Aces High Bulletin Board

General Forums => Wishlist => Topic started by: slimpikn on September 27, 2005, 11:16:50 PM

Title: GV Smoking Hulks
Post by: slimpikn on September 27, 2005, 11:16:50 PM
How about having dead GV's sit on the ground smoking for 3 to 5 minutes? How cool would it be to have a bunch of smoking hulks around a heavy GV battle?
Title: GV Smoking Hulks
Post by: BigMax on September 28, 2005, 09:47:37 AM
OUTSTANDING idea!!!
Title: Re: GV Smoking Hulks
Post by: MachNix on June 19, 2008, 02:20:35 PM
I was thinking about this the other day and found this thread by doing a search and think it is worth having another look. 

When a GV dies, it goes through the usual animation of tossing its turret and blowing up.  But instead of just disappearing, it gets replaced with an object similar to a bomb or rocket creator.  The object would look something like a tank chasse with some scorched earth around it.  Whether each GV would have its own or just use a generic object is up to those doing the programming.  The object would disappear after some length of time just as a bomb creator does now.

There are two reasons for this.  The first is to make it more difficult for aircraft to pick out “live” vehicles.   If GVs have already been killed at a spawn point and there are “dead” vehicles around, the pilot would either have to see the “live” vehicle spawn in, wait for it to start moving or shooting, or get in close to tell the difference between the dead and the living.  (Not a fan of leaving the dead smoking but it could smoke for a short time as in the original suggestion.)  This could give the GVs a chance to do something before they are bombed out.  Perhaps the object could have collisions turned on so live vehicles could not hide in the dead, and not be able to shoot through them. 

The second reason is if you get snipped or ambushed by another GV.  I don’t always remember my exact location when I get killed by a sniper.   If my dead vehicle was still there when I return, I will know that the enemy will have a shot if I drive back to that spot.  I may remember that the shot came from the right so the sniper is ether in those trees or behind that barn.  This could force the sniper to move to a new spot between victims instead of just setting up camp and waiting for the next unsuspecting vehicle to wander by.
Title: Re: GV Smoking Hulks
Post by: RMrider on June 19, 2008, 03:01:36 PM
good idea.  :aok
Title: Re: GV Smoking Hulks
Post by: Bronk on June 19, 2008, 03:14:01 PM
How abut buying everyone a better processor/more memory/GFXcard.
Title: Re: GV Smoking Hulks
Post by: moot on June 19, 2008, 03:58:03 PM
They'd only be visual, for probably the same reason that craters were removed as collidables and only visible if you were around when they were created.
Title: Re: GV Smoking Hulks
Post by: waystin2 on June 19, 2008, 04:03:11 PM
Good idea. :aok
Title: Re: GV Smoking Hulks
Post by: titanic3 on June 19, 2008, 04:30:03 PM
i have thought up of this idea before, and have posted, search it if you want to. My replies were full of disagreement on how huge lag would affect the arena. Think about it, 25 dead vehicle in a small area... there would be some lag for people with old computers.
Title: Re: GV Smoking Hulks
Post by: toetoe31 on June 19, 2008, 11:52:54 PM
OUTSTANDING idea!!!
Title: Re: GV Smoking Hulks
Post by: angelsandair on June 20, 2008, 08:41:30 AM
That is a good idea. Just leave a smoking hull there for a few minutes.. Shoot, if they made em like trees, I'd just go die a few times in an M8, make a wall, then sit behind it in a sherman.  :lol
Title: Re: GV Smoking Hulks
Post by: Cthulhu on June 20, 2008, 10:10:43 AM
They'd only be visual, for probably the same reason that craters were removed as collidables and only visible if you were around when they were created.
Exactly. Battlefield debris would really complicate the collision model. Would make nice eye candy though. :aok
Title: Re: GV Smoking Hulks
Post by: Rambo Fan on June 21, 2008, 07:08:07 PM
How abut buying everyone a better processor/more memory/GFXcard.
Jesus, someone finally realizes what we need...  :lol
Title: Re: GV Smoking Hulks
Post by: chrish483 on June 21, 2008, 09:54:25 PM
As said,  if they were modeled like the trees or crators in a way to look like a dead GV wouldent hurt frame rate a bit,  also i havent noticed any frame rate drop having a bunch of trees or crators around.

i think its a good idea,  maby having a limit as to how many parts and stuff laying around a field.
Title: Re: GV Smoking Hulks
Post by: Nisky on June 22, 2008, 01:35:17 PM
The only time i get bad lag is when i roll to a base and it is on fire and smoking but it has to be like 6 or 7 fires to do it tho. Im only using 64mb vid card so i would say yes to this if they did not smoke.
Title: Re: GV Smoking Hulks
Post by: Swatch on June 26, 2008, 08:22:57 PM
 :aok sounds like an awesome idea... and it may give spawncampers a bit more challenge as they'll have to determine whats refuse and what's live... sure it may be easy, but that split second hesitation may be enough.

