Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Krusty on November 02, 2005, 12:58:02 PM

Title: Sprites in front of things they ought to be behind
Post by: Krusty on November 02, 2005, 12:58:02 PM
Bomb/rocket craters display in front of tanks, not on the ground below them, so that when you miss once and try again the sprite actually blocks your view of the GV entirely.

In the hangar, the convergence lines, distance, and "+" sign (the part you drag) disappear behind the bullseye target on the back wall of the hangar, instead of displaying over it.

I don't know if this is a tracer sprite issue or if this is a round ballistics issue: Sometimes when you have dead-on perfect shots in a GV on another GV, the round will simultaneously bounce off upwards (ricochette) and pass through the GV and hit the ground on the other side of it (have film of this). This was either Tiger vs T34 or T34 v Tiger, can't remeber I tested both when it happened. I think it was T34 v Tiger.
Title: Sprites in front of things they ought to be behind
Post by: OOZ662 on November 06, 2005, 03:41:25 AM
Remember that all rounds show as pass-throughs for everyone but the firing tank; hit, bounce, ect.
Title: Sprites in front of things they ought to be behind
Post by: Schatzi on November 06, 2005, 04:11:44 AM
I think hes not talking about the bullet/tracer itself, but about the crater created on the ground after it blew up.

Yes, from some perspectives, the craters show *over* the plane/GV sitting on the ground. Not the 'sprite', the crater.
Title: Sprites in front of things they ought to be behind
Post by: OOZ662 on November 06, 2005, 05:00:02 AM
Quote
Originally posted by Schatzi
I think hes not talking about the bullet/tracer itself, but about the crater created on the ground after it blew up.

Yes, from some perspectives, the craters show *over* the plane/GV sitting on the ground. Not the 'sprite', the crater.

Quote
Originally posted by Krusty
I don't know if this is a tracer sprite issue or if this is a round ballistics issue: Sometimes when you have dead-on perfect shots in a GV on another GV, the round will simultaneously bounce off upwards (ricochette) and pass through the GV and hit the ground on the other side of it (have film of this). This was either Tiger vs T34 or T34 v Tiger, can't remeber I tested both when it happened. I think it was T34 v Tiger.
Title: Sprites in front of things they ought to be behind
Post by: Schatzi on November 06, 2005, 08:28:52 AM
My bad OOZ. I was thinking you had talked about his first paragraph....
Title: Sprites in front of things they ought to be behind
Post by: Krusty on November 07, 2005, 12:04:02 AM
"Remember that all rounds show as pass-throughs for everyone but the firing tank; hit, bounce, ect"

But I was the firing tank. It was offline, when I was doing these tests.