Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Ted Strykker on August 24, 2005, 05:06:03 AM

Title: Tile question
Post by: Ted Strykker on August 24, 2005, 05:06:03 AM
I got some desert tiles from faint,when i put them into the texsrc file,and rename everything ,after i go back into the TE too re-build my map with the new tiles there is no res file for my map?

Can i put the  tiles skuzzy hooked us up with into the TE for makin maps,and if so how?












Thank You
Title: Re: Tile question
Post by: SkyChimp on August 24, 2005, 05:10:23 PM
Quote
Originally posted by Ted Strykker
I got some desert tiles from faint,when i put them into the texsrc file,and rename everything ,after i go back into the TE too re-build my map with the new tiles there is no res file for my map?

Can i put the  tiles skuzzy hooked us up with into the TE for makin maps,and if so how?














Thank You


You don't open res files.
Title: Tile question
Post by: kanttori on September 14, 2005, 06:08:05 AM
You must "Build" those edited tiles to "shapes" in the Object Editor: for ex. build the "ter0003.til" to "ter0003.shp".

After building you find the "ter0003.shp" from the userlib folder. Drop it to the texsrc folder and that's it!;)
Title: Tile question
Post by: BlauK on September 14, 2005, 03:28:34 PM
again probably a confusion between a tile and a tile. Is it *.til or *.bmp?

Anyways, you should not rename them. They need the terr**** names to function properly.
Title: Tile question
Post by: Easyscor on September 14, 2005, 07:11:36 PM
Quote
Originally posted by BlauK
again probably a confusion between a tile and a tile. Is it *.til or *.bmp?

Anyways, you should not rename them. They need the terr**** names to function properly.
Wait, I think kanttori has the correct naming, the difference is the single 'r'.

Yes?
Title: Tile question
Post by: zmeg on September 14, 2005, 07:39:06 PM
The tiles have 1 r, the textures have 2. It seems likeky ted doesn't know the difference between the two.
Title: Tile question
Post by: Easyscor on September 15, 2005, 12:56:29 AM
:lol I think Hitech is trying to confuse me.

But hey, that's too easy to be any fun.:)

Thanks for clearing it up zmeg.
Title: Tile question
Post by: BlauK on September 15, 2005, 01:47:53 AM
What I meant was that when people talk about tiles, they can mean either *.bmp or *.til and that often causes confusion.
Title: Tile question
Post by: kanttori on September 15, 2005, 05:12:49 AM
It's better use "texture" when speaking bmp- terrain texture files and "tile" when you speak terrain tile with objects' overlay. That's clear! ;)