Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Pepino on January 19, 2001, 07:08:00 AM
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Do you want the engine to overheat when you firewall throttle?
Of course, overheating leading to power loss.
Sorry for the other post, screwed the "- Poll" thingy.
Cheers,
Pepe
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yes
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Yes sure (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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What I'd really like is a single four question poll instead of four single question polls. As for the questions...
Don't care.
Don't care.
Don't care.
Don't care.
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Yep but only if you run full throttle for more than thirty minutes or so. Otherwise....
NO
lazs
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Yes
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What Lazs said. Many of these planes could fly wide open for very long periods of time.
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Reposted from WEP poll:
WEP shouldnt switch itself off.......instead the engine should just get hotter and hotter and hotter......you'll eventually (and I'm not talking a mere 10 minutes here) start to hear a ringing sound as things start to melt.......then a gradual power fade until, finally, something important melts.....and either the engine suddenly seizes or a barrel gets fouled by a lump of molten piston ring or whatever......and then detonation occurs.
Swoop
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I wouldn't mind any bad at all if they would model whole engine management in its full complexity... that would only make up for my interest towards currently simple air-quake aces high
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What Lazs said. Many of these planes could fly wide open for very long periods of time.
Yes, but since fuel consumption has a modifier, shouldn't engine performance have the same sort of thing?
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YES please. Keep the engine at 100% or at WEP and it goes past the redline... and you in serious trouble farmboy....
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Yes. What lazs said.
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Yes, make it an arena configurable option with a modifier variable, like fuel consumption. Really long duration until overheat in MA, average in scenarios, less time in the Afrika scenario, South Pacific, that kinda thing.
--
Sancho
63rd FS, 56th FG
"Zemke's Wolfpack"
(http://www.jump.net/~cs3/sigs/mahurin_sig.jpg)
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LOL! well, if we are going to have some kind of anal "engine heat time modifier" thingie then I vote we have a "time to climb" modifier that matches. That should give us about a 20 second to 20K climb rate give or take a second.
lazs
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NO
AKskurj
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they wouldn't overheat unless there was some other mechanical problem so
NO!!!
would you want to fly to the fight at 100 mph or 300 mph ??? takes too long for me now (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)(spitdweeb)
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No reason for this. I vote absolutely no.
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NEW POLL:
How many actually READ this information Pyro provided BEFORE they voted here?
http://www.hitechcreations.com/pyro/milpower.jpg (http://www.hitechcreations.com/pyro/milpower.jpg)
Do yourself a favor and read it slowly. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Hehe how many topics can you find where Toad, Lazs, and Funked are actually in agreement? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
There was NO "practical" limitation on max power use, only maintenance-oriented "operating guidelines." The only limit on WEP was the duration of the injection tank. Dogfights in the sim last about the same length of time as dogfights in real life. Why would you want to impose a combat restriction that didn't really exist?
A FAR more worthwhile system would be to model "Combat" and "Cruise" settings for your whole engine/prop/mixture combo. Select "Cruise" and your plane is configured for "economical" climb and cruise to target area. Then, with ONE keypress, you go to "Combat," your prop goes to fine pitch, RPM to max, mixture full rich, drop tanks are punched off, and you're ready to fight (with WEP as a separate function, limited only by its tank capacity, or by a time limit for the planes that only used over-rev or over-boost). Make the transition from "Cruise" to "Combat" take varying amounts of time (0-8 seconds or so) depending on the complexity of the airplane.
Slightly "abstract," but models the "reality" pretty well. Engine management is a VERY basic skill. It might take a few seconds of TIME to set your plane up right, but it wasn't something that an "ace" could do right but that a rookie would screw up.
I don't see folks clamoring for a "realistic" engine-start sequence complete with checklist, warm up time and engine run-up before takeoff, so I suspect "realism" isn't at the heart of the desire to see engine overheating and full engine controls modeled (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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yes
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Yes. Or make all a/c like the Yak-9.
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Yep Jedi is right. I wonder if all the "yes" voters realize they are voting for a gameplay concession over realism?
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The answer is YES, we want overheating engines.
But we also want dead engines by fuel-oil starvation when flying inverted or by neg G maneouvers.
GADGET
(http://www.geocities.com/ala-10/_private/FIRMA.gif)
101 Escuadrón de Combate Virtual (http://www.geocities.com/ala-10/)
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What Jedi and Fishu said. And Gadget's last part about oil cut off in Neg Gs. No over engine heat since most engines were designed from the start to run a high RPM and manifold settings and having a constant temp control. SO if they give us Cowl flaps and the like I would suggest engine heat damage from bullet strikes or engine powerloss when engine gets hit.
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Glasses---I may have 4 eyes ,but you only have one wing.
(http://www.busprod.com/weazel2/glasses.htm)
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No.
I also want a rocket jump added to AH. You know, you face your rocket lunchers down and jump twice higher (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)