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General Forums => Aircraft and Vehicles => Topic started by: mussie on October 22, 2005, 11:12:44 PM

Title: MkI Spity & Hurri
Post by: mussie on October 22, 2005, 11:12:44 PM
Every now and then I like to take up a MkI Spity Or Hurri.

Why.... Guess I like to be outclassed..... no that cant be it I am outclassed in an LA7.

I Always forget about the gravity fed carbs and think that I am out of fuel the first time I go into Neg G's LOL

So, anyone else here like to fly the unfriendly sky's in these death traps...?
Title: MkI Spity & Hurri
Post by: Krusty on October 22, 2005, 11:22:47 PM
Schatzi? Schatzi? You there? *rummages around*

Well she's here somewhere.... :lol
Title: MkI Spity & Hurri
Post by: Blooz on October 22, 2005, 11:30:13 PM
I tried to fly a Spit 1.

I love the sound of those eight .30 cals but I just can't stand the plane.

Like the A6M2 Zero it's just too weak to be fun for me.
Title: MkI Spity & Hurri
Post by: mussie on October 22, 2005, 11:48:07 PM
Tour 69
Schatzi
Hurricane Mk I
16 Kills <---- Impressed Well Done :aok

Can anyone top this ?

Bet its a hell of a perk producer
Title: MkI Spity & Hurri
Post by: OOZ662 on October 23, 2005, 01:26:10 AM
Hurri beats the Spit hands down, up, or sideways. I love turnfighting the LA7s in it because they figure, "1939 plane...pfsh, flying brick." Then they either can't see through the blood, can't see through the chute straps, or can't see through the dirt. :lol

Perks=YourENY/TheirENY*PerkBonus*(A multiplier based on if you land, bail, die, ect)

That means that the HurriI would get 11.4 perks for landing 1 LA7 kill at the beginning of a war when the numbers are equal.
Title: MkI Spity & Hurri
Post by: rogerdee on October 23, 2005, 05:45:13 AM
i fly the hurricane 1 or sometimes the spitfire 1.the hurricane although slow is the stronger out of the two it can take a lot more damage,i dont get many kill but lots of  assists   lol

and as for schatzi girl she can fly,the other night flying aganst some of 71 squadron i couldnt get her off my ass, just wished it was the other way around:p

salute guys and girls  just fly what gives u fun  and sod the rank
Title: MkI Spity & Hurri
Post by: zorstorer on October 23, 2005, 08:04:13 AM
Love the Hurri Mk1!!!


Got 35 kills in it this tour ;)


The trick as i have found is to make the person closing on your 6 believe he has a shot at you.  Keep dancing out of his guns and sooner or later he will over shoot and give you a chance to pull some parts off with the mighty 303's (well at close range maybe ;) )

Plus it might be the one of the few birds that no one can or should complain about ;)
Title: MkI Spity & Hurri
Post by: Hoarach on October 23, 2005, 11:29:24 AM
Before the BoB scenario last year, I flew the spit 1 in the MA for about a month for practice.  Found that it rips up 51s and cv craft pretty quickly.  Its a nice plane just hard to get away in.
Title: MkI Spity & Hurri
Post by: Treize69 on October 23, 2005, 12:08:46 PM
I'd be in heaven if we had the Spit MkII, so it didn't cut out on negativeG maneuvers :)

Bu Im guessing there weren't enough of them made to justify adding it :(
Title: MkI Spity & Hurri
Post by: Angus on October 23, 2005, 12:41:13 PM
Spit II also had a floating carb.
Anyway for a challenge take a C.202 with just 2 guns.
Well it is faster and rolls better than Spit I. I just love pinging 109's in them, hehe.
Title: MkI Spity & Hurri
Post by: frank3 on October 23, 2005, 01:21:19 PM
And besides, Hurricane is for the real men :aok
Title: MkI Spity & Hurri
Post by: Karnak on October 23, 2005, 02:40:45 PM
The way they are modeled in AH the Bf109E and Spitfire Mk I would have been canceled after the BoB and the Hurricane Mk I and Bf110C-4 would have been used as the basis for further development.

Lets just say that perhaps the wrong pair of fighters come out on top in AH.
Title: MkI Spity & Hurri
Post by: zorstorer on October 23, 2005, 11:37:09 PM
Quote
Originally posted by Karnak
The way they are modeled in AH the Bf109E and Spitfire Mk I would have been canceled after the BoB and the Hurricane Mk I and Bf110C-4 would have been used as the basis for further development.

Lets just say that perhaps the wrong pair of fighters come out on top in AH.


Do you think it's because of the fabric covered control surfaces?  Not a flame or anything like that, just wondering why (at least imho) the Spit 1 is taken to the cleaner by the Hurri 1??
Title: MkI Spity & Hurri
Post by: ramzey on October 23, 2005, 11:51:01 PM
Quote
Originally posted by mussie
Tour 69
Schatzi
Hurricane Mk I
16 Kills <---- Impressed Well Done :aok

Can anyone top this ?

