Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: pistol on October 18, 2005, 07:36:51 AM
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Just curious as to who enables stall limiter in here and who dosent.
I know it is better to turn it off for dog fighting reasons, but getting the hang of it with out eating the trees is hard.
Any tips?:rolleyes:
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don't use it. turn it off. it will be sucky until you get used to hit. takes about a month to get the hang of it. Once you do you will be much better. :aok
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Like Mega already said: 'Eat trees' for a few weeks. I know it sounds hard, but thats the only way to get to know the 'Edge' of the stall, the line that says 'no further'. By going beyond it. Last night i fought some duels in TA, *all* of wich ended up with me counting the fish swimming by my cockpit cause i lost control and ended in a flat tailspin. Cause i pushed it too hard.
In 2 months from now you can turn the SL back on and you will *shudder* at the slow and hampered reactions from your plane!
PS: Ive never used the SL. Kind of learned to walk without the sticks from the get go.
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The stall limiter is evil. Exorcise it.
-- Todd/Leviathn
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Originally posted by Dead Man Flying
The stall limiter is evil. Exorcise it.
-- Todd/Leviathn
its terrible. i decided to fly with it on in the TA last week. damn!!!. it took my plane about a second to react to my stick inputs, and the thing WOULD'NT turn.
leave the thing off, and just practise
it'll take you a day max to start flying right again, and like the others said, maybe a month, and by then, you will be able to fly the plane right on the edge, not over or under
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Originally posted by Schatzi
PS: Ive never used the SL. Kind of learned to walk without the sticks from the get go.
yea you're a rebel!, you also fly the hurri 1 :eek:
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Never used it personally. Probably should just to find out how much it cripples the oposition. Sometimes it feels like the other guy has to be using it due the ease in which I kill him.
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the stall limeter is for the airquakers that show up and have no idea about or respect for flying, its basicly "fly by wire" turn it off!!!!!
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The trick to doing it is not to listen to the horn, but to feel your plane as it approaches the envelope.
Almost all planes react differently at the envelope, so practice is required for each seperate one.
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Flying with stall limiter on is like trying to be the bait on the hook without hook. Your much easier to kill and you cant pull your nose in to shoot the others.
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Originally posted by Pooface
its terrible. i decided to fly with it on in the TA last week.
I thought you could not turn it on in the TA. Could be wrong though
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Pistol:
I don't use SL. It's good at first when you are getting used to things, but in most cases should be discarded as quickly as possible. In my experience it actually causes a deteriation in my ability to know what is going on with my chosen aircraft. I am not sawing "feel" because there is no real "feal" in this game, but there is input (your controllers) and ouput (the visual representations on the screen). So, even though I stall and get into bad flight situations at time because I don't use it, I prefer that to the alternative.
HOWEVER...
All this said, I know people that have been flying in here for years and they still use is and have great success. In their eyes it allows them one less thing to worry about in a fight. They have learned what they can and can't do so the use of SL is not an issue to them.
I think the key comes down to knowing your chosen ride making the most of it's performance, SL or no SL. I have heard people say that the stick that doesn't use SL can regularly beat the one that does. I have not found this to be true (from my obeservations). The stick that knows his ride best, the other stick's ride at least as good as them and has better SA tends to be the real determiners of who comes out of the fight still in control of his aircraft.
I'd recommend not using it, but if you are comfortable with it and are successful and are not able improve your performance without it, then use it and really learn your ride's performance with it enabled. Ultimately it is about how much you enjoy the game.
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Given equal planes, equal skills, and equal energy, the pilot without the stall limiter enabled will win 100% of the time.
-- Todd/Leviathn
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Originally posted by Dead Man Flying
Given equal planes, equal skills, and equal energy, the pilot without the stall limiter enabled will win 100% of the time.
-- Todd/Leviathn
Unless those equal skill levels are so low that the guy without stall limiter enabled spins it into the ground every time. :p
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Originally posted by Karnak
Unless those equal skill levels are so low that the guy without stall limiter enabled spins it into the ground every time. :p
:rofl :rofl :rofl Mr know everything got pwnd!
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Correction:
Given a minimum level of competence, same planes, equal skills, and equal energy, the pilot without the stall limiter enabled will win 100% of the time.
-- Todd/Leviathn
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What if they both fire on HO and the guy with SL on wins?
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Originally posted by Kermit de frog
What if they both fire on HO and the guy with SL on wins?
:lol
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Originally posted by Dead Man Flying
Look at me. I know everything. I'm better than all of you. I can say whatever I want, since I'm beyond reproach.
-- Todd/Leviathn
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Originally posted by Dead Man Flying
Correction:
Given a minimum level of competence, same planes, equal skills, and equal energy, the pilot without the stall limiter enabled will win 100% of the time.
-- Todd/Leviathn
Well, I don't entirely agree. While I think in almost every instance what you have said is true, it sometimes comes down to who makes the mistake at just the wrong moment. Two sticks of equal ability do the same amount of things right and the same amount of things wrong. If the pilot doing the thing wrong happens to do it at the time the pilot doing the thing right, then they are toast. All things being equal except for the use of SL, then you are probably right. Of course, Fate is the hunter, so who knows.
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Enough, hub. Nobody wants to hear it.
-- Todd/Leviathn
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OMG I THINK THIS MAY BE MY PROBLEM
Not knowing what stall limiter was, I turned it on (started a few day's ago) and well I did hear the buzz of the stall when I was going into a turn (and thought that's all stall limiter was), but if what you guy's are saying is true, then it's holding me back. I was kinda pissed at the game cuase I knew these planes could be pushed more.
Dag gonnit I need to turn that off when I get home.
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Do as Nancy says, Just Say No to Stall Limiter.
(apologies to you youngsters out there if you don't get this joke)
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Originally posted by dedalos
I thought you could not turn it on in the TA. Could be wrong though
That might be the explanation why it didnt make a difference to me at first, turning it on. Did that in TA.... Tried it later in MA ...*shudder* - couldnt even pull a splitS at 1500 ft without lawndarting.
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OK ....Stll Limiter OFF is 100% A must. Don't like the stall horn ?? Turn the freakin stall horn "sound" down in "game sounds". Make it less than 20 %.
Newbies fly with it on... U can shoot down a Hurri 1 (SL on) with a p47 (SL off).
Get to know a specific plane inside out. This will give U an insite into how others compare. Learn the Spit 9 for an example. Get the FEEL.
Learn how to handle spins...throttle off, nose down, opposite rudder. Flat spins especially TWIN engines LOWER GEAR to.
Ride the "Black Out" but never black out.
Learn whats the best "Stick" settings. (whole new thread to explain)
Then after about a year learn about "COMBAT TRIM OFF":rofl
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I fly with the stall limiter on, but my stick is so messed up I cant fly a straight and level flight path with it off. Just ask Shane, I turned it off one night in the DA with him :D
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LOL Elfie, that sounds scary. :)
Theres one other time i recommend using SL. In TA when its a new player flying with mouse. But i *always* tell them to better swich it off after their two week trial or as soon as they get a Joystick.
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Originally posted by LYNX
... U can shoot down a Hurri 1 (SL on) with a p47 (SL off).
Side note: You can *always* shoot a hurr1 with a P47. Just dont *turn* with it. Make a pass, extend to 1.5, rinse and repeat. And dont worry and go evasive if the hurri is 400 off your tail. All it can do is wave you off (303s might hit you, but wont do damage besides ruining your paintjob).