Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Leayme on September 16, 2005, 09:59:03 PM
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I would like to see the icons disabled , so that attacking planes have to find the Gv instead of just cruising around at 1.4 looking for the bomb me here sign.
Perhaps this will eliminate the lowlevel dive/skimmer bombing employed by some guys in medium and heavy bombers.
Frankly, I am more than tired losing a tiger to some low level bomber, who either gets me or the panzer that I can't engage because I am dodging the skimmer bombing run of a group of b24's.
If a fighter bomber comes along and wants to try and take me out, that I have no problem with it, since I have the potential to dodge the bomb, 1 or 2 or perhaps some rockets, not a spread of bombs fron 3 planes.
With no icon and therefore no range to target, it will require the player to develope skill to judge the range to target and know when to release a bomb, rocket or fire cannons and I speak as a player who indulges in a fair bit of ground attack.
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Maybe you shouldn't have approached to a field which still had its potential to kill GVs with bombs.
Not to be sarcastic, but currently, it sure does make sure that the tank drivers first develop the skill to judge the situation on whether or not its safe to approach an enemy controlled area in a ground assault or not.
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How about reducing GV icon range whenever the vehicle is stationary. Its icon visibility range would increase the faster the vehicle goes. You could also get a brief icon range increase whenever the GV fires.
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Originally posted by Kweassa
Maybe you shouldn't have approached to a field which still had its potential to kill GVs with bombs.
Not to be sarcastic, but currently, it sure does make sure that the tank drivers first develop the skill to judge the situation on whether or not its safe to approach an enemy controlled area in a ground assault or not.
To the first part of your reply, I have seen bombers come from over a sector out to skimmer bomb an attack on a V base, so in answer to the second part, if you evaluate the risk based on the availability of ordnance or safety, then don't up a GV to attack, because 1 or 2 flights of bombers coming in with fighter support will make short work of you.
Please note the following from my original post:
"If a fighter bomber comes along and wants to try and take me out, that I have no problem with it, since I have the potential to dodge the bomb, 1 or 2 or perhaps some rockets, not a spread of bombs fron 3 planes"
As happens, many times your fighter support is dodging other fighters or furballing and can't always break off to hit the inbound bomber flight who can skim right in and make a drop extend and repeat The Icon allows them to guage exactly where you are and even what point to drop at...
Greebo's idea has merit and would be a compromise that I could live with.
Perhaps limiting the bombers other than B26 and Ju88 and A20 etc (which are all capable ground attack aircraft) to the using only the bombsight would end the skimmer/shallow dive attack of the medium heavy bomber aircraft.
Of course this is the wish list :)
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You overlook the reality that the screen cannot reproduce the detail and accuracy of the human eye; and icons are supposed to compensate for that.
I have trouble believeing that tanks at 25mph max can really "dodge" bombs dropped at several hundred miles per hour. They can move, and think they were dodging, but it really was a miss all along.
IRL, tanks moved from cover to cover, or stayed under camo in the day. When lots of planes were in the sky, the vehicles considered themselves in mortal danger. AH reproduces that reality.
All argument aside, look at the reality -- the germans planned the battle of the bulge specifically to fall during times when air cover was least liekly to be available.
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I have not overlooked the limitations of the viewing media, but I can and have spotted Gv's at long range when flying a plane and if we need the icons to locate and destroy, why are they not present when in a GV? Not when in the gunnery position but when driving or sitting and spotting.
Lancasters and B24 and B17's in real life were never used (as far as I know) as low level strike aircraft against ground vehicles that could actively engage them.
"I have trouble believeing that tanks at 25mph max can really "dodge" bombs dropped at several hundred miles per hour. They can move, and think they were dodging, but it really was a miss all along. "
YES! but lets now add 2 more planes flying wing tip to wing tip and dropping a Salvo, the MISS now becomes a hit and requires nothing more than a spray and pray approach. Load 2 or 4 bombs under the wings with some rockets (depending on fighter/bomber chosen) and go out and attack the same GV and there you must gauge the effects the movement of the GV trying to evade your attack and other variables, such as trees,terrain and enemy fire and not augering into the ground will introduce into the equation.
Give us weather, darkness and better anti air capabilities, then you can keep the skimmer/dive bombing medium/heavy bombers, if not then do something to fix the situation and you will make game play better.
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well that's all fine and dandy, what i hate above all else is my dark green camo panzer sitting under a thicket of dense trees and an airplane spots me from 2000ft. i mean what the hell. a real plane could never see a very well cammoed tank from 2k when the tank isn't moving. see'in em when they are rolling on open ground is fine. anytime a tank isn't under cover, it's in mortal danger anyways.
