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General Forums => Aces High General Discussion => Topic started by: GRUNHERZ on February 26, 2001, 03:07:00 AM

Title: Question about fleet flaks
Post by: GRUNHERZ on February 26, 2001, 03:07:00 AM
Hi

Im curious is this still considerd a bug in the flak code or is this the way HTC wants them to be? Im really confused right now wheater its gonna get fixed sometime or not if its a bug.

thanks GRUNHERZ
Title: Question about fleet flaks
Post by: Peeradow on February 26, 2001, 05:13:00 AM
I can NOT believe that HTC wants ack this way.

 (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)


Its a bug that keeps shooting me down at 15K + sometimes on its first shot!

Pirado
Title: Question about fleet flaks
Post by: 214thCavalier on February 26, 2001, 07:49:00 AM
Funnily enough for me it seems that the fleet ack will MISS a slow and straight flying HUGE MF Buff intent on sinking the CV.
But if i go anywhere within 15 miles in a SMALL fighter or Jabo then sign your will and prepare to die cos that fleet ack IS gonna get you very, very quickly.
It makes no difference whether i fly straight and level or make wild and continuos evasives, that fleet ack has numerous shells with my number on em.
So much so that i  refuse to go anywhere near an enemy CV anymore.
I am here to fight people preferably in other aircraft, not some warped fleet Ack AI that misses BIG targets and uses a laser range finder on Small fighters.
I have no problem with the effectiveness of the short range AA guns, well apart from them killing me  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) if you enter that zone in a fighter then i expect that to happen, but that Hi Alt Ack when flying a fighter is a different story.
I guess it may be a game play issue to try and keep the CV alive but i still dont like it.
Title: Question about fleet flaks
Post by: TheWobble on February 26, 2001, 10:34:00 AM
 
Quote
Funnily enough for me it seems that the fleet ack will MISS a slow and straight flying HUGE MF Buff intent on sinking the CV.
But if i go anywhere within 15 miles in a SMALL fighter or Jabo then sign your will and prepare to die cos that fleet ack IS gonna get you very, very quickly.

For the record, I fly buffs almost exclusively and i attack CVs all the time, and I have NEVER been shot down by flak and yet have seen many fighters including my escort blown out of the sky around me constantly..very wierd.
Title: Question about fleet flaks
Post by: Dingy on February 26, 2001, 11:34:00 AM
Somebody did a great job of writing some relatively simple pseudocode to simulate the ability of gun crews to refine aim on a target.  

From what I remember of it, it would do a great job simulating the relative ease of hitting a big, slow, straight moving target (read buff) versus a small, fast, evading target (read fighter).

Since I dont think the ack really aims, yes I would still consider it a bug.

-Ding
Title: Question about fleet flaks
Post by: Wardog on February 26, 2001, 12:16:00 PM
Not sure what the whine is really about. Ive spent the week watching as much Pacific Theater footage as i could get my hands on. Guess what????? Fleet ack is not tough enough.

Not only can i come over a fleet in a Typhoon at 10k and drop eggs on it in a dive. I can take a lancaster at 1.5k pull in behind fleet and sink it 1st pass.

The footage ive seen indicates that very little got through to the CV. The ones that did had to ram the CV (suicide) to try and sink it. This sound familiar to you?

Use common sense when approaching a Fleet, easy siccors and it wont touch you. 1 out of 5 sorties to sink the CV i may take a hit but its never enough to stop me from making my run.

So please, enough with the Ack whines. Its clear from the footage that i was watching that Fleet ack is not strong enough.

Dog out..........
Title: Question about fleet flaks
Post by: TheWobble on February 26, 2001, 01:01:00 PM
how much ww2 footage ya see of a CV flak knocking down a jinking diving fighter from 12 miles away within 10 seconds of firing at it..hmmmm?
Title: Question about fleet flaks
Post by: NHFoxtro on February 26, 2001, 01:11:00 PM
   Same thing happened to me, Got shot down by flack fire from the ship about 16k in the air. direct hit in my fuel saloge.  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Title: Question about fleet flaks
Post by: Wardog on February 26, 2001, 01:31:00 PM
Lots wobble.That what AA is for, hi alt cons.

Not sure what you guys are doing when comin into the Ack around a CV. You have auto pilot on and watching TV?