Bet its a hell of a perk producer


wow in one sortie???????

my max is 6-7 in one sortie, no rearm, on MA
but have not ride this plane last 1-2 monts
Title: MkI Spity & Hurri
Post by: Karnak on October 24, 2005, 12:40:17 AM
Quote
Originally posted by zorstorer
Do you think it's because of the fabric covered control surfaces?  Not a flame or anything like that, just wondering why (at least imho) the Spit 1 is taken to the cleaner by the Hurri 1??

I think the Spit is modeled as less able to take damage than it should be (not hugely, but little things add up) and the Hurri is a bit too tough.  I suspect the Hurri also rolls better than it should as pilots from the time all seem to comment on how eagerly the Spit lept to obey control input and the Hurri was comparitively sedate.  In AH the exact opposite is true.  The Hurri out performs the Spit by significant margins in both the roll and turn.

The Bf110 seems to be optimistically modeled in general.  Roll rate, turn rate, acceleration and durability whereas the Bf109E-4 seems modeled much like the Spitfire Mk I, as a generally lackluster fighter.  From all accounts the Spitfire Mk I and Bf109E-4 should be the premier fighters of their day and they just aren't in AH's 1940 setups.
Title: MkI Spity & Hurri
Post by: zorstorer on October 24, 2005, 12:47:43 AM
Yep, just wondering what your thoughts were :)

So are they fabric covered?
Title: MkI Spity & Hurri
Post by: Karnak on October 24, 2005, 01:57:03 AM
The Spitfire Mk I, Mk II and early Mk Vs had fabric covered control surfaces.  Unless I recall incorrectly, so did early Hurricane fighters.
Title: MkI Spity & Hurri
Post by: nirvana on October 24, 2005, 02:44:27 AM
I love the Hurri Mk. 1 spit is just a pain as it doesn't seem to fly the way I like to fly.  Good furball is always good for Hurri fight's.  I especially love when 110's start turning with it.  Give them a good light the first burst and rip them to pieces the second burst.
Title: MkI Spity & Hurri
Post by: Schatzi on October 24, 2005, 04:33:55 AM
Someone called me???? :D

Thanks for all the kind words! to all, friends and foe.


I just *love* the Hurri1. Best plane ingame. Hehe. I especially love how everyone tries to turnfight it again and again....


ramzey, no those 16 kills were not in one sortie. The Max i once made was 5 kills, no rearm, CAPing an enemy base on my own (no vulches though, just a few augers of guys in LAs that tried to follow my splitS at 1000 feet).

The maximum i ever made it home with was 4 kills (just once).

mussie, check my tour66 stats ;). And yes, i dont know where to store my perks anymore...

frank3, what do you mean 'real men'???? Its a Lady's plane. Small, easy handling, small guns, underestimated, mean...


The Hurri wins against the Spit hands down. The Spit might have slightly more engine power, but it also feels a *lot* heavier, and the roll rate is horrenduous. The Hurri also outturns the Spit.

What i found to be an even matched setup is hurr1 vs a6m2. Always fun fights.




Edit: I really want a Seahurricane. Just add a hook on the Mk1 ;).
Title: MkI Spity & Hurri
Post by: Schatzi on October 24, 2005, 04:39:42 AM
For those interested, heres a writeup on Hurri1 i did after tour66. I tried to put into words what i found out to work best (for me) in Hurri.


Quote
Engine performance... uh, lets not talk about that.

I always had best chances when coming in to a fight with altitude. Diving is never a problem, since even at full throttle, its nearly impossible to get speed above 440 mph. And Hurri1 is still fairly maneuverable at those speeds. Just roll rate slows considerably. But i never managed to compress one.

Still, id recommend using your altitude prudently, as Hurri bleeds a lot of E in dive. Once you decide to go down, you usually stay there. So convert the alt to speed wisely. Slashing boom&zoom attacks from a Hurri surprise the h*** out of everyone though, and if timed right, you can get a lucky shot (ie kill) and reposition again.

Once your low and slow, the Hurri is in its element. I would hazard to say, ist the plane with the best handling ive flown so far. Turns on a dime. The only planes that ive come to fear turn-rate wise are the zeors and il2. They have roughly the same turning abilities with the big advantage of cannons at their disposal in snap/deflection shooting.

Keep the Hurri vertical as much as possible. You might not have the power to do rightout loops, but i always pull up in turns as high as possible, since turning while at speeds above 120 tends to bleed E you cant afford. And the Hurri has excellent stall handling so dont be afraid to hang it on the prop until speed is 0 (alway mindful of any enemy that could pick you off). Just point your nose wherever you want to go/shoot. If it stalls, hold it straight for a sec or two and your on your way again, since you dont need much speed to gain control of your aircraft back. Use rudder generously, not only on top of loop to get you going back in the right direction, but also to improove roll rate and to point guns. Flaps might help you over the top in loops, and also tighten any kind of vertical turn immensly. Keep in mind they add a lot of drag though. You dont want them lowered any longer than absolutly neccessary as they reduce your already poor eng performance.

