Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Billy Joe Bob on October 07, 2005, 12:00:22 AM
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can you add in an option to be able to demolish a base if the enemy is gonna take it? it would be like " IF WE CANT HAVE IT THEN NOBODY CAN!!!!!" it could be used only once every hour for that side, so if its an important base but you dont want the enemy to have it then you can just demolish the structures. what do you think?
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I like the idea, but in real life, I don't think they'd destroy the actual hangars and such, maybe the barracks, fuel tanks, ammo-storages etc.
There should be players appointed to 'base-commander' for this job though, or else every noob with a free trial would destroy bases
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And when you are done playing for the night, as a last great act of defiance you could change countries and blow up one of their bases before you log off. :rolleyes:
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Damn you Lye-El, that avatar has me transfixed!
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Time delayed bombs might solve the problem perhaps?
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Originally posted by frank3
I like the idea, but in real life, I don't think they'd destroy the actual hangars and such, maybe the barracks, fuel tanks, ammo-storages etc.
There should be players appointed to 'base-commander' for this job though, or else every noob with a free trial would destroy bases
yeah you are right
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That avatar rules Lye-El:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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I wish I could say I created it, but, alas, I found it. Be nice to have that kind of talent.
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On the surface it's not a bad idea. The ability to drop the hangers would be similar to blowing craters in the runways before you pull out before being overrun. The ability to blow troops, fuel, and ord would be more useful. However, we've all seen noobies straffing and dropping bombs on friendly field and we'd all be cussing up a storm if they were doing actual damage.
If the VH is up you can do it after the capture with a panzer loaded with HE. You're going to die of course but you can pork their newly taken field, provided they haven't already porked it themselves (a rare occurance I know), you can limit their ability to mount an effective defense when you come back to retake it.
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This was what the Soviets called the "scorched earth policy" and is part of the reason that the Germans never made it to Moscow-while retreating, never leave the enemy anything they can use against you. It is a tactically important aspect of warfare that is not represented in AHII.
Speaking tactical, I would like to see more tactical targets in the game. A nice bridge to blow between a town and base would keep ground vehicles from getting to the town to defend it. A big dam behind a city or factory that would wipe the whole thing out if blown. Also, where are the barage balloons?
Just my two cents.
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The dweebs who would blow up their own bases to spite their country mates. Trust me, it would happen.
:rofl
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Yes they would...of that I have no doubt!
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Have the noob blow-up with the field, and not being able to log in for another 5 hours
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only problm is IRL the only things that really NEEDED paved runways were the bombers because of the weight.
For fighters even blowing holes in the runways was pretty much a minor and temporary inconvieniance as all they had to do was fill in the holes with dirt which is readily available and they were good to go
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Actually, heavies like the P-51 and P-47 required steel matting layed down on the grass so they wouldn't get stuck
(not to mention many other fighters Aces High contains!)
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Also, where are the barage balloons?
We use trees.
Actually, heavies like the P-51 and P-47 required steel matting layed down on the grass so they wouldn't get stuck
No weather=no rain. Ground is as good as concrete. :D