Like i said, i can get through ack at any alt. I had a dog fight in CV ack and got a 6 kill sortie in my Tiffy. Try not to fly strait and be a target. Speed doesnt matter, ive slow climbed in hvy Tiffy to CV many times then leveled out and did easy siccors. Tiffy is a big target and i still get to the CV. So i will assume that its your tactics that need changing, Not Ack.


Dog out......
Title: Question about fleet flaks
Post by: TheWobble on February 26, 2001, 01:57:00 PM
 
Quote
Try not to fly strait and be a target. Speed doesnt matter

Thats just the thing, no matter how much you dive turn and twist and try to evade the flak stays right with you no matter what THATS the problem,  it is impossable for flak to do that IRL because of the shell travel time, but in AH it does it.
Title: Question about fleet flaks
Post by: Maverick on February 26, 2001, 03:17:00 PM
 
Quote
Originally posted by 214thCavalier:
Funnily enough for me it seems that the fleet ack will MISS a slow and straight flying HUGE MF Buff intent on sinking the CV.
But if i go anywhere within 15 miles in a SMALL fighter or Jabo then sign your will and prepare to die cos that fleet ack IS gonna get you very, very quickly.
It makes no difference whether i fly straight and level or make wild and continuos evasives, that fleet ack has numerous shells with my number on em.
So much so that i  refuse to go anywhere near an enemy CV anymore.
I am here to fight people preferably in other aircraft, not some warped fleet Ack AI that misses BIG targets and uses a laser range finder on Small fighters.
I have no problem with the effectiveness of the short range AA guns, well apart from them killing me   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) if you enter that zone in a fighter then i expect that to happen, but that Hi Alt Ack when flying a fighter is a different story.
I guess it may be a game play issue to try and keep the CV alive but i still dont like it.


A breath of fresh air in the middle of whines from players who seem to feel they should not be subject to damage from anything other than another plane.

Good observation Cav.

Mav

Title: Question about fleet flaks
Post by: Jigster on February 26, 2001, 03:27:00 PM
Someone is forgetting to acknowledge that thats it is usally 40mm and less that make up threw up that wall of fire in a virtual curtain of tracer fire...  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

But I certainly agree there, the current fleets only seem to throw up a fraction of small and medium caliber fire of their real life counter parts were capable of.

Around 80% of planes shot down by fleet defense were from 40mm, 20mm and .50 cal fire. The 5 inch guns were more then a good deterent, but even there massive explosive power could not be brought to bear as destructively as a quad 40mm emplacement due to the nature of proximity shells  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: Question about fleet flaks
Post by: GRUNHERZ on February 26, 2001, 04:27:00 PM
There is nothing wrong with the acks, acks as in lighter guns, this post is about the flaks as in 5inch guns. They cover too much area around the fleet and dont actually protect the CV, ive never been dettered from attackig the CV by the 5 inc flak fire. All it does is provide the cv borne fighters a giant flak screen to run in and out of to attack other planes. Or when someone parks a Cv by the coast this super flak covers several miles inland so any defeder over 3k will be sorrounded instantly by explosions. Thats whats wrong with them.
Title: Question about fleet flaks
Post by: Wardog on February 26, 2001, 05:37:00 PM
Grunz...

My post includes 5" Guns.. Theres nothing wrong with them that i can see. Easy to get around them and sink there CV.

Dog out........
Title: Question about fleet flaks
Post by: GRUNHERZ on February 26, 2001, 05:43:00 PM
Yes wardog thats my point, they dont prevent anyone from attacking the CV directly. All they do is annoy the hell out of every defender trying to fight of the CVs planes attacks in almost half a sector. You climb over 3k and flak erupts over you,  sooner or later one will take your engine or wound piot. Again they dont stop anyone directly heading for the CV. You know when they park a CV right on the beach, well the flak then covers several miles inland and effectivly supresses the field or at least flight over 3k alt.
Title: Question about fleet flaks
Post by: TheWobble on February 26, 2001, 06:11:00 PM
 
Quote
Theres nothing wrong with them that i can see

You dont see anything wrong with a cv's flak shooting down a p-51 that is traveling at over 300 mph diving turning and doing evasive manuevers from 13 miles away..

ooooooookkkkkkkkk......look smart guy at 10k the cv's flak shells have a shell travel time, i dunno how long but at 10 miles its probably over 6 seconds.  now the flak in AH can track a diving manuevering fighter from over 12 miles away and shoot it down, THAT IS PHYSICALLY IMPOSSABLE.

