Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: kanttori on October 01, 2005, 04:43:49 AM

Title: Tile building message?
Post by: kanttori on October 01, 2005, 04:43:49 AM
What means this message after i had built a terrain tile:

(http://www.llv32.org/karelia/oe_message.jpg)

What means those "ext" and "int"? Are they error messages?
Title: Tile building message?
Post by: BlauK on October 01, 2005, 05:20:21 AM
I have gathered that they mean something like objects or polygons coming from the HTC object base (internal) and from external, possibly customized objects or polygons.....  not sure though.

In any case, i dont think it is any kind of error message.
Title: Tile building message?
Post by: zmeg on October 01, 2005, 11:23:43 AM
I haven't been able to pin down exactly what they mean but I have confirmed that it has nothing to do with custom or standard shapes. Int objects seem to occur when an object is too close to the center of the tile, where all the lines cross and having alot of int objects will make the shp file huge which will also make the res file huge.
  It would be nice if someone from HTC would jump in and explane it to us.
Title: Tile building message?
Post by: BlauK on October 01, 2005, 12:01:10 PM
So is it related to crossong the white base polygon lines.. those horizontal, vertical and diagonal files? I have understood that one should not place any objects so that they overlap with these lines. That is why the splice function should be used to divide such objects in 2 parts which eahc would then be place on separate sides of that line.

Still guessing...
Title: Tile building message?
Post by: hitech on October 01, 2005, 04:13:04 PM
External Referances VS internal (i.e. need to be sliced) objects
Title: Tile building message?
Post by: zmeg on October 01, 2005, 07:12:50 PM
Quote
Originally posted by hitech
External Referances VS internal (i.e. need to be sliced) objects
 
 Ah, so now i see what the 'test clip' button does, when you press it it highlights all the objects that need slicing or moving.
Title: Tile building message?
Post by: Easyscor on October 01, 2005, 08:07:21 PM
Quote
Originally posted by zmeg
Ah, so now i see what the 'test clip' button does, when you press it it highlights all the objects that need slicing or moving.
Oh no! Say it isn't so!

:(

Edit: After thinking about it, how is it possible large things like roads can get away with it?  They don't look spliced. Er sliced.  This is new territory for me.
Title: Tile building message?
Post by: kanttori on October 03, 2005, 12:06:12 AM
Thank You HT. I must do some repairs with that "Test Clip" button...
Title: Tile building message?
Post by: Easyscor on October 03, 2005, 07:55:01 PM
Say kanttori, those 4 lines that divide it up into 8 sections, did you make a shape to do that?  I haven't seen anything built into the OE to produce that image.
Title: Tile building message?
Post by: zmeg on October 03, 2005, 08:29:36 PM
Quote
Originally posted by Easyscor
Say kanttori, those 4 lines that divide it up into 8 sections, did you make a shape to do that?  I haven't seen anything built into the OE to produce that image.



 Check 'is terrain cell" under tile properties and they will appear.
Title: Tile building message?
Post by: kanttori on October 03, 2005, 08:31:09 PM
Easyscor, you must mark the first and third boxes from the "Tile Properties":

(http://www.llv32.org/karelia/hills.jpg)

I have problem with those hills, they are visible in Terrain Editor but not in a game!!! What's wrong? Is it because of the old HTC's tileset I have edited?

All the forestes, trees and buildings are ok, but no hills... :(
Title: Tile building message?
Post by: Easyscor on October 04, 2005, 02:45:13 AM
Thanks very much.  I'll keep working on it.