The good low speed handling makes the Mk1 a surprisingly good base defender. Right from the moment your wheels leave the tarmac, your able to turn and fight. And go evasive.

Defensivly, the best advantage the Hurri has is ist low speed. I usually got the six call when the con was already past me. A short ‚sidestepping’ with cut eng and rudder usually denies the attacker his shot and makes him overshoot. If the relative speed of the opponent is not that much faster, turn into him, barrel roll under and above him. You might get a shot off if he pulls up on that pass. Be aware though: the time between enemy getting in icon range and him being in shooting distance is usually short. SA is very important here.

Drawback is: ist next to impossible to exploit an overshoot and get a shot in yourself. But sooner or later, most enemies get angry and turn with you or they are bored and look for an easier target. Or they realise they have blown their E advantage and run.

Speaking of running. Everything ‚runs’ from a Hurri. Even TBMs. Dont try to follow anyone for any lenght of time. Ist useless. I furballs, i usually went for the closest available target. Another thing to avoid. Buffs and Gvs. Even if you manage to kill one of those, it takes obscene amounts of ammo. Oh, and dont HO, the other one usually asks if you even fired afterwards.

Firepower. I had convergence for all guns at same range. 225 or 200. anything further out you might be able to hit, but wont do any damage. The close the deadlier the 303s get. At d200 you can easily saw the wings of a spit or a pony. Spit, Pony, LA and the likes i always went for the wings or the cockpit (if deflection). Japanese fighters easily catch fire when hit in the fuselage. The F series are tough ones, need multiple shots at them, wherever you can get them in, best if they all go in one place (not always possible).

Hurricane is one tough bird. Ive had many a typhy hose me and got away. Mk1 can take a lot of abuse and still fly. One aileron you wont miss much. Flaps neither. Fuel is rarly an issue, since you have three tanks and Hurri eng doesnt need much. Rudder or elevator is bad, since you loose your main advantage: stall handling and turning ability. Ive flown Hurris home with almost every part missing and landed it. Never give up ;).

Picking the right fight: Very important in Mk1. Too many friendlies and all you get is assists (quick kill is a virtual impossibility in Hurri1) and you usually can ‚count’ on a helpful friendly diving in to save you. Being outnumbered too much isnt good either, since running or even extending is not an option either – for those that like to rtb. 5 or 6 enemies and a friendly or two to cover your retreat once youre rtb is ideal. Or 1 vs 1, if you happen to find someone thats either stupid or good enough to turn with you.

In Hurri Mk1 your a fighter magnet, as everyone thinks ‚ahhh – easy kill’. And they usually underestimate you, thinking you cant do damage with those 303s anyway. Use that as an advantage.

One word on the engine. It has a gravity carburetor, meaning it cuts out when doing negative Gs. You get used to it fairly quickly, and learn to avoid it. If you dive, do it shallow, around 0.25 G works best. If you want to follow someone down fast, roll over and pull a split s like turn. BTW, if engine cuts for longer than a sec or too, it stays off. Just hit ‚e’ to start it back up.

If youre so unlucky and end up in a flatspin/tailspin at one point: DONT POINT NOSE DOWN! Eng cuts (see above). Usually opposit rudder and lowering gear while keeping nose level or slighly low get you going again. And retract flaps, they keep you from recovering.

One word on defending yourself against a Mk1: If your d500 or further, your pretty save. Just keep going level, and all the Hurri can do is wave goodbye. Some 303 or other might hit you, but the worst they do is scarring your paintjob. Dont turn. The Hurri cuts the corner and ‚boom’. If it a tight situation (Hurri 1 d150 on your tail) dive with -1 or -2 G. Thats too steep for Hurri engine, but not steep enough to turn Hurri over and follow. All the Mk1 can do in that situation is disengage and try to reposition.


In the right hands, the Hurri is a very deadly plane. The pilot needs a high tolerance for frustration though, as its simply not cut out to be flown in the MA. Ive had tons of fun and very very good fights in it. Just dont expect your stats to be any good in it ;).



And for some Hurri Mk1 drooling: The Need for Speed (http://www.ahvirtualcinema.com/TNFS.wmv)
Title: MkI Spity & Hurri
Post by: mussie on October 24, 2005, 04:40:53 AM
Spent some time flying the hurri.

Got into some awsome knife fights  

Was in one with an FM2 the poor guy just could not shake me, it was just too easy...

Was in another one with a Nikki, Pilot was good and we traded hits. almost had him but I pushed her a little hard at low alt and crashed...

The hardest thing is getting into a fight.

Followd this LA 7 for about 15 minutes. He would dive in, shoot miss and run oops I mean extend.

Then I got into this MASS furball and was on my second or third kill lining up for another and I got discoed (went over my ISP's 5 hour session limit)

This plane is slow (a little kid on a trike passed me in the MA) Its true I swear it, it also has poor hitting power at med to long ranges. but MAN CAN IT TURN.