I also agree they should be modeled similar to current craters.  That won't affect net lag at all since if you were there for it to die, you won't see it, and a simple low-poly model will hardly affect performance I would guess.  I know some people have old computers, but anything in the last 8 years should handle this.  At some point the "wah my computer can't take it" routine will be played out since the game is essentially designed for a 6yr old computer (DX9.0 has been out since 2002 and is a fixed requirement for AH2)
Title: Re: GV Smoking Hulks
Post by: Husky01 on June 26, 2008, 08:25:53 PM
How abut buying everyone a better processor/more memory/GFXcard.

O good idea!
Title: Re: GV Smoking Hulks
Post by: Pannono on June 27, 2008, 01:28:39 PM
that would kill my framerate
Title: Re: GV Smoking Hulks
Post by: LLogann on June 27, 2008, 01:57:02 PM
Great Idea!!!
Title: Re: GV Smoking Hulks
Post by: Swatch on June 27, 2008, 02:00:36 PM
that would kill my framerate

Pan what setup are you running?
Title: Re: GV Smoking Hulks
Post by: RoGenT on June 28, 2008, 03:51:13 AM
IN  :aok
Title: Re: GV Smoking Hulks
Post by: Pannono on July 07, 2008, 12:44:57 PM
uhhhh setup? lol
my frame rate dies when theres a crapload of fires and i zoom in or when i fly over a completely destroyed fuel factory
as long as they didnt smoke and you  cant crash into em with a/c (believe me i would find a way),  :aok
Title: Re: GV Smoking Hulks
Post by: Roundeye on July 07, 2008, 07:11:42 PM
Awsome idea.  With tank tracks laying around and charred, smoking bodies.  Crashed planes littering the scene too with bloody pilots hanging out of them.   And those little farm houses should be blasted to splinters too with sheep parts scattered about. :devil

You would have post-traumatic stress when you logged off.

We should be able to blow trees down as well or mow them over with a tank.

Really though, the tank hulks are a great idea.  (and blowing trees away) I'm in. :aok
Title: Re: GV Smoking Hulks
Post by: bobtom on July 07, 2008, 07:43:26 PM
What about hanger camping.....would the hulks just pile up?....or would it not appear in the hanger?

bobtom
Title: Re: GV Smoking Hulks
Post by: SD67 on July 08, 2008, 04:03:49 AM
I'm all for cumulative debris, I think bases should be incorruptible, but elsewhere it would be cool. I wished for this back when we had a weekly reset because I thought it would be cool to see how much debris accumulated between weekly resets. I think after 3 months the piles would be higher than surrounding mountains.
Title: Re: GV Smoking Hulks
Post by: VansCrew1 on July 08, 2008, 02:02:58 PM
How abut buying everyone a better processor/more memory/GFXcard.

agreed. To much lag.
Title: Re: GV Smoking Hulks
Post by: bobtom on July 08, 2008, 02:56:02 PM
If the quality would be low enough it would only take up as much processing power as a bunch of craters or a forest of trees for a bunch of hulks.


bobtom
Title: Re: GV Smoking Hulks
Post by: Baitman on July 08, 2008, 05:28:50 PM
Would look cool :aok BUT
Title: Re: GV Smoking Hulks
Post by: saantana on July 10, 2008, 11:14:15 AM
I don't like disagreeing with the majority but I must bring up a point.
Being the hunter, I wouldn't want a dead / smoking gv giving away where I killed the last enemy vehicle.
Also, if I'm camping main gv hangar, then I wouldn't want the next person that spawned hiding inside a dead gv.
Also, if I kill you in your spawn, how are you supposed to respawn in the same spot (hangar) if your dead buddy or your previous vehicle is still sitting in the spawn point?
It's bad enough I get killed by invisible tanks because their spawning has not yet registered on my side.
Title: Re: GV Smoking Hulks
Post by: Swatch on July 14, 2008, 01:52:42 AM
Well I can't say I completely disagree with what your saying, but I'll play devil's advocate...

Being the hunter, I wouldn't want a dead / smoking gv giving away where I killed the last enemy vehicle.
That may be, but this also adds a touch of realism to the game.  After all, if a tank rolled over a hill in WWII and saw twenty of his buddies all sitting there dead....something tells me he's not about to go charging in there guns ablazing.
Quote
Also, if I'm camping main gv hangar, then I wouldn't want the next person that spawned hiding inside a dead gv.
I think that's why they suggested the base not accumulate the hulks.
Quote
Also, if I kill you in your spawn, how are you supposed to respawn in the same spot (hangar) if your dead buddy or your previous vehicle is still sitting in the spawn point?
I was under the impression that spawn points were randomized to an extent.  And for that matter, how realistic is spawning anyway?  Sometimes one must suspend disbelief.


All in all, I think it would be a good addition if done in the proper way.