THATS THE PROBLEM.
Title: Question about fleet flaks
Post by: 214thCavalier on February 26, 2001, 07:30:00 PM
I believe in say that 6 secs shell flight time (example only) at 300 mph you will cover 0.5 of a mile. Now if your flying straight and level ie buffs then hell yea i would expect it to have a high probability of getting a hit. But fighters manouvering ?
Wardog you are not the first person to say you can see no problem, maybe there are some connection issues here affecting people in different ways but personally i now stay well away from enemy CV's.
I have tried all possible moves in fighters, straight and level, gentle scissors in horizontal and vertical, even violent moves etc, nothing keeps me alive in a fighter near an enemy CV.
What bugs me even more as i fly well around the CV's AA coverage with no intention of attacking it the damn thing tracks and fires at me even when there are others closer to the CV and trying to attack !
Talk about making me feel persecuted   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hmm just had a thought, I wonder does it interpret your score for buff or Jabo to assess you as a threat ?
Naaa guess not thats just my persecution complex showing.

[This message has been edited by 214thCavalier (edited 02-26-2001).]
Title: Question about fleet flaks
Post by: Dingy on February 26, 2001, 07:55:00 PM
 
Quote
Originally posted by Wardog:
Not sure what the whine is really about. Ive spent the week watching as much Pacific Theater footage as i could get my hands on. Guess what????? Fleet ack is not tough enough.

WD, I dont think you are going to get anyone to disagree with you here.  Most will agree that its not lethal enough to slow moving buffs.  At least I wont disagree with you.  As far as fiters go, I would say its not lethal enough either yet too lethal....

Lemme explain.  The ack hardly ever hits you.  Sure there are lots of ack puffs but I get hit maybe once every 4-5 minutes of being shot at.  Now, when I do get hit, its usually a one pinger...BLAM and Im back in the tower.  And it doesnt matter if you are maneuvering lots or little, or are travelling fast or slow.  The hit is a purely random occurence based solely on whether you are in range or not.

-Ding
Title: Question about fleet flaks
Post by: Dingy on February 26, 2001, 08:00:00 PM
 
Quote
Originally posted by TheWobble:
how much ww2 footage ya see of a CV flak knocking down a jinking diving fighter from 12 miles away within 10 seconds of firing at it..hmmmm?

OK read previous post.  I dont think the chance of getting hit by ack is dependent on range, speed or evasives....

If you are in range and are targeted and get hit, you die.

That 12 mile range IS a bit long, but who knows...can you see a P51 from 12 miles away?  If so then I dont have a problem with the range. Personally, Ive never been shot at from 12 miles away unless I pass close to the fleet first.  

-Ding

[This message has been edited by Dingy (edited 02-26-2001).]
Title: Question about fleet flaks
Post by: Pei on February 26, 2001, 08:32:00 PM
Since they released the fix I haven't had a problem with the fleet 5" guns while in a fighter. I've been pinged a few times and lost a rudder once but other than that I've been fine.
Title: Question about fleet flaks
Post by: MiG Eater on February 27, 2001, 01:36:00 PM
I gunned a buff that overflew an enemy fleet on 2/25 and heard far more "pings" from ack than the pilot did.  After nearly a dozen "hits" from my perspective, the pilot reported a single ping that killed our airplane.   I could be possible that the aircraft is sustaining damage from the flak burst even though the pilot cannot hear it.  This doesn't explain why maneuvering fighters are so vulnerable but it may explain why bombers appear to be nearly invulnerable.

MiG
Title: Question about fleet flaks
Post by: Mighty1 on February 27, 2001, 02:02:00 PM
I have noticed that fleet ack is more accurate the farther away you go.

Many times I don't even see the fleet but it's ack is hitting me.

The really strange thing is that if I'm in a buff the ack doesn't bother me much but if I'm in a fighter (p51 is the worst) the ack almost always hits me within a few shots.
Title: Question about fleet flaks
Post by: vfGHOSTY on February 27, 2001, 02:27:00 PM
BTW any one heard about 4 Russian jet fighters manage to sneak up on a US CV when it was headed for training without being noticed?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) and we are talking about modern warfare technology that are way far superior to WW II