:aok
Title: MkI Spity & Hurri
Post by: mussie on October 24, 2005, 04:51:56 AM
Dont know how but I missed your reply Schatzi. :huh

Its a good one ran into a lot of the issues you mentioned.

The flat spin screwed me I could not get the old girl to start and fell from like 5000 feet helpless had to bailed but did it too late....  :cry

Nice write up

Thanks
Title: MkI Spity & Hurri
Post by: mussie on October 24, 2005, 10:23:11 AM
Tour 66
Schatzi
Hurricane Mk I  
115 <--- Kills :confused:

You must need a formation of goons to carry all those perks
Title: MkI Spity & Hurri
Post by: Schatzi on October 24, 2005, 10:41:40 AM
Yeah, i wish i had something like a Seahurricane to spend those perkies on. I just cant handle the high speeds of the PerkPlanes - always need a paper bag in those...
Title: MkI Spity & Hurri
Post by: frank3 on October 24, 2005, 10:52:34 AM
Hmm, SeaHurricane....does that mean you won't be able to land either? (or ditch near friendly cv)
Title: MkI Spity & Hurri
Post by: Schatzi on October 24, 2005, 02:26:19 PM
The first Hurricanes were lauchend from merchant ships with catapults to defend allied convoys. Youre right, that was a one-way street for them, as the pilot had to ditch close to the convoy or bail, and hope to be rescued, i guess mainly because those ships didnt have a flight deck.

Later (in October 1941) the added hooks to the MkIB or MkIIA: Seahurricane MkIB, wich were able to launch (catapult) and land on small CVs (modified big merchant ships with a small flight deck).

The Seahurricane MkIC had the quad hispano mounted wings of our MkIIC.

The last british Seahurricane version was the MkIIC, which could be launched and land on conventional CVs.


So id either like a Seahurricane MkIB or a Seahurricane MkIIC (perked).
Title: MkI Spity & Hurri
Post by: Kev367th on October 24, 2005, 02:32:06 PM
Bright side -
On the remodel the Spit I is getting 12lbs boost.
The gauge currently reads 12lbs, but it isn't, it's only 8lbs.
Title: MkI Spity & Hurri
Post by: nirvana on October 24, 2005, 04:23:13 PM
Spit I will still get taken to the cleaners by the Hurri I:)
Title: MkI Spity & Hurri
Post by: zorstorer on October 24, 2005, 04:40:19 PM
Quote
Originally posted by nirvana
Spit I will still get taken to the cleaners by the Hurri I:)


Yep, doubt the 12lbs boost will make too much of a dent in the hurri 1's advantage over the spit 1.
Title: MkI Spity & Hurri
Post by: Nemeth on July 31, 2006, 01:40:17 PM
Quote
Originally posted by nirvana
Spit I will still get taken to the cleaners by the Hurri I:)


Pfft... just havent fought me yet  :-p i forget who it was but i was taking on 2 hurr 2's in turnfights @ the same time and i won 8/10x, only reason i died was cuz of em HOing me
Title: MkI Spity & Hurri
Post by: Kev367th on July 31, 2006, 01:50:53 PM
Quote
Originally posted by Schatzi
The first Hurricanes were lauchend from merchant ships with catapults to defend allied convoys. Youre right, that was a one-way street for them, as the pilot had to ditch close to the convoy or bail, and hope to be rescued, i guess mainly because those ships didnt have a flight deck.

Later (in October 1941) the added hooks to the MkIB or MkIIA: Seahurricane MkIB, wich were able to launch (catapult) and land on small CVs (modified big merchant ships with a small flight deck).

The Seahurricane MkIC had the quad hispano mounted wings of our MkIIC.

The last british Seahurricane version was the MkIIC, which could be launched and land on conventional CVs.


So id either like a Seahurricane MkIB or a Seahurricane MkIIC (perked).


Two different 'versions' -

1) Hurricat - Launched from merchant ships with RATO.

(http://www.raf.mod.uk/history/images/hurrihist25.jpg)

2) Sea Hurricane - CV Launched.

(http://www.k5083.mistral.co.uk/PRO_011.GIF)

See no reason to perk a 1942 Sea Hurricane Ic .

#'s built -
Total Sea Hurricane Ia         50
Total Sea Hurricane Ib         290
Total Sea Hurricane Ic         42  (Feb 1942)
Total Sea Hurricane IIc        60 (1st deliveries Dec 1942)

Not sure if we'd get the IIc, would need a Merlin XX engine.

