Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Gunslinger on September 28, 2005, 09:15:40 PM

Title: Force Multiplier
Post by: Gunslinger on September 28, 2005, 09:15:40 PM
This is friggin KEWL!  I'd hate to be on the receiving end though.

http://www.systems.textron.com/videos/530.1-SFW-in-OIF.wmv
Title: Force Multiplier
Post by: Simaril on September 28, 2005, 10:09:15 PM
Awesome.
Watched the video with my 14 year old, both our jaws dropped. Almost scifi level munitions...
Title: Force Multiplier
Post by: Sandman on September 28, 2005, 10:25:52 PM
Interesting.

http://www.globalsecurity.org/military/systems/munitions/blu-108.htm
Title: Force Multiplier
Post by: lasersailor184 on September 28, 2005, 11:03:31 PM
Holy ****!  Those iraqis didn't even get a chance to enjoy setting a trap!
Title: Force Multiplier
Post by: Debonair on September 29, 2005, 12:12:52 AM
Wow, that was imressive.
I dont keep up much on modern military info, but i know some on this board certainly do, so tell me, is that for real, or is this another patriot missle?  Wile you're at it, please tel me if Habu is a Habu.  He won't.
Title: Force Multiplier
Post by: FiLtH on September 29, 2005, 12:21:47 AM
Cool game :p
Title: Force Multiplier
Post by: Dinger on September 29, 2005, 02:06:12 AM
Ah yes, the Sensor-Fuzed Weapon. They make Sensor-fuzed, Terminal homing and Guided munitions these days. SF and TH are pretty much the stuff.

One of the "radio calls" not mentioned there was "Holy *****" after it hit.

For my work on OFP/VBS artillery (basically in a graphical environment not unlike that film there), I put in some SADARMs -- sensor-fuzed artillery shells -- and yeah, the effect is pretty much like that: you get them over the armor, the armor dies.
Title: Force Multiplier
Post by: Debonair on September 29, 2005, 02:42:40 AM
Cool, our army now has supersonic flying robot ninjas.
I cant even think of something I've seen in a movie that doesnt look primitive compared to that.
Title: Force Multiplier
Post by: midnight Target on September 29, 2005, 08:13:04 AM
meh... Tom Clancy had those things decimating the chinese army in his last crappy book.
Title: Force Multiplier
Post by: Chairboy on September 29, 2005, 08:25:36 AM
My name is Chairboy, and I can't stop thinking about supersonic flying robot ninjas.
Title: Force Multiplier
Post by: indy007 on September 29, 2005, 08:50:21 AM
Quote
Originally posted by midnight Target
meh... Tom Clancy had those things decimating the chinese army in his last crappy book.


Yeah, the infamous "Smart Pigs". I've been deploying these lately in Falcon 4: AA in a block 52 F-16 using CCIP dive bombing & CCRP divetoss releases, mainly aganst DPRK columns. If the game has them modeled anywhere remotely accurately, then they really are that devestating to light & heavy armor. I like sending buffs to take out bridges after they've crossed and then leading the interdiction missions myself when they can't get away back to heavier SAM & CAP coverage.

From what I understand though, the current drawback is uneven submunition distribution. Multiple subs will lock onto 1 target. I'm sure they'll fix that though in the next generation. Probably ad-hoc wireless connections. During the chute deployment / popup phase grab a sight picture of the targets, prioritise, and start the terminal descent.
Title: Force Multiplier
Post by: Suave on September 29, 2005, 09:14:43 AM
Dingo I asked you about this one time.
Title: Force Multiplier
Post by: Dinger on September 29, 2005, 09:31:58 AM
Yeah? What did I say?


Oh, and distribution across targets shouldn't be that much of a problem: they can distinguish between "cooking" and "done" targets. If you randomize the selection among viable targets at start, and slightly stagger the chunks, it works pretty well.


btw (http://www.virtualbattlefieldsystem.com/press18.html)
Title: Force Multiplier
Post by: Suave on September 29, 2005, 09:50:07 AM
I don't remember. I just remember bringing up the subject. Kind of like I'm doing now.
Title: Force Multiplier
Post by: Suave on September 29, 2005, 10:25:10 AM
Oi Dingo!

Are you deployable yet? CMBB or CMAK wise?

I got a hankerin for some spankerin.
Title: Force Multiplier
Post by: Hawklore on September 29, 2005, 12:17:20 PM
So essentialy these things can determine which vehicles are more of threat due to the heat signatures their recieving, and can then say, **** thats awfully hot it's on fire, don't waste ordy on that.


:confused:








:noid
Title: Force Multiplier
Post by: Dinger on September 30, 2005, 01:50:41 AM
Heh. The simple ones (Such as the swedish 120mm STRIX mortar shell) do that.

The fancier models use a suite of sensors. Dunno about the SFW, but the Sensor-Fuzed SADARM uses a combination of mm-wavelength radar and acoustics, maybe IR too. BATS use IR and acoustics. They're supposed to be able to distinguish between decoys and the real thing.

These things are way cool, but they aren't cheap.
Title: Force Multiplier
Post by: Debonair on September 30, 2005, 03:36:22 AM
If sci-fi like that is available & it means fewer boots on the ground, i could see some logic in calling them cheap, or at least cost effective
Title: Force Multiplier
Post by: Dinger on September 30, 2005, 04:03:10 AM
In OIF they fired 300 155mm SADARMs and destroyed 100+ vehicles. That's about $600-$1M a kill. If you can afford it, it's a pretty handy way to go. Great for spec fire too -- you hear sounds, they're not friendly, you call in a mission. POP