artillery fires it doesn't really suppress the flah or smoke from the barrel and you reload em like an MP5 i'd say it would be like 10 shots a min or something and the range wouldn't be to far unless you had an emplaced artillery on top of a 15k mountain I meen nowadays our American Artillery can go what like 30 to 50 miles?
Title: Field Artillery
Post by: Rino on March 01, 2006, 10:38:56 PM
Six seconds per round is a bit faster than most artillery.
Title: Field Artillery
Post by: Martyn on March 02, 2006, 02:54:28 AM
Towed artillery - difficult to model quickly (but nice)
Motorised artillery - easier to model, we are almost there anyway.
Mortars - difficult to model again

In WW2 I understood that FOOs were needed to call shot, but others (more experienced than I) disagree.
Title: Field Artillery
Post by: daddog on March 02, 2006, 10:05:04 AM
:aok  A fun idea and more things to straff on the ground. ;)
Title: Artillery right on
Post by: 556recon on March 02, 2006, 01:30:51 PM
If you based it on the german 88MM it could be used as
 AA to reach the High bombers for base defense.
or anti-tank  or move it to attack a base or town.  
It would be a soft target easier to Knock out  then a hanger but harder then a field ack. only one per player or maybe 3 like bombers.

But you would need a Forward Observer for in direct firing..  This way if the FO is taken out the gun is blind.  If the FO is on the Ground he could be in an M3 or maybe on foot like a downed pilot.  

Add a storch or O2  plane. it would have no armerment.  Only smoke smoke rockets for marking targets and radio to call in targets.  Maybe like others suggested be able to land and pick up downed pilot.
 air speed only 100 MPH or less. Very easy to knock down.  

With the FO easy to knock out it would limit the power of the artillery when it was hiding.  It would take a 2 or three man team for the artillery to be  effective  With only the artillery gunner getting points.  This would even things up some.
Title: Field Artillery
Post by: the Lazy ace on March 02, 2006, 03:41:06 PM
i think it should take 2 to man the artilery. 1 will fly a observer plane and spot the target and tell the artillery man whitch base 2 fire on (4 example A1). the artilery man will command 5 artilery peices like how 1 guy commands 3 bombers. when the artilery fires it will hit any wear within a 600yd raidus
Title: Field Artillery
Post by: Saxman on March 02, 2006, 03:51:20 PM
Thing is, if the FO is taken out that doesn't stop someone already on the site (another GV, or a buff, or whatever) from telling a gunner short, long, left or right,
Title: Field Artillery
Post by: viper215 on March 02, 2006, 05:08:47 PM
Quote
Originally posted by the Lazy ace
i think it should take 2 to man the artilery. 1 will fly a observer plane and spot the target and tell the artillery man whitch base 2 fire on (4 example A1). the artilery man will command 5 artilery peices like how 1 guy commands 3 bombers. when the artilery fires it will hit any wear within a 600yd raidus

Are you saying like if you want use an artillery you HAVE to have someone be an observer plane?


<~V{Viper215}V~>
Title: Field Artillery
Post by: Saxman on March 02, 2006, 07:03:17 PM
Not HAVE to, but to expect to HIT anything, I'd think.
Title: Field Artillery
Post by: MINNOW on March 03, 2006, 05:11:24 PM
Quote
Originally posted by MOIL
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok

(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)

Isn't she a bute;)



Holy crap Moil!   Then you would only need 3 LTARs per field!

That would be awesome   :aok
Title: Field Artillery
Post by: MOIL on March 04, 2006, 05:05:29 AM
Thanks Minnow,

It's an awesome AA platform, the prob with it is, the turret is easy to knockout and doesn't have the reach of the Ostwind. However I still think it would make a great addition to the game along with the Flak36 pictured below.

(http://www.hasegawa-model.co.jp/NARITA2/Flak36_01.JPG)
Title: Field Artillery
Post by: Hornet33 on March 04, 2006, 08:00:13 AM
OK to do Artillery would be SO EASY in this game it's not even funny. I have some solutions here for those that might pay attention.

First thing is we need an Artillery piece to operate. Easy deal here because we already have a 5" and 8" piece modeled onboard the ships correct? You take the single 5" mount on the CV's and put it on a vehicle. What vehicle do you use. Easy answer to that one also.

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
 M3A1 Gun Motor Carriage (http://www.eagle.ca/~harry/vehicles/halftrck/m3m3a1.htm)

Panzer IV is now a Sdkfz 165 Hummel
Hummel (http://www.wargamer.com/Hosted/Panzer/artillery2.html)

T-34 is now a SU-122
SU-122 (http://en.wikipedia.org/wiki/SU-122)

OK we now have several vehicles with Artillery pieces on them, with only needing a limited amount of modeling done by the staff at HTC. Should be easy for them to modify what they already have right?? They would need to set the end stops for the traverse of the guns, and basically give them all the 5" single mount off the CV's we already have. It's close enough to the guns these things had to work for our purposes in the game.

Fielding the things would be easy too. Make it possible to take a formation of guns (like bombers) for a modest perk cost (say 5 points for a formation) and free if a single. They would use the same targeting system already used by the ship guns when used in "land" mode. They would also have a direct fire capability if your in sight of the target and not doing indirect fire. Give them the abillity to fire a red colored smoke round for spotting purposes and the forward observers in other GV's or aircraft can call in adjustments for fire. Regular vehicle supplies can resupply the guns with shells from a M3 half track.

Give them all say a 15 second delay from the time they stop to being able to fire the gun, as these things did not fire on the move.

I'm sure some things might need to be "tweaked" to get it perfect but the concept is so simple I'm surprised it's not been done already.

As a former "Red Leg" / "Gun Bunny" / Artilleryman I would LOVE to see this in the game. Come on HiTech give us some BIG guns to play with.

Artillery - The King of Battle
Title: Field Artillery
Post by: BlueJ1 on March 04, 2006, 08:15:41 AM
Great post Hornet. :aok
Title: Field Artillery
Post by: Martyn on March 04, 2006, 12:17:23 PM
Brilliant! Definately! Come on HTC.
Title: Field Artillery
Post by: MOIL on March 04, 2006, 02:44:00 PM
I like :aok


Of course you'll need some Wirbies setup around the Arty to protect them:D

Great ideas tho
Title: Field Artillery
Post by: 38ruk on March 04, 2006, 05:24:53 PM
Quote
Originally posted by SuperDud
ATOMIC ANNIE YAAAEEEEEHAHHAEHEAHEWDEW zOMFGQSDLLOL@$#$@


nooks! NOOOOKKKKSSSS
Title: Field Artillery
Post by: outbreak on March 05, 2006, 02:56:59 AM
Quote
Originally posted by MOIL
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok

(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)

Isn't she a bute;)



The day u get that toy i get my B-29 to bomb you :noid :aok :noid
Title: Field Artillery
Post by: MOIL on March 05, 2006, 04:04:15 PM
Quote
Originally posted by outbreak
The day u get that toy i get my B-29 to bomb you :noid :aok :noid

I think we get bombed enough as it is