Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Elyeh on October 30, 2005, 08:27:37 PM

Title: Radar
Post by: Elyeh on October 30, 2005, 08:27:37 PM
A couple of questions abour radar. If you take out a bases radar, can the enemy still see a dar coming into the base? Are they still able to see indivual cons beyound visual range?

What I'm getting at, is if you take out an airfields radar shouldn't they be "blind" to anything that is beyound visual range?

Thanks
Title: Radar
Post by: Max on October 30, 2005, 08:34:03 PM
Not 100% positive about this but if you if take out a base radar, they can't see con blips within their radar range. They will see a dar bar and base/town will flash/blink if you're within 10 miles.

If you comin' NOE (under 400') you will not produce a dar bar or radar blip, whether base radar is up or down. You will however still cause the base and or town to flash.

Hope that helped.

DmdMax
Title: Radar
Post by: Elyeh on October 30, 2005, 09:31:19 PM
If thats the case why even bother taking out radar? If the radars down shouldn't an airfield be blind to anything beyond visual range?

If a dar still shows even with radar down, well it seems like you still have radar. They shouldnt be able to see thier town blink either untill radar is back up.

just dosent make sense
Title: Radar
Post by: Shane on October 30, 2005, 09:42:54 PM
sure, go and dis all the ground spotters that served during the war...
Title: Radar
Post by: Elyeh on October 30, 2005, 11:55:44 PM
Shane,

What are you talking about?

I'm talking about radar in the game
Title: Radar
Post by: Golfer on October 31, 2005, 12:41:44 AM
and he's talking about with ground spotters, coast watchers and plane spotters stationed all around various theaters of operation you would still have a general vicinity and general number of airplanes in a given sector.

In many ways, the information given now in the form of darbars is less detailed than coastwatcher/planespotter reports because it does not give aircraft type, number, altitude and course.
Title: Radar
Post by: BigR on October 31, 2005, 01:18:52 AM
Country wide radar serves the purpose of "Spotters". The current system makes perfect sense to me.
Title: Radar
Post by: Rolex on October 31, 2005, 01:25:06 AM
DAR altitute is 500' AGL.
If base radar is down, only a dar bar will show in the sector for aircraft above 500' AGL. No discreet dots will show.
The airfield will still blink when any aircraft is inside the radar circle, regardless of radar status.

Radar and how it works in the game is not new, and the reasons for everything have been well though out long ago. As Shane brought up, other means of determing the presense of enemy were available, and the AH system reflects reasonable game play.
Title: Radar
Post by: Oleg on October 31, 2005, 01:56:23 AM
Quote
Originally posted by Rolex
The airfield will still blink when any aircraft is inside the radar circle, regardless of radar status.


Sometimes field dont blink even if there are dozens of enemies all around. Anybody know when and why it happens?
Title: Radar
Post by: Shane on October 31, 2005, 03:21:45 AM
the ground spotters taking their union mandated tea break? :aok
Title: Radar
Post by: SkyRock on October 31, 2005, 11:18:01 AM
Quote
Originally posted by Shane
sure, go and dis all the ground spotters that served during the war...
:rofl
Title: Radar
Post by: IownU on October 31, 2005, 11:36:28 AM
alot of people are right and wrong here not going to point fingers as well. one thing is for sure there was spotters in WW2 so yes in a way we are gettin off ez cause they should know whats comin in at what alt what lay out we brought with us. and if your under 200 when above water no dar bar or dot will apper regardless of radar being down. when on land and going over mountains hug the trees you will not cause a dar bar to show if radar is up or down no matter what if radar is down and you are 10k up you will cause a dar bar. now if your climbin mount olimpus you going to show up on dar but you get what i am sayin this is how dar bars work hope this helps
Title: Radar
Post by: dedalos on October 31, 2005, 12:54:45 PM
Quote
Originally posted by Elyeh
If thats the case why even bother taking out radar? If the radars down shouldn't an airfield be blind to anything beyond visual range?

If a dar still shows even with radar down, well it seems like you still have radar. They shouldnt be able to see thier town blink either untill radar is back up.

just dosent make sense


I am in total agreement with ya.  The town flashin when NOE is comming in or radar is down is total BS.  No grownd spoters when the NOE is coming over water so there is no way anyone should know a mission is comming.  Sometimes, people see  the blinking, and they up fighters, and then we have to fight the single low slow LA7 before we hit the buildings.  It ruins game play as we know it.  FIX IT and PERK THE LALA!!!!!!1111
Title: Radar
Post by: FiLtH on October 31, 2005, 01:06:25 PM
I remember AW has a different blip icon for bombers. Fighters were a dot, where bombers were a sideways L. Maybe that would help in the bomber part of the game if you could id an inbound bomber strike more easily.
Title: Radar
Post by: MrRiplEy[H] on October 31, 2005, 01:10:20 PM
Quote
No grownd spoters when the NOE is coming over water so there is no way anyone should know a mission is comming.


Sure go and dis all the fishermen, coast guard and naval units + coastal spotters. The spotters used stereo binoculars and audio amplifiers for detecting range / direction of planes.

Which means that even in the dense fog the spotters were able to locate and report an object to HQ who was then able to determine if any friendly units were in the vicinity.

By the way if anyone would like to exchange the profanity filter to a spellchecker, my vote is cast. :o
Title: Radar
Post by: LLv34_Snefens on October 31, 2005, 01:22:40 PM
Quote
Originally posted by Oleg
Sometimes field dont blink even if there are dozens of enemies all around. Anybody know when and why it happens?


This can happen if base is already under attack when you log on. It has been around for a long time.
Once all enemies have cleared out of "flash"-range it will work normal, the next time someones enters.
Title: Radar
Post by: hubsonfire on October 31, 2005, 01:28:16 PM
Mersu, Dedalot was being sarcastic. I know, it's difficult to tell, especially considering his poor spelling, but he lives in Illinois, so I hope you'll excuse him.

I think dar works well overall. There are some things that don't seem to operate consistently (the occasional town that flashes for hours on the maps of a few people, or the ghost dar in sector 10,10), but I'd say it's a good compromise in that we get useful information in a very condensed format. There've been some interesting suggestions regarding more detailed spotting and alert systems, but for gameplay purposes, our current system works well enough, IMO.
Title: Radar
Post by: dedalos on October 31, 2005, 02:58:19 PM
Quote
Originally posted by MrRiplEy[H]
Which means that even in the dense fog the spotters were able to locate and report an object to HQ who was then able to determine if any friendly units were in the vicinity.


Not if HQ had been bombed first :p