"The Sea Hurricane's most famous action was fought during August 1942, when aircraft serving with 801, 802 and 885 squadrons aboard the carriers HMS Indomitable, HMS Eagle and HMS Victorious, joined with Fairey Fulmars and Grumman Martlets to protect a vital convoy to Malta, in Operation Pedestal. During three days of almost continuous attack by an Axis force of bombers, torpedo-bombers and escorting fighters, 39 enemy aircraft were destroyed for the loss of eight naval fighters."
Title: MkI Spity & Hurri
Post by: mussie on July 31, 2006, 02:11:07 PM
A Hurri with a Rato :)

GIME GIME GIME GIME GIME GIME GIME GIME GIME GIME GIME GIME GIME

Who cast the level 25 "raised dead thread" spell lol
Title: MkI Spity & Hurri
Post by: Reynolds on July 31, 2006, 02:42:48 PM
I myself have not logged much time in ANY of the british aircraft, but come Britan Week, im flying LOTS of Hurricanes!!! How do the different models compare? Are they similar to the 109s in that the early models are turners, and the late models are climbers?
Title: MkI Spity & Hurri
Post by: Lusche on July 31, 2006, 02:52:11 PM
Quote
Originally posted by Reynolds
I myself have not logged much time in ANY of the british aircraft, but come Britan Week, im flying LOTS of Hurricanes!!! How do the different models compare? Are they similar to the 109s in that the early models are turners, and the late models are climbers?


Easiest way to get a first impression of the different capabilities is, as always, DoKGonZos splendid AH Fighter Comparison Page (http://gonzoville.com/ahcharts/index.php)
Title: MkI Spity & Hurri
Post by: mussie on August 01, 2006, 09:39:35 AM
Quote
Originally posted by Reynolds
I myself have not logged much time in ANY of the british aircraft, but come Britan Week, im flying LOTS of Hurricanes!!! How do the different models compare? Are they similar to the 109s in that the early models are turners, and the late models are climbers?


I had some practice in the DA with schatzi and its FAR better to pull up than to flat turn in a Hurri-1
(when merging at least)


Its a SLOW bird and you need to be patient in the MA, but when you get somone in your sights at short range (not much point in shooting over D400) you can take great enjoyment in filling them full of led....

I had a Nik2 who just could not shake me once and he ended up being one big hit sprite.... LOL:D
Title: MkI Spity & Hurri
Post by: cav58d on August 03, 2006, 12:47:36 AM
Death machines?  We should DA sometime...You can fly whatever airplane you want, and give yourself every advantage in the book...=)  the rest will be history!

1v1 the hurrimk1 is the best plane in the game IMO...The problem in the MA is when your around 10+ cons and they are all trying to cherry you when your on someone's six...You can out turn them all you want, but greater #'s will eventually catch up to you...

and I dont know why everyone always thinks of schatzi with the hurrimk1!  I PAWN her all the time in the DA =)  (unless I auger lol)...jk schatz..just 80% of the time!  looking forward to some more fights!



Cavzilla
Title: MkI Spity & Hurri
Post by: Schatzi on August 03, 2006, 05:31:16 AM
Quote
Originally posted by Nemeth
Pfft... just havent fought me yet  :-p i forget who it was but i was taking on 2 hurr 2's in turnfights @ the same time and i won 8/10x, only reason i died was cuz of em HOing me



Ill gladly fight your SMk1 in m yHurr. Same pilot abilities assumed, Spit still got no chance against a Hurr.


And dont forget, the HMk2s are a whole different box then the Mk1 - especially if all they do is HO.
Title: MkI Spity & Hurri
Post by: Schatzi on August 03, 2006, 05:59:30 AM
Quote
Originally posted by Reynolds
I myself have not logged much time in ANY of the british aircraft, but come Britan Week, im flying LOTS of Hurricanes!!! How do the different models compare? Are they similar to the 109s in that the early models are turners, and the late models are climbers?



No. *ALL* Hurri models in the game are turners. Slow (HMk1 top speed OTD is 254 mph!!) and nimble and very durable (Ive had Typhs hose me good and flew away to tell the tale. A Hurri is only down when its BLOWN UP! :)). They are mediocre in climb, but their very good low speed handling make them able to "fight off the runway" very well. I always think of them as a "defensive fighter" - starting a fight from the disadvantage can even be helpful at times - use the excess E of the opponent against him.


The HMk1: The lightest and most nimble of the bunch. Despite its weaker engine, due to the weight, it has the best accelleration/Climb of them all [Edit: I just checked the charts on the homepage. I was wrong, the HMk12C does climb better, but not by much.]. Also the tightest sustained turn. Its "disadvantage" are the guns (8x303s - you *need* to saddle up close and personal for quite some time to kill) and its gravity fed carb. In other words you learn to keep your Gs positive when flying :).


The HMk2C: The most used Hurri we got. Its a little heavier then the Mk1, but compensates part of the weight with a  stronger engine - resulting in a slightly worse sustained turn. Compared to the rest of the plane set though its still very nimble. The 4x20mm  Hispanos make the area in front of its 3-9-line a very uncomfortable place for any red icon.


The HMk2D: I think this plane would deserve a lot more then being the Hangar Queen it currently is. Its 40mm make for some fun kills, once youre used to it. In handling its slightly worse then the Mk2C and a little more unstable at low speeds - courtesy of the heavy guns in the wings. Im not good at Jabo, but the big cannon is a great GV killer (or so ive been told).





