Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Pepino on January 19, 2001, 06:52:00 AM
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Would you like this feature modelled?
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Of course, yes...except in the 190 (and you know why (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif))
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No,
I can use it, but will be too realistic for the gameplaypeople. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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cf Naso's post
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Only for bombers.
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Sure, if you model everything on one control quadrant since they don't really make a "realistic" game control. Also... it would be too big of an advantage for the allies since 190's can't control their mixture so....
NO
lazs
[This message has been edited by lazs (edited 01-19-2001).]
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Yes. With the arcade fuel consumption multiplier, I'm looking for any way to increase endurance.
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Dunno why Funked, the Spit doesnt carry the ammo load for 12 kill sorties ya know. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Swoop
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No. I think it would add too much complication and drive of casual players. It would especially hurt those without a HOTAS setup.
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We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother
Sisu
-Karnak
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Yes, why not? I don't think this adds unnecessary complexity any more than adjusting RPMs... how many of you never even touch the RPM control? Of course it benefits those who know it's there, but it won't keep a newbie from hopping in a plane and getting kills from the get go.
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NO
AKskurj
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no mixture a bit too much for me.
engine revs and manifold should effect fuel consumption a little more though, i think, so that we can fly longer if we want to cruise.As it is now i cant see much difference in cruising in ma.
hazed
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How about all of you that want to have this realism stuff shell out the money to send us all to flight school so we will know the reasons why we need to adjust the fuel mixture and what the pros/cons are.
You have to leave most things as either automatic or not required for most of the people out there.
You see the problems most newbies have just figuring out how to drop bombs or select different loadouts in the hanger, you want to add all this new stuff to make it even more complex?
In a historical event where conditions are closer to RL (plane types for countries, large formations with an assigned mission, etc.) then yes, I would like to see some more realistic features. However, in the "Shoot everything that is red" world of the MA, extra settings for the plane are justgoing to make it a pain in the ass.
And another thing. Quit whining about how Uber buff guns are. Most of the time, a buff flies all by himself and his whole day is over the moment a high 20mm cannon equiped plane has an E advantage to make a fast dive at him. The buffs need to be able to shoot the way they do. If there were buffs flying in box formation by the hundreds, sure, make the guns more RL, at least then they have a chance in the numbers.
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"Wing up, Get kills, Be happy"
Midnight
13th TAS
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The 51 has "AUTO" settings for everything, Midnight. No prob...
One of these days they'll figure out that adding complexity won't make things any harder, but just widen the gap between dweeb and veteran.
Voss 13th T.A.S.
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I want it.
EYE
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yes and no ;-)
no, unless there is something like the combat-trim for the mixture on per default. Real geeks could try to find the infinitesimally thin edge doing it themselves. Suspicion being, I could shoot more of them down since they'll start to look more into the cockpit than they'd be looking outside
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Man, I can hardly remember to put gas in the airplane! Don't confuse me!
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NO. That is taking the realism part to the extreme.
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Nope. I enjoy realism....up to a point (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).
I think having to fidget with those controls would be more realism than I would choose to handle (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
-Ding
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Yes with a catch. That it would only give the slightest advantage over someone who just left it on "auto".
Otherwise, CLEARLY, it would scare away the casuals and I ain't no fancy businessman type, but that's seems bad fer business.
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Gritz
33rd Strike Group (http://www.33rd.org)
[This message has been edited by Gritz (edited 01-20-2001).]
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I like the idea but agree with Gritz - make it where not using it isn't a big detriment.
This and all the other realism settings people talk about are a bit like combat trim. I fly without it and manually trim because I think I can do it better. Advantage to me for manually trimming - but it isn't a big advantage.
I'll always vote for full realism wherever possible. That's why I do this stuff - I like the realism (as much as there can be in a cartoon flight/combat sim).
Give me cowl flaps, mixture, boost, turbo overspeed, engine overheat and shell, cumulative pilot fatigue, oil spray on the window, blood, guts, gore, and veins in my teeth! I want a ground crewman to have to wipe the blood off my windscreen! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Rape, pillage, then burn...
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I vote no to this and any other attempts to introduce minutia and anal retentive obsessive enhancements in a game that functions just fine without them.
Mav
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How are you going to know where to set the mixture control? Wheres Pyro gonna stick the EGT? Whos going to have the computing HP to sim an engine (IMO the only way it'll ever be realistic) plus the planes flight model? Whos going to redo the sound model so you can set it by ear?
Just fly around at a throttle setting other than 100% and keep telling yourself its the mixture control.
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Chisel,
Reformed anal retentive type guy
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Anal retentive??? Pffffffft give me a break. Managing flight in a warbird is nothing, they trained combat pilots in a matter of weeks.
This genre sells hundreds of thousands of copies....let me give you a warm of of a bomb run.
Set center MFD to navflir wide angle. Right MFD to ground scan. Aquire target on ground scan and set navflir to point in direction of aquired target. Fine tune aiming point on navflir and select target. Go to your Left MFD and select A to G weapon. Program the salvo and interval, and set to auto release. Prior to that it would have been a good idea to set you counter measures to run on auto since there are SAM threats and you will be too busy on your bomb run to handle it manually. You choose which counter measure program to use when under threat by selecting a preset you had earlier programmed.
(http://jg27.org/f18brun.gif)
PS, have fun landing the sucker on the CV if you make it (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Engine management, God no - who the heck can handle three functions when flying a a/c hehehehehehehehe.
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YES we want fuel mixture control.
WW2 Fighters were quite simple in this aspect. US planes at least, had only 3 positions, AUTO RICH, AUTO LEAN and CUT-OFF
I want this.
GADGET
(http://www.geocities.com/ala-10/_private/FIRMA.gif)
101 Escuadrón de Combate Virtual (http://www.geocities.com/ala-10/)