Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mister Fork on September 29, 2005, 01:40:02 PM
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Control Options:
a) Left-right movement of gun turrets in aircraft or vehicles mapped to rudder inputs.
b) Linear mapping of gun turrets to a mouse, rather than just turning left-right as they are now. (i.e. if I move my mouse X distance, my turret moves X rather than just giving it input to move in that direction).
c) Acceleration and Brakes for ground vehicles mapped to the rudder.
d) Ground vehicle gas pedal mapped to the throttle.
e) PT boats in the drivers seat turning via rudder and the up-down for prop pitch.
Anyone have more?
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Everything except B is cool. B is just outrageous to ask for.
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I would much perfer to use the mouse for the gunning of a buff.
jmo
Dhawk
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A when applied to aircraft turrets is a daft idea and when applied to vehicle turrets.....how do you steer?
A and C are mutually exclusive, how many things you want mapped to rudder?
B is an 'absolutely not'
D is a great idea.
E is....er......what?
(http://www.onpoi.net/ah/pics/users/209_1081438631_swoop.gif)
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A. Swoop, I think he means when you are in the driver's seat, the JS does the steering, but would be good to be able to slew turret with rudder, so you could be driving around obsticles, away from a threat, while at the same time getting the turret in position for a shot.
B. No
C. Would be a nice option for rudders with toe-brakes. Right toe, gas, left toe, brakes.
D. Would be a nice option
E. I don't think PTs back than had prop pitch. They may have had trim planes on the stern at the water line, but those are only useful in RL conditions. IE, we don't have waves and chop in AH water, so there is no need for trim to adjust boat ride.