To comment mussie: just relying on flat turns isnt good in ANY plane - after merge or in the middle of a fight. (That doesnt mean its not a valid tactic at the appropriate time!). Managing your own Energy as well as the *opponents* Energy is a key thing in the Hurris. Same goes for your SA. You cant run, you cant hide - theres no escaping a fight in the Hurries. But they are also not easy to kill :D.
Title: MkI Spity & Hurri
Post by: Schatzi on August 03, 2006, 06:04:08 AM
Quote
Originally posted by cav58d

and I dont know why everyone always thinks of schatzi with the hurrimk1!  I PAWN her all the time in the DA =)  (unless I auger lol)...jk schatz..just 80% of the time!  looking forward to some more fights!



Cavzilla




Well, my deer Cav...... Im a girl. Girls always get the big attention. Live with it. Tough luck!! :D




And theres a *lot* pilots that PWN me in the HMk1. Youre simply the better virtual pilot by a long shot :) And feel free to pwn me anytime :), I always enjoy our DA times!

>>S<< Cav :)
Title: MkI Spity & Hurri
Post by: Nemeth on August 03, 2006, 10:00:34 AM
well  Schatzi get on H2H and ill give u a run for ur money, ive killed every spit1, hurr1 and almost every hurr2c in dogfights (damn those HOing b*****s, or some1 cherries me....) anyways doesnt matter, still havnt fought u yet, infact i dont think ive seen u flying @ all, oh well, oh and does any1 kno Jin???  i used to dogfight him on a regular basis, i won a few, and i lost alot... im not afraid to admit it..... twas bout 6-8 months ago too....
heres a short film if ya wanna watch it (.afv format) Nemeth VS Jin (http://www.onpoi.net/ah/pics/users/1000_1154618310_nemvsjin.zip)...  enjoy :D
Title: MkI Spity & Hurri
Post by: Schatzi on August 04, 2006, 03:37:45 PM
Quote
Originally posted by Nemeth
well  Schatzi get on H2H and ill give u a run for ur money, ive killed every spit1, hurr1 and almost every hurr2c in dogfights (damn those HOing b*****s, or some1 cherries me....) anyways doesnt matter, still havnt fought u yet, infact i dont think ive seen u flying @ all, oh well, oh and does any1 kno Jin???  i used to dogfight him on a regular basis, i won a few, and i lost alot... im not afraid to admit it..... twas bout 6-8 months ago too....
heres a short film if ya wanna watch it (.afv format) Nemeth VS Jin (http://www.onpoi.net/ah/pics/users/1000_1154618310_nemvsjin.zip)...  enjoy :D




Let me know when and which room.

Not untill Tuesday though. Im on vacation and i dont think youd have fun fighting me flying on my Laptop. Single digit FPS and Mouse/Touchpad/no numpad keys is all i say ;).
Title: MkI Spity & Hurri
Post by: cav58d on August 04, 2006, 03:45:51 PM
can cav (the real hurrimk1 king) come too?
Title: MkI Spity & Hurri
Post by: Nemeth on August 05, 2006, 07:29:31 PM
choose a date, map and time... i dont care, ill host a 4-6 person room, so we can use vox and still have no lag, anyone can come
ill post here before hosting thou

note im in EST (easter standard time) aprox 5 hours behind cornwall
Title: MkI Spity & Hurri
Post by: Angus on August 06, 2006, 11:47:10 AM
Up for the Hurry side if there is teams :D
Title: MkI Spity & Hurri
Post by: Widewing on August 06, 2006, 12:49:40 PM
Quote
Originally posted by mussie
Spent some time flying the hurri.

Got into some awsome knife fights  

Was in one with an FM2 the poor guy just could not shake me, it was just too easy...

Was in another one with a Nikki, Pilot was good and we traded hits. almost had him but I pushed her a little hard at low alt and crashed...
 


The Mk.I Hurricane has one "natural" enemy that if met Co-E and Co-alt it cannot overcome... The A6M2. This assumes pilots of equal skill. Under these circumstances, the Hurricane better split-S and haul out of there. The only advantage the Hurricane has is aileron response in a dive. Therefore, it needs to stay fast. However, combining the word "fast" and "hurricane" would be an oxymoron.

Another threat is the A6M5, which can match the Hurricane I in turn radius and turn rate, but is much better in the vertical and faster as well.

My regards,

Widewing
Title: MkI Spity & Hurri
Post by: Angus on August 06, 2006, 01:38:17 PM
And yet, were the A6M's accurately modelled in regard of top diving speeds and roll rates at speed, the Hurry can hold it ;)
BTW, RAF pilots in Burma, receiving the Mk IIB's 12-gun aircraft stripped them for better performance. Down to 8 guns or less, and off with a slipper tank that was fixed. Not sure if they scrapped more off.
Title: MkI Spity & Hurri
Post by: Viper9th on August 06, 2006, 06:48:19 PM
Quote
Originally posted by mussie
Tour 69
Schatzi
Hurricane Mk I
16 Kills <---- Impressed Well Done :aok

Can anyone top this ?

