Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: mussie on October 09, 2005, 01:33:59 PM

Title: A Request To The CT TEAM
Post by: mussie on October 09, 2005, 01:33:59 PM
Hey Guys

I started this thread in the Whish list about using the backup MA as a Simulation / Realisim Arena.

Whish List Thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=161111)

HT responded that we can't use the Backup MA and that we should speak to the CT Team if we want to try somthing different.

So in short, I had the idea of an arena with the following

1- Weather
2- Night and Day
3- Proper Norton Calibration
4- Short range icons
5- All later war Planes perked (or not there)
6- On that note separate perks from the MA if possible
7- Heavy buffs (17,24,Lanc) perked (or formations perked if possible)
8- Fuel burn set to 1.0 or 1.5
9- If possible disable triggers in the F3 view
10- Make auto field Ack stronger, more deadly
11- Wind Layers

A number of other have responded also.

So if you have time, have a look at the thread and let us know what you think about using the CT to do somthing like this.

Thanks
Title: A Request To The CT TEAM
Post by: storch on October 09, 2005, 01:45:01 PM
I'm not on the CT team but I am a regular.  most of those requests are already common to the arena.  I'm of the opinion that the CT should be tougher still with the exception of the ack.  ack really wasn't very effective at it's normal setting it's effective enough.  I like chasing runners and killing them in their ack.  vultching is frowned upon in the CT.
Title: A Request To The CT TEAM
Post by: mussie on October 09, 2005, 01:56:37 PM
I have only been in the CT a little bit cause when I enter I never see seam to see anyone.
Title: A Request To The CT TEAM
Post by: Treize69 on October 09, 2005, 06:40:47 PM
I run into the same thing mussie, I just usually make a few runs to whack ground targets (AAA or city buildings, no porking!) and somehow that always seems to pull guys in.

Was just in there for an hour or so. Started out the only one in the air, had a nice 10-man fight going when I had to leave for food.
Title: A Request To The CT TEAM
Post by: Oldman731 on October 09, 2005, 07:25:57 PM
Quote
Originally posted by Treize69
Was just in there for an hour or so. Started out the only one in the air, had a nice 10-man fight going when I had to leave for food.

This is true.  If there's no one in the CT when you log on, go there anyway and learn a new plane, or practice a new maneuver in your favorite enabled plane, something like that, for 10 or 15 minutes.  Usually (not always, but usually) someone else will show up, and the snowball will build.

- oldman
Title: A Request To The CT TEAM
Post by: cav58d on October 09, 2005, 11:52:09 PM
I support prostitution...I mean realism arena....

pleasepleaseplease
Title: Re: A Request To The CT TEAM
Post by: Larry on October 10, 2005, 06:09:20 AM
Quote
Originally posted by mussie

1- Weather
2- Night and Day
3- Proper Norton Calibration
4- Short range icons
5- All later war Planes perked (or not there)
6- On that note separate perks from the MA if possible
7- Heavy buffs (17,24,Lanc) perked (or formations perked if possible)
8- Fuel burn set to 1.0 or 1.5
9- If possible disable triggers in the F3 view
10- Make auto field Ack stronger, more deadly
11- Wind Layers
 


1. No such thing as "weather" In AH sept wind.
2. We used to have 30-45mins of night but some people whined about not being able to see.
3. Only thing is you have to set the target alt. which take about 1 sec. more by clicking your target on the map.
4. On some maps we have this. Id like to see 1-2k icons.
5. Late war planes or planes that were "new" during the setup are sometimes limited to a few bases.
6. CT has different perks.
7. Heavy buffs are almost all ways on the front lines. I think they need to be 2-3 bases behind the front.
8. Fuel burn is 1.0-1.25 mos tthe time in the CT.
9. Not possible.
10. Not a good idea for the CT. CT has littler maps thus bases are closer together thats why ack it set to .7 rather then the MAs 1.0 puff ack is way to deadly when you have 2-3 bases of puff ack fireing at you.
11. we used to have wind lyers. Dont know why the CMs dont enable it anymore.
Title: A Request To The CT TEAM
Post by: mussie on October 11, 2005, 12:16:17 AM
Larry In the MA you dont have to calibrate the bomb site by manually targeting a point on the ground. youjust press u then hold y for a few seconds then hit u again.

Also Weather was around in AH 1 if i recall correctly.
Title: A Request To The CT TEAM
Post by: Krusty on October 11, 2005, 12:25:54 AM
If by weather you mean clouds and overcasts, those are built directly into the maps. One of the main problems in the CT has been a lack of maps since AH2 came out. No way to "add" weather to an existing map, it has to be built in. Since the map-building process is more painful than getting 3 root canals at once, nobody builds them, thus no new maps, thus no weather.
Title: Re: Re: A Request To The CT TEAM
Post by: Mister Fork on October 11, 2005, 01:34:28 PM
1. We can emulate weather, but that just means adding lots of clouds and reducing visibility, plus making the skys grey. I've done it before with good results. But it's a bit of work.
2. Night time? Just ask.
3. Current CT setups require FULL calibration unlike the MA. You still need to click the map, and track the gound properly.
4. There are two distances for enemy icons - short and long. Current CT standard is short (2k I think, or 3) and 500 yards before full icon display.
5. we currently do this to balance the gameplay.
6. Perks in the CT are on a completely different scale.
7. Usually heavy buff are set on the rear airfields or left out completely.
8. Fuel burn standard in the CT is 1.5 or 1.2 for larger maps.
9. We have the ability to disable all external views. CT standard is all views off except for buffs, similiar to the MA. We've tried disabling all external views, but it was met with mixed results/feedback.
10. Current AAA at airfields in the MA are like lazers. Historically, AAA was very ineffective. The way it's used in the MA is to balance gameplay. In the CT, we often set the AAA to .1, .25 or .5 depending on the map.
11. We've been lazy lately setting wind layers. Maybe we should start using it again.

