Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Sloehand on November 10, 2005, 09:27:36 PM
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This is an extremely bad, and prevelent bug. I've lost 3 pnzers and one tiger in less than an hour, and my squad is on rampage about this (and past releases adding more bugs than fixes).
I hate to say it, but I think AH programmers are embarrasing themselves by not doing more regression testing of new releases. What's the point of bug fix releases, when you just replace the old bugs we are used to with new ones. We continuously count and compare fixes against the new bugs incurred, and score is usually too close to call a winner sometimes.
I know the game development process may have certain unique elements to it as opposed to standard software development, but the AH community is saddled with paying to do AH's alpha AND beta testing (or so it seems), and as an IT professional, some of the new bugs incurred in X.x releases seem ridiculous to me, especially this one.
This one is so bad, I know we'll undergo (suffer through) another fix release in a day or so.
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I also got a roll over on "flat ground" in a FP
I don't remember the base tho
A little more info might help
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I concur.
Going over a very small hill caused me to roll two panzers.
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2 of us flipped our tigers driving near a hill an while upside down it looked like this
(http://www.myfilehut.com/userfiles/16615/ahss6.JPG)
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Originally posted by Sloehand
This is an extremely bad, and prevelent bug. I've lost 3 pnzers and one tiger in less than an hour, and my squad is on rampage about this (and past releases adding more bugs than fixes).
I hate to say it, but I think AH programmers are embarrasing themselves by not doing more regression testing of new releases. What's the point of bug fix releases, when you just replace the old bugs we are used to with new ones. We continuously count and compare fixes against the new bugs incurred, and score is usually too close to call a winner sometimes.
I know the game development process may have certain unique elements to it as opposed to standard software development, but the AH community is saddled with paying to do AH's alpha AND beta testing (or so it seems), and as an IT professional, some of the new bugs incurred in X.x releases seem ridiculous to me, especially this one.
This one is so bad, I know we'll undergo (suffer through) another fix release in a day or so.
It allways was this way and if you don't want to have this kind of trouble you would better not log after update :)
HT as allways been fast to fix bugs (well at least the more important one)
While I can't really disagree with you I prefer this way ,the HT team is small and I don't want them to waste too much ressources doing non-regression testing.
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Originally posted by Sloehand
We continuously count and compare fixes against the new bugs incurred, and score is usually too close to call a winner sometimes.
Curious.
Who is "we"?
In the several years I've been here I never heard of a groups here that counts andcompares fixes against the new bugs.
I know I certainly dont
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Originally posted by DREDIOCK
Curious.
Who is "we"?
In the several years I've been here I never heard of a groups here that counts andcompares fixes against the new bugs.
I know I certainly dont
Looks like a newbie to me.
Someone who has been here 6 months does'nt have a clue about the way the updates are put out, seeing as HT has been working on AH2 since, what last june or something ?
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Just adding my .02, GV's flipping while going over the slightest bump are a biatch.
I'm sure it will get fixed soon with all these wheels squeaking.
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Originally posted by Sloehand
This is an extremely bad, and prevelent bug. I've lost 3 pnzers and one tiger in less than an hour, and my squad is on rampage about this (and past releases adding more bugs than fixes).
I hate to say it, but I think AH programmers are embarrasing themselves by not doing more regression testing of new releases. What's the point of bug fix releases, when you just replace the old bugs we are used to with new ones. We continuously count and compare fixes against the new bugs incurred, and score is usually too close to call a winner sometimes.
I know the game development process may have certain unique elements to it as opposed to standard software development, but the AH community is saddled with paying to do AH's alpha AND beta testing (or so it seems), and as an IT professional, some of the new bugs incurred in X.x releases seem ridiculous to me, especially this one.
This one is so bad, I know we'll undergo (suffer through) another fix release in a day or so.
OMFG
This has to be the most condesending/eletist thing I have read in quite some time.
I have played quite a few online games, and HTC has to be one of the most responcive at fixing bugs.
Bronk
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I kinda liked that glitch :D took an m3 and launched it into mid air doing 50MPH did a front flip and landed on my wheels!:O Talk about a kickarse ride i want to do it again
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Safety tip... don't drive your panzer through the broken grain silo (that looks like a short tunnel).
Put me in a weird roll. I couldn't change positions, couldn't control the engine or the transmission. My only option was to simply end the sortie.
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I agree wholeheartedly. HTC should test every single plane and vehicle in every single area of every single map, while utilizing every possible control and hardware setup. I don't mean 1 or 2 spawns- I'm talking exhaustive testing so that nothing ever gets done, so I don't have to read any more posts from people whining about how they would do everything better, if they knew how to do any of it, when some bug affects them.
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Went hill hoppin in a panzer the other day, was awesome!