Bet its a hell of a perk producer



Late reply, I take that offer ill do it this tour, ill see how many I can get
Title: MkI Spity & Hurri
Post by: Nemeth on August 06, 2006, 09:07:58 PM
Quote
Originally posted by Angus
Up for the Hurry side if there is teams :D

alright, ill get denholm on my side, spits (mk.I/V) vs Hurr's (mk.I/IIc), or we can have just mk.I's....
2V2 or 3V3
doesnt matter im up for it
Title: MkI Spity & Hurri
Post by: cav58d on August 06, 2006, 09:52:21 PM
16!  big deal!

Tour 71 I had 75 killls in the MK1!!! like I said...I rule in the mk1 lmao
Title: MkI Spity & Hurri
Post by: Oldman731 on August 07, 2006, 07:34:36 AM
Quote
Originally posted by Widewing
The Mk.I Hurricane has one "natural" enemy that if met Co-E and Co-alt it cannot overcome... The A6M2. This assumes pilots of equal skill.

Hurri I v. A6M2 is one of the best fights AH has to offer.  While generally you're correct that the Zeke should win the fight, the planes are close enough in performance - and the effectiveness of their guns is so different - that most matches usually go to the guy who makes the first mistake.  One way or the other, it's always a lot of fun.

- oldman (we have to run Burma again sometime soon)
Title: MkI Spity & Hurri
Post by: Nemeth on August 07, 2006, 09:46:19 AM
The spit mk.I should be able to out turn the a6m2 in a sustained turn, the only plane that should be able to out turn a spit mk.I is a ki34 i belive, i read it a while ago, cant remember wat website it was thou.... and i havnt been able to find it agn....
Title: MkI Spity & Hurri
Post by: zorstorer on August 07, 2006, 06:59:30 PM
Quote
Originally posted by cav58d
16!  big deal!

Tour 71 I had 75 killls in the MK1!!! like I said...I rule in the mk1 lmao


201 in tour 72....

158 in tour 71


:D
Title: MkI Spity & Hurri
Post by: Nemeth on August 07, 2006, 07:56:39 PM
Quote
Originally posted by Karnak
The Spitfire Mk I, Mk II and early Mk Vs had fabric covered control surfaces.  Unless I recall incorrectly, so did early Hurricane fighters.


By the close of the Battle of Britain in late 1940, production of the Spitfire had increased to the point where all squadrons could be supplied with them. Deliveries of the Spitfire outpaced the Hurricane because it turned out that all-metal construction allowed it to be produced even faster than the mixed-construction Hurricane.
Hurr mk.I (http://en.wikipedia.org/wiki/Hawker_Hurricane#Hurricane_Mk._I)
Idk if the early spits had fabric but according to this every Hurr had fabric on it
Title: MkI Spity & Hurri
Post by: Schatzi on August 08, 2006, 10:33:08 AM
Quote
Originally posted by Nemeth
choose a date, map and time... i dont care, ill host a 4-6 person room, so we can use vox and still have no lag, anyone can come
ill post here before hosting thou

note im in EST (easter standard time) aprox 5 hours behind cornwall



Fried my comp. Hopefully ill have a new setup running by the weekend.....


Will let you know for a date :).
Title: MkI Spity & Hurri
Post by: Nemeth on August 08, 2006, 03:30:58 PM
yeh yeh....  excuses, excuses..... lol
j/k i kno wtas its like frying a comp...  it sux oscar, but idk if ill b able to host... i shold have my highspeed installed before the weekend (:D :D :D) but if i dont, ill prob have to set up the port fowarding and stuff like that... and if VOX doesnt work ill have my teamspeak server running.... hopefully ill be done before then...
Title: MkI Spity & Hurri
Post by: Nemeth on August 08, 2006, 04:22:16 PM
ok im hosting now, if anyone want to come im hosting
"Nemeth's Battle of the Mk.I's"
Title: MkI Spity & Hurri
Post by: Bogie603rd on August 08, 2006, 05:04:51 PM
Just sad the MKI's are all noobs!:(
Title: MkI Spity & Hurri
Post by: Nemeth on August 08, 2006, 09:20:05 PM
how are Mk.I's n00bs?
or is theis more of your carcasim??
(i cant tewll thur text unless its painfully obvious!)
Title: MkI Spity & Hurri
Post by: zorstorer on August 08, 2006, 09:38:48 PM
Quote
Originally posted by Nemeth
how are Mk.I's n00bs?
or is theis more of your carcasim??
(i cant tewll thur text unless its painfully obvious!)