thanks for the suggestions!
Title: Re: Re: Re: A Request To The CT TEAM
Post by: Treize69 on October 11, 2005, 02:14:19 PM
Quote
Originally posted by Mister Fork
10. Current AAA at airfields in the MA are like lazers. Historically, AAA was very ineffective. The way it's used in the MA is to balance gameplay. In the CT, we often set the AAA to .1, .25 or .5 depending on the map.


Yeah, the ack has been tearing me to shreds this setup, I've yet to get back unscathed from an attack run :aok
Title: A Request To The CT TEAM
Post by: Skuzzy on October 11, 2005, 03:27:14 PM
Quote
Originally posted by Krusty
If by weather you mean clouds and overcasts, those are built directly into the maps. One of the main problems in the CT has been a lack of maps since AH2 came out. No way to "add" weather to an existing map, it has to be built in. Since the map-building process is more painful than getting 3 root canals at once, nobody builds them, thus no new maps, thus no weather.
Nope.
Clouds can be added anytime.  They are not required to be built into the terrain (for HTC hosted terrains).  The SEA regularly changes the weather for a terrain depending on the event being run.
Title: A Request To The CT TEAM
Post by: Krusty on October 11, 2005, 05:11:59 PM
Skuzzy, do you mean playing with the color codes for sky, haze, etc in the arena setup?

I consider that separate from actualy fluffy clouds (that you can fly into and out of) in a map.
Title: A Request To The CT TEAM
Post by: Skuzzy on October 11, 2005, 05:16:33 PM
No, I mean the actual clouds, and cloud layers.  Those do not have to be contained in the actual terrain resource file for HTC hosted terrains.

It is one reason the cloud editor is separate from the terrain editor.
Title: A Request To The CT TEAM
Post by: Krusty on October 11, 2005, 05:21:17 PM
Hrm... is that separation new to AH2? I seem to recall the question being brought up before, and people always told me "it's built into the map".
Title: A Request To The CT TEAM
Post by: Skuzzy on October 11, 2005, 05:44:23 PM
Yes, it was done for AH2, but only applies to HTC hosted terrains (i.e. an HTC server must host the terrain).
Title: A Request To The CT TEAM
Post by: XAKL on October 11, 2005, 11:30:31 PM
Yea

I think CT can use different more realistic venue for serious pilots.  I'm tired of furball whenever I log on to CT or MA.   Here are some more proposals

Should maintain Allies against Axis.  What I don't want is selective planes for selective scenario's.  Infact forget scenario's.  Think of the map in 2-D.
British and American planes in West( with limited # of carrier based aircraft), Russians on North, American and Aussie on East, and German, Italians, and Japan in the middle.  

Confused?? God I hope not.  

How about real fuel management?

How about Engine heat management? I run on 100% manifold and it never overheats

Alternative ways of gaining real estate other than taking air bases

Make bombing factories more meaningful, by grounding certain planes or effecting performance?

I'm not too sure about starting the map with early airplanes and then moving slowly to advanced aircraft.  I know Air Warrior tried this, and it was not very popular.

whew glad i got this off my chest.  

Thanks
Next time i'll try to get those funny pictures in my post too!! someone show me how
Title: A Request To The CT TEAM
Post by: XAKL on October 11, 2005, 11:59:55 PM
(http://www.onpoi.net/ah/pics/users/180_1122847752_p51.jpg)


just cc to see if it works

ignore this
Title: A Request To The CT TEAM
Post by: Larry on October 12, 2005, 12:27:48 AM
Quote
Originally posted by XAKL
Yea
I think CT can use different more realistic venue for serious pilots.  I'm tired of furball whenever I log on to CT or MA.   Here are some more proposals
Should maintain Allies against Axis.  What I don't want is selective planes for selective scenario's.  Infact forget scenario's.  Think of the map in 2-D.
British and American planes in West( with limited # of carrier based aircraft), Russians on North, American and Aussie on East, and German, Italians, and Japan in the middle.  
Confused?? God I hope not.  
How about real fuel management?
How about Engine heat management? I run on 100% manifold and it never overheats
Alternative ways of gaining real estate other than taking air bases
Make bombing factories more meaningful, by grounding certain planes or effecting performance?
I'm not too sure about starting the map with early airplanes and then moving slowly to advanced aircraft.  I know Air Warrior tried this, and it was not very popular.
whew glad i got this off my chest.  
Thanks
Next time i'll try to get those funny pictures in my post too!! someone show me how


Most the stuff you said HTC and map makers would have to do.
Title: A Request To The CT TEAM
Post by: TheBug on October 12, 2005, 07:13:45 PM
Rolling plane set.





CROWN BUG '06 :aok