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General Forums => Aces High General Discussion => Topic started by: Elyeh on August 31, 2005, 09:39:02 AM

Title: guns convergence
Post by: Elyeh on August 31, 2005, 09:39:02 AM
just wondering if the norm is to set all guns to the same convergence or split the ranges up.

In the Spit 9 I have all guns set the same.

Is there an advantage to setting them at different ranges?

I always fire the 20mm and 50 cals together.

comments?

thanks
Title: guns convergence
Post by: Zazen13 on August 31, 2005, 10:49:12 AM
In my opinion in AH2 setting guns all to the same range is best. The reason being the air to air shots you will be taking will be within a very narrow range and very consistantly within that range (d400'ish). In AH1 there was some benifit to the 'cone of fire' principle of gun convergence as the range of viable shots was rather large (D200-d1000). So, single point convergence works better in AH2 IMO. The only exception would be if you were flying a plane with two or more gun types that you planned to fire independantly of one another with entirely different ballistics and therefore effective ranges, such as a LW plane like Fw190A8, 109 or 110 with MG's, 20mm and 30mm cannons.

Zazen
Title: guns convergence
Post by: Grits on August 31, 2005, 11:10:34 AM
I agree with Zazen, I have all guns in all planes set to 300 convergence, except for the Hurri I, Spit I and the A6M2 which I have those all set at 200.
Title: guns convergence
Post by: Elyeh on September 01, 2005, 10:53:08 AM
would you set 20mm and 50 cals the same then? or are the ballistics between the 2 much different?
Title: guns convergence
Post by: lasersailor184 on September 01, 2005, 11:04:51 AM
The ballistics are different, but they are set up to hit a specific distance dead center of the crosshairs.

So if you set up the Spit 9 to fire at 400 yards all around, both the 20mm and the .50 will strike the same spot at 400 yards away (assuming nothing else changes).

However, the path the bullets take to get there will be different.
Title: guns convergence
Post by: Schutt on September 01, 2005, 11:17:24 AM
Diffrent ballistics, and since they take diffrent times to get to target you need diffrent lead.

So when fireing both at a moving target only hispanos or cal .50 will hit usually.

I have them diffrent because i think if i hit with the 2 hispanos thats enough damage, no need to add the two cal .50 there. I use them once the hispanos are out. But with steady target or shooting at bombers both hitting would be better, so to me it completly makes sense to fire both.
Title: guns convergence
Post by: LYNX on September 01, 2005, 05:25:50 PM
Ok, you need to cause as much damage as possible to ensure a quick kill.  So knock the con down quick time with BOTH sets of guns set at the SAME convergence.  Load into that con as much ammo in 1 SPOT as possible.  Remember u want him dead not pinged up for when his buddy arrives.

20 mm + 50 cal 1 spot equals = dead

Check your hit % on AH front page score charts.  I use a convergence of 325 on most planes and i'll shoot 200 to 400 but 200 is best.  600 yrd shots on sitting ducks or diving on bombers.  Shooting to far out pi$$es away ammo and alerts the con your there.  Ideally, everything at once in 1 spot at 200 = BOOM.

Hurri1 Spit 1 Hurri D i use 225.  For sure you need to be in close and hold the hits for almost a second but you get kills.  HurriD 3 cannon hits on a GV turret (except Tiger) and no GV:aok
Title: guns convergence
Post by: WindX on September 02, 2005, 03:23:36 AM
i keep all my guns set to 650 no matter what plane.
Title: guns convergence
Post by: hogenbor on September 02, 2005, 06:07:54 AM
Quote
Originally posted by Schutt
Diffrent ballistics, and since they take diffrent times to get to target you need diffrent lead.



I do the same a the rest, 300 on almost all planes, currently only the La-5 at 250.

I didn't realise it, but flight times are different as well for different guns (different muzzle velocities). I adjusted my shooting abilities well in AH2 but I tend to fly planes with .50's > easiest gun to aim. This tour I settled on the Bf-109G6 (w. 20mm, not 30mm) as my 'standard' fighter' and I have trouble adjusting. High deflection shots don't hit the mark anymore and as the 109's firepower is concentrated in a very small area it is even tough to hit sometimes from dead six. IF I manage to get my aim correct, a short burst means boom.
Title: guns convergence
Post by: Howitzer on September 02, 2005, 09:10:59 AM
Quote
Originally posted by WindX
i keep all my guns set to 650 no matter what plane.


Do you shoot that far out?
Title: guns convergence
Post by: Deth7 on September 02, 2005, 08:33:53 PM
mg and cannon packages I set to       300
fifty cal only I set to         375
zekes la-5 spit 1 c202     250
cannon only typhoons niki tempest chog      300
Title: guns convergence
Post by: Zazen13 on September 02, 2005, 10:02:06 PM
All my guns set to 250.
Title: guns convergence
Post by: BBQ_Bob on September 02, 2005, 10:26:26 PM
I have no problem with convergence, it's my aim that's giving me trouble.  ;)
Title: guns convergence
Post by: Booz on September 02, 2005, 10:40:13 PM
8 x .50 cal, convergance 400yds. Lead shot when they break = 400 yds. They disintegrate.

*hic*
Title: guns convergence
Post by: kevykev56 on September 02, 2005, 11:31:34 PM
Quote
Originally posted by Zazen13
All my guns set to 250.



Copycat!
Title: guns convergence
Post by: Zazen13 on September 03, 2005, 01:19:01 AM
Quote
Originally posted by kevykev56
Copycat!


I usually open fire at D400. I used to use 400 convergence but I found most of my critical shots, crossing snapshots during a tight fight, were much closer D200 or even less. With my convergence at 400 the target would often 'thread the needle' between my bullets, especially in cannon planes with slower rates of fire. So, with convergence at 250 I can still destroy a target by opening at D400 with some closure, but I also vaporize those targets in tight, D200 or less. Changing to 250 seemed to help my patience and thus improve my hit % overall. Just for other's info a 250 convergence would not be the greatest convergence if you vulch, HO or buff hunt alot.

Zaze
Title: guns convergence
Post by: SkyChimp on September 03, 2005, 02:01:15 AM
Best for me is 500 i had reg after i put 500 my 100% better.
Title: guns convergence
Post by: edge12674 on September 03, 2005, 02:20:00 AM
Here is a little known secret about convergence.  Your convergence settings not only aim your gun barrels horizontally, but also vertically.  The farther out you set the convergence the more your gun barrels are pointed up.  With mg's and some cannon this makes little difference.

Where it DOES make a big difference is in the slower/heavier cannon rounds and deflection shots.  For instance I set my Zeke convergence to 650.  This allows me to land cannon rounds on target at higher deflection angles without having to put the target so far below the nose that I need a window in the floor board.

As a rule of thumb if you do alot of deflection shooting (t&b) then increase your convergence.  If most of your shots are relatively straight (b&z) then bring the convergence in. :aok