I think he is saying that the folks flying mk1's in the room are n00bs?
Title: MkI Spity & Hurri
Post by: Nemeth on August 08, 2006, 09:44:57 PM
well mk.I's take alot to shoot down planes, mostly cuz the planes that people fly have more armour that wat the 303's r ment for....
and i dont think that wat he ment... cuz he does fly mk1's on ocassions... and i fly em almost every other sortie....
Title: MkI Spity & Hurri
Post by: Schatzi on August 09, 2006, 07:13:52 AM
<-----N00B






(Hopefully ill get my new comp this afternoon.....)
Title: MkI Spity & Hurri
Post by: Nemeth on August 09, 2006, 09:12:48 AM
yes u r.... and im gonna pWn you :D :D    lol

ok thats good news
Title: MkI Spity & Hurri
Post by: Schatzi on August 11, 2006, 04:27:15 AM
New machine is up and running.

Sweeeeeet details and FR :D.


Let me know a when and where Nemeth.
Title: MkI Spity & Hurri
Post by: zorstorer on September 08, 2006, 05:56:54 PM
Quote
Originally posted by cav58d
16!  big deal!

Tour 71 I had 75 killls in the MK1!!! like I said...I rule in the mk1 lmao



How about 201 or maybe 158? ;)

Tour 72 and 71 :aok
Title: MkI Spity & Hurri
Post by: Karnak on September 08, 2006, 06:39:44 PM
Quote
Originally posted by Nemeth
The spit mk.I should be able to out turn the a6m2 in a sustained turn, the only plane that should be able to out turn a spit mk.I is a ki34 i belive, i read it a while ago, cant remember wat website it was thou.... and i havnt been able to find it agn....

Um, no.

The Spit I can out turn the A6M at higher speeds, but the only "WWII" fighter that will out turn the A6M2 in a sustained turn is the Japanese Army's Ki-43-I, and it is even lighter built than the A6M with no cannon and shorter range.

The pre-war Ki-27 and A5M will also out turn it, but they are fixed gear monoplanes.
Title: MkI Spity & Hurri
Post by: Noir on September 08, 2006, 07:20:38 PM
you just can't mess with karnak when talking about RAF stuff )
Title: MkI Spity & Hurri
Post by: Schatzi on September 09, 2006, 04:42:13 AM
Quote
Originally posted by zorstorer
How about 201 or maybe 158? ;)

Tour 72 and 71 :aok



Showoff ;).
Title: MkI Spity & Hurri
Post by: zorstorer on September 09, 2006, 02:41:20 PM
Quote
Originally posted by Schatzi
Showoff ;).



Just trying to be worthy ;)
Title: MkI Spity & Hurri
Post by: Schatzi on September 10, 2006, 06:47:53 AM
Quote
Originally posted by zorstorer
Just trying to be worthy ;)



... of the Mk1? If anyone is, i think you are :).
Title: MkI Spity & Hurri
Post by: zorstorer on September 10, 2006, 11:34:26 AM
Quote
Originally posted by Schatzi
... of the Mk1? If anyone is, i think you are :).



But I didn't put in how many deaths those kills took ;)
Title: MkI Spity & Hurri
Post by: Nemeth on September 10, 2006, 10:02:45 PM
bad news... my parents uninstalled AH off the comp so they could make room, id redownload it but, it'll get deleted again, ill try and figure somthin out but nothing gonna happen for a while... :(
Title: MkI Spity & Hurri
Post by: Bogie603rd on September 12, 2006, 11:55:13 AM
He's not lying.
Title: MkI Spity & Hurri
Post by: Schatzi on September 12, 2006, 12:22:54 PM
Quote
Originally posted by Bogie603rd
He's not lying.


I never suspected he was.
Title: MkI Spity & Hurri
Post by: Angus on September 13, 2006, 08:12:14 AM
Quote
Originally posted by Karnak
Um, no.

The Spit I can out turn the A6M at higher speeds, but the only "WWII" fighter that will out turn the A6M2 in a sustained turn is the Japanese Army's Ki-43-I, and it is even lighter built than the A6M with no cannon and shorter range.

The pre-war Ki-27 and A5M will also out turn it, but they are fixed gear monoplanes.


You're talking monoplanes only I presume? And are you sure that there were not more of the early Japanese monoplanes that could?
Title: MkI Spity & Hurri
Post by: Nemeth on September 13, 2006, 10:08:44 AM
Quote
Originally posted by Schatzi
I never suspected he was.

yes u were, (i kno wat ur thinking!!)
ill prob be on in by the weekend, playing on 14.4 dialup
Title: MkI Spity & Hurri
Post by: Karnak on September 13, 2006, 10:54:40 AM
Quote
Originally posted by Angus
You're talking monoplanes only I presume? And are you sure that there were not more of the early Japanese monoplanes that could?

I was limiting it to fighters.  The A6M and Ki-43 were second generation monoplane fighters for the Japanese. Their only predecessors as far as I know were the A5M and Ki-27.  Before those the Japanese used biplane fighters.
Title: MkI Spity & Hurri
Post by: Angus on September 13, 2006, 01:56:10 PM
Those bipes turned like crazy. Just some other limiting factors though....