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anytime a tank isn't under cover, it's in mortal danger anyways.
Sounds right.
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i would prefer air to ground fire and forget missiles fot the silly m16 drivers...
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Originally posted by Leayme
I would like to see the icons disabled , so that attacking planes have to find the Gv instead of just cruising around at 1.4 looking for the bomb me here sign.
Agreed .....100% ................same for troops.
I can see the black dot of a GV some 3K out any way and I dont have any thing in the way of super graphics. I certainly should not need the bright red marker to light up its position as I get closer............ particularly so when I cant see (clearly)it under foliage.
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And no plane icons for GVs, please.
P.S. There is no icon if GV hide in forest, afaik
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Originally posted by Greebo
How about reducing GV icon range whenever the vehicle is stationary. Its icon visibility range would increase the faster the vehicle goes. You could also get a brief icon range increase whenever the GV fires.
So if you launched off a hillside fast enough you would look like a homing becon from acroos the sector.Hmm icon distance on a runaway m3 <70mph+> 25 miles.
JB12
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Originally posted by Oleg
And no plane icons for GVs, please.
P.S. There is no icon if GV hide in forest, afaik
Kinda agree.re the enemy from the ground...........
btw if you circle a gv hiding there will almost certainly be an angle where the icon pops up............
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But to circle you have to know it's there somewhere, so finding the odd angle that the icon shows up is no different than circling and looking for the odd glint of reflected light or some such thing in reality.
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Well the odd glint of reflected light does not come up in red letters spelling the range and vehicle type........
Actually HTC could quite easily render a reflective "flash" at an appropriate angle
Vehicles do not zoom around the skies at differing closure rates requiring icon data to make up for screen fidelity IMO.
Neither IMO should they have stuff that aids airborne in finding them when they hidden.......plus if you are looking you can see them when in the open without icon data.................
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Originally posted by SkyTex
well that's all fine and dandy, what i hate above all else is my dark green camo panzer sitting under a thicket of dense trees and an airplane spots me from 2000ft. i mean what the hell. a real plane could never see a very well cammoed tank from 2k when the tank isn't moving. see'in em when they are rolling on open ground is fine. anytime a tank isn't under cover, it's in mortal danger anyways.
I'd haveto agree here.
Particularly when parked under large concentrations of trees they should be next to impossible to spot from the air by anything but really low and really slow moving fighters and certainly shouldnt be able to be spotted by bombers in time enough to be bombed by them
But I dont mind to much the low level bombers comming in. when Im in the open. in fact I almost prefer it that way.
B-17 and lancs dont hold up well against AP rounds from the the main gun of a tank.:D
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The real problem is the black dot syndrome.
Things that are far away are a black dot. Regardless of color or background. This goes for planes and GV's.
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how about if friendly tanks can spot enemy tanks for air support and then thers a red indicator. so you have to have some guys on the ground directing the ord... heyy... sounds like close air support to me?
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From another thread.
Bet this is the case.
(http://www.geocities.com/policetools/funny.gif)
Bronk
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^:rofl
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Originally posted by Greebo
How about reducing GV icon range whenever the vehicle is stationary. Its icon visibility range would increase the faster the vehicle goes. You could also get a brief icon range increase whenever the GV fires.
I like that idea!!
Originally posted by SkyTex
anytime a tank isn't under cover, it's in mortal danger anyways.
yup, think of Normandy.... Allies have control of the skys, and Panzers basically cant MOVE.......they just have to hide all the time.
Then think of The battle of the bulge.... Allied air power grounded... panzers roll!!!! :)
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Originally posted by Bronk
From another thread.
Bet this is the case.
(http://www.geocities.com/policetools/funny.gif)
Bronk
LOL!!!!!!! SO true.
the only GV's i bomb in TT are the spawn campers (ie ones near knits spawns)
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First of all: I spot the black dot long before I see the icon. Vehicle moving over open ground with enemy CAP is supposed to die. It's the natural order of things.
Second of all: it's a game, and some allowances need to be made. In RL we don't have icons drifting over us. In RL we would have "better graphics" from Mark I eyeball, hours going over recognition cards, and would not expect this varied a plane set in our AO.
Third: We also don't have 3-man, squad, and platoon level patrols in those woods, or checkpoints, or country farm girls to report they see enemy activity out there. We have "enemy inbound", and flashing map icons.
Get your GV under cover. Get it into a barn. Park against a cliff. Use the terrain to your advantage. Barrel straight in from spawn to target over open ground against a base that still has ORD.... you die. Virtual Darwinism at work. "The kid who swallows the marbles when he's young does not get to grow up to have kids of his own."